0:00 It's D and D day. It's D and D day. I'm 0:02 so excited. I've learned a lot of D and 0:05 D now. The last time we were here, it 0:07 was my first ever time playing D and D. 0:09 Today we are here. And this is my fourth 0:12 time playing D and D. Fourth time. Cuz I 0:17 did two sessions with Dungeon Delivery. 0:18 If you've missed my first session from 0:20 them, uh it's up on the Dungeon Delivery 0:23 channel with Lizzy, Oza, Martin, and 0:26 Ollie. It was really fun. I played an 0:27 old lady. It was great. 0:28 >> [music] 0:29 >> Um, in this one we're playing Ruby 0:30 Nicks, who is a tiny little tefling 0:34 um, rogue. We're going to have fun. I've 0:36 got my knife. Of course, I've got my 0:37 knife. I've got a cup of tea. And today, 0:39 taking a page out of Lizzy's book, I've 0:41 decided I need an actual notebook. It's 0:42 a Minecrafty one because of who I am as 0:45 a person. Um, but it it looks rustic, so 0:49 I feel like it works. And I'm ready to 0:50 take notes and be like all proper. I've 0:52 also got dice. We're rolling. Um, we're 0:54 not rolling physical dice, but I do have 0:56 dice. And I've got my giant dice as my 0:59 decoration. I'm really excited to play. 1:02 Uh let me see if they are ready yet. 1:04 >> Uh welcome back everyone. This is Giggs 1:06 Dungeons and Dragons session two. Uh 1:09 welcome back players. If you'd like to 1:10 quickly introduce yourself and your 1:12 characters. We'll start with Jim. 1:14 >> Hello. I'm Jim. I'm playing Ruby Nyx 1:18 who's a little rogue tiny teling lady 1:21 and she's very cute and very pretty and 1:23 very very cool. 1:24 >> Grian. 1:26 >> Hello. I'm Grian. I'm playing Max 1:29 Blunder, who is um a half Goliath, 1:33 halfling, 1:34 and he is um he's a bit of an 1:37 overconfident 1:39 fool. 1:40 >> We love an overconfident fool here. Uh 1:43 Impulse. 1:44 >> Hello everybody. Uh my character is 1:47 Brohene Dudstone, otherwise known as Bro 1:50 Dude, and I am a dwarf fighter. 1:54 Somehow in the intervening time I'd 1:56 forgotten he was bro dude for short and 1:58 now I am [laughter] relearning that fact 1:59 and it's glorious. Uh and Scar bring us 2:03 home. Woohoo. Is this thing on? I miss 2:06 Mr. Wizard. A wizard that roams the land 2:10 and would love to sell you a pair of 2:12 wheels. 2:13 >> As my family businesses is wheels. We're 2:15 wheel salesmen. A wheel salesman knows 2:18 the economy. when the column is booming. 2:21 >> I want you to know that you actually you 2:23 actually did some magic on my screen 2:24 because as you started tapping the mic 2:26 and saying, "Is this thing on?" The name 2:27 plate popped up for the first time. So, 2:29 I was like, "He's he's actually 2:30 [laughter] turned on the overlays." 2:32 Incredible. 2:33 >> That's hilarious. 2:34 >> Right. Well, uh, huge thanks to the 2:36 audience whose level of enthusiasm for 2:38 these characters and our little oneshot 2:39 adventure has really encouraged us to do 2:42 more of this. I'm really excited to be 2:44 back and setting us up for what is 2:45 basically going to be a short campaign 2:47 at this point. 2:48 >> [music] 2:48 >> um to set some expectations early. We 2:50 are not planning this to be one of those 2:51 campaigns that goes for like hundreds of 2:53 sessions. We're not critical role. Uh so 2:55 we will obviously see where this goes, 2:57 but we also want this story to move 2:58 forward at a distant pace uh at a decent 3:01 pace. So [music] we are at the moment, I 3:03 think, aiming to do this every couple of 3:05 weeks on Friday nights. So at this 3:07 point, the next session might be March 3:09 13th. It's a Friday the 13th, which is 3:11 actually kind of ominous. 3:13 >> Um but yeah, we will we will see what we 3:15 can can schedule. But yeah, the aim is 3:17 to do it um like two episodes a month. 3:19 Um so yeah, hopefully you guys will will 3:21 enjoy popping up on one of these in the 3:24 future. And um my hope is to tell 3:26 stories that are kind of self-contained 3:28 within a single session, but we might 3:30 end up doing some two-parters, 3:31 multi-part stories here and there. Um 3:35 the first thing we need to do is a bit 3:37 of business because at the end of our 3:38 last session, our characters leveled up 3:40 and they're going to be beginning this 3:41 session at level two. This means 3:44 everyone gets additional HP and you get 3:46 access to new class abilities. We 3:48 haven't done any of this off camera. We 3:50 have decided what HP we're going to be 3:52 leveling up with because you can just 3:53 choose to level up by a fixed amount of 3:56 HP, but we're going to go over the 3:58 process in foundry so that the audience 4:00 can see that as well. So, if everyone's 4:02 cool with switching over to the foundry 4:04 view of this, 4:07 um I will be able to take you through 4:08 the process of leveling up. Um, one 4:12 thing I will say is that Grian and Scar, 4:14 you guys are both going to get 4:16 additional level one spells. So, 4:20 >> um, if you have any ideas about what 4:22 those are already, great. If not, find 4:24 your class in the players handbook and 4:26 there is a list of spells that you can 4:28 have access [music] to. You'll be 4:30 looking for the level one spell list. 4:32 Try and find one there that sounds good 4:34 to you. If you've got any questions 4:35 about those, fire those at me. And in 4:38 the meantime, I think we'll probably 4:39 level up Gem and Impulse's characters 4:41 first because they're going to be a bit 4:42 more straightforward. Does that sound 4:44 cool with everyone? 4:45 >> Sounds good. 4:45 >> Good. 4:46 >> Yep. You go ahead. I'll have a look. 4:48 >> All right. Um, Jeem, we may as well 4:50 start with you. Um, so I'm going to be 4:53 leveling up a um a copy of your 4:55 character that I have, just so my 4:56 audience can see what's going on here as 4:58 well, and also so I can guide you 5:00 through the process a little bit. So, 5:02 uh, if you got Ruby's character sheet 5:04 open, 5:04 >> Yeah. Uh you want to click the wrench in 5:06 the top left corner. 5:08 >> Yeah. 5:09 >> You want to go down to 5:10 >> Yep. 5:11 >> the features tab. Uh which is over on 5:15 the right hand side. 5:18 >> Yep. 5:19 >> And then where it says rogue one at the 5:22 top, you're going to change that so it 5:23 says two. 5:24 >> Nice. 5:26 >> Then it should pop up with a box. 5:28 >> Uh yeah. Click take average. So that's 5:30 going to give you five hit points plus 5:32 your constitution bonus. So, you're 5:34 actually going to get a little extra 5:35 health from that. 5:36 >> Cool. 5:37 >> And the other thing you get as a rogue 5:39 at level two is your cunning action. 5:42 >> Um, if you hover over that, um, or you I 5:46 think you have to click on it. Yeah, 5:47 there you go. It will tell you what you 5:49 can do with a cunning action. So, 5:50 basically, as a bonus action on your 5:52 turn, you can take the dash, disengage, 5:56 or hide actions. Um, which is pretty 5:59 important because as a rogue, you're 6:00 going to want to get out of combat cuz 6:02 you're kind of squishy. You're like, 6:03 "Sneak in, deal a bunch of sneak attack 6:05 damage, run away again." And you can do 6:08 that like as a um a bonus action on your 6:10 turn. 6:10 >> Got it. 6:12 >> But I think that is it for the the way 6:15 the rogue levels up. 6:15 >> Those are easy. 6:17 >> Yes. Obviously, you get a lot of extra 6:19 stuff at level three. We'll be talking 6:20 about subasses and stuff like that, but 6:22 we're not there yet. Um but that is Ruby 6:25 Nicks all leveled up. 6:28 So now we can move on to Broini Dude 6:30 Stone. Impulse, you ready? 6:31 >> All right. Yeah. I got my player card 6:33 open. 6:33 >> Okay. Um 6:34 >> I close down the page. 6:36 >> Good. 6:36 >> Nice. Uh [laughter] 6:38 we're we're we're racing the wizards 6:40 right now. Um so yeah, click on the 6:42 little edit wrench and features is the 6:44 third tab down on the right hand side. 6:49 >> Yep. 6:50 >> See at the top where it says fighter 6:51 one. 6:53 >> Yep. 6:53 >> The one should be a dropown menu. Change 6:55 that to two. 6:57 >> Yeah. 6:58 >> All right. And then you want to click uh 7:00 take average for the hit points. 7:02 >> Uh yep. Okay. 7:04 >> You also have dwarven toughness which 7:06 gets you an additional health point when 7:07 you level up. That will all be 7:08 calculated for you in foundry. 7:11 >> Okay. 7:11 >> Um so your class features you get as a 7:13 level two fighter are action surge which 7:16 basically allows you to take an 7:17 additional action on your turn. So you 7:20 could like throw an extra attack in 7:22 there if you wanted to. Um but you only 7:24 get to use that I think twice. um or 7:28 maybe once right now. Um 7:31 >> Okay. 7:32 >> Yeah, once you use this feature, you 7:33 can't do it again until you finish a 7:35 short rest or a long rest. So, you 7:37 basically get one round of combat in 7:39 between rests to like really go at it 7:42 and then you have to like rest again 7:45 before you have the the the strength and 7:47 the resolve to action surge. 7:49 >> Um okay, 7:50 >> the other thing you get is an ability 7:52 called tactical mind. Um, so you 7:54 remember when you were using Second Wind 7:56 to heal yourself in the previous round 7:58 of combat? 7:59 >> Mhm. 8:00 >> Now you can use Second Wind instead of 8:02 regaining hit points, you can use it to 8:04 turn a failure roll into a success. It 8:08 basically allows you to roll an 8:10 additional 10-sided die and add the 8:13 result of that to whatever it is you 8:14 just rolled. So, if you needed to roll 8:16 like a 15 to hit a particularly like 8:20 hefty enemy, but you only rolled like a 8:22 10, if you roll additional 1d10, if you 8:25 use your second wind charge to do 8:27 tactical mind instead of healing, 8:29 there's a chance that you could level it 8:30 up to the point where you can um you can 8:33 actually make the hit that you were 8:34 going to miss. Um, so that's potentially 8:37 kind of useful for you. 8:38 >> That could be good. Okay. And I can use 8:40 that how often? Uh, tactical mind, you 8:42 can use it as often as you have the 8:45 second wind charges. So, you've got two 8:47 of those right now. So, you could use 8:48 one to heal you and one for tactical 8:50 mind, or you could use them both for 8:51 tactical mind, but then you don't have 8:53 the option to heal. So, it's kind of 8:54 like a a bit of a gamble either way. 8:56 >> Okay. 8:57 >> Question. 8:58 >> Yes. 8:59 >> Did you say a second level one spell or 9:01 a level two spell? 9:02 >> A level one spell. You get an additional 9:04 level one spell. 9:06 >> Okay. 9:08 >> Got to wait for level three before you 9:09 get level two spells. I know it's 9:10 confusing. Don't worry about it. Um, 9:13 >> so, um, if you can move on, impulse to 9:15 step three. 9:17 >> Um, this looks complicated, but this is 9:19 basically just asking if you want to 9:21 swap the great weapon fighting style for 9:24 something else. 9:25 >> And considering Brodude has his great 9:28 axe, I think you're probably going to 9:29 stick with great weapon fighting. 9:30 >> Stick with it. Yeah. Yeah, you got that. 9:32 >> That seems good. And then, uh, that's 9:35 adding a an action surge to your 9:37 character sheet is the the the last step 9:39 here. So basically, you get that tracked 9:42 automatically by your character sheet 9:43 when you use it. 9:44 >> Cool. Okay. 9:46 >> All right. And you click complete. And 9:48 that's Bro, dude all leveled up. 9:50 >> Bro, 9:52 so 9:52 >> I love the I love the fact that at the 9:54 top of the the sheet it now says fighter 9:56 2. Um 9:58 >> I don't know if anyone will ever want to 9:59 multiclass in this. It's probably a 10:01 little bit complex for folks who are uh 10:03 relatively new to Dn D, but it is 10:05 possible to take levels in other 10:06 classes. So, if you wanted to be a mix 10:08 of a a fighter and a bard at some point 10:10 in future, that's also a possibility. 10:13 But, um, I think for the first time 10:15 players, it's probably a good idea, too. 10:16 >> I don't even do that in Balders's Gate. 10:19 >> Yeah. Yeah. It's [laughter] it's it's a 10:20 little complicated. You can do some like 10:22 ridiculously broken stuff with it, but 10:24 yeah, I I I think it's probably a little 10:25 early to be introducing that concept to 10:27 you guys. 10:30 >> All right. 10:30 >> All right. Let's check in with the 10:31 casters. How you doing, Gra? Uh, so I'd 10:34 like to know what a few spells do before 10:36 I commit. 10:37 >> Absolutely. What would you like? 10:39 >> So, right. 10:40 >> What can I get you? 10:41 >> Command. What does command do? 10:43 >> I thought you might be interested in 10:45 this one. So, 10:47 >> uh, command basically allows you to 10:49 speak a word of power and [music] 10:51 the uh, thing you're speaking to has to 10:54 make a saving throw to resist your um, 10:59 your command. But basically, if it 11:01 lands, like if if if this creature fails 11:03 a wisdom saving throw, then you get to 11:06 choose a one-word command from a list of 11:09 options. Um, you can direct it to 11:11 approach, drop whatever it's holding, 11:14 flee, gravel, or halt. 11:17 >> Is backflip on [laughter] board? 11:21 >> Um, 11:21 >> yes. Um, unfortunately, 11:25 >> the command in these rules is limited to 11:27 those five options. 11:29 >> Say them again. 11:30 >> Uh, they are approach, drop, flee, 11:34 gravel, or halt. 11:37 >> Okay. 11:38 >> But if we want to flavor it so that they 11:39 flee by back flipping, I might allow it. 11:42 [laughter] 11:43 >> Um, okay. 11:44 >> Or approach by back flipping 11:45 >> could be could be useful. 11:47 >> Yeah. 11:47 >> Uh, guiding bolt. 11:49 >> Is that an attacky one? Yeah, guiding 11:51 bolt is a damage dealing one. And I 11:53 think it also basically it's kind of 11:55 like the glowing effect in Minecraft. It 11:57 kind of makes the enemy easier to hit. 11:58 Let me check. 12:00 >> Okay. 12:00 >> Um guiding my Let me get my stats up and 12:04 stuff. How do I do that? I've I feel 12:06 like I'm using this for the first time. 12:08 It's been so long. 12:09 >> Yeah. So, the the actors panel on the 12:11 right hand side that I'm just 12:12 highlighting for you there. 12:14 >> Oh my goodness. I've just clicked stuff. 12:15 Hold on. The actors panel on the right. 12:18 the one that looks like a little blank 12:19 profile picture. 12:20 >> Yeah. 12:21 >> Yeah. Click on that and then should be 12:23 in there. 12:24 >> There I am. 12:25 >> There you are. 12:26 >> Okay. Where are my spells? Let's have a 12:28 look. I I remember. So, I've got sacred 12:30 flame. So, I've already got an evocation 12:33 spell. 12:34 >> Yes, you do. 12:35 >> And I also already have guiding bolt, so 12:37 >> Oh, yeah. Okay. If you got that as a 12:39 level one, 12:39 >> don't need to worry about that. 12:40 >> Yeah. 12:40 >> Uh uh cure. I've got cure wounds 12:45 already. 12:46 >> Yep. 12:47 So, I don't need healing word. They 12:49 sound similar. 12:50 >> Yeah, healing word, I think, is like a 12:52 it's just a different um I think to cure 12:55 wounds, maybe you have to touch them. 12:56 And healing word is something that you 12:58 can just speak a a word and it um it 13:02 maybe does a different amount of 13:04 healing. But, uh yeah, it's it's a 13:07 verbal spell as opposed to one that you 13:08 actually have to touch. 13:09 >> So, squad, I've got quite good coverage 13:11 already when it I can use I've used 13:13 bless before. where I can make or 13:15 destroy water, which is perfect. I've 13:17 got an attack. I've got a cure wounds or 13:19 something. So, my options I see that 13:21 would be good is command, which is like 13:24 we said, or there's a bunch of like 13:26 detects, like detect evil and good, 13:28 detect magic, detect poison and disease. 13:31 I can't ever imagine wasting a spell on 13:34 detect. 13:37 >> Well, it depends. Like sometimes you can 13:39 roll high on perception, sometimes you 13:41 can roll low and it does help to know 13:42 when that magical stuff is there. 13:46 >> You also have protection from evil and 13:47 good. That's another one. 13:50 >> I have really low charisma, so command 13:52 might be make up for that. 13:55 >> Trying to fill in some of the uh the 13:56 blank spots in your skill set. 13:58 >> Yeah. What does Bane do? Sorry I'm 14:00 taking so long. I just 14:01 >> No, that's fine. That's fine. This is 14:02 this is the the nuts and bolts of the 14:04 game here. Um, Bane, let me quickly find 14:08 that here. I could also be looking these 14:10 up in Foundry, but I just find the books 14:11 sometimes a little easier. 14:14 Bane. Um, up to three creatures of your 14:16 choice that you can see within range 14:18 make a charisma saving throw. Whenever 14:20 they fail that save, uh, they 14:23 >> whenever they a target that fails the 14:25 save makes an attack roll, they have to 14:27 subtract 1d4. So, it's like bless but in 14:29 reverse basically like with bless you 14:31 all got to add stuff to your rolls. This 14:33 would like subtract from your enemy's 14:35 roles. 14:36 >> All right, guys. What do you think? 14:37 Command or detect magic? 14:41 >> I like command. 14:42 >> Of course. Yeah, I was going to say 14:43 command. 14:44 >> Okay. 14:45 >> Command feels very max blunder. We'll go 14:47 command. 14:48 >> I don't think you'll use detect magic 14:50 based on what you've already said. 14:51 >> I don't think I'll use command either, 14:52 but we'll see. 14:53 >> You've also got Mr. Wizard, who seems 14:54 like the most magically detective of 14:56 everybody, judging by what we had 14:57 previously. 14:58 >> He's Sherlock Holmes spellcaster, 15:01 >> turns out. Okay. So, are you ready to 15:03 level up Max then? 15:06 >> Yes, I'm ready. 15:07 >> Okay, fantastic. Click the little 15:08 spanner in the top left corner to edit. 15:11 >> Yeah. 15:12 >> And then you want to click the tab on 15:13 the right hand side that says features. 15:15 It's the third one down. 15:17 >> Yeah. 15:18 >> Next to where it says cleric one. Uh 15:20 click on that and you [music] can change 15:22 it to two. 15:23 >> Yeah. 15:25 >> Uh so you want to click 15:26 >> click take average for your hit points. 15:28 >> Yep. 15:31 So, as a class feature, 15:33 >> you get channel divinity from the next 15:36 step. Um, so this gives you access to 15:39 two new moves, which are divine spark 15:42 and turn undead. 15:44 Um, divine spark is a really neat spell 15:47 you can use to either restore hit points 15:49 to a creature or cause it to [music] 15:52 take damage. Um, the creatures also 15:55 include your party members in this case. 15:58 Um, but uh, yeah, you can force a 16:01 creature to make a constitution saving 16:03 throw and it takes a [music] certain 16:04 amount of damage and that levels up the 16:06 more your cleric levels up. So once you 16:09 get to a higher level, it that divine 16:11 spark does more damage. [music] Um, turn 16:13 undead basically allows you to repel 16:15 zombies. That's more or less what it 16:18 does. 16:19 >> Okay. 16:20 >> You uh you you basically hold up your 16:22 holy symbol or whatever. you kind of uh 16:25 radiate divine energy and the undead 16:27 have to run away from you. Um so you can 16:30 use that kind of tactically if you're 16:32 surrounded by undead creatures. 16:36 >> Excellent. 16:37 >> Um so you get two uses of channel 16:39 divinity. So like impulse you have kind 16:40 of the option of choosing either of 16:42 those. And then of course once we move 16:45 on to prepared spells, we need to 16:49 >> I actually I tell you what 16:51 >> I am I am gonna get a notebook out. 16:54 >> There you go. Yeah, that's 16:56 >> this is probably the point of 16:59 >> we will need notebooks. 17:01 >> Yeah, I actually do. I genuinely need 17:03 notebooks cuz I'll be honest, I I need 17:05 to listen again. 17:06 >> Yeah, 17:07 >> we've crossed the notebook threshold. 17:09 >> If I if I listen really hard, Pix. Yes. 17:14 >> Channel I got channel divinity. 17:16 >> Channel divinity. Yep. 17:18 >> Which is the send undeads away. 17:22 >> Uh yeah, it it it kind of channel 17:24 divinity splits into two separate moves 17:26 which are um 17:30 >> which are divine spark and turn undead. 17:32 >> Okay. Divine spark. 17:36 Divine spark does that sends what does 17:38 divine spark do? That's the heal. Divine 17:41 Spark lets you either heal your party 17:43 members or deal damage to an enemy. 17:47 >> Just whenever I want. 17:49 >> Um, well, you can you have like a 17:51 limited amount of charges to do it. But 17:53 yeah. 17:53 >> Okay. 17:55 >> But it's not a spell. It's like a sub. 17:57 >> Yeah, it's it's kind of like you're 17:58 you're you're asking for intervention 18:00 from your god basically. 18:03 >> Um. 18:03 >> Okay. 18:05 >> And then turn undead is repel zombies. 18:08 >> Okay, cool. I'm happy. 18:11 >> And we're going with um command as your 18:15 spell, right? 18:16 >> Yes, we're going for command. 18:18 >> All right. Fantastic. You should now 18:19 find that in your level one spells on 18:23 your character sheets. 18:25 >> I do. 18:27 >> And if you want to add that to your 18:28 favorites on the left hand side, you can 18:30 also drag that in from the spells list 18:32 just in case you want to not tab to your 18:35 spells every time you do this. I think 18:38 yeah, it's kind of it's kind of helpful 18:39 to tab into the spells cuz 18:41 >> reminds you of what you've got. 18:42 >> Makes me see my options. Yeah, 18:43 >> that's fair. That's entirely fair. All 18:46 right, so I think that's everything for 18:47 leveling up max. Yes. 18:49 >> Yep. Thank you. 18:50 >> Wonderful. And finally, Mr. Wizards. 18:56 >> All right. Hello, Mr. How are you? 18:59 >> I'm fine. Um, Mr. Wizard has a new voice 19:02 every minute here. Um, [laughter] okay. 19:04 I found this one. Okay. Thanks. There's 19:06 so many spells. Mr. Wizard has such a 19:08 hard time making the decision. 19:10 >> Um, I do have a question about an unseen 19:13 servant. 19:14 >> Yeah, this this is a cool one, I think, 19:16 for you. So, let's let's go over it 19:18 quickly now. Um, bear with me while I 19:20 find the description in the book. 19:22 >> Um, my character. 19:26 >> Yeah, 19:28 >> Ignore him. [snorts] 19:29 >> Oh. [laughter] 19:32 Uh, now I got to remember the alphabet. 19:34 Gosh, it's been a while. Okay. Unseen 19:36 servant. 19:37 >> Um, so you cast this, uh, you can also 19:41 cast this as a ritual, kind of like your 19:43 hoverboard spell. So you don't 19:45 necessarily need to spend a spell slot 19:47 on this if you take a little longer to 19:49 cast it. Um, but this spell, it says, 19:51 creates an invisible, mindless, 19:53 shapeless medium force. Medium is just 19:55 the size of it. Uh, that performs simple 19:57 tasks at your command until the spell 19:59 ends. It lasts for an hour. Um, it has 20:03 like stats loosely. It's got like one 20:05 hit point. Um, it can't attack. 20:08 >> They're not going to read that. 20:09 >> You can basically command it to do 20:12 stuff. Um, you can have it interact with 20:14 objects. It can perform simple tasks 20:16 that a human could do like fetching 20:19 things, cleaning stuff. Imagine like all 20:21 of the brooms in the sorcerer's 20:23 apprentice. 20:24 >> Yeah. 20:25 >> You basically [snorts] have that but 20:26 invisible. 20:29 >> Could we for fun make it just a cat? I 20:32 mean, we can absolutely make it like 20:33 there is an invisible cat doing stuff 20:34 for you. Yeah, 20:36 >> I'm down with that. 20:37 >> Why don't we just for fun, we'll do 20:38 that. We'll do the invisible cat spell 20:40 >> cuz um Yeah, I I think there's a couple 20:43 of other things like find familiar could 20:45 be one that gives you a cat. That's 20:47 another thing that I will quickly check 20:48 on. 20:49 >> Okay, 20:50 >> I don't want to linger on this for too 20:52 long, but um 20:53 >> yeah, I I probably I'll either go with 20:55 this uh invisible cat spell or disguise 20:58 self. Disguise self is a a good one for 21:02 Mr. Wizard. 21:02 >> But don't I already have like a like a 21:04 like already a disguising like 21:06 >> you've got costumes? Yeah, you've got 21:08 you've got 21:08 >> Okay, so I probably wouldn't want to use 21:09 that then. Okay, sweet. All right. Um, 21:11 anything else? 21:12 >> Okay, here we go. No, really wants to 21:13 grease me up. I don't know. [laughter] 21:15 >> I was going to say grease is on the 21:16 table, dude. 21:17 >> Really good. 21:18 >> Okay, 21:19 >> I've played Boulders Gate. It's It's 21:21 It's horrible. We we need to we need to 21:24 realign our our eyes with fine familiar 21:27 here because it says you gain the 21:28 service of a familiar, a spirit that 21:30 takes the form of an animal you choose. 21:32 Cat is like the second option. 21:34 >> Um 21:35 >> there you go, dude. If you want your 21:36 cat, there it is. 21:39 >> You have a telepathic connection with 21:40 it. It can talk to you in your mind when 21:42 it's within 100 ft of you. So you have a 21:44 talking cat familiar. 21:46 >> I'm closing the book. 21:47 >> There we go. through the book. 21:49 >> Ladies and gentlemen, we got him. 21:51 >> Right. 21:52 >> I did that pretty quick, actually. I'm 21:53 proud of myself. There we go. 21:54 >> Heck yeah. 21:55 >> All right. So, now 21:56 >> I could linger for hours on that. 21:57 [laughter] 21:58 >> We're going to go through the process of 21:59 leveling up your character. You ready to 22:01 do that? 22:02 >> Yes. 22:02 >> Do you have your character sheet open? 22:04 >> I do. 22:05 >> All right. We need you to click the 22:07 little wrench in the top left. 22:08 >> All right. Wrench is clicked. 22:10 >> And then go to the features tab on the 22:13 right hand side. 22:13 >> Oh, P's making this so easy for us. 22:16 That was [laughter] from me, Pex. 22:18 >> Um, you you you clearly had a 22:21 >> need it. [laughter] 22:22 >> I did help you. 22:23 >> No, I've I've I've genuinely had some 22:25 really great uh recommendations from 22:27 people in the community for foundry 22:28 stuff that helps me do stuff like that. 22:30 So, thank you to those people. Um, I 22:32 will shout you out when I can. Uh, so on 22:34 Mr. Wizard's uh features tab, you should 22:36 have wizard one at the top. Uh, click on 22:39 the one. There's a drop-own list. Just 22:41 change that to two. 22:44 Um, 22:49 >> you see this right right here? That one 22:51 there. 22:52 >> Oh, there. I'm sorry. I was clicking 22:53 literally on the one. I'm sorry. Okay, 22:55 there we go. 22:57 >> So, change that to two and you should 22:59 see the level up dialogue starts. 23:02 >> Yeah, it just says uh let's see, 23:04 achievement wizard to hit points. 23:08 >> Yeah. Click on the little box next to 23:09 take average on the hit points. 23:11 >> Yes. 23:12 >> And then hit next. 23:15 It wants me to put in a value. 23:18 >> Um, 23:19 >> yeah, if you click take average, it 23:20 should automatically fill in the value. 23:22 >> Oh, there it is. Sorry, I messed that 23:23 up. Okay. And then skill proficiency. 23:27 >> Yeah. So, choose one of those four 23:29 things to get even more good at. Um, 23:32 arcana is like magical knowledge. 23:34 History is obviously history. 23:36 Investigation is investigating things, 23:37 and religion is religious practices, 23:39 rights. 23:40 >> What do you think? What What would you 23:41 recommend for Mr. Wizard? I think either 23:42 arcana or history seem to make sense. 23:45 >> Okay, we'll do arcana. We'll do that. 23:47 Okay, 23:48 >> awesome. Then next 23:50 >> got going to get even better at that. 23:52 Um, so scholar is your new class feature 23:55 and you get one additional spell which 23:57 we've decided is going to be fine 23:58 familiar. 24:00 >> So you can click through that. 24:01 Everything is complete. And I just need 24:04 to drag find familiar onto your list of 24:06 spells. [snorts] 24:08 >> Nice. 24:08 >> Which I will do now. power. 24:12 >> We forgot to unpixelate Scar. 24:16 >> I mean, for me at all for me. 24:18 >> It's just for me. That's weird. 24:20 >> What is going on on your PC today? 24:23 >> I don't know. Last time it was on his 24:25 side. 24:25 >> Uhoh. No, is he's clear. Crystal clear. 24:30 >> Okay. The last thing everyone can do for 24:32 me is go back to the main page of your 24:35 character sheets. 24:36 >> Oh, bless up that that. [laughter] 24:39 >> Yeah. Um, UI highlight is an incredible 24:41 tool. I recommend anyone who has foundry 24:43 and beginner players definitely needs 24:44 it. Um, and then you're going to click 24:46 on the little tent icon at the top and 24:49 you're going to give yourself a long 24:51 rest. 24:53 >> Okay, just hit rest. 24:55 >> Yeah. 24:56 >> Yeah, we're all resting big time. 24:58 >> And that's going to make sure that all 24:59 of your spell slots get recovered if 25:01 you're a caster. It's going to make sure 25:02 that your um your extra like resources 25:06 and stuff recover. Broiny dude stone 25:08 gets his action surge back if he'd 25:10 already spent it. That kind of thing. 25:12 And everyone's health points get back up 25:14 to full as well. So you should all be 25:16 ready to go on your next adventure. 25:18 >> We're so ready. 25:20 >> Ready. 25:21 >> Impulse. Go like this for a second. 25:23 >> What? This 25:25 >> down a little bit. 25:28 Perfect. Just hold that forever. 25:30 [laughter] 25:33 >> Okay. 25:35 Um, shall we play some ads again before 25:37 we get into actual 25:40 >> play? You guys are all kilter. 25:43 >> We're gonna have a really great 25:44 conversation. 25:45 [laughter] 25:46 >> Um, while we're in the ads, I also want 25:48 to thank Francis Bonin for making music 25:50 available for creators to use in 25:52 sessions like these. I've used his music 25:54 for the last couple of sessions of this 25:55 and um, it's really great. It's been so 25:58 great to have a variety of things to 26:00 play in the background. So, uh, if any 26:02 DMs out there want some really great 26:03 scene setting music, you can find 26:04 Francis Bunny music on YouTube. Um, and 26:08 that's that's a a recommendation I will 26:10 freely give because I think the music is 26:11 great. 26:15 Everyone feeling confident now that they 26:17 are level two, ready to take on some 26:18 more adventures. 26:19 >> Going to stab some guys. 26:22 >> You have some guys for me to stab right 26:24 somewhere. 26:26 >> He's got a knife. [laughter] 26:28 >> He's got a knife. 26:29 >> This is Jem's costume. You guys have got 26:30 beards. Jem has a knife. 26:32 >> I like mine better. [laughter] 26:34 >> I haven't got I've got etho. That's all 26:36 I've got. 26:37 >> They made of you with that knife where 26:38 you just hold the knife up and smile 26:40 like mischievously. 26:41 >> Should we make Etho a god of this world? 26:44 Is Etho your god? 26:45 >> I haven't got my outfit on. It's here. 26:47 >> Oh, you got to have your 26:48 >> I can now cuz we're about to start. 26:50 >> Not likely to the leaves of Laurian 26:51 fall. 26:52 >> Do you think Fix if I like try really 26:54 hard and I study really hard that at 26:57 some point I can get a gun? 26:59 >> [laughter] 27:00 >> Scar. 27:02 >> We'll see. That's all I will say. We 27:04 will see. We will. 27:06 >> What if it's like sitting above a mantle 27:07 and I get like one use of it? 27:10 >> I'm 27:10 >> Give him a gun and no bullets. 27:13 >> You will you will have [laughter] a gun 27:14 for good behavior and that is the only 27:17 the only way in which you will get a 27:18 gun. Okay, great. Um, 27:20 >> right. Um, so while we're still in the 27:22 ads, let's all take a moment to breathe 27:23 and stretch if you need to. Take a drink 27:25 if you need to [music] and leave all 27:27 other concerns behind as we step back 27:29 into this story together. 27:31 >> I have to find Matt. Where is he? 27:35 >> The world we are the world we are 27:36 building together is still fresh and new 27:39 and somehow deep and ancient all at the 27:41 same time. 27:43 >> Do not be afraid of the unknown. In the 27:45 unknown, there are so many 27:46 possibilities. Do not strive to know all 27:49 the rules. To know them is to know the 27:51 bars of your cage. If you roll high, 27:55 celebrate the chance to protect your 27:56 friends and those who cannot defend 27:57 themselves. And if you roll low, 27:59 remember that heroes are not defined by 28:01 their power. They are defined by 28:03 struggle. Either way, the story is on 28:06 your side. 28:08 And to those of you watching at home, 28:10 welcome back to our story. And remember 28:12 that our story does not always play by 28:14 the rules because it is alive. And life 28:16 does not always play fair. So spare us 28:19 your judgment when we fail to follow the 28:20 rules to the letter. The dice will judge 28:22 us all equally when all is said and 28:24 done. 28:26 >> Anything else? 28:27 >> That means no well actually. That means 28:28 no well. That means no backseating. That 28:31 means way of being really nice. What 28:34 he's saying is no. Well actually you 28:37 need to use this spell. 28:38 >> We like to catch him in poetic language 28:40 here [laughter] in the dungeon master's 28:41 chair. But yeah, that is more or less 28:43 what I mean. 28:45 Is there anything else we need to go 28:46 over before we begin? 28:50 >> Nope. Let's go. I'm ready. 28:52 >> Let's go. All right. So, I'm going to 28:53 fade down the music because we can have 28:56 music for these individual scenes as we 28:59 spend a little bit more time with some 29:01 of these characters. 29:08 Here we go. 29:09 >> We're also we were also going to have uh 29:11 me and Jim spoke about this. I don't 29:13 know if she relayed this possibly try 29:15 and use the facecam only section a bit 29:20 >> said he was going. 29:21 >> Yeah. 29:22 >> Yeah. We're going back to that now 29:23 because we no longer need foundry. This 29:26 next section is going to happen all in 29:27 our minds. Although uh for the sake of 29:30 maybe setting the scene a little bit 29:31 behind the scenes, I am going to 29:33 activate a couple of the graphics that 29:36 I've got here so that you get a bit more 29:37 of an evocative picture of the 29:39 environment 29:40 >> for those with a characters. Yes. 29:43 >> Mhm. [laughter] 29:44 >> Ruby Nicks. 29:46 Ruby Nicks. 29:47 >> Oh dear. It is the second night of your 29:50 stakeout on the rooftops watching the 29:52 mana house of Alrech Vanzant, the most 29:55 renowned merchant of Dunder Hill. 29:58 >> Mhm. 29:58 >> And you are bored out of your mind. 30:01 >> Mhm. 30:02 >> Back when the Thieves Guild took you in, 30:03 you started off cutting purses, swiping 30:06 pocketbooks, taking the boots off of 30:07 drunken revelers, snatching fruit from 30:10 market stalls. It was quick work, but it 30:13 came naturally to you, and it was 30:15 satisfying to count your take at the end 30:17 of the day, even if you had to hand it 30:19 over to one of the gang bosses. 30:22 Pretty soon though, they gave you some 30:24 second story work, breaking and 30:26 entering, looting what you could, 30:27 working from the shadows, which suited 30:30 you fine. You were good at climbing. The 30:32 takes got bigger, the prestige grew, but 30:35 with that a creeping sense of 30:38 restlessness. 30:39 Every job needed more and more planning. 30:42 You hadn't ever expected this to get 30:44 dull, but it started to feel hollow. All 30:47 of this 30:49 now up here on the rooftops. What does 30:51 Ruby Nicks do to pass the time? 30:55 Ruby is laidback on the rooftop. She 31:00 watches the stars and she twirls her 31:03 dagger around 31:05 picking little bits off of the roof 31:07 shingles with it. Perhaps she's just 31:09 bored. She's not paying attention in the 31:11 slightest. 31:13 >> Mhm. I think the stars are actually 31:16 starting to get covered up by 31:18 bigger and bigger clouds um as Ruby 31:22 dwindles away these hours. And 31:24 occasionally maybe you sit up to see 31:26 some of the comingings and goings just, 31:27 you know, somebody will leave by a back 31:30 door, step out maybe with a pipe or 31:32 something to to smoke outside of the 31:34 house, one of the serving staff. Like 31:36 there's a big kitchen in there [music] 31:38 and you've been watching the comingings 31:40 and goings. What is Ruby looking for at 31:43 this point? 31:43 >> Ruby's looking for an opening. I know 31:47 that I need to get in to the main room 31:50 of this merchants's house because they 31:53 have a lot of money and goods going 31:56 through there. And my boss knows that we 31:59 could get really rich and I'm really 32:01 good at sneaking in. The problem though 32:03 is that this is very well guarded and so 32:05 I need to watch them for a few days and 32:07 figure out where the weaknesses are, 32:09 where the 32:10 laundry is thrown out the back and doors 32:13 are left open and stuff like that. We're 32:16 looking for stuff like that. [snorts] 32:18 >> And looking for stuff like that has you 32:22 absolutely bored. [laughter] 32:24 And uh it is worsened by the fact that 32:27 now up on the roof overlooking the 32:29 Vanzant house, it starts to rain. A 32:33 sudden downpour. And it won't be too 32:35 long before your clothes are completely 32:37 soaked through. What does Ruby do to get 32:39 out of the rain? 32:43 >> Ruby 32:45 Ruby would head down to the street. She 32:49 would lower herself down one of the 32:51 pipes on the side of the building. 32:54 And instead of stalking on the roof, 32:56 she's now in a little alleyway. 32:59 >> Sure. Just kind of press yourself into 33:01 the shadows. 33:02 >> She's like this. 33:04 >> Mhm. [laughter] 33:06 >> Fantastic. And uh yeah, as you sort of 33:08 press yourself into the shadows, you 33:09 find like an overhang where the rain is 33:12 kind of dripping off slowly and uh yeah, 33:15 the rain outside is starting to to build 33:17 up into a storm passing through or 33:20 something. As you settle into your new 33:22 dark corner, you hear a voice behind 33:25 you. 33:26 Watch your back, little imp. You never 33:29 know who's lurking. 33:31 O. [laughter] 33:33 >> Uh, not used to anything sneaking up on 33:35 me. And I'm immediately I have my dagger 33:37 out and I'm looking straight at this 33:39 person. What do I see? 33:41 >> Good reflexes. You see uh somebody 33:44 you've come to know from uh him taking 33:46 you under his wing, as it were, in the 33:49 criminal gang. You see the face, the 33:51 smirking face of Torment. Uh, Torment is 33:56 an infernal Teling. He has dark red skin 33:59 that blends easily into the shadows 34:01 around all these red brick buildings. 34:03 Uh, he's got like a leather waist coat 34:05 and tight fitting black trousers just so 34:07 they don't get caught on things when 34:08 he's making a daring escape, which he 34:10 does a lot. He also has a whip coiled at 34:14 his side. Um, and he's shown you how to 34:17 use one of those to snatch objects and 34:19 swing from buildings, but maybe you 34:21 don't quite have a hang of it yet. 34:25 >> Torment, what are you doing out here? 34:27 This is my job. 34:29 >> Yeah, I know. Thought I'd check up on 34:30 you. Are the goblins giving you any 34:32 trouble? 34:34 >> No, it's fine, but this job is terribly 34:36 boring. These merchants don't do 34:38 anything. 34:39 Oh, 34:40 >> I know. I know. Watching the rich never 34:42 gives you the stomach for any of what 34:44 they've got. Although I have seen a few 34:47 pretty things through that window. 34:49 >> Yeah, they do seem to have a pretty nice 34:52 life. But 34:55 we we have to stick to the job. 34:58 >> Yeah, you and I aren't cut out for a 34:59 nice life. I mean, my name is Torment. 35:03 What am I going to do about it? All the 35:05 other teeths I know have names like 35:07 malady, anguish, carnage. 35:11 How's being called Ruby working out for 35:13 you? 35:14 >> Oh, it's a good name. Uh, it it's 35:19 pretty. Rubies are pretty. And we steal 35:21 them sometimes. And when we do, it's 35:23 very good. It's It's a good name. And 35:26 torment's a good name, too. I think 35:28 anyway. 35:30 >> No, I never liked it. Uh, as he talks to 35:33 you, fire kind of flickers around his 35:35 knuckles as though he's rolling a coin 35:37 between his fingers like a street 35:39 hustler. He says, "Uh, it feels like a 35:42 curse like more or less everything else 35:44 about us, if I'm honest." 35:47 >> No, I guess we we haven't we haven't 35:51 really had a fair shake, but hey, maybe 35:54 when we do this job, we'll finally get a 35:56 break. A lucky break. 35:59 Yeah, suppose that's right. In our 36:01 hands, the right jewel buys the thieves 36:03 guild a year or two of guards looking 36:05 the other way. That kind of freedom 36:07 money can buy. But this lot, the 36:10 merchants, they won't miss it. They trip 36:13 over these treasures like toys in a 36:15 child's playhouse. Barely has any value 36:17 to them. Not really. 36:20 >> That's true. Hey, Torment. Are you 36:23 bored? 36:26 M I wouldn't say bored, not yet. Um, 36:31 between excitements, let's say. 36:34 >> Well, what if you helped me out with 36:38 this job? 36:43 >> Interesting. What kind of help does Ruby 36:45 Nicks need? 36:48 >> Well, less so help, per se, but I can't 36:51 stand one more night of sitting up on 36:53 that roof looking at the stars. They 36:55 don't do anything in the house. And and 36:57 I can already tell you that the back 36:58 door is the best one to enter by far. 37:00 The servants, they bring out the laundry 37:03 every day, 5:00 a.m. on the dot. We You 37:06 could easily sneak in there. And you 37:08 don't really need me for that. I mean, 37:09 what what if you did it? 37:12 >> M I don't know, Ruby. The gang gave you 37:14 the job. How many servants are there 37:17 anyway? 37:19 >> Three that I've seen. 37:22 M skeleton crew for such a big house. 37:25 Maybe there's some you ain't seen yet. 37:27 Keep watch. 37:30 >> Fine. 37:32 >> I will leave you to it. Remember, the 37:35 guild expects. Don't disappoint them. 37:41 >> I would just sulk back into the the 37:44 alley. 37:45 >> Yeah, you hear him sort of turning and 37:47 and walking off. Uh after a couple of 37:49 seconds, you don't hear his footsteps 37:50 anymore. And as you turn, he is 37:53 completely gone. You have no idea by 37:54 what means he left, whether he scampered 37:57 up a nearby wall or simply blended with 38:00 the shadows, but he is gone. And as you 38:04 turn your attention back to the house, 38:06 approaching the house in a trail of 38:08 umbrellas, the merchants's retinue is 38:10 coming back from a visit to the theater. 38:14 a theater you remember picking pockets 38:16 at, letting a little of the candied 38:17 fruit fall into your pocket from the 38:19 concession stalls and sticking around to 38:21 watch the firework displays on warmer 38:23 nights. 38:25 A smaller figure breaks away from the 38:27 group and swings the umbrella around in 38:29 a wide circle, and you hear a girish 38:32 giggle as this figure lets the rain fall 38:35 on her, looking up and smiling. And you 38:37 realize for the first time that amid 38:40 this merchants's household is a teling 38:44 like you, perhaps even close to your 38:46 age. Her horns are smaller. Or perhaps 38:49 it's just the ribbons that make them 38:51 look more presentable. Her skin gleams, 38:54 but that could be the rain, or just the 38:56 fact that she's had a bath more recently 38:58 than last month. Either way, for a 39:01 second, you are transfixed, and the 39:04 sound of rain fades away in your ears. 39:06 As you hear the merchant say, "Amity, 39:09 stop dancing, girl, and raise your 39:11 umbrella. The rain will ruin those silks 39:13 you're wearing." 39:15 This new teling chuckles and twirls the 39:17 umbrella one more time as she dutifully 39:19 puts it back above her head. The 39:21 merchant reaches out an arm to pull her 39:22 closer, and they walk together into the 39:25 house. 39:27 What is going through Ruby's mind at 39:29 this moment? 39:31 Ruby hasn't seen very many telings 39:34 before other than Torment, who helped 39:37 raise her. Um, and she's certainly never 39:41 seen one being treated so well. I think 39:44 the first thing going through Ruby's 39:46 mind is just she's a bit jealous, 39:49 more than a bit, actually. She's she's 39:52 envious of this life that this Tling got 39:56 the the cards that were dealt for AMD 39:59 and not Ruby. 40:02 Yeah, 40:04 >> but after a while the rain stops and I 40:08 think at this point duty calls and you 40:10 resume your spot on the roof. There are 40:12 no more comingings and goings from the 40:13 merchant's house. Um, at this point I 40:16 would like you to roll a constitution 40:18 save to see if Ruby can stay awake for 40:21 the duration of her watch. [laughter] 40:23 >> Okay. And uh remember to call out what 40:25 you've uh what you've rolled because 40:28 people can't see Foundry right now. 40:36 >> 16 + [music] 2 18. 40:38 >> Pretty good. So yeah, I think sometime 40:41 around dawn, you are relieved of your 40:43 watch by a grayskinned goblin who you 40:46 know is named Rudy. uh who sees your 40:49 kind of tired face, the fact that you're 40:51 bravely maintaining eye contact with 40:54 this otherwise unmoving building and he 40:57 sneers at you. Um, at this point, I 41:00 would like to ask Grian, 41:04 what does this goblin say to Ruby as he 41:06 takes over watching the house? 41:12 >> So, this goblin is like relieving. 41:16 >> He's another thief. 41:17 He's another thief. 41:18 >> A lesser member of this gang and is 41:20 basically uh turning up for his shift 41:24 watching this merchant's house 41:26 >> and letting Ruby go. 41:27 >> Right, Ruby, get lost. It's my turn now. 41:32 >> Thank god. Have fun. 41:36 >> Wait, wait, wait, wait, wait. 41:39 Anything for me? 41:43 >> No. Sit there like I did. Well, I'm 41:46 taking your spot. 41:49 >> Yeah, we're all going to get the gold 41:51 that's in there. Keep watching the 41:52 windows. That window over there, that 41:54 one. You see that one? That one had a 41:56 man and a woman walking around in it for 41:58 quite some time. I haven't seen them in 41:59 a while. You should keep an eye on that. 42:02 >> Right. But if I don't get my coin, 42:04 you'll be getting my blade. 42:07 >> Yeah, sure, sure, sure, sure, sure. 42:08 Yeah, same to you. Goodbye. 42:12 And Rudy the goblin hunches down among 42:14 the gargoyles, blending in effortlessly. 42:18 I think we'll flash forward a little bit 42:20 here. Uh this sort of vision we're 42:23 having of Ruby's past shifts [snorts] 42:27 and instead of going to get some sleep, 42:30 she's dressing up in some fine clothes, 42:33 the finest that she can steal or find. 42:36 And she's following a young Teling girl 42:39 to a shop. We flash forward even further 42:43 and she's once again having that 42:45 conversation with torment. But this time 42:47 there's a different motivation behind 42:48 it. This time I think Ruby genuinely 42:51 feels like she doesn't want to break 42:54 into that house. There's a chance that 42:56 Ruby has seen a glimpse of a different 43:00 life for herself and suddenly imagining 43:04 that maybe 43:06 she imagines herself being that teling 43:08 in that house and thinks I wouldn't want 43:10 to have this place robbed. 43:13 She doesn't want to bear the burden of 43:15 that herself. So, uh, what do you say to 43:18 torrent, uh, to torment, sorry, as you, 43:20 uh, try and convince him to break into 43:24 the Vanzant house in yourstead? 43:28 >> Torment. 43:31 >> Ruby, 43:34 >> you have to break into that house for 43:35 me. The merchants one, please. [sighs] 43:38 >> This again. Oh, come off. It's 43:43 >> We know the ins and outs by now. You had 43:45 a good plan. What's the problem with 43:48 executing it? Why now? 43:50 >> Well, 43:52 I don't want to. 43:55 >> Don't want to. Well, high and mighty. 43:57 You've been watching them for long 43:59 enough that you've become one of them. 44:00 Have you? 44:01 >> No, I'm not one of them. But I mean, if 44:04 if you could just do this job for me as 44:06 a as a favor, you can have my cut. I I 44:09 don't need any of the gold in there. 44:12 H. Well, that at least is persuasive. 44:15 You know, our cut is tiny anyway, but I 44:18 could use a little more coin. 44:21 Uh, make me a persuasion roll. I think 44:24 with advantage, cuz you know Torment 44:26 pretty well at this point, and you have 44:27 at least offered him some money. 44:29 >> Okay. 44:36 >> I've rolled a 12 and a 19, so 22. 44:40 >> 22. Yeah. No, he he sort of like flexes, 44:44 stretches, 44:46 like yawns a little bit and says, "All 44:48 right, Ruby. All right. Just this once. 44:50 Just this once. But you owe me. Remember 44:54 that." 44:54 >> Of course. Of course. Yeah. Thank you. 44:58 >> Once again, we flash forward to Ruby 45:01 still keeping an eye on the Vanzant 45:03 house, but this time keeping an eye 45:05 because another member of the gang is in 45:07 there. Torment has made good on his 45:09 promise. And as you're observing this 45:13 house, your vision becomes hazy and this 45:17 wave of nausea sweeps through you. You 45:21 hear the distant noise of a horse 45:23 nighing and galloping through the 45:25 cobbled streets. And suddenly, an 45:27 explosion rings out across the 45:29 neighborhood. The sound of glass 45:30 shattering, raised voices. And as you 45:33 turn in horror, flames rising from the 45:36 Vanzant house. from the wing of the 45:38 house you were tasked with breaking 45:40 into. What does Ruby do? 45:45 >> Ruby is is shocked. She she she 45:50 takes a step back and and a deep breath 45:52 and she's trying to peer through any of 45:54 the windows. Can Can she see anything 45:56 other than smoke? 45:58 >> There is smoke. There is fire. And as 46:00 Ruby watches, the flames seem to consume 46:04 everything around you. And the 46:05 thunderous sound of hooves approaching 46:08 is all you can hear. And with a jolt, 46:10 you startle yourself awake. Dawn is 46:13 breaking in the town of Nailbrook, where 46:15 you and your current traveling 46:16 companions have traveled to. 46:21 >> Stupid. 46:21 >> Max Blunder. 46:24 [laughter] Max Blunder, 46:27 please give me an acrobatics check. 46:29 [laughter] 46:31 >> Hang on. 46:34 We've just woken up, right? 46:36 >> Uh, you have not. You are, as at the 46:39 time of this scene, 46:40 >> still dreaming. 46:42 >> Okay. How do I do that again? Uh, 46:45 normal. 46:45 >> Uh, yeah. If you shift click on any of 46:47 the stuff in your character sheet, it 46:49 will just roll it without the popup and 46:51 stuff. So, 46:51 >> shift click. 46:53 >> There we go. 46:54 >> Five. 46:55 >> Seven. 46:55 >> For a seven. Okay. Max, you are flying. 47:01 At least that's how it feels. Most 47:03 people would describe it as falling, but 47:06 you've learned the difference in the 47:08 three years you've spent performing with 47:10 the Circus of Wonders. You are 15 years 47:13 old. You've been working on this 47:15 particular act for 3 weeks. And since 47:18 exactly one and a half seconds ago, when 47:20 you left the high dive board, you have 47:22 been flying. 47:25 But you can already tell you've botched 47:26 the backflip slightly. So, what's left 47:29 to do but make up and stick the landing? 47:32 From up here, the empty half barrel 47:35 looks tiny, but it is growing larger. 47:39 What does Max do? 47:44 [clears throat] 47:44 I flame my arms around, knowing that I'm 47:48 about to get hurt, bracing myself for 47:51 some kind of impact. 47:53 Okay. 47:56 You land with a sickening thud in the 48:00 empty cask of this barrel and you think 48:04 you hear something snap further down. 48:07 You are immediately shocked by this bolt 48:10 of pain that goes up one of your legs. 48:12 And from across the open space comes a 48:15 solitary round of applause. 48:19 Uh, gem, I'm going to call on your 48:21 imagination here as Max emerges sort of 48:24 like peaks over the edge of the barrel 48:26 in intense pain. This is a practice 48:29 space for a circus that is more like the 48:31 world's fair. It's kind of a traveling 48:34 showcase of magic and artifice and 48:37 culture. 48:39 What does this space look like? And what 48:41 else is here? 48:44 >> What else is there? 48:47 >> Yeah. Uh, 48:49 I imagine there's like alchemists tents, 48:53 like crazy 48:57 jars of monsters heads that they've 49:01 slain and kept on display to show off. 49:03 Um, 49:05 there's 49:07 crazy artists, 49:09 music tents, 49:12 um, things of that sort, and maybe 49:15 animals in in cages. 49:17 Yeah. And I think this is more like a a 49:20 kind of festival atmosphere, not 49:22 necessarily a circus where there's all 49:23 of the kind of the clowns and the big 49:26 tops and all that stuff. This this feels 49:27 like a place that has its own life and 49:30 culture, its own vibrant sense of when 49:35 to evoke wonder. 49:37 And 49:39 uh as we focus back in on Max Blunder, 49:43 um as you peek over the edge of the 49:45 barrel, you are met with the familiar 49:47 face of Rufus Merryweather, your mentor 49:51 in the magical arts. He says, "An 49:55 elegant display, Mr. Blunder, [sighs] as 49:58 always." 50:00 Grian, what does what does Rufus look 50:02 like? 50:04 Rufus is um way past his prime. 50:08 >> He's uh he's kind of haggarded. He's a 50:10 bit hunched back. He's sort of been 50:13 alive longer than he should have been. 50:15 Uh but he took a liking to Max when he 50:21 arrived at the uh the circus. Not 50:24 circus. What are we calling this? the 50:26 >> the circus of wonders is what I wonders. 50:28 >> They maybe have a more elegant like 50:30 community name for it, but publicly at 50:32 least it is the circus of wonders. 50:34 >> Max arrived in this circus under 50:36 different circumstances to most and I 50:40 think Rufus just wanted to help him out 50:43 as much as he could. 50:45 >> Mhm. 50:46 And uh at this point he is helping Max 50:49 out as you feel the pain in your leg 50:51 recede as Rufus uh clasping a holy 50:56 symbol at his hip casts cure wounds on 51:00 you um at a higher level than I think 51:03 Max can currently cast it as well. Like 51:05 he's he's done this plenty of times 51:06 before. He is, I think, at this point 51:08 almost like the on-site medic, but he's 51:11 been helping people recover from 51:13 injuries like this and says, "Honestly, 51:16 Mr. Blunder, I think a little more 51:19 practice, but uh creating water in 51:22 midair is obviously not something that 51:24 we are all used to. But you and I are 51:27 not the average person, are we?" 51:31 >> No, I must say I've done a blooming good 51:33 job on my leg. I think I've I think it's 51:35 I think I've grown a few centimeters. 51:37 >> Oh well, we can all hope for a few extra 51:39 centimeters, especially at my time of 51:41 life. But uh yes, uh when we are trying 51:46 to shape such things, folk like you or I 51:49 who are not born with the innate 51:51 abilities of the sorcerer or the 51:53 temperament for study possessed by the 51:55 wizard must appeal to the gods for the 51:58 power to shape the world around us and 52:01 indeed ourselves. 52:02 >> Yes. Yes, Rufus, I know gods and all 52:05 that. 52:05 >> Unfortunately for us, he continues like 52:08 clearly not paying any heed to what Max 52:10 is saying. He's warmed to the subject 52:12 matter at this point. He says, "There is 52:14 a god who looks after those of us who 52:16 bring joy to the hearts of others 52:18 through the arts and entertainment. Do 52:21 you remember his name, lad?" 52:23 >> Yes, Rufus. It's Bros. 52:27 indeed. 52:28 And you felt the warmth of his favor as 52:30 I healed you from this latest 52:33 misadventure. 52:34 >> Yes. Yes. Very nice. Wonderful leg. 52:37 Thank you, Brass. You're the best. 52:40 >> Rufus sort of turns away in sort of 52:43 contemplation at this kind of ignoring 52:45 Max's protests and says, "Uh, before the 52:48 study of magic truly began, connection 52:50 to the divine was one of the only ways 52:52 that we of the mundane world could ever 52:55 wield power like this." They used to 52:57 call these things miracles, you know, 53:00 until the first wizards completed their 53:01 grand thesis and opened the arcane 53:03 schools. But like everything here at the 53:06 Cir Marv, the foundation of our power is 53:09 in tradition and in trust. Trust that 53:13 BRS will catch you as you fall and feel 53:16 his power move through you. And 53:18 remember, 53:20 create water, Max. The job is to create 53:24 water. The spectacle is that you dive 53:26 into an empty barrel and emerge 53:28 unscathed thanks to the water catching 53:30 you. How many times mustn't me go over 53:32 this. 53:35 Look, I I I [sighs] 53:38 just wanted to land perfectly in the 53:41 barrel. I didn't Fine. Sorry, Rufus. 53:43 Sorry. You're right. You're right. 53:45 You're right. You're You're always 53:47 always right. 53:49 >> One of these days, young Max, you will 53:51 learn that I am not always right. But I 53:54 know my business well, and I have 53:57 business with the master of ceremonies. 54:00 Continue your practice and try not to 54:02 fatally injure yourself before I return. 54:04 Yes. 54:06 >> Yes. Rufus. 54:09 >> Uh Rufus uh sort of puffs himself up a 54:12 little bit, kind of straightens his uh 54:14 his his vestments, and uh walks out of 54:17 the space, leaving you to your business. 54:20 Um, by this point I imagine you've sort 54:22 of climbed out of the barrel and uh 54:25 you've dusted yourself off a little bit. 54:27 As you turn back to the barrel, it is 54:31 now full of water and resting at top 54:34 that water is a duck 54:39 completely silent, legs folded up under 54:42 it and staring up at you with a beady 54:44 eye. 54:46 Show off. 54:48 Doc says what? 54:52 What? 54:54 What? 54:56 Sorry. 54:58 Where did you come from? 55:03 Right. Well, one minute. I'm talking. Is 55:06 this one of Rufus's pranks? Man, man 55:08 acts like he's all connected to God and 55:10 all that. And then I look over here and 55:12 there's a ruddy duck in my barrel. 55:16 Whack. 55:20 And uh I think the duck at this point 55:23 sort of hops neatly out of the barrel, 55:26 like lands on the edge, kind of ruffles 55:28 its feathers a little bit, shakes off 55:29 some of the water, and proceeds to 55:31 waddle out of the tent in the direction 55:33 that Rufus went. What the ruddy hell's 55:36 going on? 55:40 Oh my. Okay, I'm perplexed. Absolutely 55:44 perplexed. I'm not used to 55:47 these sorts of things happening around 55:49 me. 55:51 >> Does Max shake it off and return to the 55:53 high dive? 55:54 >> No, I'm going to follow the duck. 55:56 >> All right, you follow the duck outside 55:59 of the tent. I presume there is just 56:01 sort of like a large sort of tent around 56:03 you. And as you walk out through the 56:06 open flaps of this tent, you are hit 56:08 with a wall of heat. And suddenly there 56:11 is this smoke that's coming from 56:13 everywhere. And your eyes are stinging 56:15 and you can feel this intense heat. You 56:17 try to blink it away and suddenly the 56:19 whole tent has caught fire and you're 56:21 trapped as though in a burning building. 56:24 And the meager amount of water that you 56:26 know in your soul you're able to create 56:28 still won't be enough. The god Rufus 56:30 wants you to call out to seems 56:32 unfathomably out of reach. And Max, 56:36 feeling all of that, you wake up in a 56:38 cold sweat in the town of Nailbrook. 56:46 >> Broini dude stone. 56:48 >> Yay. [laughter] 56:51 >> Before you start, we've got ads coming 56:53 up. Should we play ads? And I 56:55 >> Let's play Let's play ads and then we 56:56 will we will get to our rendevous with 56:57 Rohini Dude Stone. 56:59 >> Okay. 56:59 >> Brilliant. See you in a sec. 57:01 >> Do any of us not have tragic 57:03 backstories? [laughter] No D and D 57:05 character ever has not had a tragic 57:09 >> I'm telling you there's fire in all of 57:10 them. [laughter] 57:18 >> Pix be killing it. 57:20 >> Pix is so good. How are you doing this? 57:23 >> I've had I've had some uh some time to 57:25 think about some of this and honestly 57:27 like so much of this is stuff that you 57:28 guys have fed me little details. We 57:30 [music] went into behind the scenes look 57:32 for everyone who has uh subscribed and 57:34 doesn't have to watch ads right now. Um 57:36 I sent the players a bunch of questions 57:37 about like stuff that has happened in 57:39 their past and like we want to learn 57:41 more about who these characters really 57:42 are. Now we know we're going to be 57:43 spending time with [music] them for a 57:44 while. So I really wanted to know what's 57:46 like under the under the hood of Max, 57:49 Ruby, Bro, and Mr. Wizard. And I think 57:51 we've got some some fun little scenes 57:53 before we get into the rest of what's 57:55 going to happen today. 57:59 I hope it's cool if I like throw it to 58:01 you guys for like little extra details 58:02 to throw in as well because I like if we 58:04 go into people's backstories, it's still 58:06 possible for the other players at the 58:07 table to contribute to that scene and 58:10 help us like paint the surroundings. 58:12 >> Can't believe Grin's a useless goblin in 58:13 my backstory. [laughter] 58:15 >> Yeah, I I did think he would make for a 58:18 pretty good goblin. I somehow I got that 58:20 feeling. So, uh, yeah. No, I think I 58:22 think it it was uh a good way to to uh 58:26 to cast that particular scene. 58:29 Couldn't have him playing someone 58:31 important like your uh your your boss at 58:33 the uh the Thieves Guild or your mentor 58:35 rather. 58:43 >> I'm so excited to see what Bro's got. I 58:45 have no idea what Impulse has written. 58:48 >> Mhm. Impulse gave me some good stuff. 58:50 Oh, don't remind me. 58:53 >> We're not bringing up my past, are we? 58:54 Cuz it's going to get me [laughter] 58:55 worked up. 58:58 >> And mine will be a mystery. 58:59 >> Ads are done. 59:00 >> Oh, everything about Mr. Wizard is a 59:02 mystery. And that is I would not have 59:04 Mr. Wizard any other way. 59:13 >> Am I meant to be showing off this 59:14 amazing art you keep bringing up? cuz 59:17 >> I put it on screen for a second and then 59:18 I flipped back over. 59:20 >> Yeah. So, as soon as we were kind of 59:21 done setting the scene, I I I switched 59:23 back out of it. But, 59:24 >> so again, peek behind the curtain, these 59:27 are all the art um assets from the 59:30 players handbook cuz they're all the 59:31 ones that relate to backgrounds. 59:33 >> Um and so, uh bros one is the soldier 59:36 background. I think I actually took the 59:38 entertainer one for or I took the 59:40 charlatan one for Max even though I I 59:42 felt like it fit the circus kind of look 59:44 a little bit more. Um, but folks on my 59:45 stream haven't been seeing those. You 59:46 can find them in the uh the 2024 players 59:48 handbook. Um, yeah. 59:54 >> Everyone got uh a quick drink, some 59:56 snacks. 59:57 >> Was it Rufus Merryweather? 59:59 >> Merryweather. Yes. Um, 1:00:00 >> did you not name 1:00:01 >> I hope it's okay that I um that I named 1:00:03 your mentor. 1:00:04 >> Yeah, I didn't name him. 1:00:05 >> I named mine. 1:00:06 >> I think I think Rufus fits though. It 1:00:08 feels like a a pious cleric sort of 1:00:10 name. And 1:00:11 >> I like braces. 1:00:13 >> Yeah, we can, of course, if you come up 1:00:16 with better ideas later, um we can 1:00:18 probably um reccon some of this stuff if 1:00:21 you think, oh, there's a better way we 1:00:22 could have done that. But I don't want 1:00:24 to do that too much because 1:00:25 >> like character names and stuff tend to 1:00:27 stick in the mind for people. 1:00:28 >> Yep. 1:00:31 >> All right. Are we free of the ads and 1:00:33 ready to get going? 1:00:34 >> Ready. 1:00:35 >> Yes. I'm going to change the music once 1:00:38 again 1:00:40 because this one fits the scene a little 1:00:42 better. 1:00:43 >> Oh, 1:00:45 Rohini Dudstone. 1:00:48 >> The keep of Smolder Hold is quiet except 1:00:51 for your brother's voice echoing through 1:00:54 the halls and your pounding footsteps as 1:00:57 you run after him. Keep up, Short Stuff, 1:01:00 or I'm telling Mom you took her great 1:01:02 axe. 1:01:03 Stonrich has a head start on you. And 1:01:06 not just in this foot race. He's a 1:01:07 couple of years older. His beard's 1:01:09 already coming in pretty full. He can 1:01:11 heft your family's ancestral ax in just 1:01:14 one hand while it still takes you two. 1:01:17 But you're pretty sure it's weighing him 1:01:18 down. And that makes you faster. Give me 1:01:22 an athletics check as [music] Rohini 1:01:25 Dudstone, 7 years old, chases after his 1:01:28 older brother. 1:01:30 All right, 1:01:32 I got to find it. 1:01:36 Here we go. 1:01:41 That's pretty good. 1:01:42 >> 18 1:01:44 >> 18. You are gaining on him. He probably 1:01:47 knows the hallways of Smolder Hold a 1:01:49 little bit better than you, but you are 1:01:51 just that little bit faster. 1:01:55 >> I'm going to catch you, bro. You're not 1:01:57 going to get away from me this time. 1:01:59 >> Yeah, try it. Uh, so you run past the 1:02:02 portraits of your mother and father 1:02:04 posed with the young ston maybe 1:02:06 approaching around 3 years old and your 1:02:08 mother clearly showing signs that you're 1:02:10 in this picture technically but not yet 1:02:13 born. Um, Scar, help me paint the scene 1:02:17 here. What is another painting that 1:02:19 hangs in the halls of Brohini Dude's 1:02:22 ancestral home? 1:02:24 Oh, 1:02:28 I feel like so paintings. 1:02:31 >> Yeah. 1:02:32 >> I feel like they've got some kind of 1:02:33 ritual where where the youngest has to 1:02:36 hold up the oldest. [laughter] So, they 1:02:38 got to hold up the oldest and there's 1:02:39 just like [groaning] 1:02:41 and then there's there's paintings of of 1:02:43 some of them that have collapsed, but 1:02:45 the true 1:02:46 grit of the dwarf that can hold up the 1:02:48 oldest in this portrait. That's who the 1:02:52 head dwarf is. 1:02:54 >> I love that idea. I love that. That's 1:02:56 like in Brohini Dudstone's lineage. Like 1:02:58 there's a picture of his dad holding up 1:03:01 his older brother and like there's 1:03:04 there's one of bro maybe like four or 1:03:06 five trying to like pick up Ston and 1:03:08 you've got him like by the by the the 1:03:10 belt or something and you're like trying 1:03:11 to trying to heft him above your head 1:03:13 and that goes. 1:03:15 >> The ones who have failed are shown just 1:03:17 as the triumph so they can look down 1:03:19 upon. They've got they've got to hold 1:03:20 them for as long as the painter can 1:03:22 paint. 1:03:23 >> Yeah. Yeah. 1:03:24 >> True true strength test. 1:03:26 >> They've got they've got to like pose for 1:03:27 the portrait. Yeah. Um and so I think 1:03:30 maybe seeing that portrait as you run 1:03:32 past it gives you that little extra 1:03:34 sense of like, oh, I'm going to get you 1:03:36 as you uh as you chase after Stonrich. 1:03:39 I've got to make dad proud. I mean, he 1:03:42 it he's very proud to hang that painting 1:03:44 since he was able to hold up his brother 1:03:46 for so long. I mean, his name is 1:03:48 Braggard after all. Uh, so he has 1:03:51 decorated the place with his past 1:03:52 accomplishments to uh remind us to 1:03:55 follow in his footsteps. That's true. 1:03:57 I'm making a note. Brager, dude. I love 1:04:00 that. 1:04:01 >> Where did you come up with this? 1:04:03 >> Incredible. Um, so up ahead, the passage 1:04:06 narrows. And with that incredible 1:04:08 athletics check for the young Rohini, 1:04:10 you are on Stonrich's heels and there 1:04:12 are suits of armor to the left and to 1:04:14 the right. And Stonri's arm reaches out 1:04:15 to grab something as if to like steady 1:04:17 his balance in the passage, but instead 1:04:20 he pulls a hidden lever, and your 1:04:23 stomach feels first as the floor drops 1:04:25 out from underneath you. Give me a 1:04:28 dexterity saving throw as young bro 1:04:31 falls. 1:04:33 >> Dexterity. Where is it? 1:04:35 >> Uh, it should be 1:04:36 >> in the saving throws on the uh 1:04:39 >> on the top of your character sheet. 1:04:41 >> Okay, I keep holding I forgot about 1:04:42 shift. Uhoh, we got a 13. 1:04:46 >> Oh, and with a 13, I think you just 1:04:48 about managed to grab the ledge, but 1:04:50 then Ston steps on one of your hands and 1:04:52 you fall into the pit. Anyway, [music] 1:04:55 >> brother, 1:04:57 it's like in the Lion King, [laughter] 1:04:59 like long live the king. And um I think 1:05:03 for a second something about that 1:05:06 sinking feeling as you fall feels 1:05:08 familiar. 1:05:10 Maybe it's because you've been tricked 1:05:11 by your older brother before, but as you 1:05:14 fall into the pit, you remember your 1:05:16 grandfather talking you through the 1:05:18 proud history of the dude stone 1:05:19 stronghold. And here, as the goblins 1:05:22 invaded, your great greatgrandfather, 1:05:25 Mad Eric, dropped a bunch of them into a 1:05:27 pit and shot them with his bow while 1:05:29 they was easy pickings. 1:05:31 And as you hit the ground, you can't 1:05:34 help but feel like one of those goblins. 1:05:37 An easy mark. 1:05:40 What does bro say as he uh picks himself 1:05:42 up off the floor? 1:05:44 >> How dare you trick me once again, 1:05:47 brother? Ston is always bragging about 1:05:50 how much smarter he is than me. I almost 1:05:53 caught him this time, though. And I will 1:05:56 climb my way out of this pit if it's the 1:05:58 last thing I do. I think as you are, 1:06:01 you're sort of shaking your fist at the 1:06:03 uh the whole uh Stonick's face appears 1:06:05 like the opening to the pit hopelessly 1:06:07 high above your head at this point and 1:06:09 he says, "You got the speed, little bro, 1:06:12 but you ain't got the muscles and you 1:06:14 ain't got the brains." And he drops your 1:06:17 mother's ancestral ax into the pit next 1:06:20 to you. It clatters to the ground with a 1:06:22 ringing sound that hurts your ears. And 1:06:24 when you look up from flinching at the 1:06:26 noise, your brother is gone. 1:06:31 He might be right for now, but give me 1:06:34 time and I will [music] have the 1:06:36 strength and I will have the wisdom to 1:06:38 outsmart him someday. 1:06:40 It will happen. Well, the uh the wisdom 1:06:43 is going to come to Bro here in this 1:06:45 hole because you have to think of 1:06:48 something that you do down here alone in 1:06:50 the hole. What does bro do? Like uh is 1:06:52 he gonna try and climb out immediately? 1:06:55 Is he going to try and like dust himself 1:06:57 off and kind of gather his strength? 1:06:59 Does he meditate? How does bro treat the 1:07:03 experience of being here alone in this 1:07:05 hole? Well, the first thing I do is try 1:07:08 to figure out how to get out cuz I don't 1:07:10 want to live the rest of my life in this 1:07:11 hole. Uh, who knows? I mean, we we 1:07:14 wandered some back halls of this place 1:07:15 and who knows if we'll ever be found. 1:07:17 So, uh, I take the axe and I notice that 1:07:20 I'm wearing uh a rather large belt. uh 1:07:23 you know, hand me down, [music] of 1:07:25 course, and I decide to fashion the belt 1:07:28 to the axe and see if I can heave it up 1:07:32 to the top of the hole [music] in order 1:07:33 to make my way out. However, I'm just a 1:07:36 a wee little lad uh yet to develop the 1:07:39 muscles to throw that far. [music] Uh 1:07:41 so, my first throw uh didn't quite make 1:07:44 it. So, I'm I'm searching around the pit 1:07:46 to see if there's anything else I could 1:07:48 fashion to this to help get me some 1:07:50 leverage. And right now all you see 1:07:53 around you is rock walls and dust and 1:07:56 this makeshift like anchor grappling 1:07:59 hook kind of thing which you still have 1:08:01 to like lift the axe with both hands. So 1:08:03 it's taking a a while for you to even 1:08:06 gather the strength again to make 1:08:08 another attempt. But it just feels a 1:08:11 little bit hopeless. And I think you end 1:08:14 up down there for maybe a couple of 1:08:15 hours. And you start to get hungry, 1:08:19 whether through the effort of trying to 1:08:21 heft this axe to get out of the pit or 1:08:23 just like long hours that have passed 1:08:25 since your last meal. 1:08:28 And you hear the sound of footsteps 1:08:30 approaching. It sounds like two people, 1:08:33 probably your parents. What goes through 1:08:35 Rohini's mind? Is he excited at the 1:08:38 thought of rescue or worried that he's 1:08:40 going to get in trouble? 1:08:41 >> Well, it's uh it's unfortunately a bit 1:08:44 of both. I uh you know, I'd be happy to 1:08:46 be found at this point, it seems. 1:08:49 Otherwise, I will die down here. But 1:08:53 part of me would rather die than be 1:08:55 discovered by [music] my parents and be 1:08:57 deemed a bit of a failure who has fallen 1:08:59 once again for his [music] brother's 1:09:02 trap and unable to get myself out of 1:09:06 this bind. Um, at this point, I will 1:09:09 take my parents love. Even if it does 1:09:12 lose me a little bit of respect, I feel 1:09:14 like I could at least make up for that 1:09:17 later. 1:09:19 And as you think through all of this in 1:09:21 your mind, the sound of footsteps 1:09:23 entangle as they echo. And it sounds for 1:09:26 a moment like the sound of hoofs on a 1:09:28 cold stone floor. And as you look up to 1:09:30 the ceiling above, expecting to see your 1:09:32 parents' faces. Instead, a wave of heat 1:09:35 passes over you. You feel it first, and 1:09:38 then it's like dragon fire directly over 1:09:40 you, almost blinding. A dark shape 1:09:43 appears amid the flames, and you roll 1:09:45 out of bed and hit the floor. 1:09:48 What was all a dream? 1:09:51 >> Mr. Wizard. 1:09:57 >> Mr. Wizard. 1:10:02 >> Ones at the ready. 1:10:06 Fog hangs in the air as we move through 1:10:09 the night market of Myth Reach. 1:10:13 A grand city of towering spires and 1:10:16 winding streets. Even at this late hour, 1:10:19 the street vendors are calling out to 1:10:21 passing [music] customers, advertising 1:10:24 their wares, and the crowd is 1:10:25 shoulderto-shoulder as they jostle each 1:10:27 other for access to the various goods on 1:10:30 [music] sale. But our eye follows three 1:10:33 individuals who do not seem like they 1:10:35 are here to shop. An official looking 1:10:37 orc in smart clothes with a brooch 1:10:40 marking him as the master of commerce is 1:10:43 flanked by two tall guards. A human and 1:10:47 a dragon born. They stride towards a 1:10:50 doorway tucked into one corner, 1:10:51 inconspicuous except for a wooden sign 1:10:54 painted in bright colors which seem to 1:10:56 glow faintly in the dark. It reads, 1:10:59 "Presto the Arch Mage." 1:11:03 As they push the door aside, the fog 1:11:05 seems to thicken inside this room in 1:11:08 particular. The room smells of a potent 1:11:10 mix of incense and herbs. Impulse, what 1:11:15 kind of magical trinkets or arcane 1:11:18 technology is on display in this room? 1:11:23 Well, things are quite sparkly and I 1:11:26 feel like they uh they could easily be 1:11:29 disturbed and cause chaos. 1:11:31 >> Lots of like very fine glass and crystal 1:11:33 objects. 1:11:35 >> Yes. Uh and some of it is slightly 1:11:38 moving on its own, which is a bit 1:11:40 disturbing. 1:11:41 >> Uh so I would [music] be weary of what I 1:11:43 touch. like any uh anything that you 1:11:46 disturb in here could like kick off some 1:11:48 sort of Rube Goldberg machine and like 1:11:51 >> Yeah. Yeah. 1:11:53 >> every every every shelf just starts to 1:11:55 collapse. I think amid amid this sort of 1:11:58 tangled glass work and like you know 1:12:00 like marble slides and stuff. There are 1:12:03 rolled paper scrolls and crystals 1:12:05 gathered in various trays and baskets 1:12:07 like they're on sale. [music] There's a 1:12:09 jar on one shelf containing several eyes 1:12:11 floating in orange liquid, and all of 1:12:14 the eyes turn to watch the three 1:12:16 individuals as they enter. 1:12:20 At the sound of their arrival, Mr. 1:12:22 Wizards, you duck through the bead 1:12:24 curtain covering a doorway, inspe 1:12:26 expecting customers, and you are met 1:12:28 with stern and suspicious looks from 1:12:31 these visitors. To us as observers, it 1:12:34 might be very difficult to tell if you 1:12:35 are much younger than the Mr. wizard we 1:12:38 know. The only clue is that you do not 1:12:41 yet have a glowing scar across one eye. 1:12:46 Uh the orc at the head of the group 1:12:48 says, "Ah, you must be Presto the Arch 1:12:52 Mage." And you can tell by the way he 1:12:54 says it that the name is in inverted 1:12:56 commas. How does Mr. Wizard respond? 1:13:00 Ah, it is me, Presto. Oh, I'll tell you 1:13:03 a long story of how I've got this 1:13:04 delicious name. But what can I do for 1:13:07 you in my fine establishment? 1:13:09 >> Oh, you can save me the long stories. I 1:13:11 am Rulus Grayfish. 1:13:14 >> I've actually got this name when I was 1:13:15 traveling in a far off region. Presto 1:13:18 was the sauce that they placed upon the 1:13:21 leaves and they called it a salad. 1:13:23 Anyway, continue. 1:13:25 >> He rolls his eyes and says, 1:13:28 [cough and clears throat] "I am Rulus 1:13:30 Greyfish, the master of They hardened 1:13:33 the bread into what they call 1:13:35 breadcrumbs. 1:13:37 It's not a soft, slush bread like we 1:13:40 enjoy, but a hard bread. Continue. 1:13:42 Sorry. 1:13:43 >> You would know my name if your business 1:13:45 was properly registered with the Guild 1:13:47 of Merchants. 1:13:48 But we've been going through our 1:13:50 records, and we were finally able to 1:13:51 track down the paperwork for this 1:13:53 premises. Your license to trade here is 1:13:56 out of date by about 1:13:59 400 years. 1:14:03 I [laughter] 1:14:06 Well, look out in the window there. 1:14:08 Look, look. Children playing and 1:14:09 stealing trinkets from those tables 1:14:11 across the way. Look. And I'm just 1:14:13 rifling through papers looking for some 1:14:14 kind of some kind of documents. Oh, 1:14:18 yeah. See, thiefs are across the way. 1:14:21 >> The children, the children will be dealt 1:14:23 with. It is part and parcel of life here 1:14:25 in Myth Reach. But this case has my 1:14:29 curiosity. Now, if you have some elven 1:14:33 ancestry, perhaps you might have lived 1:14:35 that long. But you look human enough to 1:14:37 me. And even the elves know to follow 1:14:39 the laws and ordinances of the city. 1:14:45 >> Well, that's a Longfoot. [laughter] 1:14:49 >> Yes, the matter of Longfoot will be 1:14:50 resolved soon, but the expired license 1:14:54 alone would be enough for us to drag you 1:14:56 before the courts and repossess your 1:14:57 premises. [music] 1:14:58 But we've also heard from some customers 1:15:00 of yours that the supposed remedies and 1:15:04 magical trinkets you sold them have had 1:15:06 uh unexpected side effects ranging from 1:15:10 not working at all to spontaneous 1:15:14 combustion. 1:15:16 So you're now looking at fraud, property 1:15:19 damage, and a warrant from the Guild of 1:15:21 Sorcerers for investigation into 1:15:22 possible wild magic use. 1:15:26 So, you're telling me that one of them 1:15:28 worked, you say? 1:15:30 >> I'm telling you, Presto the Arch Mage or 1:15:32 whatever your name is, that I hereby 1:15:34 charge you with flouting the laws and 1:15:36 ordinances of the city of Mithreach and 1:15:38 disturbing the queen's peace. We will 1:15:41 escort you to the jails of the lower 1:15:43 city, where you will await trial by the 1:15:45 court of magistrates. And he gestures to 1:15:48 the two guards to take you away. What do 1:15:50 you do? 1:15:55 I stare at him longingly. 1:15:58 [laughter] 1:15:59 >> Make me a persuasion check. Uh, if you 1:16:03 can remember how to do that, pop into 1:16:04 your character sheet 1:16:06 >> player sheet and then can you highlight 1:16:08 it? 1:16:09 >> Uh, yeah, persuasion is right there. 1:16:12 >> Okay. And just click that. 1:16:14 >> Uh, if you shift click it, it will allow 1:16:16 you to uh roll without adding advantage 1:16:20 or disadvantage. like a child that's 1:16:22 just been caught doing something wrong. 1:16:23 He's got like he's got the little teddy 1:16:25 bear eyes out and he's just looking at 1:16:27 them. 1:16:28 >> I love it, dude. I love it. Bring me 1:16:30 those teddy bears. 1:16:30 >> Normal, advantage, or disadvantage? 1:16:32 >> Uh, roll normal. In fact, actually, no. 1:16:34 Roll disadvantage cuz I don't think 1:16:35 you're convincing this guy, but I would 1:16:37 like to see if you somehow pull this out 1:16:39 of nothing. Um, okay. Um, and read read 1:16:42 out the roll so the people in uh 1:16:44 >> Okay, so 11. We rolled in an 11. And 11 1:16:48 is unfortunately not going to persuade 1:16:50 this guy. And uh the guards don't seem 1:16:52 all that turned either. So uh each of 1:16:56 them grabs you by one of your very long 1:16:58 arms, very accessible arms, a lot of 1:17:00 surface area, 1:17:02 >> Mr. Wizard. [laughter] 1:17:04 >> And uh yeah, despite your flailing, they 1:17:06 manage to wrestle your arms down to your 1:17:08 sides, [music] and you are escorted 1:17:10 through the market past the prying eyes 1:17:13 of other stall holders. Um, you can also 1:17:16 >> Goodbye, Judith. Watch over the shop for 1:17:18 me. 1:17:20 >> What does Judith sell? Give me Give me a 1:17:22 piece of Judith's. Uh, 1:17:24 >> Judith sells herbs. Many types of herbs, 1:17:27 lots of herbs, herb tees, all sorts of 1:17:29 things. 1:17:30 >> I'm going to Judith stole first when I 1:17:32 go to Myth Reach. Um, if you could 1:17:34 please roll perception for me. 1:17:37 >> Perception. Okay, I remember. I 1:17:39 remember. Um, okay. Here we go. And then 1:17:41 shift, right? 1:17:42 >> Yeah. 1:17:42 >> Oh, that's fast. 1:17:45 Oh, 1:17:46 >> wait. Hold on. I can't see it. Uh, 24. 1:17:49 >> Yes, that is a natural 20 for 24. Um, so 1:17:53 you I think Mr. Wizard has this moment 1:17:57 where you recognize that this is 1:18:00 actually a dream and that that like that 1:18:03 lucid dreaming moment where you feel 1:18:05 like you could actually take control of 1:18:07 the situation right now. Like you're 1:18:10 Yeah. No, like genuinely, you start to 1:18:12 like lift off the ground and like like 1:18:14 the wacky inflatable tube man that you 1:18:16 are and uh you start 1:18:18 >> a gun [laughter] 1:18:21 >> a gun appears in Mr. Wizard's hand 1:18:24 forged by one of the finest Mythreach 1:18:26 artifises [laughter] 1:18:27 and uh at this point like there is a 1:18:30 commotion on the street but weirdly it's 1:18:33 not about you. Um, you're just being 1:18:36 marched out through the plaza as you 1:18:38 sort of start to to float upwards into 1:18:40 the sky. They're they're uh marching you 1:18:43 past the statue of King Great, the 1:18:45 legend. Um, [music] and you see a few 1:18:47 horses galloping past in the opposite 1:18:49 corner and um like you start to hear 1:18:52 these kind of screams nearby and the 1:18:54 guards actually let go of you and you 1:18:56 start to float up into the air like a 1:18:58 helium balloon. And as you turn, the 1:19:00 guards are running towards a building on 1:19:02 the edge of the plaza that is suddenly a 1:19:04 tower of flame. The smoke washes over 1:19:07 you like a wave, and you find yourself 1:19:09 choking, and you wake up in your bed in 1:19:12 the town of Nailbrook. 1:19:16 >> For one fleeting second, I gave him a 1:19:18 gun. I hope you're happy. 1:19:19 >> I love I love [laughter] the fact that 1:19:22 for a brief moment, he realizes in a 1:19:24 dream, he's floating in the air. Goes, 1:19:26 "Gun! [laughter] Beautiful. 1:19:30 Absolutely beautiful. Okay. Um, do we 1:19:33 want to take a quick break here because 1:19:34 that is part one of today's session 1:19:36 basically wrapped up, but we are going 1:19:38 to move on to part two. Do we want to 1:19:40 run ads, go to the bathroom, any of that 1:19:42 stuff? 1:19:43 >> I could use the biome break. 1:19:45 >> Yes. Let's let's all take a quick break. 1:19:46 We'll run ads just so people don't have 1:19:48 to see ads when they come in. 1:19:50 >> And we will return in the town of 1:19:52 Nailbrook when the party is back to the 1:19:54 present. 1:19:55 >> Traumatized with Pix's fire. 1:19:56 >> What's going on? [laughter] You have 1:19:58 fire on the brain. My god. 1:20:01 >> Yeah. I I've been I've been cooking. 1:20:02 I've been cooking. I think you'll like 1:20:04 you'll like what I've got planned. So, 1:20:05 uh 1:20:06 >> I was I was when we started I was like 1:20:08 this isn't where we left off. Pics, what 1:20:10 are you what are you doing? 1:20:12 >> Yes. 1:20:13 >> Then it then it all started to to make 1:20:15 sense. 1:20:16 >> Yes. All right. Uh yeah, we'll take a 1:20:18 quick break here and we will be right 1:20:19 back, folks. 1:20:21 >> Break time. 1:20:22 >> You you made me panic when you you decid 1:20:23 you asked me to be another character. I 1:20:25 was like, 1:20:26 >> I [laughter] know you weren't paying 1:20:27 attention either. 1:20:29 >> I I was I was kind of paying attention 1:20:33 >> after that. I I paid more attention. I 1:20:34 was like, in case I get called on. 1:20:36 [laughter] 1:20:37 >> Yeah. Yeah. Yeah. Everyone like tuned in 1:20:39 for it after that cuz they were like, 1:20:40 "Oh no, 1:20:41 >> teacher's going to ask us to do 1:20:43 something." 1:20:44 >> Yeah. I definitely perked up. I'm like, 1:20:46 "Whoop." 1:20:47 >> Okay. So, I'm going to recap for chat 1:20:49 since they're gone. So, we've had four 1:20:52 flashbacks slashdreams. 1:20:56 Ruby Nicks was um robbing a place. She 1:21:00 met another little teling and as she 1:21:02 passed on the uh the job to what was it? 1:21:06 Torment, he was engulfed in flames and 1:21:10 then she woke up. 1:21:12 >> Oh, that's right. He got 1:21:13 >> I was briefly a goblin. I did a goblin 1:21:15 voice. 1:21:16 Um, then it was me and we were uh well I 1:21:22 was I was learning and teaching myself 1:21:24 acrobatics at this uh circus of wonders 1:21:27 and I did a backflip and I was supposed 1:21:30 to cast water, create water, and I 1:21:33 didn't. Um, and then my mentor called 1:21:36 Rufus Merryweather kind of came and gave 1:21:40 me his mentoring [music] things and off 1:21:42 he toodel popped. Um, but then a duck 1:21:44 appeared in my barrel and I didn't know 1:21:46 what was going on. It ran out this the 1:21:48 the tent and I followed it. Boom. Fires. 1:21:52 Roffers. No. Yeah. Failed the bucket 1:21:55 clutch. Um, and then bro was uh chasing 1:22:00 his older brother um outside. Is it 1:22:04 outside the fortress? Outside the for 1:22:06 your family? 1:22:06 >> It was inside the keep. 1:22:07 >> Was inside the Oh, inside the fortress. 1:22:09 >> My older [music] brother's 3 years old. 1:22:11 and fell down a hole and then you know 1:22:13 he got stuck down the 1:22:14 >> hole. Is it fire for me? [music] 1:22:18 >> Yeah. And then 1:22:19 >> fire. 1:22:21 >> Yeah. Then you unable to to escape and 1:22:24 once you kind of there was like loads of 1:22:26 flames basically after a while. So 1:22:29 another fire incident and then Mr. 1:22:31 Wizard has been arrested for fraud and 1:22:34 whatever shenanigans he's been up to. 1:22:36 And then as he realizes he's dreaming 1:22:38 spawns in a gun in his hand. 1:22:41 >> [laughter] 1:22:41 >> There's a there's a fire down the way 1:22:43 before he wakes up. 1:22:45 >> I think I think genuinely that's the bit 1:22:46 I want to see people animate. Like all 1:22:48 of it obviously, but like Mr. Wizard 1:22:50 suddenly realizing he has a gun. I'm 1:22:52 like prime animatic content for those of 1:22:53 you out there. 1:22:54 >> He can never complain that he hasn't 1:22:55 been given one now. That's it. He's 1:22:57 gotten one. 1:22:58 >> He's [laughter] in the dream. He 1:23:00 realizes he's dreaming and I can just 1:23:01 picture it so vividly that he's floating 1:23:03 and the first thing he does goes, I can 1:23:05 have a gun now. 1:23:08 >> All right. Well, uh, if we're ready, 1:23:11 [laughter] 1:23:12 >> oh, look, a gun. 1:23:15 >> If we are, uh, ready to continue, I will 1:23:19 play a little different music. And Oh, 1:23:21 that needs to be turned up there. 1:23:24 >> I really want to see people create the 1:23:26 art of like a little dwarf holding a 1:23:29 much bigger dwarf and then some of them 1:23:30 are like flat on the ground with the 1:23:32 bigger dwarf just crushed them. 1:23:34 >> I'm I'm annoyed. I didn't realize I was 1:23:36 supposed to cast water. I'm actually 1:23:37 annoyed at myself. 1:23:39 >> Oh, no. It's fine. Like genuinely, like 1:23:40 I I planned out two potential outcomes 1:23:42 for that. One where you were like I 1:23:44 water bucket clutch and the other one 1:23:45 was like you just fall into the barrel. 1:23:47 And I love both of the options. 1:23:49 >> I Well, I was mostly thinking like I'm 1:23:51 15. I'm like not 1:23:53 >> I'm just like 1:23:55 it it might be the first time he's even 1:23:57 tried to cast that spell and they're 1:23:59 making him do it from like a high dive, 1:24:01 right? Like there's a lot that that can 1:24:02 can go on. I kind of imagine that Rufus 1:24:04 put him into that scenario without even 1:24:06 telling him about cast water to see if 1:24:08 he would do it. 1:24:08 >> No, totally. Yeah. Like like um it's in 1:24:11 Harry Potter or whatever where they 1:24:12 throw a character off the roof to see if 1:24:14 he bounces or whatever. It's something 1:24:15 like that, right? It's like it's one of 1:24:16 those things. 1:24:17 >> Anyway, um so you guys are in the town 1:24:21 of Nailbrook. Um, so the four of you 1:24:24 have been traveling the road and found 1:24:26 yourselves in the town of Nailbrook, 1:24:28 which is a much more substantial 1:24:30 settlement than the village of Strawborn 1:24:32 where you first met. Um, nestled at the 1:24:35 base of some grand hills, Nailbrook 1:24:37 takes its name from a river that begins 1:24:38 at a distant spring higher up in the 1:24:40 hills. That is the brook part, which is 1:24:42 split in two by a rocky outcropping, 1:24:45 which local legend says was a nail 1:24:47 driven into the land by the gods to slow 1:24:50 the rushing river. The river flows 1:24:52 through the town at a steady pace, and 1:24:55 there are several bridges spanning it 1:24:56 along with water wheels that drive the 1:24:58 town's various mills and workshops. And 1:25:01 if everyone wants to move over to their 1:25:03 foundry screen, if they haven't already, 1:25:04 I will show chat this as well. 1:25:07 >> So, we're in a different town. 1:25:08 >> You're in a different town. And one of 1:25:10 the first things I would like to 1:25:11 establish is what brings the group in 1:25:14 this direction. Are you heading to a 1:25:17 specific location? Are you just trying 1:25:19 to get as far from home as possible for 1:25:21 various reasons or uh would you like me 1:25:24 to kind of fill in the details of why 1:25:26 you might be here? 1:25:28 >> Well, I can tell you what I'm excited 1:25:30 about already seeing this on the map. 1:25:32 >> The blacksmith. 1:25:34 >> Ah, yeah. There you go. [laughter] 1:25:35 >> Yeah. Yeah. I I I love gadgets, so I'd 1:25:38 love to see the kind of stuff this 1:25:40 blacksmith has made. So, to find a town 1:25:42 with a blacksmith excites me greatly. 1:25:45 >> Yeah. 1:25:50 Yeah, the uh the blacksmith at Strawborn 1:25:52 was probably like there might have been 1:25:53 a forge there, but it's a fairly kind of 1:25:55 uh dull affair for Bro. So, I think 1:25:58 yeah, maybe you've uh you've come here 1:25:59 looking for just like a decently built 1:26:01 enough settlement that they'll have a 1:26:03 blacksmith with some interesting stuff. 1:26:05 Um, has that been like the driving force 1:26:07 for everybody getting started on the 1:26:09 road? Then, is Bro's restlessness just 1:26:11 what decides that everyone needs to pick 1:26:13 up and move? 1:26:15 I'm I'm personally 1:26:17 looking for a way back to people I know, 1:26:21 but I'm I'm a bit lost and one wondering 1:26:23 around. So, I'm I'm heading to a bigger 1:26:25 city and just sort of going with the the 1:26:29 group at the moment. 1:26:30 >> Mhm. 1:26:32 >> I'm getting recommendations on food, 1:26:35 [laughter] 1:26:35 >> we come into the Cats Tail Inn. They 1:26:37 have great meat on a stick. 1:26:40 >> Yes. Uh Mr. Mr. wizards uh traveling 1:26:44 like you're basically like the Michelin 1:26:45 guide. You're doing like a [laughter] 1:26:48 you're reviewing all the restaurants as 1:26:49 you go. Uh and how about Ruby? 1:26:52 >> I think Ruby's just uh happy to be 1:26:55 farther away from where she came from. 1:26:57 She's going with the flow. 1:26:59 >> Yes. Yeah, you are further north of 1:27:01 Strawborn. I I will show you guys this 1:27:02 on the map that I have, but the map is 1:27:04 coming together slowly in terms of like 1:27:06 all the extra locations and stuff. We've 1:27:08 heard of a couple of them now, so I will 1:27:10 be uh be sharing that when I can. Um, 1:27:13 but yeah, like I like the notion that 1:27:14 you've all got different reasons, but 1:27:16 you're all sort of headed in the same 1:27:17 direction, and so you decide may as well 1:27:19 keep each other's company. There's 1:27:21 safety and numbers out there on the 1:27:22 roads, and [music] you've had a 1:27:24 relatively uneventful trip. It took you 1:27:26 maybe a couple of days worth of camping 1:27:28 at different stops on the road uh to 1:27:31 make [music] it up as far as Nailbrook. 1:27:33 Um, the other important question is, is 1:27:36 the group staying at the inn or have the 1:27:39 events at Strawborn turned you off of 1:27:41 tavern accommodation for the moment? 1:27:47 >> Yeah, [clears throat] 1:27:48 >> wine, please. 1:27:50 >> Uh, so, uh, [laughter] you're asking for 1:27:52 wine immediately after having rolled out 1:27:54 of bed. I see how this is going. 1:27:56 >> Starting as he means to continue. Max 1:27:58 blunder. Yes. Um, so yeah, um, you come 1:28:01 downstairs into the common room. uh 1:28:03 calling for wine already. Um and as you 1:28:06 do so, Hal the inkeeper almost collides 1:28:09 with you and says, "Oh, ah, my 1:28:11 apologies. Uh I barely got a wink of 1:28:13 sleep. I'm a little off balance this 1:28:14 morning." And 1:28:16 >> Hal, two dozen eggs, please. And a glass 1:28:18 of your finest wine. 1:28:20 >> Oh, I I shall bring you eggs soon, Mr. 1:28:22 Blunder, was it? Yes. Yes, of course. 1:28:24 Right. Um and uh yes, and and some some 1:28:27 breakfast wine. All right. I'll I'll see 1:28:29 to it. Um, as you uh just kind of chat 1:28:33 to this guy and and and order your 1:28:35 breakfast, you notice that he does have 1:28:36 like a little bit of red around his 1:28:37 eyes. He's clearly very tired. Um, and 1:28:40 he's kind of not entirely steady on his 1:28:42 feet as he walks across the room. He's 1:28:44 already bringing some eggs and a bowl of 1:28:45 rice porridge to one of the other 1:28:47 lodges. And he says, "Oh, sit sit you 1:28:49 down. Sit down. I I'll bring your 1:28:50 breakfast over unless you've uh a mind 1:28:52 to walk the town. I can maybe have the 1:28:53 eggs for you if you come back. But uh 1:28:55 no, if you're uh if you're inclined to 1:28:57 stay here and put your feet up for a 1:28:58 moment, uh you know, the room is yours. 1:29:03 >> Can we help the stairs? 1:29:06 >> Yes. I mean, if if you if you guys want 1:29:07 to sort of one by one, you come down the 1:29:09 stairs. Uh Max is already in there uh 1:29:12 sitting at a table awaiting his dozen 1:29:14 eggs. Um and uh yeah, everyone else kind 1:29:17 of filters in maybe one at a time. No, 1:29:20 I'm not for the Max ordered me a pint 1:29:23 ahead of time and I was waiting for me. 1:29:24 So, I appreciate I'll squat down here 1:29:26 next to him. 1:29:28 >> Did Did you want eggs? I didn't I didn't 1:29:30 order enough for for you. 1:29:33 >> Oh, that's quite all right. I'll order 1:29:34 my own when he comes back around. 1:29:36 >> How more eggs? 1:29:38 >> Double it up. 1:29:39 >> Right you are. Right you are, Mr. 1:29:40 Blunder. 1:29:43 >> Can I walk up to Hal? 1:29:45 >> Yes. 1:29:46 >> Instead instead of the group. 1:29:49 Do you need any help? 1:29:50 >> Hello there. 1:29:51 >> Do you need Do you need help, Hal? Was 1:29:53 it? 1:29:53 >> Uh oh. No, no, no, no, no, no. Guests 1:29:56 don't help around here. This is 1:29:58 >> I could It's better than sitting with 1:30:00 the dwarf. They're They're having 1:30:01 alcohol first thing in the morning. 1:30:04 >> I I know. I know. I mean, so I I can't 1:30:07 complain. They pay me well for it. So, 1:30:08 uh I mean, as long as they aren't 1:30:10 starting any kind of brawls in here 1:30:12 first thing in the morning, I'm I'm fine 1:30:13 with it. But no, um no, no, no need to 1:30:15 help. No need to help. I've got it all 1:30:17 under control. And uh I appreciate the I 1:30:19 appreciate the offer of help though, 1:30:21 miss, don't get me wrong, but you seem 1:30:22 very capable and I feel like your your 1:30:24 talents could maybe be used elsewhere. 1:30:25 You don't want to lower yourself to this 1:30:26 sort of work. 1:30:28 >> Do it yourself. I skip over to Max. 1:30:32 >> I kind of turn turn to the staircase 1:30:34 behind me. Wizard Jeremy, do you want 1:30:38 some eggs? 1:30:41 [crying] 1:30:43 [gasps] Is it morning already, Mr. 1:30:46 Blabber? It's yes or no. 1:30:50 >> I'll take six eggs on a stick. I'll be 1:30:53 down in a moment. 1:30:54 >> HOW? SIX DOZEN EGGS. [laughter] 1:30:59 >> The poor chickens in this town. I swear 1:31:01 they're going to [laughter] they're 1:31:02 going to be walking over time. Um he 1:31:05 says, "Uh, 1:31:05 >> Mr. Wizard comes into the staircase and 1:31:08 often when Mr. Wizard goes downstairs, 1:31:10 he falls." And he doesn't just fall, he 1:31:12 falls like a bookcase tipping over, 1:31:16 which you can imagine the books and 1:31:17 everything strewing around, falls to the 1:31:19 ground, and he is ready to eat his eggs 1:31:23 on a stick. [laughter] 1:31:25 >> So after a while, yeah, the the inkeeper 1:31:27 uh vanishes into the sort of kitchen 1:31:30 space for a little bit, and you you 1:31:31 smell the sound of of eggs being fried 1:31:33 and boiled and and scrambled and every 1:31:35 which way. And then uh sooner or later 1:31:38 some steaming plates of eggs are placed 1:31:40 in front of you, including uh half a 1:31:42 dozen eggs on a skewer. And uh there you 1:31:44 are all sat around a table in the common 1:31:46 room at the uh the cat's tail in. 1:31:49 >> I start arranging the eggs in a in in a 1:31:53 creative way. I've got kind of a boil 1:31:55 and then I'm like put making a little 1:31:56 face out of it and like I'm cutting open 1:32:00 the ones that are runny and dipping it. 1:32:01 I'm like really like making a spectacle 1:32:03 of my eggs. 1:32:07 Max, before we eat and down these pints, 1:32:10 should we do our morning back flips? 1:32:14 >> Before eggs. BRO, YOU [laughter] ARE 1:32:17 INSANE. And I start eating the eggs 1:32:20 really, really quickly. 1:32:21 >> Right after it is. 1:32:22 >> Oh my gosh, they're disgusting. Wizard, 1:32:25 are you seeing this? 1:32:29 >> What was that, Ruby? 1:32:31 >> Don't worry. How did everybody sleep, 1:32:33 Wizard? Did you Did you sleep well? 1:32:36 >> He's asleep. 1:32:37 >> Oh, [laughter] 1:32:38 >> he's he's asleep now. 1:32:40 >> He's hardressed for good company around 1:32:42 here. 1:32:44 >> Ruby is not eating eggs, by the way. No 1:32:46 eggs. Zero eggs. 1:32:49 >> Ruby, are you not Are you not eating? 1:32:52 >> I throw I throw a boiled egg to her. 1:32:54 [laughter] 1:32:56 >> I made I made this one just for you. 1:32:58 >> You You've turned me off eggs 1:32:59 altogether. I I fear I never want to see 1:33:01 an egg again. Take a take a look. Take a 1:33:04 look. Ruby face on the egg. 1:33:07 >> Yeah. I'm just going to slide it over to 1:33:09 Mr. Wizard. 1:33:12 >> What? It looks like a face. [laughter] 1:33:16 >> It looks like Bro's cousin. I met 1:33:19 >> You can eat that one if you want, 1:33:20 wizard. 1:33:22 >> Oh, no. Thank you. 1:33:23 >> Exactly. 1:33:23 >> I just take it. Pop it in my mouth. 1:33:26 Mr. 1:33:28 [laughter] 1:33:29 What? 1:33:33 Another pint, please. 1:33:35 >> Oh, but hold on now. Dwarf bro, dude, 1:33:39 >> I 1:33:41 >> We might have things to do today. We 1:33:42 might have money to make. [music] You 1:33:44 want to be drunk? 1:33:46 >> Yes. 1:33:47 >> Okay, fair enough. Fair enough. 1:33:48 >> And make money. 1:33:52 >> Sure. You can have your eggs and eat 1:33:53 them both. 1:33:54 >> I can do both. [clears throat] Um, I 1:33:57 washed down the the large egg I've just 1:34:00 tried to eat whole. 1:34:03 Howal, which way to the nearest city? 1:34:06 How far away are we? Uh, Hal um stumbles 1:34:11 out of the from behind the bar um and 1:34:13 half spills Bro's pint basically on the 1:34:16 way uh to the table and says, "Oh, I'm 1:34:18 I'm sorry. I'm sorry. I I'll pour you 1:34:20 another. I'll pour you another." Um, 1:34:23 sorry. Sorry. My my brain is all 1:34:25 adultled this morning. Um, as the crow 1:34:27 flies, I mean, you wouldn't be going via 1:34:30 the traitor's gate. So, the northern 1:34:32 pass to Mythreach should probably take 1:34:34 you um, uh, five maybe six days travel 1:34:39 and then south to Myth Reach from there 1:34:41 probably another one or two. Um, aside 1:34:44 from that, Strawborn to the south. Um, 1:34:48 Long Delving, uh, Briers Ford, a little 1:34:51 past that. Um, yeah, it's a few days in 1:34:54 every direction, really. 1:34:56 >> We're going to need some more eggs. 1:34:59 >> No, it's going to take 1:35:00 >> No, no, no, no more eggs. Uh, 1:35:03 >> boys, we need we need we need a plan of 1:35:05 action. We need something to do today. 1:35:08 We just 1:35:08 >> I've been watching Hal quite carefully 1:35:10 now. 1:35:12 >> Do you want to give me um investigation 1:35:14 maybe? Yeah, I'm I'm start as my cleric 1:35:18 uh uh is start in me is starting to 1:35:21 really be concerned, 1:35:24 >> right? Uh what was I what was I doing? 1:35:26 Investigation. 1:35:27 >> Yeah. Roll investigation for me. 1:35:31 >> Oh, get in. 1:35:32 >> Oh, those one. That was almost a 1:35:34 [laughter] one. 1:35:35 >> It was almost a one. 1:35:37 >> Yeah. Um remember to we'll we'll still 1:35:39 read off the numbers even if we're 1:35:40 looking at Foundry. So 1:35:41 >> 21. 1:35:42 >> There we go. All right. So with a 21. 1:35:44 Yeah. You notice that Hal is acting like 1:35:47 somebody who hasn't slept for like a few 1:35:49 days almost. Like he's he's clearly not 1:35:51 too steady on his feet. He's trying to 1:35:53 put on like the brave customer service 1:35:55 face, but he seems genuinely out of 1:35:57 sorts to you, Max. 1:36:06 >> Mr. Platter, should we offer him an egg 1:36:08 to perk his ears? 1:36:12 >> Trevor, my eggs are gone. I've eat I 1:36:14 have eaten them all. [laughter] 1:36:16 >> You look down at a completely spotless 1:36:17 plate. 1:36:19 >> Sorry, I just woke up. 1:36:20 >> I don't know how you're down that many 1:36:22 eggs. 1:36:22 >> Your eggs. 1:36:24 >> They're all nibbled on my on my like 1:36:26 stick. They're not all there, but 1:36:28 they're all been bit on. [laughter] 1:36:29 >> Right. I'm going to get up and I'm going 1:36:31 to move over to Hal. Sort of put my my 1:36:33 hand on his back. Hal. 1:36:35 >> Um, are you all right? 1:36:37 >> Are you okay? 1:36:39 Well, I'm feeling a little a little 1:36:41 unsteady on my feet this morning, but uh 1:36:43 no, nothing nothing I can't handle. Um 1:36:46 just [sighs] 1:36:47 really couldn't get a a wink of sleep. 1:36:49 And every time I every time I did, I 1:36:52 felt had horrible dreams. Um you you you 1:36:55 might not know this if you don't own a 1:36:57 business of your own, but when you start 1:36:58 to dream about the place burning to the 1:37:00 ground, it sort of sends the shivers 1:37:03 through you really. But no, that that 1:37:05 might also be a uh maybe a light fever, 1:37:08 but no, not nothing that should be 1:37:10 affecting my work. No, not at all. 1:37:12 >> Kind of [clears throat] pat my chest and 1:37:14 burp a big 1:37:16 >> a big [laughter] egg. 1:37:17 >> A big every 1:37:20 [clears throat] how my 1:37:22 dreaming of fire, you say? 1:37:26 >> Yes. Yes. Um just a a passing thing, I'm 1:37:29 sure. Um no, better sleep tonight. 1:37:34 I I also had a dream including an 1:37:37 inferno. It woke me up. 1:37:40 >> Oh. Oh my goodness. What a odd 1:37:42 coincidence. 1:37:45 Coincidence? 1:37:47 I'm not sure I believe in those. The 1:37:49 circus never taught me never never 1:37:52 believe in coincidences. 1:37:56 I kind of turned to the group. 1:37:58 Did any of you have any kind of infernal 1:38:03 dreaming last night? 1:38:04 >> As a matter of fact, I did. 1:38:07 >> That is very odd. 1:38:07 >> Turn back to hell. Told you no 1:38:10 coincidences. 1:38:12 >> Well, this has me quite out of sorts. 1:38:14 Um, what what do you propose is a 1:38:18 explanation for this? 1:38:20 >> Uh, a look around the place. Cursed in 1:38:24 wouldn't be the first one we've been to. 1:38:26 >> No, no, no. Certainly not. I don't think 1:38:28 I've offended any hags, witches, magical 1:38:31 protection practitioners of any sort. 1:38:33 Uh, unless they've had a poor stay at my 1:38:35 in, in which case they should have given 1:38:37 me a note in the suggestion box. 1:38:40 >> You haven't been putting any moss in the 1:38:42 meat again, have you? 1:38:44 >> Moss and me? What? 1:38:46 >> Oh, never mind. Never mind. 1:38:50 >> Howal, is this is this Tell me more 1:38:52 about this fire. Give me more context. H 1:38:56 that was can't really remember much of 1:38:58 it really. You know how these dreams 1:38:59 sort of vanish on you as you awaken. Um 1:39:02 I had a a a dream that I was simply 1:39:04 trapped in the premises and you know 1:39:07 people were running to and fro outside 1:39:09 and um you know the whole thing was 1:39:12 burning down and I was trapped in here 1:39:13 beams falling you know couldn't couldn't 1:39:15 get out. 1:39:17 >> Have you heard of anyone else having 1:39:19 dreams like this? 1:39:20 >> I had a wonderful dream. May I tell you 1:39:23 Mr. bladder. 1:39:25 >> Trevor, I'm talking to Hal. 1:39:28 [laughter] 1:39:29 >> Uh Hal says, "Well, no, I've not heard 1:39:32 of anybody 1:39:34 anybody else. Um you you miss um he 1:39:38 talks to the other like lodger in in the 1:39:40 in the corner who's sort of finished her 1:39:41 plate of food at this point, says, "Uh, 1:39:44 did you dream of fire?" And uh she sort 1:39:47 of says, "You know what? Yes, as a 1:39:49 matter of fact, I did. Um, I I dreamt 1:39:52 that my my guitar was on fire. She seems 1:39:55 to be some sort of traveling musician of 1:39:57 some kind. And she says, "But, 1:39:59 you know, I didn't think anything of it. 1:40:02 You just seem to be, you know, uh, 1:40:05 one of those odd things, you know, a 1:40:07 nightmare of a fashion." But you, you 1:40:08 say you've all had dreams of of fire, of 1:40:11 something similar. H 1:40:13 >> how who else is in the in with us? Uh, 1:40:15 >> it's just you, Hal, and this traveling 1:40:18 musician. 1:40:19 >> Okay. 1:40:21 Yeah, 1:40:23 Ruby, you haven't said a word. 1:40:26 >> Well, I I might have dreamed a fire. 1:40:29 >> Maybe, perhaps. 1:40:31 >> Any just just of a fire? Campfire. 1:40:35 >> Horrible burning down a building type of 1:40:37 fire. 1:40:40 >> Whoa. 1:40:42 Sounds intense. 1:40:43 >> So, each and every one of us has had a 1:40:45 fiery dream last night. 1:40:46 >> Doesn't make any sense. We're all from 1:40:48 different places. Why would we all dream 1:40:50 of the same thing? 1:40:51 >> Cursed in. I'm telling you, it's a 1:40:53 cursed inn. 1:40:55 >> I really have to put my foot down, Mr. 1:40:56 Blunder. This establishment is quite 1:40:58 uncursed. But well, perhaps I should 1:41:01 consult some of the uh the archinists in 1:41:04 town. Or maybe the the healer. 1:41:06 >> We got a wizard right here. Samuel. 1:41:09 >> Oh, 1:41:09 >> I got Oh, yes. I can help. 1:41:11 >> We shouldn't consult Samuel. No. No, 1:41:13 Samuel. 1:41:13 >> Oh, I tell you one thing, everyone. 1:41:15 >> You haven't even finished your eggs. No. 1:41:17 Oh, I had a wonderful dream. I was 1:41:19 making so much profits and out of 1:41:22 nowhere, I started flying and then I had 1:41:24 a gun in my hand and for some reason 1:41:25 there was a fire out in the distance. 1:41:27 >> Okay, never mind. Cheering me on. 1:41:29 >> What's a gun? 1:41:32 [laughter] 1:41:32 >> Oh, never mind. Last, whenever you mind. 1:41:35 One day, one day I'll tell you a story. 1:41:39 >> You tell me a story every day. 1:41:43 If there's if there's someone in town 1:41:45 that might give us some insight into 1:41:47 this and Paul here isn't going to bother 1:41:51 checking our own minds, then maybe we 1:41:53 should go speak to them. 1:41:55 >> No, no, we we you said healer, right, 1:41:57 Hal? There's there's healers. We maybe 1:42:00 they know something. 1:42:02 >> The district has a a healer. I I would 1:42:05 also imagine if it's, you know, 1:42:07 something that is happening to 1:42:08 everybody, we might need some sort of 1:42:10 spiritual guidance. There is of course a 1:42:11 a temple in the district as well. 1:42:14 >> Um 1:42:15 >> we could check on those places and worst 1:42:17 case scenario maybe the healers are also 1:42:19 dreaming a fire and then we you know 1:42:22 then it's not the in 1:42:25 well be the case. Yes. Uh go out there 1:42:27 and prove me innocent of this strange 1:42:29 miss. 1:42:30 >> Don't worry Hal, I think you're 1:42:31 innocent. There's no way it would happen 1:42:32 to us twice in a row. 1:42:35 >> I'm going to bring my stick with eggs 1:42:37 with us 1:42:38 >> behind the curtain. It was incredibly 1:42:40 tempting to make it the inke keeper's 1:42:41 responsibility [laughter] again, but I 1:42:42 decided not to cuz that was just absurd. 1:42:45 Um, 1:42:47 yeah. So, uh, yeah, you guys having, uh, 1:42:50 discovered that the other inhabitants of 1:42:53 the inn have been having similar dreams. 1:42:56 What do you decide to do? 1:42:59 >> Uh, bro, look, we got two options here. 1:43:01 Healer, temple. What you think? 1:43:03 >> Back flips. 1:43:07 You two have been spending way too much 1:43:09 time together. 1:43:10 >> Slap him on the back. GET OUT OF HERE. 1:43:12 GO ON THEN. Let's go. 1:43:14 >> All right. Acrobatics checks from both 1:43:16 of you. Um, look at that. Mac Max had to 1:43:19 power up for that one like a Super 1:43:20 Saiyan. 1:43:22 >> Beat that, Max. 1:43:25 >> Easily. 1:43:27 >> I got you again. Oh. 1:43:28 >> Oh, that's uh pretty good from both of 1:43:31 you. But uh with an 18, Brohini Dude 1:43:34 Stone performs a uh a series of back 1:43:36 flips followed by a roundoff. 1:43:39 >> He's surprisingly good at back flips. 1:43:41 Look how short his legs are. 1:43:44 >> I'm full of egg. Look, I can do a 1:43:46 backflip. I can just maybe not directly 1:43:50 after egg. 1:43:51 >> Max, I gave you the chance to do it 1:43:52 before the eggs. That was your choice. 1:43:57 >> Temple or healer, bro? 1:44:02 Let's see the healer. 1:44:04 >> Okay. 1:44:06 >> Right. You are. So, uh yeah, leaving the 1:44:08 inn, you guys decide to step out into 1:44:10 the town and head over to the healer. 1:44:13 So, as you look around, you'll be able 1:44:15 to see that the healer uh you can all 1:44:18 see the map, right? Like, 1:44:19 >> yeah. 1:44:20 >> Fantastic. Okay. I I was just checking I 1:44:22 hadn't messed up the lighting settings 1:44:23 or anything. Um yeah, so the the healer 1:44:26 is sort of on the um norththeast side of 1:44:30 town. Um you guys can move around freely 1:44:32 on the map. 1:44:33 >> What's what season is it? What's the 1:44:35 weather right now? 1:44:36 >> Um it is still summer. So spring was 1:44:38 sort of loosely becoming summer uh at 1:44:41 the beginning of our last session. So I 1:44:43 think it's it's like the the early days 1:44:45 of summer at this point. And um before 1:44:47 you guys go any further, I'm going to 1:44:49 pause quickly here 1:44:52 because um Ruby [laughter] 1:44:55 As you guys cross the bridge, uh, roll 1:44:59 me a perception check, please. 1:45:02 >> Sure. 1:45:08 >> That is a four. 1:45:10 >> Oh, interesting. So, I've perceived 1:45:13 nothing. 1:45:15 >> Right. Um, for now, you don't notice 1:45:17 anything unusual about the bridge, but I 1:45:20 might make you roll that again in a 1:45:21 second. Uh, [laughter] 1:45:23 there are many bridges. Maybe you just 1:45:25 didn't cross the right one. Let's Let's 1:45:26 continue to the healer in that case. 1:45:27 >> All I can smell is eggs. I'm not 1:45:29 perceiving anything. I'm slightly 1:45:31 cautious. 1:45:32 >> I keep burping protein. 1:45:33 >> I don't like I don't like mornings. 1:45:35 [clears throat] 1:45:36 >> As we walk along, Bro and I are 1:45:37 progressively doing louder burps at each 1:45:39 other. [laughter] 1:45:41 >> I love the smell of beer and eggs in the 1:45:43 morning. 1:45:45 >> Whiny eggs. [laughter] 1:45:47 >> How does everyone else feel about the 1:45:48 smell of beer and eggs in the morning? 1:45:52 Mr. Wizard trips over Max again for the 1:45:55 800th time on their journey. He can't 1:45:57 see him so low. He trips over him and 1:45:59 with the thunderous roar of a of a of a 1:46:02 bookcase falling once again, he falls to 1:46:04 the ground. 1:46:08 Poor poor wizard. 1:46:10 >> Wait, as he as he falls, 1:46:12 >> can I perception check his pockets? 1:46:15 >> Um, yeah. Yeah. I mean, if you if you 1:46:17 want to try and steal something, he's 1:46:18 still got that kind of large satchel 1:46:19 that kind of rattles. 1:46:22 >> I just, you know, let's try to steal 1:46:25 from the wizard every episode. 1:46:27 >> Sure. Um [laughter] Romy Romy's slight 1:46:29 of hand in that case. 1:46:30 >> All right, wizard. 1:46:32 >> I'll get the trinket table ready. 1:46:33 >> He falls down and I eye his pouch that's 1:46:35 like popped up behind him a little bit. 1:46:38 >> Mhm. 1:46:38 >> Um, 1:46:41 regular slight of hand roll. Nat 20. Nat 1:46:44 20. Ooh. [laughter] 1:46:47 For a 20 for a 28. Oh my goodness. Okay. 1:46:51 Um right. Uh I'm going to roll a d00 on 1:46:55 the trinket table and see what you find 1:46:57 from Mr. Wizard's pouch today. Um 1:47:02 in the meantime, you guys arrive at the 1:47:04 healer. Trinkets is 46. 1:47:10 Okay. One D00 roll coming up. 1:47:19 That is a 49. All right. Um, today you 1:47:24 have [laughter] 1:47:25 you find a silver spoon with an M 1:47:29 engraved on the handle. [laughter] 1:47:32 >> What does M stand for? We will never 1:47:34 know. 1:47:35 >> Mister, 1:47:36 >> do they [laughter] see me do this or and 1:47:38 Mr. Wizard is out or do they not see? 1:47:41 >> Oh, no. with a with a 28. It is the most 1:47:44 natural thing in the world. Like I think 1:47:46 I think you take advantage of like the 1:47:48 motion of him tripping and you just like 1:47:50 you snag something. Uh very very 1:47:54 >> crad. [laughter] 1:47:58 >> Okay. I just put it in my pocket. 1:48:01 [snorts] 1:48:02 >> Very confused. 1:48:03 >> Fantastic. Next to the vial of giants 1:48:05 blood or whatever it was we had 1:48:07 >> the moss that I still have. [snorts] 1:48:08 >> Yes. Um, so arriving at the Houses of 1:48:12 Healing, uh, this is basically like a 1:48:13 larger like house that's been converted 1:48:16 into a kind of infirmary. Uh, the inside 1:48:18 is quite cool. There's a stone floor and 1:48:21 woven rugs. Uh, and you see a halfling 1:48:24 in robes tending to a couple of the 1:48:26 people in beds. Um, there are a couple 1:48:28 of people already in here and uh, the 1:48:30 halfling is dabbing a cloth in a bucket 1:48:32 of clean water and sort of pressing it 1:48:34 to their foreheads. And he says, "Oh my 1:48:37 goodness. Well, we I I'm not sure we can 1:48:39 accommodate all of you. Um, come in. 1:48:40 Come in. Uh, how is everyone feeling 1:48:43 >> that we're not we're not sick. We're 1:48:46 we're not we just need a consultation. 1:48:50 [sighs] 1:48:51 >> Very well. Um, I'm actually kind of 1:48:52 delighted to hear it because the beds 1:48:54 here are filling up rather quickly. Um, 1:48:55 and you certainly seem to have had a 1:48:57 better night's sleep than most, he says, 1:48:59 sort of examining you. Um, 1:49:01 >> better night's sleep. 1:49:02 >> So, uh, what what what seems to be the 1:49:04 trouble? 1:49:06 >> Wolf. Funny you bring up the sleep. 1:49:10 Nick's had a nightmare. Nyx. 1:49:12 >> Oh, well, not just me. Everybody's 1:49:16 dreaming of fire. He What's the healer's 1:49:18 name? Did we learn the healer's name? 1:49:20 >> Uh, he introduced himself. My name is uh 1:49:22 Jordi Lightfoot. 1:49:23 >> Um, I'm the healer here. And uh, yes, 1:49:26 you you you've certainly seem to have 1:49:28 caught whatever's going around. In that 1:49:30 case, because all of my patients here 1:49:32 last night had broken out into a fever 1:49:34 and terrible dreams of of horses and 1:49:37 fire and all manner of dreaming of fire 1:49:40 in 1:49:40 >> indeed. Yes. Um and um you you seem to 1:49:43 be doing the better for it perhaps. You 1:49:45 seem like the traveling adventure sort 1:49:48 perhaps. Um maybe a little hardier than 1:49:49 the town's folk here. 1:49:51 >> Yeah. Well, when did this start? When 1:49:53 when when did they start coming in? 1:49:55 >> Uh just first thing this morning. A 1:49:57 couple of people, you know, they rise 1:49:59 with the sun and go to work in the 1:50:00 fields and 1:50:02 >> and today they they seem to have all 1:50:04 been stricken with the same same thing. 1:50:06 >> That doesn't make any sense, though, cuz 1:50:07 our inkeeper, he he's had like three 1:50:10 days of no sleep at least. 1:50:12 >> Well, it it seems to affect them in 1:50:15 quite a sudden way. So, if if uh the 1:50:18 inkeeper Do you mean old Hal over at the 1:50:20 the cat's tail? 1:50:21 >> Hal? Yeah. Yeah, Hal. 1:50:22 >> Yeah. No, I mean, he he works himself 1:50:24 half to death anyway. He's in here most 1:50:26 of the time. 1:50:27 >> A good egg. 1:50:29 [laughter] 1:50:29 >> Thanks. 1:50:31 >> Um I see I see you've had you've sampled 1:50:33 his famous eggs. Wonderful. No. Um yes. 1:50:35 No, he he he's um he a workhorse, that 1:50:38 man. But frankly, no, I think um I I I 1:50:42 think he's he's probably just been 1:50:43 stricken with what everybody else has. 1:50:45 It just seems to fatigue one terribly. 1:50:48 >> Have you ever heard of a sickness like 1:50:49 this? 1:50:51 Um, not in all my days of healing, and 1:50:53 there have been many, but um, yeah. No, 1:50:56 I'm I'm not sure. Perhaps the the chaps 1:50:58 at the archive might have it in their 1:51:00 medical records, maybe, but I frankly 1:51:03 I've not um not really seen the like of 1:51:05 it. 1:51:06 >> And what about you? Did you have a 1:51:08 little nightmare like the rest of us? 1:51:10 >> I mean, well, yes. I sort of dismissed 1:51:13 it out of hand. I feel okay today. I'm 1:51:16 probably not 100% but I'm 99% and I 1:51:19 usually tend to, you know, have to keep 1:51:22 myself clean otherwise, you know, I'd 1:51:23 catch things off of the people that I'm 1:51:25 trying to heal. So, um, yeah, perhaps 1:51:27 I've saved off the worst of it. But, uh, 1:51:29 sounds like everyone's having a a bit of 1:51:31 a rough night. 1:51:32 >> It see it seems to not affect people in 1:51:35 the same way. Like, I mean, I had I had 1:51:38 a little a little fiery inferno in my 1:51:40 brain, but I'm not that tired. 1:51:43 >> Not yet. 1:51:47 Mr. Wizard's fallen over twice. 1:51:51 >> I could use some healing. 1:51:53 >> Uh yes, you do seem to have a a few cuts 1:51:55 and bruises here. Um he sort of uh yeah, 1:51:58 gives you a couple of like bandages that 1:52:00 are lying around. Kind of lets you uh 1:52:03 bind yourself up a little bit, but 1:52:05 >> very kindly. 1:52:06 >> Since Mr. Wizard hasn't taken any actual 1:52:08 damage, he's not going to spend a spell 1:52:09 slot on it, you know. 1:52:11 >> So, you say there may be an answer in 1:52:13 the archives. Would would you need some 1:52:16 assistance and maybe we could go there 1:52:18 and see if we could dig up the past a 1:52:21 little bit and see if this has ever 1:52:22 occurred here before? 1:52:23 >> Oh, well, I mean, if it's assistance 1:52:25 you're offering, I I need provisions 1:52:28 from the market to mix up another batch 1:52:30 of potions. Uh maybe if you go and buy 1:52:32 me the things I need. 1:52:33 >> What sort of things? 1:52:35 >> Oh, I I can I can give you a list, 1:52:38 >> please. 1:52:39 >> If you've got the coin. Uh, listen. I'm 1:52:41 not in the business of being robbed by 1:52:42 folk who are just passing through town. 1:52:44 Your purse looks heavier than most. You 1:52:45 foot the bill. And trust me, I'll make 1:52:47 it worth your while when you return with 1:52:48 the goods. And he sort of writes up a a 1:52:50 list of various and sunundry 1:52:52 ingredients, just kind of herbs and um 1:52:54 little kind of potion catalysts and 1:52:56 things like that. Um, and he sort of 1:52:58 thrusts it into into Ruby's hand. 1:53:01 >> Thank you, Max. We've got to make a good 1:53:03 name for ourselves here. We've got we've 1:53:05 got a fresh start, 1:53:09 >> right? Um, he says he says, 1:53:10 >> "I agree with Ruby. I think if we do a 1:53:12 good deed for once, 1:53:14 >> guys, it it's just a few nightmares. 1:53:16 Like, can't we just press on?" 1:53:19 >> No, shut up. We're going to the market. 1:53:22 >> We uh 1:53:23 >> uh Jordy says, "Uh, yeah, to to the 1:53:25 market." And then, like I said, if 1:53:26 there's if it's knowledge you're after, 1:53:28 and the the archive seems like a good 1:53:30 place to me. They've got a a keen set of 1:53:31 dollars down there. 1:53:33 >> Uh, to the south of here, opposite the 1:53:35 mayor's house. 1:53:36 >> Opposite the mayor's house. Got it. 1:53:38 Okay. 1:53:42 All right. So, where are you guys headed 1:53:43 first? 1:53:44 >> Are we Yeah. Are we going to the store 1:53:46 first or are we going to the archive? 1:53:47 >> Up to you. 1:53:48 >> Would you like to split up? 1:53:51 >> Let's split up and look for clues. 1:53:52 >> There's always an option. 1:53:53 >> I'll take the dwarf. 1:53:55 >> Well, I've got the list, so I got to go 1:53:56 to the market. But Max, you have the 1:53:57 money. 1:53:59 >> Don't worry. Don't worry, Ruby. We will 1:54:02 trade and we will get what we want 1:54:04 without a coin spent. I I I I Ruby up 1:54:08 and down. I know you have coin imp. And 1:54:10 I just sort of walk ahead with my 1:54:12 >> You have so much more. Oh my good. 1:54:14 [laughter] 1:54:15 >> Wizard, can you believe this? 1:54:17 >> Don't worry. Don't worry. I'll I will 1:54:20 charm the pants off of 1:54:22 >> All right, Wizard. 1:54:24 >> Me and Bro, wait here and you take care 1:54:25 of uh this interaction first. 1:54:27 >> Let's go to the market. 1:54:28 >> This bridge reminds me of Edward the 1:54:30 Weird. [laughter] 1:54:32 >> Uh as as Mr. Wizard says that Ruby, you 1:54:34 take an interest in the bridge. Uh, roll 1:54:36 me a perception check again. 1:54:38 [snorts] 1:54:39 >> Sure. Sure. I'm really looking at the 1:54:41 bridge this time. I'm really looking at 1:54:43 it. 1:54:44 >> You will find out what I have planned. 1:54:45 >> Perceptive. 1:54:46 >> Ah, 18. 1:54:48 >> Hey. Okay. Lovely. Lovely. I love this. 1:54:50 Okay. So, um, a few of the bricks in 1:54:52 this bridge are engraved with different 1:54:55 designs. Um, there is a cartwheel, 1:54:58 there's a book, there are a few other 1:55:00 symbols. Um, and as you cross, you 1:55:03 notice one of them uh that looks like a 1:55:05 leafy vegetable of some kind, like a 1:55:07 lettuce. Um, it only catches your 1:55:10 attention though because next to it 1:55:12 there are some faint scratches which are 1:55:15 superficial at a glance, but to your 1:55:17 trained eye, just deep enough that they 1:55:19 wouldn't be cleaned off by the rain. 1:55:21 Next to this picture of a leafy 1:55:23 vegetable is a message written in 1:55:25 thieves can't, the secret language of 1:55:28 rogues and criminals. Now, I'm going to 1:55:30 send it to you privately in Discord 1:55:32 because the others wouldn't even know 1:55:33 there was a message there at all. Um, 1:55:35 and it is of course up to Ruby whether 1:55:37 or not she decides to share this with 1:55:39 Mr. Wizard or the rest of the group. 1:55:43 >> I do declare Edward the Weird was a 1:55:46 great craftsman of 1:55:47 >> Hey, Wizard. 1:55:48 >> Oh, yes. Uh-huh. 1:55:50 >> Can you tell me um where'd you get your 1:55:52 name? 1:55:55 >> My name? 1:55:56 >> Yeah, Mr. Wizard. How'd you come up with 1:55:58 that? 1:55:59 Oh, it was given down by many 1:56:02 generations of my family. As you see, I 1:56:05 was born at the footsteps of the Craggle 1:56:07 Mountains in the town of Windendale. 1:56:09 >> I am not listening to him, by the way. I 1:56:10 am looking at [laughter] this message. 1:56:11 >> A long line of wheels salesman. You 1:56:16 always know when the roar of the economy 1:56:18 is going. 1:56:19 >> God, that is that is so great. Hey, 1:56:22 look. The market's over there. 1:56:24 >> Wars are raging. The wheels are being 1:56:26 sold. 1:56:27 And tragically, the weird 1:56:29 >> I believe it's time. 1:56:32 >> As Mr. Wizard's song continues, we play 1:56:34 some Twitch ads, too. 1:56:37 >> Sing us into the ads. SC, [laughter] 1:56:39 >> I don't have ads for 25 minutes. 1:56:42 >> Really? 1:56:43 >> Even in the bad times, the wheels are 1:56:45 always being sold. 1:56:47 Even for them who have been wounded on 1:56:49 the battlefield, they need their wheels. 1:56:52 >> Wizard, you got your name from wheels. 1:56:56 Forget I asked. Actually, we should go 1:56:57 to the market. [laughter] 1:57:01 >> Don't forget to hydrate. 1:57:04 >> Are we pausing for the Grin's ads or 1:57:06 continue on? 1:57:08 >> I thought everyone was pressing ad 1:57:09 button. 1:57:10 >> Uh, I've done it on this side, but yeah, 1:57:12 >> I could press it. 1:57:13 >> Yeah, I must have stocked up or 1:57:15 something because mine aren't due for a 1:57:17 while. 1:57:17 >> Yeah, I think I ran a three minute at 1:57:19 one point which made it a 50minute 1:57:21 break. 1:57:22 >> Oh, wow. Oh, do you have a different 1:57:24 button? 1:57:25 >> No, I just at one point I ran it twice 1:57:27 cuz I have a 1 minute 30. 1:57:30 >> Oh, yeah. Okay, that would be why. 1:57:32 >> Man, I back from so hard my mustache 1:57:34 almost came off. [laughter] 1:57:39 >> Somehow Impulse's beard is exactly the 1:57:42 shade of his hair. 1:57:43 >> I know. 1:57:45 >> Incredible costumeuming. 1:57:48 >> Thank you. Thank you. [laughter] It's 1:57:50 less sticky this time, though. 1:57:53 Oh yeah, you can't see the board. Yeah, 1:57:54 I'm I'm trying not to show the board too 1:57:56 much because I want you to imagine 1:57:58 instead of just see and be 1:58:00 >> fine. I like the map this time, Pigs. 1:58:02 It's really good. 1:58:04 >> Thank you. I think that the map really 1:58:05 at this point is just an aid to memory 1:58:07 for you guys because you're in a bigger 1:58:09 town and there's lots of different 1:58:10 places to go to and learn little things 1:58:13 and I didn't necessarily want to have 1:58:14 you guys like remember like write down, 1:58:17 oh, there's a blacksmith, there's a 1:58:18 store, there's a healer, there's a this, 1:58:19 there's that. 1:58:20 >> No, I like this is perfect. I love it. 1:58:22 >> Lovely. Glad to hear it because I had a 1:58:25 lot of fun designing this. I designed 1:58:26 this on streams and uh people were like 1:58:28 guessing what some of the stuff was that 1:58:29 you guys were going to go and do and it 1:58:30 was really fun. [laughter] 1:58:31 >> Um yeah. 1:58:35 >> Okay. I think we're all good. 1:58:37 >> No. 10 seconds. 1:58:38 >> So, 1:58:39 [laughter] 1:58:40 >> you can carry on. 1:58:41 >> Give me a little bit longer. Um 1:58:43 >> three, two, one. 1:58:45 >> As uh as Ruby and Mr. wizard make their 1:58:47 way towards this market. It's over there 1:58:49 in the uh the sort of northwest side of 1:58:52 town. Uh there is smoke rising from the 1:58:56 chimney of a blacksmith. Uh there's a 1:58:58 general store that opens out onto the 1:58:59 side of the street you guys are 1:59:00 currently on. Um but uh you see like a 1:59:03 dirt path trod into the grass um that 1:59:06 leads around the corner to a uh more of 1:59:09 like a street market kind of setup with 1:59:11 a few open doors here and there. Um, I 1:59:13 haven't marked the doors on the map this 1:59:15 time cuz you're not going like in and 1:59:16 out of too many places, but the uh the 1:59:18 blacksmith has a door. The jeweler above 1:59:20 you has a door as well. Um, 1:59:23 >> yeah. And you guys start perusing 1:59:25 various market stalls. 1:59:27 >> I've got I've got my list, 1:59:29 >> wizard. 1:59:31 >> Ah, I found some lettuce. We could make 1:59:33 a salad. Some presto salad or pesto 1:59:37 list. Do I see anything in the area 1:59:39 that's on the list? 1:59:41 Um there are a bunch of uh provisions 1:59:44 like um like herbs and stuff at the 1:59:47 stall that's directly to the the north, 1:59:50 like the northernmost stall with the the 1:59:52 yellow canopy. 1:59:53 >> Sure. 1:59:53 >> Um so there's like vegetables and stuff 1:59:55 there. So you can pick up a couple of 1:59:57 things there. There's um a few things 1:59:59 that seem like they would probably 2:00:00 belong to the general store. Um a few 2:00:03 things of like different powders of 2:00:05 minerals and that kind of thing that 2:00:06 don't seem to be on sale here. [snorts] 2:00:09 >> All right. All right, wizard. We need 2:00:10 some stuff from that yellow one, that 2:00:12 market there. 2:00:14 >> Ah, head on over there, Pix. Can I charm 2:00:17 the the the keepers or persuade them to 2:00:20 give us? [music] 2:00:20 >> Yeah. 2:00:21 >> Give them a story. 2:00:22 >> Absolutely. Go ahead and give us a story 2:00:24 and then give me a um we'll give it a 2:00:26 persuasion check. I guess 2:00:28 >> you trying to get good deals, Scar. Is 2:00:30 that what you're trying to do? 2:00:32 >> Okay. So, do a persuasion. 2:00:34 >> Yeah. Give me a persuasion check and 2:00:35 tell me what Mr. wizard says to uh to 2:00:37 charm these folks with a a story. 2:00:39 >> Perception. Um where where am I missing? 2:00:42 I see perception. 2:00:43 >> Persuasion is right. 2:00:44 >> Persuasion. Oh god, there it is. Okay. 2:00:46 And then normal roll. 2:00:47 >> Uh yeah. 2:00:50 >> All right. Come on. Be a good one. Be a 2:00:52 good one. 2:00:53 >> A 15 is pretty good. That's a that's a 2:00:55 15 total. And uh yeah. So uh regail us 2:00:58 with another Mr. Wizard story of what 2:01:00 you tell this green grosser as you're 2:01:02 shopping for goods. 2:01:04 >> Hello groceryer. We have come from far. 2:01:07 We are here to save your town from the 2:01:09 flames of dreams that you've all see. 2:01:12 Except me. I had a great dream. 2:01:13 Actually, I had a gun and I was flying 2:01:15 around. It was quite good. But see this 2:01:17 Ruby? You see how pale she is? Look at 2:01:19 how pale. She needs these herbs to to 2:01:21 brighten up and to to to feel alive 2:01:24 again. And you could help us. 2:01:27 >> Look at how a she is. Look. Look. Oh, I 2:01:30 feel so sad. Oh, but I can't afford. But 2:01:33 I only have I have no new coin. I was 2:01:35 robbed by the the goblin under the 2:01:38 bridge. Oh dear. 2:01:42 >> Uh there's a a goblin. Look, first of 2:01:44 all, there's a goblin under the bridge. 2:01:46 >> Oh, it's a big goblin. Yes. 2:01:48 >> Oh, we need to get some of the town 2:01:49 guard on that. Um the other thing is um 2:01:51 do you say you add what is what is a 2:01:53 gun? 2:01:57 Oh, it's it's uh it's it's a long uh uh 2:02:01 cindular 2:02:03 thing and it shoots fire with a 2:02:06 projectile. 2:02:06 >> It shoots fire. 2:02:08 >> Yes, fire. 2:02:09 >> You didn't tell me that part. 2:02:12 >> This is all part of the fire dream. 2:02:13 >> It sounds quite hideous to be honest. 2:02:15 >> You're too concerned over over boulders 2:02:17 eggs to listen to my stories. 2:02:20 >> Uh listen, the the the poor young lass 2:02:21 there clearly looks a little bit peaky. 2:02:23 Yes. Uh here you go. I I can give you 2:02:25 some uh some vegetables at a at a low 2:02:27 cost. Then um uh he'll he'll charge you 2:02:31 two gold. Um if you open up Mr. Wizard's 2:02:34 character sheet and go do the um the 2:02:36 features tab, 2:02:39 uh you'll notice that along the top 2:02:42 here, you do have a little box that has 2:02:44 a bunch of that has 20 gold in. Right 2:02:47 now, 2:02:49 >> where I went to features. 2:02:51 >> Yeah. Uh, so there's like a bunch of 2:02:53 currency in these little boxes along the 2:02:55 top the top row. 2:02:58 >> Where am I not seeing that? 2:03:00 >> Uh, I'm trying to highlight it for you 2:03:01 if you're on the right uh the right 2:03:03 >> maybe I'm on I thought 2:03:04 >> Oh, wait. No, sorry. Sorry. I I got that 2:03:05 completely wrong. It's inventory, not 2:03:07 features. 2:03:07 >> Inventory. Okay. Sorry. Sorry. Okay. 2:03:09 Inventory. And then gold is right there. 2:03:12 Okay. 2:03:12 >> And so do I just give them 2:03:14 >> So yeah, edit that. So it says 18 2:03:16 instead of 20. 2:03:17 >> Oh, 18. Oh, okay. Um, but you've managed 2:03:19 to get basically 10 golds worth of 2:03:21 supplies there for uh for convincing 2:03:24 them of a uh a a a persuasion role. Uh, 2:03:27 I'm also 2:03:28 >> I appreciate your service. This poor 2:03:30 lass here will be perked up and jumping 2:03:32 for joy soon. 2:03:34 >> Oh, wonderful. If you could take care of 2:03:36 that troll, that'd be wonderful. 2:03:38 Goodbye. 2:03:39 >> It's a troll now. I thought you said it 2:03:40 was a goblin. [laughter] 2:03:41 >> And stuff to say. 2:03:44 >> Mr. Wizard wanders off. Um, Ruby, you 2:03:47 noticed that the uh the vendor to the 2:03:49 south of you is selling uh cabbages and 2:03:52 the blacksmiths and the jewelers both 2:03:54 have like stalls out front. Um, but 2:03:56 yeah, Mr. Wizard has just wandered off 2:03:58 down the alleyway. [laughter] 2:04:00 >> Mr. Wizard is leaving. Um, so we got 2:04:02 everything on the list from that. We 2:04:05 just need to go in the general store for 2:04:06 a few more things from the list, right? 2:04:07 >> Yeah, you need you you do need to get a 2:04:09 little bit more stuff from from the 2:04:10 general store. 2:04:11 >> All right. As I wander past the jeweler, 2:04:13 I'd like to see if there's any chance of 2:04:16 anything I could steal. Does anything 2:04:18 stand out? Is it very well guarded? 2:04:21 Um, [music] the jeweler has um like a 2:04:25 display case on the outside. It seems 2:04:28 very well made. It's got like a glass 2:04:30 top to it. Um, you can make me a uh 2:04:35 we'll call it a an arcana check. Arcana 2:04:39 check to see just to see if it's guarded 2:04:41 by anything. Right. 2:04:42 >> It's got some odd markings on it that 2:04:44 you don't quite recognize. I want to see 2:04:45 how good Ruby's eyes are at spotting 2:04:48 >> uh things that might have been enhanced 2:04:49 by magic. If you can tell what this is 2:04:54 >> 12. 2:04:55 >> That's pretty decent, I think. Um, yeah, 2:04:57 you you get the sense that you don't 2:04:59 know what magic has been used here, but 2:05:01 there are like some runes engraved on 2:05:03 like the rim of this around the lid that 2:05:06 like you your thief instincts pick up 2:05:08 that maybe it wouldn't be a good idea to 2:05:10 try and like pry this open, for example. 2:05:12 >> You don't know what would happen, but 2:05:13 you know, something would happen. 2:05:14 [clears throat] 2:05:16 >> Can I speak to the jeweler? Jeweler. 2:05:19 >> Um, the jeweler's actually inside, but 2:05:21 yeah, you can pop into the jeweler's 2:05:22 shop if you want to. 2:05:23 >> I will pop my head in. There is a sign 2:05:26 declaring it uh Holy Wells Jewels of 2:05:28 Quality. Um and um there's a smoky kind 2:05:31 of glass window at the front and you can 2:05:33 see as you walk in uh there's a gnome 2:05:35 jeweler sat behind the counter 2:05:37 scrutinizing a gemstone for valuation 2:05:39 with one of those jeweler's loops, the 2:05:41 little kind of like eyeglass things. Um 2:05:43 and she kind of puts it down and says, 2:05:45 "Oh, hello there. Uh welcome in. Uh this 2:05:47 is Holy Wells. Are you in in the market 2:05:49 for some jewels?" 2:05:50 >> Hello. Oh, that's a beautiful jewel that 2:05:53 you've got there. I just love jewels. Do 2:05:55 you have any rubies? 2:05:57 >> Uh oh, I don't have any rubies. They're 2:05:59 frighteningly expensive these days. Even 2:06:01 with some of them coming down from from 2:06:02 the hills, they usually uh ship out of 2:06:04 here pretty quickly. No. The um the the 2:06:07 priciest thing I've had in stock for a 2:06:08 little while was a um a fire opal. Um 2:06:11 probably about 1,000 gold for that. But 2:06:13 I I've just sold it not the other day 2:06:15 actually um to a to a human fellow who 2:06:18 came through. But um 2:06:20 >> a fire opal. 2:06:22 >> Oh, yeah. Fire opal. Lovely structure on 2:06:24 the inside of it. Looked like everything 2:06:26 was ablaze inside if you looked at it 2:06:28 close. 2:06:30 >> Interesting. What did this human what 2:06:33 Well, I just want to know more about who 2:06:35 would who would buy that sort of thing. 2:06:36 You know what what did the human look 2:06:38 like? 2:06:40 >> Oh, it was an oddlooking chap. I didn't 2:06:41 recognize him from the folks about town. 2:06:43 He seemed plain enough. Um perhaps 2:06:46 another chap traveling through. Um, but 2:06:50 uh, you know, this is a large enough 2:06:52 town that people come and go. He might 2:06:54 have been from out of town. 2:06:56 >> Interesting. Well, it's a shame that I 2:06:59 missed the fire opal. I would have loved 2:07:01 to see that. Hey, do they have any 2:07:04 effects or anything? You know, gemstones 2:07:06 sometimes they they hold power. 2:07:09 >> Oh, yeah. I mean, I'm I'm well aware. Um 2:07:12 the uh you know wizards and the like 2:07:15 will sometimes come in here to use them 2:07:16 for for spells, but uh something of of 2:07:19 that value. 2:07:20 >> Somebody say wizard. 2:07:23 [laughter] 2:07:23 >> He's outside the window. 2:07:26 >> Back off. Yeah. 2:07:28 Um is a a friend of yours. 2:07:31 >> Please ignore him. As you were saying, 2:07:33 >> best friend. Best friend. 2:07:37 >> Yeah. I know they're they're used for 2:07:38 spells uh quite often. But I I've you 2:07:41 know that that's the customer's 2:07:43 business. I just uh sell them the jewels 2:07:45 if they have the coin. And this this 2:07:46 fell had uh a fair budget on him. It 2:07:48 seems 2:07:49 >> used for spells. Okay. Well, thank you. 2:07:52 I'm sorry you don't have any rubies. And 2:07:53 I step back outside and I tell to miss 2:07:56 Mr. Wizard. Wizard. 2:07:59 >> Yep. Yes. Yes. 2:08:00 >> Have you ever heard of a fire opal? 2:08:02 >> Oh, a fire opal contains much power. 2:08:05 They do. Haven't seen one for a 2:08:08 millennia. 2:08:09 >> Really? And you don't know anything 2:08:11 about it specific? 2:08:13 >> No, I said the power contained within it 2:08:16 is like an exploding 2:08:18 >> help 2:08:19 >> bullet from a gun. [laughter] 2:08:22 >> Okay. Well, 2:08:24 >> so you see what I mean that the power in 2:08:26 those are quite powerful. 2:08:27 >> I don't want to hear about them anymore. 2:08:30 Shall we go to the general store? 2:08:32 [laughter] 2:08:35 How old is Mr. Wizard? 2:08:38 >> Great question. Um, so, [laughter] 2:08:41 as you guys head over to the general 2:08:42 store, I think we'll cut over to um 2:08:44 we'll cut over to where Max and Bro are 2:08:46 headed. Um, talk to me, guys. Where are 2:08:48 you guys headed right now? 2:08:50 >> All right, 2:08:51 >> we're off to the archive. 2:08:52 >> We're We're heading to the archive. But 2:08:54 me, me and Bro, who have had uh some 2:08:59 eggs and wine, are feeling particularly 2:09:01 full of energy and a little bit more 2:09:03 confident than perhaps we should. And I 2:09:06 am sort of not just skipping. I am uh 2:09:10 cartwheeling my way down this pathway to 2:09:13 the archive. 2:09:15 >> Uh much to my um sort of background. 2:09:19 >> Sure. 2:09:20 >> Uh do do you want to give me an 2:09:22 acrobatics? is that uh 2:09:23 >> sure 2:09:25 >> we're going to see whether this attracts 2:09:26 any attention in the town. [laughter] 2:09:29 >> Oh, the the the eggs are being turned 2:09:33 about in your stomach as you attempt 2:09:35 these cartwheels. And uh yeah, I think 2:09:37 um you have to take a moment to like 2:09:39 take a little bit of a breather by the 2:09:40 river and you're like, "Oh, I feel a bit 2:09:42 seasick." Um but uh 2:09:47 >> I assume bro is not entirely impressed 2:09:49 by these antics. 2:09:51 >> Yeah. Keep [clears throat] I sort of I 2:09:53 sort of land badly after the the final 2:09:56 uh round off and then I sort of swallow 2:09:59 [clears throat] down a bit of egg that 2:10:00 came back up. 2:10:01 >> All right, here we go. 2:10:04 >> Good there. 2:10:04 >> Yep. Yep. Yep. Yep. Yep. Yep. Yep. All 2:10:06 right. 2:10:07 >> All right. Uh here we are. Books. I Why 2:10:11 did they send the two of us to get the 2:10:14 books? 2:10:15 >> Oh, I was hoping you knew how to read. 2:10:18 [laughter] 2:10:19 >> All right. and we we go in. 2:10:22 >> All right. Fantastic. So, the uh the 2:10:24 Nailbrook Archive is a grand building, 2:10:26 sort of like a public library. Um as you 2:10:29 arrive, you see a few scholarly types 2:10:31 coming and going. Um inside there's like 2:10:34 a little reception desk where there's 2:10:35 the dwarf woman with round glasses. Her 2:10:37 hair is tied back in a neat bun and 2:10:40 she's writing in a ledger updating the 2:10:41 records of what texts have been loaned 2:10:43 out or need to be returned. Uh, she 2:10:46 [music] looks up above her glasses as 2:10:48 you walk in, says, "Uh, good morning, 2:10:50 gents. Can I help you at all?" 2:10:53 >> Off you go, bro. This is all you, buddy. 2:10:58 >> Oh, you are just the person we need to 2:11:00 speak with. You see, we have found out 2:11:04 that many people in this town are 2:11:05 suffering from nightmares, having 2:11:08 nightmares of fire. And we were 2:11:11 wondering, have you ever heard of this 2:11:14 before? Or is there anything in this 2:11:16 archive that may suggest this town has 2:11:19 had an overwhelming 2:11:21 bout of people having these kind of 2:11:24 nightmares? Uh, at the mention of 2:11:26 nightmares, she kind of puts down her 2:11:28 glasses and sort of sets the ledger to 2:11:30 one side and says, "You know, I've had 2:11:33 the worst night's sleep I think I've 2:11:35 ever had." And uh you think there's 2:11:39 maybe something of foot? You think 2:11:40 there's maybe something that can be 2:11:41 found in the books here that might uh 2:11:46 potentially resolve whatever these 2:11:48 nightmares are for people? 2:11:51 >> That's what we're hoping to find out. 2:11:53 >> Uh well, we have many books of uh 2:11:55 medicine, uh books on the arcane, books 2:11:57 of history. We have uh a variety of 2:12:00 tomes here. Uh let me let me introduce 2:12:03 you to two of the scholars. And uh 2:12:05 there's a man and a woman sort of come 2:12:06 over. They're uh besp spectacled also. 2:12:09 And um you know they've got like the the 2:12:11 the glasses kind of um strings kind of 2:12:14 behind like looking very scholarly and 2:12:16 wearing robes. Um and one of them uh 2:12:19 introduces herself as Talia and says I 2:12:22 I'm I'm the the archanist. I'm the 2:12:24 specialist in the arcane if that's your 2:12:26 your area of study. Uh my colleague here 2:12:29 at Olvar is the historian. and Olvar 2:12:31 just sort of like bows curtly and 2:12:33 [music] says, "Uh, anything you need. We 2:12:35 are the specialists in those divisions. 2:12:37 Um, there's also a few other books here 2:12:39 that I'm sure would be of interest to 2:12:41 you if you're investigating nightmares." 2:12:42 Was it you said? 2:12:45 >> Yes. Yes. You see, um, everyone seems to 2:12:48 be having nightmares of fire, and we 2:12:49 were wondering if this has happened 2:12:51 before. 2:12:52 >> Well, if you're looking for whether it's 2:12:54 happened before, uh, the historical side 2:12:56 of things might uncover a thing or two. 2:12:59 Um, and Olvar sort of guides you over to 2:13:01 a um a set of history books on sort of 2:13:04 long shelves that extend into the the 2:13:06 back areas of the archive. Um, 2:13:09 >> I [clears throat] sort of step forward 2:13:11 and do a a very boisterous pompous kind 2:13:14 of flowy hand bow and say, "Max blunder 2:13:17 here." And then I turn to bro and I say, 2:13:20 "I'm not reading. 2:13:22 [laughter] 2:13:23 >> I I that book looks really big. guess. 2:13:27 Is there any chance you have a a shorter 2:13:29 version, smaller, much smaller, that you 2:13:32 would be willing to read to us perhaps? 2:13:34 >> Uh, well, uh, I happen to be an expert 2:13:37 in history. If there's anything in 2:13:38 particular, I'm sure I could look it up 2:13:39 for you quite quickly. Um, I will still 2:13:41 need to this to be a history role from 2:13:43 you guys as you try and relate the 2:13:45 different like concepts. Uh, but yeah, 2:13:47 we'll see if together you and the 2:13:50 scholars can find out to like a bunch of 2:13:53 babies. 2:13:54 >> [laughter] 2:13:55 >> It's story time at the local library, 2:13:57 folks. 2:13:57 >> We're drunk and full of eggs. Okay, 2:13:59 Ruby, quiet. You're drunk and [laughter] 2:14:00 full of 2:14:01 >> I'm not there. I'm not there. 2:14:03 >> So much protein. 2:14:06 >> All right. 2:14:07 >> Spent his entire life trying not to 2:14:08 study and being forced to study. So, 2:14:10 this is his idea of a bad time. 2:14:13 [laughter] 2:14:14 >> All right. Uh, both of you give me a 2:14:16 history check and we'll see uh yeah, how 2:14:18 this goes for us. 2:14:20 >> Oh, no. 2:14:20 >> Oh, that's not looking good from bro 2:14:22 with a minus one. 2:14:24 >> [laughter] 2:14:25 >> Okay, Max with a 13. Um, I think some of 2:14:28 this catches your attention more because 2:14:30 it feels kind of like surprisingly 2:14:32 entertaining for history. Um, but, uh, 2:14:37 sort of looking through local history of 2:14:39 the area, you don't see a whole lot 2:14:41 about fires. Like, this town is on a 2:14:43 river, so fires have never really been a 2:14:44 problem. Um there's like a handful of 2:14:47 other things, but um as you're sort of 2:14:49 flipping through the pages, um an 2:14:52 illustration of a horse with a rider 2:14:54 catches your eye. Um and 2:14:57 rather than the sort of, you know, fire 2:15:00 and stuff that you've seen in your in 2:15:02 your dreams, um there's a war charger in 2:15:06 like gleaming armor rearing up as this 2:15:09 warrior, a stride, holds up a sword to 2:15:11 the light. Um, and this seems like 2:15:14 something that, you know, maybe you've 2:15:15 seen at the um the Circus of Wonders, 2:15:18 like there have been horsebacks where 2:15:20 people have like uh done a little bit of 2:15:23 uh creative horse riding. And I will 2:15:26 give you guys a handout here that should 2:15:32 um I'm going to show this to everybody, 2:15:34 even if um it's technically just Max and 2:15:36 Bro who are in the scene. Um there we 2:15:40 go. Uh hopefully that should be popping 2:15:42 up for you at some point soon. There is 2:15:43 a little bit of text here which I will 2:15:47 explain to you guys as we go. Um so the 2:15:51 Nailbrook Archives uncovers the story of 2:15:54 this ancient hero whose name is now lost 2:15:56 to history who rode their horse for 2:16:00 several days and nights without rest to 2:16:02 warn people of this land that there were 2:16:05 invaders coming up from the south. um 2:16:08 Nailbrook or whatever this region might 2:16:10 have been called back then uh seems to 2:16:13 have been this horse and rider's last 2:16:14 stop before they both collapsed from 2:16:16 exhaustion. And what happened after that 2:16:19 is unrecorded, but their ride seems to 2:16:21 have been some sort of pivotal moment in 2:16:23 this ancient war. And you learn that 2:16:26 there is actually a tomb called the tomb 2:16:28 of the virtuous rider um that is still 2:16:31 up in the hills near Nailbrook. And I 2:16:34 think this catches your eye mostly just 2:16:35 because you start to remember the sound 2:16:37 of horses hooves in your dream. And uh 2:16:41 that's sort of like echoing in your mind 2:16:44 still as you you turn through the pages 2:16:46 of these historical records. 2:16:49 >> Is this particularly bro that it's cuz I 2:16:52 didn't have hooves in mine. 2:16:54 >> Yeah, I I I think um I think it probably 2:16:57 occurs to Bro as um Max just sort of 2:16:59 stops and goes, "Oh, what's that cool 2:17:00 like drawing of the guy on the horse?" 2:17:02 And then maybe Bro sort of recognizes 2:17:04 the the the noise of the hooves. But I 2:17:06 think it takes Bro a second with a four 2:17:08 on that history check. I think you're 2:17:10 sort of lost in thought and then you 2:17:12 come to realizing they're looking at a 2:17:14 horse and being like, "Wait, didn't I 2:17:15 hear a horse?" 2:17:17 Yeah, I could have sworn. Uh just when I 2:17:20 expected my parents to appear in the 2:17:22 dream, I heard horses coming instead, 2:17:24 which didn't make sense cuz we were 2:17:25 inside the keep. So uh you know, we 2:17:28 don't usually keep our horses in there. 2:17:30 So very odd part of my dream that I am 2:17:32 recalling now seeing this picture. 2:17:35 >> I can't see what this has to do with 2:17:39 fire dreams. 2:17:42 Scholars, any ideas if this has anything 2:17:45 to do with the bad nightmares 2:17:47 everybody's been having? 2:17:48 >> Well, come to think of it, I seem to 2:17:51 remember the sound of a horse distantly 2:17:53 in my dream as well. I mean, I um 2:17:56 >> really I got a duck. 2:17:59 a duck. Well, 2:18:00 >> yeah, 2:18:02 >> how odd. But perhaps animals are of some 2:18:04 significance. Who can say? Um perhaps 2:18:07 some of the other records could uh turn 2:18:09 turn something else up. Um 2:18:13 >> I've resigned myself to having to look 2:18:15 in books. 2:18:16 >> Yeah, at this point it seems inevitable. 2:18:19 Um feel free to roll either medicine or 2:18:24 arcana for me, whichever one you choose. 2:18:28 Okay, let's have a look. Uh, Arcana is 2:18:31 two and medicine is PL. I'm going to I'm 2:18:33 going to go medicine. 2:18:34 >> So, I'm quite wise. 2:18:36 >> 22. 2:18:37 >> Oh, that's a good one. Okay, great. Um, 2:18:40 so you you sort of pick up a book from 2:18:42 the medicine section at random, 2:18:43 thinking, well, the healer was talking 2:18:44 about there being books like this, so 2:18:46 maybe there's something that we'll we'll 2:18:47 kind of cross reference here. And uh did 2:18:51 the popup uh like the the little handout 2:18:53 show up for you guys? Okay, just to to 2:18:56 check that this is okay cuz I'm about to 2:18:57 show you another one of those. 2:18:59 >> Yeah, I I got rid of the horse one now. 2:19:00 So, 2:19:01 >> great. So, you guys uh leafing through 2:19:05 these books, uh another page with horses 2:19:08 pops out to you, except this time it is 2:19:10 something quite different. Um, in the 2:19:14 book of medicine, bizarrely, 2:19:18 a page shows up uh like detailing some 2:19:21 folk tales about this flaming horse 2:19:24 called a nightmare. 2:19:27 Um, and they appear rarely in these 2:19:29 records, but they are noted as a portent 2:19:32 of destruction and the influence of 2:19:35 devils, creatures who inhabit one of the 2:19:37 outer plains of existence known as the 2:19:39 nine hells. Um, and whenever these 2:19:42 horses have supposedly appeared in the 2:19:44 past, they have brought with them a 2:19:46 fever whose symptoms worsened over the 2:19:49 course of 9 days. 2:19:59 >> Okay, 2:20:00 >> Max, does Max show me this or am I 2:20:03 unaware? I mean, I'm I'm Yeah, I'm 2:20:05 pretty sure Max is at least got the page 2:20:08 open and you sort of you can glance over 2:20:09 and see that he's reading it. 2:20:11 >> Yeah, I'm I'm I'm holding this up to Bro 2:20:14 and I'm being like, "Shouldn't have read 2:20:18 nothing good comes with reading. Check 2:20:19 this out." And I chuck him the book. 2:20:21 Read that last bit. 2:20:24 >> Max, this is not good. 2:20:26 >> Yeah, you can't read. Give it back. 2:20:27 Here, let me read it for you. [laughter] 2:20:32 It's saying here that when these things 2:20:35 turn up that there's some sort of fever 2:20:39 and it gets worse over 9 days. 2:20:43 And I've got to tell you, I mean, we 2:20:45 might be on day one. Hal might be on day 2:20:48 two or three. 2:20:52 >> So that leaves like four days left. 2:20:56 >> Not quite. Close. Close. [laughter] 2:21:01 can't read, not great with numbers, can 2:21:03 handle an axe pretty well. 2:21:04 >> I take this book over to the scholars 2:21:07 and I kind of I point at it and I say 2:21:11 bit of a long shot, but entire 2:21:15 communities, fever, worsening symptoms. 2:21:18 Have you do you know anything about 2:21:20 these horses? Have you seen one of 2:21:22 these? 2:21:24 Now, this is putting together a picture 2:21:26 in my head of perhaps this might be what 2:21:30 I heard in the dream. There was 2:21:31 certainly a lot of fire, but I I've I've 2:21:34 not heard of this happening before. It's 2:21:35 certainly not not happened to to this 2:21:38 community. They're a they're a folk 2:21:40 tale. They're uh one of those sort of 2:21:42 things that you you tell kids as a a fun 2:21:46 story just to to make them wash their 2:21:48 hands and whatnot. You know, this this 2:21:50 seems like a uh a bit of a far cry, but 2:21:53 it does maybe explain why people are 2:21:56 people are having these nightmares and 2:21:57 dreams of fire that you say. 2:21:59 >> I agree. It it really is a long shot 2:22:02 because like I told you, I heard quack. 2:22:05 I didn't these hooves. I don't know what 2:22:06 you're talking about. I heard a saw and 2:22:09 heard a duck. 2:22:11 >> You're a you're a cleric, are you not? 2:22:12 forgive me, but I I I noticed the the 2:22:15 the manner of you and you you have a a 2:22:18 kindly aura about you. 2:22:20 >> Yeah, big up the BRS. What's up? 2:22:22 >> Well, in that case, consider perhaps 2:22:24 that your your your god may have 2:22:27 protected you perhaps from the influence 2:22:29 of this nightmare. 2:22:32 If a nightmare it is, I mean, a 2:22:34 nightmare in the the the the lowercase N 2:22:37 sense, but the capital N nightmare, I'm 2:22:39 I'm I'm still not certain. 2:22:42 Well, you know, that does make 10 tons 2:22:45 of sense. The BRS's animal is a duck. 2:22:51 Just didn't quite put two and two 2:22:53 together. Okay. Maybe let's let's have a 2:22:56 look and see if there's anything else on 2:22:57 these things. 2:22:59 >> All right. Uh you can if you'd like to 2:23:01 roll me arcana and the archanist will 2:23:03 assist you uh tracking down some more 2:23:05 books. 2:23:07 >> How's your arcana, bro? I got plus two. 2:23:11 Uh, let me see 2:23:14 this out. 2:23:16 Uh, minus one. 2:23:18 >> All right, I'll roll it. 2:23:21 >> Good lord. 2:23:26 >> Did I I rolled twice? No. 2:23:28 >> Uh, I think you might have rolled with 2:23:29 advantage by accident there. 2:23:31 >> Oh, I'm sorry. 2:23:33 >> But yeah, it's fine. We will take the 2:23:34 first roll, which was a natural one. So, 2:23:36 um, [laughter] yeah. Unfortunately, um 2:23:39 yeah, like throughout all of this, you 2:23:41 you just don't seem to find anything 2:23:42 else that matches up with this 2:23:44 nightmare. Like it it seems more like a 2:23:46 a folk creature than something that is 2:23:48 like heavily recorded in any sort of 2:23:51 arcane text that you can find. And I 2:23:53 think at this point, Max's patience with 2:23:54 books is just starting to wear out. 2:23:56 >> Yeah, I I'm rubbing my temples being 2:23:57 like, I'm going to need some more eggs. 2:24:01 >> I could use another pint. 2:24:04 >> All right. Should we go Should we go and 2:24:05 meet up with them? I know they can't 2:24:07 have been shopping this long. 2:24:08 >> That's enough reading for today. 2:24:12 >> All right. Uh we will head back over to 2:24:14 Ruby and Mr. Wizard and we'll say that 2:24:17 um how much gold does Ruby have? 2:24:20 >> 58. 2:24:22 >> All right. Um I think the the remaining 2:24:26 bits and pieces after Mr. Wizard got a 2:24:28 pretty big discount at the uh the the 2:24:31 grocerers. The general store uh the 2:24:33 stuff that it it um 2:24:36 remains on the list is going to cost you 2:24:39 35 gold. 2:24:41 >> 35 gold. 2:24:43 >> Mhm. 2:24:45 >> I'm taking this up with Max. 2:24:48 >> It's It seems to be like the potion 2:24:50 ingredients, the finer stuff. It's like 2:24:52 um like powdered metal and things like 2:24:54 that. the stuff that, you know, would be 2:24:56 dissolved into a solution and then 2:24:58 filtered out for the the drinkable 2:25:00 version. Um, but yeah, there's there's 2:25:02 lots of like little ingredients like 2:25:04 that. 2:25:04 >> I have 23 gold left and I'm sulking and 2:25:08 we're walking back to the healer's 2:25:10 house. 2:25:11 >> Mr. Wizard has been doing some 2:25:12 contemplating. 2:25:14 >> No, stop contemplating. [laughter] 2:25:16 >> What are you What are you contemplating? 2:25:18 >> Mr. wizard with a with a serious face 2:25:21 remembers 2:25:22 an ancient staff. The staff of the 2:25:25 phoenix once had a fire stone adhered to 2:25:30 it 2:25:31 >> opal. An opal. Was it an opal? 2:25:35 >> A fire opal. Correct. Yes. Fire. Yes. 2:25:37 Correct. 2:25:37 >> Okay. 2:25:38 >> It was a fire opal. And it was used to 2:25:41 scorch the great forest in a battle long 2:25:44 ago. 2:25:46 That 2:25:48 is a hint, Ruby. That 2:25:51 >> can I insight check him to see if he is 2:25:53 just making? 2:25:54 >> Absolutely you can. [laughter] I would 2:25:56 love it if you insight check him. 2:25:57 >> I feel I feel like 2:26:00 maybe we should meet up with the others. 2:26:02 I could use an [laughter] egg. 2:26:04 >> Give me that insight check as Mr. The 2:26:06 wizard brushes off this encounter as 2:26:08 soon as he sees Ruby uh looking a little 2:26:10 closer. 2:26:12 >> 18. 2:26:13 >> Um you sense that there is a kernel of 2:26:16 truth to what Mr. Wizard is saying, but 2:26:19 he is couching it in all of this sort of 2:26:20 fid description and tales of this bygone 2:26:23 age that 2:26:24 >> yeah 2:26:26 it's it's like 90% bluster but 10% gold. 2:26:30 And so yeah, with with that in mind, you 2:26:33 guys uh head back to 2:26:34 >> head back. We're in the healers. 2:26:36 >> Hey, hey, bro. Bro, BRO, 2:26:38 >> YOU SEE THE QUEEN? 2:26:39 >> OH, HELLO. 2:26:41 >> All right, 2:26:42 >> um, 2:26:43 >> watch this. [laughter] 2:26:44 >> Oh, no. 2:26:45 >> For the love. 2:26:46 >> I'm going to backflip straight to the 2:26:48 other side of this river. 2:26:49 >> Let's see it. Let's go. 2:26:51 >> Yeah. 2:26:52 >> Ready? 2:26:52 >> You got it. 2:27:01 >> 20. with a dirty 20. You do make it 2:27:04 directly across the river to the other 2:27:06 side. That's a pretty impressive 2:27:07 backflip to be fair. 2:27:09 >> Well done. 2:27:11 >> So, uh, you you listen, 2:27:13 >> Ruby and Mr. Wizard, you hear this off 2:27:15 in the distance. You listen for the 2:27:16 splash. It doesn't happen. And you walk 2:27:18 into the houses of the healer. Um, where 2:27:21 Jordi says, uh, oh, oh, fantastic. You, 2:27:24 you've returned. Have you, uh, have you 2:27:25 put my list of goods? 2:27:27 >> That was very expensive. I hope this 2:27:29 comes in handy. You know, I'm I'm not 2:27:31 made of money. 2:27:32 >> Make it pay you back and then some. 2:27:35 >> Max, it was How much was it? 2:27:36 >> Your charisma needs so much work. 2:27:39 >> I can I can do more than pay you back 2:27:42 here. Uh I'm I'm working on a few 2:27:44 remedies. Um obviously the folks who are 2:27:47 dealing with this affliction seem to be 2:27:49 struck with a fever. And uh while this 2:27:52 might be a little bit strong, I have a 2:27:53 couple of potions that uh perhaps 2:27:55 adventurers like you might be able to uh 2:27:57 to use. and he is going to hand Ruby two 2:28:01 potions of fire resistance. 2:28:04 >> I look at bro very meaningfully and 2:28:08 raise my eyebrows as if to silently say 2:28:11 fever. 2:28:14 >> Thank you for the potions. 2:28:17 >> And uh he says uh no worries. The the 2:28:19 ingredients you brought me are going to 2:28:20 help me mix up a batch of uh frankly a 2:28:23 little bit weaker ones, but those are uh 2:28:25 I think what you've got there is perhaps 2:28:26 overkill. But if you find yourself 2:28:28 struck with severe symptoms of this 2:28:30 fever, then uh I will I will do my best 2:28:32 to uh to to concentrate the dose. 2:28:37 >> Um what what was the guy's name again? 2:28:40 Remind me. 2:28:40 >> Jordy. 2:28:40 >> Jordi. 2:28:42 >> Jordi. 2:28:43 >> Leforge. 2:28:44 >> Jordi. 2:28:46 Did you say um do you know if there's 2:28:48 any kind of statue in the town of a a 2:28:52 man on a horse? 2:28:53 >> Uh man on a horse? Um, not in not in the 2:28:57 town. No, there's the there's the tomb 2:28:59 outside of town. Um, the the virtuous 2:29:03 rider. It's one of those sort of old 2:29:05 tales that they tell about the area. 2:29:06 Yeah. Yeah, I know of it. Why? 2:29:10 >> No reason. No reason. 2:29:13 Could you point us in that direction, 2:29:15 perhaps? 2:29:16 >> Oh, yeah. Um, you head out of town 2:29:18 through the town gates uh to the the 2:29:20 northeast and um it's probably about a 2:29:24 couple of hours walk up into the hills 2:29:26 and I think the tomb is there. I've done 2:29:28 the hike myself once but uh you know 2:29:30 found the place you know inspiring 2:29:33 enough I suppose. 2:29:35 >> Interesting. 2:29:37 >> Max, what are you thinking? 2:29:38 >> I'm thinking there's ads and we should 2:29:40 wait a minute. [laughter] 2:29:42 >> How do you have ads? 2:29:44 It plays every I can't I I don't control 2:29:46 it. I should have saw it coming. 2:29:48 >> All right. Uh we can take that 2:29:49 opportunity for me to take another quick 2:29:50 bathroom break in that case. So I 2:29:52 >> I also will do the same. So 2:29:57 >> well there God, we can tell a tale. 2:30:00 >> No tales. 2:30:01 >> I guess I will hit mine now. Just tell a 2:30:03 tale of Queen Roth. Get out the way. 2:30:06 >> Queen Roth. Pix is not even here to 2:30:08 write this down. 2:30:10 Queen Roth 2:30:12 wielded 2:30:15 >> the Phoenix staff. 2:30:17 >> The Phoenix staff was put in to 2:30:20 practice. I see in uh uh uh uh 2:30:25 >> bro he's lying. 2:30:28 >> All right. Yeah. 2:30:29 >> 200 years ago 2:30:30 >> I can see the pages. 2:30:31 >> He's full of fluff. 2:30:34 >> 200 years ago they put the the fire opal 2:30:36 into the staff of the phoenix. 2:30:39 Queen Roth struck down her army in the 2:30:41 great forest, turning it into the 2:30:43 scorched plains. 2:30:49 >> Any chance you two picked up some 2:30:51 ointment for me? Because uh my beard 2:30:54 does not want to stay on. Give it a 2:30:57 spit. [laughter] 2:30:59 Give a good spit. 2:31:03 >> [laughter] 2:31:04 >> It's just the left half of the mustache 2:31:08 is struggling a bit. 2:31:13 My spell book has a peculiar smell. 2:31:19 I feel like it's been left outside to 2:31:22 forment in the reigns of your 2:31:31 serious. So I'm going to stay on you. 2:31:35 You losing it. 2:31:36 >> Yeah. 2:31:38 I should have just after I nailed that 2:31:40 back flip just ripped it off real quick 2:31:42 and just like like [laughter] 2:31:44 ta 2:31:46 gone [laughter] 2:31:48 a pix turns. We were just having a 2:31:51 wonderful discussion of Queen Roth in a 2:31:53 staff of the phoenix. [laughter] 2:31:56 I I love all of the extra details. I'm 2:31:58 going to be taking so many notes from 2:31:59 the va of this. 2:32:00 >> What details? What the eggs? 2:32:04 Uh Scar Scar has been uh 2:32:06 >> fluff 2:32:07 >> doing my job for me and writing all of 2:32:09 this lore about a staff of the Phoenix 2:32:11 and uh 2:32:11 >> staff of the Phoenix. Queen Roth thought 2:32:14 she was cornered in the great forest, 2:32:16 but she was given a fire opal to placed 2:32:20 within the staff. The last 2:32:22 >> Please, Max, free us from this 2:32:24 information, some actual information 2:32:27 scorched lands. 2:32:28 >> Squad squad party. [laughter] 2:32:32 [snorts] 2:32:34 Uh, are we are we outside now? 2:32:36 >> Yes, you're back outside. 2:32:40 >> Listen here, 2:32:42 >> bro. And I, the geniuses that we are, 2:32:44 bookworms, some might say, 2:32:46 >> we've got maybe the longest of long 2:32:50 shots on what might be happening here. 2:32:54 And I've got to say, it's loosey goosey 2:32:56 at best because I saw a duck. But 2:33:00 listen, we read a couple of books. 2:33:02 >> Is that your mind? 2:33:04 >> No, we read a couple of books. Uh, well, 2:33:07 one of us did, and we've got two things 2:33:10 going on. 2:33:12 One, we think that what's happening is 2:33:14 an infliction of nightmare. And I don't 2:33:17 mean like we're just having nightmares. 2:33:19 I'm talking fire horses that infect 2:33:22 entire communities with a 9-day fever. 2:33:26 And I think this has something to do 2:33:29 with 2:33:31 uh some sort of warrior that stopped in 2:33:34 this town many yonss ago. Something 2:33:36 something like that. Anyway, there's a 2:33:39 tomb for this warrior. And I feel if we 2:33:42 go there, we might bump into something. 2:33:46 >> Wait, we learned something, too. And I 2:33:48 would like to tell them everything that 2:33:49 we've learned that they've already 2:33:50 heard. Hopefully, they were listening. 2:33:52 [laughter] 2:33:53 Fire opals. There's yesterday somebody 2:33:56 bought a fire opal. 2:34:01 >> Very similar to Quinn Roth when her fire 2:34:03 staff of the Phoenix. 2:34:05 >> Not important. I can't reach his mouth, 2:34:08 but I really am trying to [laughter] 2:34:12 get him. 2:34:12 >> You're like climbing up Mr. Wizard just 2:34:14 being like, 2:34:16 >> "Yeah, 2:34:18 >> I think it has something to do with 2:34:21 >> you think the fire opal could have 2:34:23 caused this." Well, it it seems a weird 2:34:25 coincidence that the the jewelry shop 2:34:26 would sell for 1,000 gold a fire opal 2:34:30 yesterday and now we all have fevers. 2:34:35 >> Huh? 2:34:36 >> Is that why I feel hot? 2:34:37 >> You're all looking at me with so few 2:34:40 brain cells. Why did you have eggs for 2:34:41 breakfast? 2:34:43 >> Uh, [laughter] right. Do we think that 2:34:46 it's this hard evidence [snorts] 2:34:49 of a rock with magical powers or my tale 2:34:52 of the bliming nightmare fire horses? 2:34:55 >> Why could it be both? 2:34:57 >> It could be both. For once, the wizard 2:34:59 has said something useful. Let's go to 2:35:00 the tomb. 2:35:02 >> How could it be both? All right, it's 2:35:04 only a couple of hours away. I mean, 2:35:06 what were you doing today? Cuz if it if 2:35:09 it is going to get worse over 9 days, 2:35:11 I'd rather not. 2:35:13 I was hoping to stop by the blacksmith, 2:35:15 but okay, we can go. 2:35:16 >> What time of day is it now, Pix? 2:35:19 >> I'd say you've been wandering around 2:35:20 enough that it's probably like getting 2:35:23 close to noon at this point. The sun is 2:35:25 almost like directly overhead in the 2:35:27 sky. 2:35:29 >> Couple hours out, couple hours back. 2:35:30 We'll be back in time for supper. 2:35:34 >> Good meat on the steak for everyone. 2:35:37 >> Egg. 2:35:38 >> Steak and eggs. Sounds good. We'll stick 2:35:40 an egg on the meat. 2:35:44 All right. So, we're I think we're in 2:35:46 agreement that we're going to head 2:35:47 towards this tomb for just exploring 2:35:50 this long of long shots. 2:35:53 >> Okay. So, uh you guys wander on one of 2:35:58 the paths that lead northeast out of 2:36:01 town. Um I'm going to switch back to 2:36:04 >> going to switch back to the roleplay 2:36:05 screen as we kind of transition into 2:36:07 like a bit of a a traveling montage. Um, 2:36:11 so you make a trek up into the hills. 2:36:13 Uh, you sort of pass through the gates 2:36:15 of the town. Uh, a couple of friendly 2:36:17 guards give you sort of direction sort 2:36:19 of up and that way. And, um, at this 2:36:21 point, like I said, the sun is directly 2:36:23 overhead. The sun is beating down on you 2:36:25 from the sky. And you are definitely 2:36:28 feeling the heat a little more keenly 2:36:30 than usual. You're used to sort of life 2:36:33 on the road and travel and the different 2:36:34 seasons changing, but the sun feels 2:36:37 especially intense on all of your backs 2:36:40 today. [music] And as you get up into 2:36:42 these hills, there are these tall pine 2:36:44 trees that don't really offer much in 2:36:45 the way of canopy on the trails. So, uh 2:36:48 you are sweating and you are tired by 2:36:50 the time you've reached a way stone by 2:36:52 the roadside and that indicates the path 2:36:55 to the tomb of the virtuous rider. 2:37:02 Is this how it looked in the book, Max? 2:37:07 >> Am I going the right way? 2:37:08 >> I I I look up as I've finished peeling 2:37:11 an egg that I had in my pocket. 2:37:13 >> Oh, for just 2:37:15 [laughter] 2:37:15 >> hardboiled one of the hard-boiled eggs 2:37:17 from this morning. 2:37:19 I'm feeling a bit tired. I I mean, they 2:37:21 they just told me it was a tomb. I I 2:37:23 have no idea, but this this looks like 2:37:25 it. There's Is there a statue somewhere? 2:37:28 So, if you want to switch back to 2:37:30 Foundry once it's loaded in for all of 2:37:32 you, 2:37:35 we can see where you guys have ended up. 2:37:41 >> Still loading for me. 2:37:43 >> Yeah, it will it will take a second on 2:37:44 some of these scenes, 2:37:45 >> guys. A hard-boiled egg has its shell on 2:37:48 it, just so you know. That's you. cannot 2:37:51 believe you started this stream nauseous 2:37:53 in real life and you've done this to 2:37:56 yourself all [laughter] 2:37:58 just talked about eating dozens of eggs 2:38:00 the entire time. 2:38:05 >> All right. Is everybody on the scene? Is 2:38:07 it Is it working yet? 2:38:09 >> Yes. 2:38:09 >> Yep. 2:38:10 >> Wonderful. Okay. So, this is what you 2:38:12 guys arrive at. Um this tomb. Uh it 2:38:17 seems to be like a large monolithic 2:38:19 entrance to a tomb that has clearly been 2:38:22 here for centuries. Um the stonework is 2:38:25 all roughly carved slabs of rock quaried 2:38:28 from the nearby hills. And the tomb's 2:38:30 [music] entrance sits in a carved basin 2:38:33 in the earth where steps lead down to a 2:38:36 more sheltered area that is overgrown 2:38:38 with like ferns and weeds. Um there are 2:38:41 stone walls rising up that encircle the 2:38:43 place. And I think the most notable 2:38:45 features of the tomb are a staircase 2:38:48 leading below which is flanked by two 2:38:50 weathered statues of horses. And at some 2:38:54 point the stairs down might have been 2:38:56 covered by an enormous slab which you 2:38:58 now see lying in ruins at the base of 2:39:00 one of the statues. 2:39:03 >> Can I investigate those tracks? 2:39:07 >> Absolutely you can. 2:39:10 You want to wander on down there and 2:39:12 roll some investigation? 2:39:14 >> I want to take a closer look at [music] 2:39:15 that and see what's happened. 2:39:21 >> I don't know anything. 2:39:23 [laughter] 2:39:24 >> With a with a six, you can't tell much. 2:39:26 You can tell that there's a big slab 2:39:28 here, and it seems to have just been 2:39:29 dragged out into this uh spot, and maybe 2:39:32 they dropped it, and it just shattered 2:39:34 into pieces. But 2:39:36 >> big slab, guys. 2:39:43 Stefan, do you want to have a take a 2:39:44 look at it? What do you think it is? 2:39:46 >> Maybe I'll roll for history and tell you 2:39:48 all a little tale of this old statuary. 2:39:53 [laughter] 2:39:53 >> Can I roll for history? 2:39:55 >> You can absolutely roll for history. 2:39:56 We'll see what We'll see what the 2:39:57 history of this place tells you. 2:39:59 [laughter] 2:40:02 >> Okay. 2:40:03 >> Oh my goodness. 2:40:04 >> 23. Um well uh what you know is that 2:40:07 this perfectly matches the description 2:40:10 of this tomb that uh Max has related to 2:40:12 the rest of the group. Like you're 2:40:14 absolutely in the right place. Um the 2:40:16 statues just seem to be worn down by the 2:40:18 rain. Um but they seem to be quite noble 2:40:22 looking horses or they were sort of in 2:40:24 their prime. Um as far as the history of 2:40:26 this slab, it has been moved from the 2:40:28 entrance and destroyed. 2:40:31 And but this seems relatively recent as 2:40:33 well. Like this this doesn't seem like 2:40:34 something that happened like centuries 2:40:36 ago. This seems to have happened within 2:40:38 the last maybe like less than a week. 2:40:40 You'd imagine 2:40:42 >> and maybe by a strong beast. 2:40:44 >> Something very strong. Bro, do you think 2:40:46 you could lift that slab? 2:40:48 >> I could give it a try for sure. 2:40:50 >> Why does literally I mean like could you 2:40:53 in theory if you 2:40:56 >> I think bro is just taking this 2:40:57 seriously. Uh you want to give me an uh 2:40:59 give me an athletics check? Honestly, 2:41:00 this part 2:41:01 >> I would like to check and see how many 2:41:02 people it may have taken. 2:41:04 >> What am I doing here? 2:41:06 >> Oops. 2:41:08 There we go. 2:41:12 >> See, that's what eggs do for you. 2:41:16 >> I think it's doable. 2:41:17 >> I think for a second, Bro has a 2:41:19 flashback to actually lifting his 2:41:21 brother Stonrich for the first time. And 2:41:23 uh this this slab of rock is probably 2:41:26 like a lot heavier than Stonrich, but 2:41:28 Bro is also a lot more buff than he was 2:41:31 on that first day when he did the uh the 2:41:33 the family challenge that we've decided 2:41:35 is documented on the the walls of his 2:41:38 home. And so yeah, like you you 2:41:40 eventually you kind of like clean and 2:41:42 jerk lift this thing above your head. Um 2:41:45 and so it would take a couple of stout 2:41:47 dwarves or maybe like a couple of 2:41:50 relatively strong humans. um a decent 2:41:53 amount of effort to do this, but you can 2:41:55 tell that there are drag marks that have 2:41:56 been carved into the stone. So, 2:41:58 evidently whoever's done this has not 2:42:00 been able to like lift it directly above 2:42:02 their head. 2:42:03 >> Excellent work, bro. Let's Let's have a 2:42:06 look down these stairs. So, I'm going to 2:42:07 go 2:42:08 >> Hold on there, Max. Hold on. Don't go. 2:42:11 >> May I cast a spell of light upon Max's 2:42:14 head? 2:42:16 >> Is it dark down there? We don't know if 2:42:17 it's even dark. 2:42:18 >> It is very dark down there. You see no 2:42:20 source of light whatsoever. All right, 2:42:23 light me up, Mr. Wizard. 2:42:26 >> How do I How do I How do I cast the 2:42:28 spell? 2:42:28 >> Uh, you have done it. You clicked on it 2:42:30 and it appears in the chat. And you 2:42:31 don't need to do like any rolls for this 2:42:33 because you're just touching uh an 2:42:35 object. Um, it does say, this is 2:42:38 something that we got called out for in 2:42:40 the previous session. It does say you 2:42:41 touch one large or smaller object that 2:42:44 isn't being worn or carried by someone 2:42:46 else. But personally, I'm entirely 2:42:48 willing to homebrew that you just make 2:42:50 Max glow because I think that's fun. So, 2:42:52 uh, rules as 2:42:53 >> my human torch. 2:42:55 >> Uh, you got well actually 2:42:56 >> you got rules as 2:42:58 >> rules as written because over over that 2:43:01 >> over lighting 2:43:05 vision. It doesn't matter. 2:43:07 >> Uh, [laughter] it matters. 2:43:09 >> It matters in the case of Max and Mr. 2:43:10 Wizard who cannot see in the dark. Um, 2:43:12 but we are going to move over to the 2:43:14 next scene as you guys make your way in. 2:43:16 And I will light Max up there because at 2:43:18 that point the light is going 2:43:19 >> I cannot believe you guys did not 2:43:20 investigate the stairs. You would make 2:43:22 horrible criminals. Horrible. Just 2:43:24 stumbling over the stairs. 2:43:26 >> Where were you at on that one? 2:43:27 >> What if there was a trip wire? There 2:43:28 could have been a trip wire. 2:43:30 >> Well, I can 2:43:34 >> All right. I'm adding light to Max 2:43:37 Blunder. 2:43:38 >> I'm just saying you guys could learn a 2:43:40 thing or two. 2:43:42 So hopefully once the scene loads in for 2:43:43 everybody, you should be able to see 2:43:46 something. You don't see much right now. 2:43:49 >> Still loading. 2:43:49 >> I would see much. 2:43:51 >> As uh as the scene is loading, I can I 2:43:54 can tell you guys that um inside the 2:43:56 tomb uh the light from the entrance 2:43:58 fades away entirely. And were it not for 2:44:00 the glow from Max's clothing, I assume 2:44:04 at this point, um it is pretty dark. Um, 2:44:07 obviously Rohini and Ruby can see a 2:44:09 little further into the gloom. Um, but 2:44:11 Max and Mr. Wizard, you can tell that 2:44:13 you would barely see anything past the 2:44:15 staircase down. Um, but you guys are 2:44:18 looking at a large set of double doors, 2:44:21 one half of which lies open, and beyond 2:44:24 it there seems to be uh some sort of 2:44:26 chamber. Uh, you can just about make out 2:44:28 um Max and Ruby can see uh the edge of a 2:44:32 statue kind of half framed by this door. 2:44:36 Okay. All right. I hear what you're 2:44:39 saying, Amber, gem, whatever rock you 2:44:43 are. Uh, and I take out an egg. It's in 2:44:46 my pocket and I throw it through the 2:44:49 door to see if anything happens. 2:44:51 [laughter] 2:44:52 >> You You egg the room beyond. Um, nothing 2:44:56 seems to happen as far as you can tell. 2:44:57 Uh, there is no immediate like the egg 2:45:00 does not disintegrate except it like 2:45:02 lands on the floor and breaks apart. and 2:45:04 I turn to Ruby and go and walk in. 2:45:09 >> All right. Is everyone loaded on the 2:45:10 map? Can you all see what's going on 2:45:12 there? 2:45:12 >> Yeah. 2:45:12 >> Fantastic. All right, Max. You uh walk 2:45:15 into a room that has a dusty stone 2:45:17 statue on the opposite wall in the 2:45:19 likeness of a warrior wearing a very 2:45:20 old-fashioned set of armor. Uh in this 2:45:23 room, there are doors leading both east 2:45:25 and west. The room smells musty but dry, 2:45:29 and there's already an unusual warmth 2:45:32 down here. You would imagine that 2:45:33 walking down into one of these tombs it 2:45:35 would be kind of cold, but it's actually 2:45:37 gotten warmer than the air temperature 2:45:38 outside. 2:45:40 >> I'll pick up the uh cracked egg, 2:45:42 hard-boiled egg, and start peeling. 2:45:44 >> Don't eat it. Don't eat that. 2:45:47 >> I am getting a little famished there. 2:45:50 >> I I pass I pass it over. 2:45:53 >> Here you go. Here you go. 2:45:54 >> Oh, thank you. 2:45:56 >> You guys are disgusting. I'd like to 2:45:58 walk over to the statue and examine it. 2:46:00 >> Yes. Let's see what this is. 2:46:01 >> Does it have anything written on it? Is 2:46:03 it What is What is the deal? 2:46:05 >> Uh so the statue at the base on the 2:46:08 pedestal, it has [music] 2:46:10 uh the phrase I carried the message 2:46:13 engraved on the podium. Um outside of 2:46:16 that, it seems to be a normal stone 2:46:18 statue of a warrior in kind of ancient 2:46:21 looking armor. And I I just quickly 2:46:23 informed Ruby that what from what we 2:46:26 read about the uh the virtuous rider 2:46:30 that he carried a message and this was 2:46:32 the last place he stopped just so that 2:46:34 >> I'm assuming you told me everything that 2:46:36 we heard 2:46:38 >> and I told you everything that you 2:46:39 heard. 2:46:39 >> I brushed over it. I brushed over it. 2:46:41 I'm giving you a bit more context now. 2:46:43 >> Okay. 2:46:46 >> Well, we're in the right spot. Which 2:46:49 door are we going in? 2:46:53 Let's go. Let's go to this one. 2:47:00 >> I'll leave it the way. 2:47:02 >> All right. The room that you step into 2:47:05 uh contains an old like weapon rack with 2:47:07 some equipment that looks both 2:47:09 ceremonial and corroded. Um there is a 2:47:13 copper sword that's coated with 2:47:15 verdigree. Um, there's a rusted and bent 2:47:18 iron shield and a wooden shield that has 2:47:21 definitely seen better days, but there 2:47:23 is not really anything usable in this. 2:47:25 It just seems to be maybe uh, you know, 2:47:27 the effects of this warrior. If it's a 2:47:29 tomb, then maybe it was equipment just 2:47:32 designed to honor this person who's 2:47:34 buried here. 2:47:36 >> Okay. Do we want to continue? 2:47:39 >> We should investigate that stuff closer. 2:47:43 >> I'd like to kneel down. kneel down and 2:47:46 really look at it and investigate. 2:47:47 >> Take a look. 2:47:49 >> Sure. Roll me. Investigation 2:47:55 >> 15. 2:47:56 >> Yeah. Um 2:47:57 >> Oops. 2:47:58 >> You see a pattern on the edge of the 2:48:02 shield that's like a um like it's it's 2:48:05 obviously kind of aged and rusted and 2:48:07 stuff, but you can just about make out 2:48:09 engravings around the outside that are 2:48:11 of a running horse. Um, but outside of 2:48:14 that, you don't sense anything out of 2:48:16 the ordinary about these. They just seem 2:48:17 to be left here for ceremonial purposes. 2:48:21 >> Very cool. Next room. Go on, Mr. Wizard. 2:48:24 >> Woohoo. Next room. 2:48:27 >> It's with their fascination with horses. 2:48:30 >> Nightmare, isn't it? 2:48:31 >> It's a locked door. It's a locked door. 2:48:33 >> Yeah, you should be able to click on it 2:48:35 like that. Yeah, there you go. 2:48:36 [laughter] 2:48:37 >> Every door is a locked door, Mr. Wizard. 2:48:39 >> The wizard has not figured out doors 2:48:41 yet. casting Max's light into the room. 2:48:44 Okay, we are we're going to get 2:48:46 everybody into the room and then we are 2:48:47 going to pause there because this 2:48:52 central area, this sort of short 2:48:54 corridor opens out into a huge room 2:48:57 beyond. And while this place is ancient, 2:49:00 it seems solidly constructed. Um, from 2:49:05 where you stand, you can just about make 2:49:06 out that there's a raised stone platform 2:49:09 in the shadows at the back of the room. 2:49:11 And in the center of the room, a wide 2:49:13 patch of the floor that Mr. Wizard is 2:49:15 now standing on has been coated in 2:49:17 straw. And in the center is a fence, 2:49:19 almost like a paddock, where horses 2:49:22 might have space to run. 2:49:27 Anybody who would like to can now make 2:49:29 me a perception check. Oh, I can do 2:49:31 perception. 2:49:33 >> I've been perceiving lots. You guys 2:49:35 don't 2:49:36 >> I've got good perception. I've got plus 2:49:38 four. 2:49:39 You don't need it. 2:49:41 Can I do one? [laughter] 2:49:42 >> Yeah. Any anyone who wants to can roll 2:49:45 and we'll see what everybody 2:49:47 >> manages to take note of. 2:49:48 >> Oh yikes. 2:49:49 >> Oh no. 2:49:50 >> 13s. I guess I better perceive. 2:49:53 >> I can help. Oh dear. 2:49:55 >> Uh-oh. 2:49:57 >> Was waiting for all of these to be 13s. 2:49:58 There's so many 13s. You guys are great. 2:50:00 Um, so I think Ruby is probably like 2:50:03 Yeah. As as the the highest perception 2:50:05 here. I think Ruby, Max, and Mr. 2:50:09 wizards, you can distantly make out the 2:50:12 sound of raised voices which are 2:50:14 chanting in some sort of language you do 2:50:17 not recognize. 2:50:18 Um, and Rohini probably hears a little 2:50:20 bit less of this. You're more sort of 2:50:22 taking in your surroundings. And as you 2:50:24 do, you hear a distant sound of hoof 2:50:28 beatats and feel a growing feverish 2:50:31 warmth rising in the air of the room. 2:50:34 And suddenly, as though it's bursting 2:50:36 through the wall, the enormous shape of 2:50:40 a black horse 2:50:44 uh emerges from one side of the room, 2:50:46 wreathed in smoke. And where a natural 2:50:49 horse might have a mane of hair, this 2:50:50 creature has a mane made of fire, and 2:50:53 its eyes smolder with a fish darkness. 2:50:58 As it begins its charge across the room, 2:51:01 everybody, please roll me initiative. 2:51:06 Not so long shot anymore, squad. 2:51:10 >> Where's initiative? Remind me. 2:51:12 >> I forgot how to do that. 2:51:13 >> Uh, it's 2:51:16 >> Oh, wait. I found it. 2:51:17 >> I'm I'm amazed that Scar got there 2:51:19 first. Congrats, Scar. Incredible work. 2:51:22 >> Wait, that's intelligence. That's not 2:51:24 initiative. Take mine off. Where is it? 2:51:29 >> Uh, initiative is uh underneath your 2:51:31 character portrait on your character 2:51:32 sheet. It's one of the uh Okay, here it 2:51:35 comes. 2:51:38 >> Fantastic. Okay, so the nightmare, 2:51:42 because that is what this is, gets to 2:51:45 move first. 2:51:46 >> Oh god. 2:51:48 >> And the first thing it's going to do is 2:51:50 move across the room. Uh if it will let 2:51:54 me move it. Hang on. Our wizards in the 2:51:55 middle. I'm in danger. 2:51:56 >> Our wizards in the middle of the room. 2:51:58 [laughter] 2:51:58 >> I'm in danger. 2:52:00 It it charges past Mr. Wizard. Um you 2:52:04 feel this intense heat wash over you. Um 2:52:07 but it charges past you and as it does 2:52:10 so um it sort of winks out of existence 2:52:14 briefly as it passes through Mr. Wizard 2:52:18 almost like with this ethereal stride 2:52:20 that it has. [music] And in the trail of 2:52:24 smoke that it leaves behind, some 2:52:26 creatures start to emerge as though they 2:52:28 sort of pop out of the smoke, but they 2:52:31 seem also kind of made of the smoke 2:52:34 themselves. 2:52:35 And these odd little almost like 2:52:38 mosquito creatures with wings made of 2:52:42 smoke and they seem to be kind of like 2:52:45 scattering soot and dust. 2:52:48 uh are also going to roll their turns 2:52:52 [snorts] in the initiative order. 2:52:55 Wonderful. Okay. Um so, as we begin the 2:52:59 encounter, we're going to skip to those. 2:53:02 And the first person to act is Rohini 2:53:05 Dude Stone. You see these ethereal smoky 2:53:08 creatures pop into existence right over 2:53:10 Mr. Wizard's shoulder and across the 2:53:13 room. uh following basically the trail 2:53:15 of this nightmare across the room. What 2:53:18 do you do? 2:53:20 >> I'm going to keep my distance and see if 2:53:24 I can throw one of my axes over Mr. 2:53:27 Wizard's shoulder to the [laughter] one 2:53:29 closest to him. 2:53:30 >> A bold move. 2:53:31 >> And see if somehow it affects this 2:53:34 creature. 2:53:35 >> Okay, 2:53:36 go ahead and roll for the handax. 2:53:39 >> So, hand axe. Here we go. 2:53:43 get an eight plus 3 + 2 13 2:53:47 >> for 13. A 13 hits this thing. So, go 2:53:51 ahead and roll damage. Um, you can also 2:53:54 shift click the damage popup in chat if 2:53:56 you want to just roll that without 2:53:58 worrying about the uh um critical hit 2:54:01 popup as well. Um, 2:54:03 >> yeah, head back head back to the chat 2:54:04 and above your handax roll there is a 2:54:06 yeah, an attack and damage thing. I have 2:54:09 tried to figure out a better system for 2:54:10 this, but it was conflicting with the 3D 2:54:12 dice. So, oh, that's a good hit, though. 2:54:16 Yes, you managed to strike this thing 2:54:17 for nine damage. It kind of like 2:54:20 awkwardly squawks almost um and it takes 2:54:24 nine damage and immediately this thing 2:54:26 like a lot of the dust sort of 2:54:27 evaporates off of it and um yeah, it it 2:54:30 is almost cleaved in half by your your 2:54:33 handax throw. Um, amazingly it uh 2:54:36 manages to avoid hitting Mr. Wizard in 2:54:38 the process considering this thing is 2:54:40 kind of small and Mr. Wizard is quite 2:54:42 large but uh 2:54:43 >> his arms flail just out of the way. 2:54:45 >> Absolutely. 2:54:46 >> Right under his armpit. 2:54:48 >> Yeah. Like a a seasoned performer. You 2:54:50 managed to uh to strike that. Um 2:54:53 fantastic. Uh is that everything you 2:54:54 want to do? Do you want to move in the 2:54:55 scene? Do you want to do anything else? 2:54:57 >> No, I'm good. I'll stay here. I just 2:55:00 that did what I wanted. I wanted to know 2:55:01 if that thing could be damaged. 2:55:02 >> All right. There you go. So, having 2:55:04 learned that, it is now Mr. Wizard's 2:55:06 turn. You have one of these smoky 2:55:08 creatures directly above you now. And 2:55:11 you have another one that's off to the 2:55:13 left where the nightmare is. I'm going 2:55:15 to attack the fire creature with its 2:55:18 anti- 2:55:21 ice. 2:55:22 I'm going to send ice thing at him. 2:55:25 >> What is this called? Ray of Frost. 2:55:26 >> Oh, 2:55:27 >> ray of frost. I'm Okay, I dropped one. 2:55:31 Are you attacking the uh the smoke 2:55:33 creature or are you attacking the horse? 2:55:35 >> All right. All right. Here's Mr. 2:55:36 Whizzer. 2:55:37 Ice to the fire. Mr. Wizard changed his 2:55:40 voice to a very sinister voice. He he 2:55:42 rolls his attack. Wait, I didn't do that 2:55:44 right. 2:55:45 >> Are you going after the horse, Scar? 2:55:47 >> Yeah, the horse. 2:55:48 >> Okay, great. Uh 21 hits. So, you can go 2:55:52 ahead and roll damage for Ray of Frost. 2:55:55 Does it let you do that from there? You 2:55:56 see where to roll damage? I don't have 2:55:59 it on my screen. 2:56:01 >> H. 2:56:01 >> No, usually it's above it, but it's not. 2:56:04 >> Should I try rolling it again? 2:56:05 >> Oh, yeah. No. Um, if you um if you 2:56:08 scroll up in the chat, you'll see that 2:56:10 it says attack and then it says damage. 2:56:12 You need to click on the one that says 2:56:13 damage. 2:56:16 >> Then normal hit. Is that what I need to 2:56:17 hit? 2:56:18 >> Yeah, then normal hit. Or if you shift 2:56:20 if you shift click on damage, it will 2:56:21 just roll a normal hit. Anyway, 2:56:23 fantastic. Okay, five. Great. So you 2:56:26 manage to deal five damage to this thing 2:56:28 and it seems to be like it seems to take 2:56:31 the full amount of the damage. It uh is 2:56:34 affected by ray of frost pretty 2:56:36 normally. So yeah, something about that 2:56:38 icy blast kind of tangles with the fire 2:56:41 in its main, but the fire still burns 2:56:43 brightly as it continues to caner across 2:56:46 the room. Um all right. Is that 2:56:48 everything for Mr. Wizard's turn? 2:56:50 >> Is there anything else I could do? Can I 2:56:52 move or move? Um, if you move, you 2:56:54 probably only want to move in the 2:56:56 squares surrounding the creature that is 2:56:58 right next to you. So, you can move like 2:56:59 diagonally around it, but if you step 2:57:01 away from it, it will get an attack of 2:57:03 opportunity because you're leaving 2:57:06 without like fully disengaging to run 2:57:08 away. 2:57:09 >> Okay. Probably just stay here. And 2:57:10 there's no other spells. That's my 2:57:11 That's my attack. So, I guess you just 2:57:15 >> I'd move back like to the to the to your 2:57:17 one square to the right. Then you won't 2:57:19 get attacked. But you're moving out the 2:57:21 way 2:57:22 >> like over here. Yeah, that's that's 2:57:23 still allowed and you wouldn't take an 2:57:24 attack of opportunity for moving like a 2:57:27 a five foot sideep basically. Yeah, 2:57:29 great. 2:57:30 >> All right, Ruby, you're up next. What do 2:57:32 you do? 2:57:33 >> Um, okay. So, so far we've had an axe 2:57:36 thrown at the smoke thing and frost on 2:57:37 the on the horse, right? 2:57:39 >> Yes. And all of this seemed to damage 2:57:41 them pretty like reasonably. Okay, then 2:57:46 from where I am, I would like to take 2:57:49 out my bow and fire at the one closest 2:57:54 to Mr. Wizard. 2:57:56 >> Okay, 2:57:58 so that's just going to be a short bow 2:57:59 roll. Go ahead and give us that. 2:58:05 >> 23 to hit. 2:58:07 >> That's absolutely going to hit. Go ahead 2:58:09 and roll that shortbow damage. 2:58:14 six 10 2:58:15 >> and that takes this thing down. Um the 2:58:18 arrowizard 2:58:20 >> the arrow pierces through it and [music] 2:58:22 uh this thing sort of vanishes as it 2:58:25 does so though the smoke sort of like 2:58:29 sucks in and like explodes as a result 2:58:32 and these things have a uh what's called 2:58:35 a death burst. Um, and so, uh, as it 2:58:39 dies, this thing kind of immediately 2:58:42 vaporizes and fills the air with this 2:58:44 cloud of smoke. I will need Mr. Wizard 2:58:47 to make a constitution saving throw, 2:58:49 please. 2:58:51 >> Okay. And 2:58:57 constitution. Is that okay? Oh my god, 2:59:00 I'm trying to find that. 2:59:02 >> Where do I find that? If you're on your 2:59:05 character sheet on the front page, it is 2:59:08 right there. 2:59:14 >> I'm on the You highlighted it. 2:59:16 >> Yeah, on on the on the details page. 2:59:19 >> Yeah, details. And then 2:59:22 >> this one here. Did that to show up for 2:59:24 you or 2:59:25 >> highlight? No, it didn't. 2:59:26 >> Oh, weird. 2:59:27 >> That means he's in the wrong section. If 2:59:29 it didn't highlight, it means 2:59:32 >> there's a box in the top right that says 2:59:34 saving throws. 2:59:38 >> I must be on the wrong one. What am I? 2:59:39 Where am I? Shoot. Sorry. 2:59:42 >> Yeah, details in the uh the right hand 2:59:44 side. 2:59:45 >> Okay, I'm on details. 2:59:46 >> And then and then constitution should be 2:59:48 in the box with saving throws. 2:59:52 >> It it just says con. 2:59:53 >> It's slap bang in the middle. Scar. Oh, 2:59:56 there's a small box to the right of 2:59:57 skills that says saving throws. 2:59:59 >> Okay. And then do a normal u just 3:00:02 >> Yeah, a normal a normal one there. 3:00:04 >> Okay. Sorry. That 3:00:05 >> No, it's fine. It's fine. 3:00:07 >> Oh jeez. 3:00:08 >> Oh, that's that's not good. That's a uh 3:00:11 >> that is a a natural one. 3:00:14 >> Um [laughter] 3:00:15 so, uh 3:00:19 >> unfortunately, this has the effect like 3:00:21 the the smoke fills Mr. Wizard's lungs. 3:00:23 You find yourself coughing and Um, let 3:00:26 me quickly resolve that. Um, Mr. Wizard 3:00:31 receives the poison status condition. 3:00:34 Um, this means that you have 3:00:36 disadvantage on all of your attack roles 3:00:39 and ability checks. 3:00:41 >> Oh dear. 3:00:43 >> Ruby, let me tell you a story. When this 3:00:44 last happened, 3:00:45 >> for the end of my turn, I'd like to just 3:00:48 um 3:00:49 come over here and use my bonus action 3:00:53 to try and hide. 3:00:55 Okay, great. 3:00:56 >> I'll tell you a tale. 3:00:58 [laughter] 3:00:59 >> Um, so yeah, use use your cunning action 3:01:01 to hide. That's fine. You sort of absorb 3:01:03 into the shadows at the edges of the 3:01:05 room. And most of the shadows here are 3:01:07 cast by the big flaming horse that's in 3:01:10 the middle and also Max Blunder. Um, so 3:01:13 yeah, it seems like you're you're going 3:01:14 to be out of the way for the time being. 3:01:17 Um, is that everything for Ruby's turn? 3:01:18 >> That's it. 3:01:19 >> Fantastic. Max Blunder, you are up. What 3:01:22 do you do? Save me, Max. 3:01:26 >> I I've got nothing for you. I can tell 3:01:28 you that. 3:01:29 >> An egg. 3:01:30 >> I I have cure wounds, but I don't have 3:01:32 any poison cures. I'm looking at my 3:01:34 options. I'm I'm debating whether to 3:01:40 um create water above the horse. 3:01:44 [laughter] 3:01:45 >> I like that. There's a plan 3:01:46 >> cuz it says the water falls as rain in a 3:01:50 30ft cube within range extinguishing 3:01:52 explo exposed flames [music] there. 3:01:54 >> Oh, interesting. 3:01:56 >> So, 3:01:59 >> I am going to give it a go. I'm going to 3:02:02 I'm going to create water above our 3:02:04 horse. 3:02:05 >> Great. Uh, when you use the create water 3:02:07 spell, you should be given the option to 3:02:10 place the 30ft cube on the grid. So, if 3:02:14 you have any trouble with that, let me 3:02:15 know and I can always draw it for you. 3:02:17 >> Okay. Uh, 3:02:19 can't spell. Oh, yeah. There it is. 3:02:24 >> Did that work? 3:02:26 >> Yeah, that seems to be showing up for 3:02:27 me. Is it showing up for everybody else? 3:02:29 >> Yeah. 3:02:31 >> A set of red boxes there. Yeah. 3:02:32 Fantastic. So, you uh cast create or 3:02:36 destroy water again. I love that this is 3:02:37 like almost as a a reference back to the 3:02:39 flashback. You think about that high 3:02:41 dive and the flames washing over you and 3:02:44 the duck and you think, "I'm going to 3:02:45 create water." And [laughter] so you 3:02:47 manage to create 3:02:48 >> ducks. 3:02:49 >> Yes. Uh you uh you have water falling in 3:02:52 a 30ft cube extinguishing exposed 3:02:55 flames. Interesting. 3:02:57 >> What are you going to do with that? 3:02:59 [laughter] 3:03:00 I think what happens is um as the rain 3:03:04 starts to fall, yeah, the fire goes out 3:03:06 on the back of the nightmare as it is 3:03:09 traveling um and it's rushing through 3:03:12 the rain like this. The smoke just kind 3:03:14 of increases and it starts to come off 3:03:15 the back of the the nightmare as steam. 3:03:19 But what this has the effect of doing is 3:03:21 just extinguishing all light given off 3:03:23 by this thing. Um so we're going to 3:03:25 update that so it is no longer glowing. 3:03:28 It doesn't seem to have any kind of 3:03:29 damaging effect on its health. Um, but 3:03:32 it is at least like calming some of the 3:03:34 flames. And we'll see if that resolves 3:03:36 in any different ways once we get around 3:03:38 to its turn. Um, does Max do anything 3:03:41 else? Do you want to move around? 3:03:43 >> Yeah, I am going. Is that cloud still 3:03:46 there? 3:03:47 >> Yes, it is. There is There's a cloud of 3:03:49 smoke basically like Mr. Wizard is right 3:03:51 on the edge of it. 3:03:52 >> Right. 3:03:52 >> Drag me. Fine. I'm going to 3:03:57 I'm going to step forward to take a hit 3:04:00 in case cuz Mr. Wizard is not in a good 3:04:02 way. 3:04:03 >> Mhm. 3:04:03 >> So, I'm going to step in front. 3:04:06 >> Chivalous. You step forward to uh to to 3:04:08 block your friend from taking any 3:04:10 potential damage. And if that's the end 3:04:12 of your turn, 3:04:13 >> that is the end of the turn. Then we are 3:04:15 around to the top of the order where 3:04:17 this smoke method uh this is what these 3:04:19 things are called gets to take a swing 3:04:21 at you having seen that you've come into 3:04:23 range. It's going to attack you with its 3:04:26 claws. Um so that's going to be 3:04:32 and does 17 hit max blunders armor 3:04:35 class. That's the uh number under your 3:04:38 character portrait on your character 3:04:39 sheet. Okay, cool. So, that's going to 3:04:41 deal some damage, which we're just going 3:04:44 to roll like so. Okay, you take four 3:04:47 points of damage as this thing claws at 3:04:49 you with these smoky talons that seem 3:04:51 somehow to have this actual weight and 3:04:53 force behind them, even though they look 3:04:55 like they're made out of particles in 3:04:58 the air. 3:05:00 Um, but that is going to be the smoke 3:05:03 method's turn. It does nothing else. It 3:05:04 just stays where it is and probably 3:05:06 makes like a little goblin kind of 3:05:08 noise. Um, [music] and as we move on to 3:05:12 the nightmare, it's going to continue 3:05:13 its gallop across this arena. Um, it 3:05:17 stops probably on the edge here. And as 3:05:21 it does so, two more smoke methods 3:05:23 emerge from the smoke and steam that is 3:05:27 uh escalating from its back. Um, it's 3:05:30 going to maybe turn around the edge of 3:05:32 here and start to run in this direction 3:05:35 as well. It ends its turn there. I'll 3:05:38 show the folks who are watching at home 3:05:40 where that is as well. And at this 3:05:42 point, we continue to Brohini Dudeston's 3:05:46 turn as I roll for initiative for these 3:05:48 two new methods. 3:05:53 >> All right, 3:05:54 >> we need to kill the horse guys. It's 3:05:56 spawning more smoke guy things. 3:05:59 >> I would love to. 3:06:03 >> Yeah, well I I thought I could kill it 3:06:05 with water. just made a sauna. 3:06:08 >> Thanks for that. 3:06:10 >> Should I see if I can get close enough 3:06:13 to hit it with my battle axe? 3:06:15 >> I don't know if I can go that far in one 3:06:18 turn, though. 3:06:19 >> You can walk. I think you need to take 3:06:20 care of this uh me in front of me. 3:06:23 >> Yeah, maybe you're both going to get 3:06:25 poison. 3:06:25 >> Seeing as how Max is taking damage, 3:06:27 maybe I try to take out 3:06:31 >> You could walk you could walk at a right 3:06:33 angle to it. 3:06:33 >> Walk as far as you can along there. 3:06:35 Yeah. 30 ft. 3:06:36 >> How far? How far can I go? 3:06:38 >> 30, I think. 3:06:39 >> Um, you can go 30 ft on your turn. Yeah. 3:06:42 >> Okay. 3:06:42 >> Yeah, cuz you need to be in front. 3:06:44 >> Head to here. That's 3:06:45 >> Yeah, bro needs to be in front tanking. 3:06:48 >> Yeah, cuz 3:06:49 >> I stepped in front cuz otherwise I think 3:06:51 >> Mr. Wizard was going to take a beating. 3:06:54 >> And my axe did a lot of damage last 3:06:56 time. Ruby was able to finish it off. 3:06:57 So, I'm going to take the same tact on 3:06:59 on the uh the one that's right right by 3:07:01 Max and uh do another throwing axe. 3:07:05 Okay, great. 3:07:08 >> Yep. Go ahead and roll that hand axe. 3:07:10 >> All right. Come on, baby. 3:07:13 >> Oh, that's a critical hit, which means 3:07:16 you get to deal extra damage. So, don't 3:07:18 shift click the damage roll this time, 3:07:20 click on that. And where it says 3:07:22 critical hit, 3:07:23 >> uh, make sure you click that box. 3:07:25 >> Come on, baby. 3:07:30 >> Nice. [laughter] A 10 is still pretty 3:07:33 good. But a 10 manages to take down most 3:07:35 of this thing's health. Like you you see 3:07:38 the the axe kind of like passes through 3:07:40 it, but as it does so it just streams 3:07:42 with smoke and this thing is definitely 3:07:44 looking the worst for wear. But it is 3:07:46 not dead. U which also means it's not 3:07:48 going to explode right in front of Max 3:07:49 right now. Um but that looks like 3:07:51 everything Bro can do on his turn. 3:07:53 Unless you want to action surge or do a 3:07:55 second wind. 3:07:58 >> I guess second wind isn't going to get 3:07:59 you a whole lot right now actually. 3:08:00 Yeah, I was going to say um I forget 3:08:03 what my action surge stuff does. 3:08:06 >> Action surge basically lets you take 3:08:07 another action on your turn. That action 3:08:09 could be moving another 30 ft. It could 3:08:11 be making another attack. 3:08:13 >> Yeah, let me I think I will move another 3:08:16 30 ft. I'll take an action surge and 3:08:18 then cuz I want to get closer to that 3:08:19 that horse. 3:08:20 >> Cool. Um if you wanted to intercept it, 3:08:22 it seems like it's kind of wheeling 3:08:24 around and coming back around the other 3:08:25 side of the room. So you could like jump 3:08:27 the fence in the center and that would 3:08:29 get you face to face with it as it makes 3:08:31 its next pass. 3:08:33 >> Okay. So do I need to click action 3:08:35 action surge first or is that 3:08:36 >> uh yeah, do that just so it gives you 3:08:38 the the option to actually search 3:08:41 >> and then now move 30 ft. Well, it's 3:08:43 already it's still counting my last 30 3:08:45 ft. 3:08:46 >> Yeah, but it should allow you to uh to 3:08:48 move. 3:08:49 >> Yeah, 3:08:50 >> another I'll just I'll just go here. 3:08:52 Right. Right in it path. 3:08:53 >> Okay, fantastic. I'll I'll move you over 3:08:55 the I'll move you over the barrier 3:08:56 because it it it treats that as a wall 3:08:58 the way I've set up the theme. 3:09:00 >> There you go. 3:09:00 >> Um I think honestly with the action 3:09:02 surge you're able to like it's it's a 3:09:04 fairly low wall. You're able to hop it 3:09:05 just like with one one hand. If you want 3:09:07 to do an acrobatics check just for style 3:09:09 points you can. But I'm not going to 3:09:10 like penalize you for rolling badly or 3:09:11 anything. 3:09:12 >> No, it's okay. 3:09:13 >> You're also, by the way, being gently 3:09:14 rained on by Max's cube of rain, 3:09:16 [laughter] which is still in effect in 3:09:17 that area. 3:09:18 >> Oh, true. Yeah. No wonder my my mustache 3:09:21 keeps wanting to fall off. Okay. 3:09:23 I'm That's it for me. I'm I'm good. 3:09:25 >> Bro's mustache is doing an acrobatics 3:09:27 check, I think. All right. Um that's 3:09:29 Bro's turn over and done with. Uh Mr. 3:09:32 Wizards, 3:09:33 you are back. 3:09:35 Um I need 3:09:38 Thank you, Max. I'll round a veil on me 3:09:40 next time we get to the next inn where 3:09:42 some other wretched curse will fall upon 3:09:44 us. 3:09:46 >> Magic missile wizard. 3:09:48 >> Oh dear. Yes, of course. Who am I? Who 3:09:50 am I shooting this at? The blood ruddy 3:09:53 horse. 3:09:55 >> I feel like the horse wanded off. 3:09:57 >> Yeah, it it is worth noting that because 3:09:59 you've extinguished the flames on the 3:10:00 nightmare, Mr. Wizard can no longer see 3:10:02 the horse. Um, 3:10:04 >> does a magic missile just hone? 3:10:06 >> Um, it I think it has to be cast on 3:10:09 something you can see. I will check that 3:10:11 while I've got the rule book open here, 3:10:12 cuz I was looking up the um the stuff 3:10:14 about poison. Um, let me see. I think 3:10:17 magic missile does just automatically 3:10:19 hit, but it needs to be 3:10:21 um yeah, it needs to be a creature of 3:10:24 your choice that you can see that's 3:10:25 within the range of the spell. And he 3:10:27 can't see the horse right now. It's sort 3:10:29 of it's darkened and covered in smoke. 3:10:31 It's merged with the shadows at the back 3:10:33 of the room. 3:10:34 >> Okay. What What options have you got? 3:10:37 >> I can do another ray of frost right into 3:10:39 the creature next to you, Max. 3:10:41 >> That will explode it and then I will 3:10:44 have the same poison you have. 3:10:46 Can you step out? 3:10:47 >> Does anybody have like a bag we could 3:10:49 put over it? 3:10:51 [laughter] 3:10:52 >> And I've got a bag. Um, sorry. Bear with 3:10:54 me while I look up the poison thing. And 3:10:56 um yeah, like if remember that the uh 3:10:59 you still you can still succeed on a 3:11:01 constitution saving throw to not be 3:11:03 poisoned by the smoke clouds. So um you 3:11:06 will be able to kill these things. 3:11:10 >> Okay. 3:11:10 >> Can I move at this point or am I kind of 3:11:12 stuck? 3:11:12 >> Yeah, abs. Absolutely you can move. 3:11:14 Yeah. Um, you get your usual amount of 3:11:16 movement. You will just take 3:11:17 disadvantage on any skill checks or 3:11:19 attack rolls. 3:11:20 >> Go and then blast it. 3:11:23 >> All right. Blasting it with what am I 3:11:25 going to blast it with? Not magic. I'm 3:11:26 going to save my magic missile. I'm 3:11:28 going to do maybe move a little bit 3:11:30 behind Max so you can you can see 3:11:37 >> right about there. 3:11:38 >> Using him as your guard. [laughter] 3:11:41 >> Or should I go in front of Max? 3:11:43 >> No. 3:11:45 You You are not the tank. 3:11:47 >> Yeah. All right. Can I do uh So, I'm 3:11:49 going to save magic missile. 3:11:51 >> Mhm. 3:11:52 >> And then can I do ray of frost? 3:11:54 >> You can do ray of frost. Yeah. But 3:11:56 because it's a spell roll, you'll need 3:11:58 to click on it and take the disadvantage 3:12:02 roll. 3:12:03 >> Okay. All right. So, I clicked on it. 3:12:05 I'm going to do a disadvantage roll. 3:12:07 >> Yep. And that will choose the lower of 3:12:09 the two results, which are both actually 3:12:11 pretty good. That's still a nine theme. 3:12:14 [laughter] Uh cuz Mr. Wizard is OP. All 3:12:15 right, great. Um so yeah, scroll up in 3:12:17 the chat to find the damage for Ray of 3:12:19 Frost and uh go ahead and deal that 3:12:22 damage. 3:12:22 >> Then damage and that's normal. 3:12:25 >> That is normal. Yeah. 3:12:29 >> Okay, with a fight wizard. 3:12:31 >> Uh that finishes off this last smoke 3:12:34 method, which means it's going to do its 3:12:36 death burst. And I realize I don't think 3:12:38 that showed up for everybody in chat 3:12:40 because I'm rolling these privately. So, 3:12:41 I'll reveal that to everybody. 3:12:44 Um, and once again, a explosive cloud of 3:12:48 smoke appears at this point in the 3:12:50 arena. Um, and so, Max, I need you to 3:12:53 make a constitution saving throw. 3:12:58 Come on, Max. There you go. He's a hardy 3:13:02 lad. He's had his eggs. [laughter] 3:13:05 >> That's That's what a dozen eggs gets you 3:13:07 in the morning. 3:13:08 >> Yes, Max, you hold your breath. And uh 3:13:10 yeah, maybe the sulfuric fumes from this 3:13:12 thing do not affect you because you've 3:13:14 had all of those eggs. And uh yeah, that 3:13:16 manages to take care of that smoke 3:13:19 method with uh no further damage to the 3:13:23 party. 3:13:26 All right. Uh is that everything for Mr. 3:13:28 Wizard's turn? 3:13:30 >> Uh yeah, I think so. 3:13:32 >> All right. Ruby Nicks, hiding in the 3:13:33 shadows, you're up. What do you do? Um, 3:13:39 can I short bow sneak attack? 3:13:43 >> Uh, great question. I think sneak attack 3:13:45 probably has to be a melee, but I could 3:13:47 be wrong. Um, let me quickly look that 3:13:49 up. This is one of those things that 3:13:51 like I don't have 3:13:52 >> it says 3:13:52 >> down yet, but I will. 3:13:54 >> Uh, if you have advantage on the roll 3:13:56 and the attack uses a finesse or ranged 3:13:59 weapon. 3:14:00 >> Yeah. So, you you've got a short bow as 3:14:02 a ranged weapon. um you it it the 3:14:04 difficulty now is having advantage on 3:14:06 the roll, but I guess since you are 3:14:07 hiding um it would probably give you 3:14:10 advantage just because the creature is 3:14:12 expecting the attack to come from you. 3:14:14 So yeah, we'll we'll say in this case 3:14:16 that you could um you could go ahead and 3:14:19 uh roll a sneak attack if you're aiming 3:14:20 for I guess this um 3:14:22 >> yeah and then I How far is that? 3:14:26 >> Um let me measure that with real or 3:14:29 less. Oh, perfect. 3:14:31 >> Yeah, that's that's like less than 60. 3:14:33 So, you're ground. [music] 3:14:34 >> Okay. So, do I roll short bow or do I 3:14:35 click sneak attack? 3:14:37 >> Um, you roll shortbow bow to attack. If 3:14:40 you hit, you deal the sneak attack 3:14:41 damage as well. 3:14:42 >> Okay. Short bow. Normal. 3:14:48 >> I'm going to say that probably hits. 3:14:50 Yep. 17 definitely hits. So, roll damage 3:14:52 and then go ahead and roll your sneak 3:14:53 attack damage as well. 3:14:54 >> Damage 3:14:57 and sneak attack. So, six and six. Dang. 3:15:02 Rolling high. Incredible. So, for a 3:15:04 total of 16 damage, you pluck this thing 3:15:07 out of the air with your short bow and 3:15:09 it immediately perishes. Uh, this one is 3:15:12 also going to do its death burst, but 3:15:14 the smoke cloud will happen harmlessly 3:15:17 because, uh, nobody else is around to be 3:15:19 affected by it. 3:15:21 >> But the the room is starting to fill up 3:15:22 with smoke at this point with the 3:15:24 running of the horse and the uh, smoke 3:15:26 methods being taken out one by one and 3:15:28 leaving these 3:15:29 >> trails of smoke behind them. Yes, the 3:15:31 sauna created by [laughter] the horse. 3:15:32 Um, 3:15:33 >> should I say back on fire? 3:15:37 >> That that that could potentially be uh 3:15:39 be worth happening. We will see what 3:15:40 happens with uh with the nightmare. In 3:15:42 the meantime, is that everything for 3:15:43 Ruby's turn? Do you emerge from your 3:15:45 hiding place? 3:15:45 >> Uh I'll just come over here. I'm done. 3:15:49 >> All right, great. You hang out by the 3:15:51 door and we're going to move on to Max 3:15:56 Blunder. 3:15:58 >> Okay. 3:15:59 I feel like this fight's not going 3:16:01 particularly well. 3:16:02 >> What do you mean? I just killed a guy in 3:16:04 one shot. 3:16:05 >> Yeah, I've turned the horse off. 3:16:07 >> That [laughter] That's such a you 3:16:10 problem, to be honest. 3:16:11 >> Also, should it stop raining by now? 3:16:14 >> Uh, how long does the spell's duration 3:16:17 last? It should say in the description 3:16:18 of the spell. 3:16:19 >> Oh, really? 3:16:19 >> Yeah. 3:16:20 >> Uh, 3:16:22 it says 3:16:24 duration instantaneous. 3:16:27 >> Oh, that's the casting time. The 3:16:29 duration should be somewhere else. 3:16:32 >> Can I to get I need to How do I get more 3:16:35 info? 3:16:37 >> Um, let me do this real fast. 3:16:39 >> Middle click to Oh, there we go. 3:16:42 >> Yeah, I guess the duration is 3:16:43 instantaneous. Okay, cool. So, um 3:16:46 I think I assume yeah, by this point if 3:16:49 it's back to your turn maybe, yeah, it 3:16:50 has just been extinguished at this 3:16:52 point. The rain sort of uh finishes 3:16:54 falling. Let me get rid of the cube 3:16:56 then. There we go. I'll move out of the 3:16:59 the poison [music] cloud. 3:17:01 >> A good move. 3:17:02 >> Uh I'm going to cast bless on the squad. 3:17:07 >> Incredible. 3:17:08 >> He's blessing us is my favorite part. 3:17:10 >> Oh, true. 3:17:12 >> Does it tickle for anybody else? 3:17:16 >> Say again. 3:17:17 >> It tickles the bless. It tickles. 3:17:19 >> Oh, the the 3:17:21 [laughter] cast it. Boom. There we go. 3:17:23 >> Wonderful. So, you're blessing basically 3:17:25 everybody else in the party. Yeah, 3:17:27 except me. 3:17:28 >> All right, fantastic. I will select all 3:17:30 of them and give them the blessed status 3:17:34 cuz I know how that works now. Yay. Um, 3:17:36 fantastic. So, everybody gets an 3:17:37 additional 1d4 to any of their attack 3:17:40 rolls or saving throws for the next um 3:17:44 60 seconds, I think, which is like 10 3:17:45 rounds of combat. So, that's huge. 3:17:47 >> Uh, good stuff. Max, 3:17:50 >> am I able to move more or am I done? 3:17:52 >> Uh, how much have you moved already? 5T. 3:17:54 >> 5T. I'm just going to move closer to the 3:17:56 wall in case the I'm in the firing line 3:17:58 of the horse. 3:17:59 >> Great. Yeah. No, you can move up to 30 3:18:01 ft on your turn. You can be break it up 3:18:03 with actions and stuff as well. So, 3:18:04 that's totally fine. 3:18:06 >> Okay. 3:18:07 >> Okay. Wonderful. I 3:18:08 >> don't think there's anything else I can 3:18:09 do, right? 3:18:10 >> Uh that seems to be it for now. Yeah. 3:18:12 >> Okay. I'll end my turn. 3:18:14 >> Great. We are moving on. The smoke 3:18:17 method there is dead as is that one. The 3:18:19 nightmare continues its charge across 3:18:21 the room and uh I think it's still kind 3:18:25 of smoking and on fire. Um or like the 3:18:28 flames are starting to kind of spark 3:18:30 back up on its back, but it it it is 3:18:32 still like smoking and steaming. Um it 3:18:34 reaches Broini Dude Stone [music] and it 3:18:37 is going to attack you with its hooves. 3:18:42 Um let's see how this goes. 3:18:47 Oh, does a 14 hit bro's armor? 3:18:52 >> Uh, probably. 3:18:54 >> Armor is 3:18:55 >> No, your armor is 16. It's the one on 3:18:57 your character sheet below your 3:18:58 character portrait in the shield there. 3:19:01 >> 16. Okay, so you just narrowly managed 3:19:03 to avoid getting trampled by this thing 3:19:05 as it continues its movement past you. 3:19:08 Um, it's going to continue moving up to 3:19:10 its full range of 60 ft, which means it 3:19:13 moves through you at this point. Um, but 3:19:17 you get an attack of opportunity as it 3:19:19 moves away. Um, so go ahead and give me 3:19:23 an attack of opportunity. You swing on 3:19:24 this thing as it travels past you. 3:19:27 >> All right. What do I hit with? Anything? 3:19:29 >> Um, with whatever weapon you have handy. 3:19:31 If you're like equipping your great axe 3:19:32 as you vault the fence, then we can call 3:19:34 it a great axe roll if you like. 3:19:36 >> Great axe. Let's go. 3:19:40 [snorts] 3:19:43 Okay, a 19 3:19:45 >> is going to hit. So, go ahead and roll 3:19:47 that great axe damage. 3:19:53 >> Come on, baby. 3:19:55 For nine damage. All right. Yeah, you 3:19:57 you cleave at this thing as it travels 3:20:00 past. Uh, it takes nine damage. And this 3:20:03 thing is still looking pretty hardy. 3:20:04 like it's a like a proper war charger 3:20:07 style like size of horse and it's you 3:20:10 can see even in the darkness of it there 3:20:12 are these sort of rippling muscles and 3:20:15 uh yeah it seems to take that hit and 3:20:17 continue running. 3:20:19 >> Oh dear. 3:20:23 >> All right. Uh that is going to be 3:20:25 everything on the nightmare's turn 3:20:27 though. So we're moving on to that smoke 3:20:30 method should be dead. So, we'll kill 3:20:33 that one real quick. And finally, this 3:20:35 smoke meth over here. Um, these 3:20:38 creatures are flying, so it doesn't need 3:20:40 to worry about getting over the barrier 3:20:43 here. It's going to come up behind 3:20:44 Broini Dudestone as he takes a swing on 3:20:47 the horse, and it's going to claw at 3:20:49 you. 3:20:52 Let's see how this does. Okay, a 17, I 3:20:55 believe, hits based on what we just 3:20:56 learned. Uh, so bro is going to take 3:20:59 some claw damage, and that's going to be 3:21:02 for 3:21:04 uh six damage as this thing rakes you 3:21:06 across the back with its claws while 3:21:08 your attention is on the horse. 3:21:09 >> Do I need to change my hit points now? 3:21:11 >> Uh, yes, please, if you could. 3:21:14 >> So, what was it? 3:21:16 >> Six points of damage. Yeah. So, just 3:21:17 hitUS. 3:21:19 >> Yep, that sounds good to me. 3:21:20 >> Minus six works. 3:21:21 >> Yeah. 3:21:22 >> Oh, cool. Okay. 3:21:23 >> Yeah, you can kind of let Foundry do the 3:21:25 maths for you sometimes. 3:21:26 >> Nice. Um, 3:21:27 >> okay. 3:21:28 >> All right. Um, you get an opportunity to 3:21:30 retaliate because it is bro's turn. What 3:21:32 do you do? 3:21:33 >> Oh, jeez. Um, go, bro. 3:21:36 >> I I guess I'm going to This is immediate 3:21:38 danger. I'm going to strike back at this 3:21:40 this guy that just hit me. 3:21:42 >> Mhm. 3:21:42 >> Uh, I'll do I'll do great axe again. 3:21:44 >> Yep. 3:21:46 >> So, we'll roll for that. Oh, baby. 3:21:51 >> 15. 3:21:52 >> 15's going to hit. That bless is doing 3:21:55 work. Go ahead and roll damage. Here we 3:21:57 go. Come on. Big hit. Big hit. Big hit. 3:21:59 Big money. Big money. All right, I'll 3:22:01 take it. 11. 3:22:02 >> And 11 is not quite enough to take this 3:22:04 thing down, but once again, you can tell 3:22:06 you've scored a pretty decent hit. 3:22:08 >> Okay. 3:22:10 H 3:22:14 I wonder is it too soon to use my second 3:22:16 wind and just try to finish this thing? 3:22:19 Uh, second wind is only going to get you 3:22:20 either tactical mind, which would let 3:22:22 you increase uh the amount you roll, or 3:22:25 it would heal you. Um, but action surge 3:22:27 you've already used once, so you're 3:22:29 you're unable to use that again. 3:22:31 >> Right. Right. Right. Okay. All right. 3:22:33 Um, I think just in case one of my 3:22:37 colleagues finishes this off, I'm going 3:22:39 to move out of this guy's way. 3:22:41 >> He'll attack you if you do that. 3:22:43 >> Uh, yeah, depending on where you move 3:22:45 to. Even even if I move to this spot. 3:22:48 >> Yeah, the the the smoke method is going 3:22:50 to attack you if you move out of the 3:22:52 threatened squares around it. Yeah. 3:22:54 >> Okay. 3:22:55 >> So, you can you can you could chance 3:22:59 getting poisoned, 3:23:01 >> but you could also constitute. How How's 3:23:02 your constitution? 3:23:06 >> He's a dwarf. He's pretty hard. He's got 3:23:08 a plus one. 3:23:11 >> Yeah. What does that mean? Uh yeah, for 3:23:14 for constitution, you'd also get a you 3:23:16 get a plus three on a saving throw. So 3:23:18 um you got a decent chance of um saving 3:23:21 the constitution save if this thing 3:23:22 explodes and you you might not get 3:23:24 poisoned. 3:23:24 >> There's running by the way. Don't know 3:23:26 what there is for you guys as well. 3:23:28 >> Yeah, I'll play mine then in that case. 3:23:30 >> All right. Yeah, we will. 3:23:30 >> Sorry, chat. That's how we fun this. 3:23:32 >> I think I'll end my turn here anyway. I 3:23:34 don't 3:23:34 >> All right, cool. We will pick up with 3:23:36 the next turn, which I believe will be 3:23:38 Mr. Wizard, but we'll do that after the 3:23:40 ads. 3:23:41 Um, where where is bro? Is that he's 3:23:46 outside? 3:23:47 >> You are literally blind. [laughter] 3:23:48 >> Yeah, Mr. Wizard is having to navigate 3:23:51 by how much light Max is giving off, 3:23:53 which is only about 40 ft worth of 3:23:55 light, and he's up against the wall 3:23:56 right now. So, 3:23:57 >> Oh, so you guys can see more than I can. 3:23:59 Like, I'm 3:24:00 >> Okay, bro. Have night vision. You and 3:24:04 Max are useless. 3:24:06 >> Can you see the fire horse, Jet? 3:24:08 >> Yeah, it's right in front of you. Max 3:24:11 needed to move up for you probably. 3:24:12 >> It's like what would that be? Like 40 3:24:14 ft. 3:24:15 >> Yeah, it's Can I attack if I come from 3:24:17 him? North from him. 3:24:18 >> Uh, you can't attack things. You can't 3:24:20 >> You could move towards it and then 3:24:22 attack it. 3:24:24 >> But you can only see Actually, you can 3:24:25 only see what I can see. 3:24:27 >> The horse is not flaming like still. 3:24:29 >> Yeah, like the the the rain dowsed the 3:24:32 fire on its back and has been put out, 3:24:34 but I think on its next turn, you start 3:24:35 to see like sparks and stuff erupting 3:24:38 from the horse's mane again. So, it'll 3:24:39 probably uh uh the flames will return 3:24:42 shortly. 3:24:43 >> Cool. 3:24:43 >> Pix, my chat's asking if uh being a 3:24:45 dwarf if I'm poison [music] resistant. 3:24:48 >> Uh interesting. I don't know if that's a 3:24:49 trait of dwarfs in 2024 rules. Let me 3:24:52 take a quick look 3:24:54 because I don't recall it coming up at 3:24:56 character creation, but I could have 3:24:57 just been spacing out. 3:24:58 >> It'll probably be in your features, 3:24:59 right, if you have it. 3:25:00 >> Yeah, I looked on his character sheet a 3:25:02 second ago and I couldn't see it. Let me 3:25:04 take a quick look here. Oh, yeah. 3:25:06 Dwarven resilience. You do have 3:25:07 resistance to poison damage, but that's 3:25:09 poison damage. Like, it's poison as a 3:25:11 damage type, not the poisoned uh status 3:25:14 condition, but you have advantage on 3:25:16 saving throws you make to avoid or end 3:25:18 the poison condition. Okay, great. Yeah. 3:25:20 So, so you have basically advantage on 3:25:21 that constitution save. Thank you, chat. 3:25:24 I I appreciate that one. That's a that's 3:25:25 a good tip. 3:25:31 >> Ads are over for me. 3:25:32 >> Ads are over. Okay. Um All right. So, I 3:25:35 want to attack the firehorse, but I 3:25:37 can't see the fire horse. So, I can 3:25:38 move. Correct. So, I can maybe scoot 3:25:40 over this direction. 3:25:42 >> You can move that way into darkness. 3:25:43 >> Yeah, that's the thing is like Max is 3:25:45 your current light source. So, what you 3:25:47 can see right now is just the radius of 3:25:51 Max's light, and you'd just be moving 3:25:52 into darkness, 3:25:54 >> stumbling around in the dark basically. 3:25:56 Yeah. Um, 3:25:57 >> so I can't really do anything 3:25:58 attack-wise. 3:25:59 >> Tell us what spells you've got. 3:26:01 >> Uh, yeah, that's good, good, good. Um, 3:26:03 let's see. I can do detect magic, ray, 3:26:06 frost, magic hand, light, the floating 3:26:09 disc, underwave, 3:26:12 and find a familiar. 3:26:17 So, here's 3:26:18 >> here's a uh a fun concept. Like, 3:26:22 >> there are some spells like thunderwave. 3:26:25 I I don't recommend doing Thunderwave 3:26:26 right now, but there are some which 3:26:28 don't necessarily require you to see 3:26:31 your opponent or like you don't 3:26:32 necessarily have to roll to hit them, 3:26:34 but your opponent might have to make a 3:26:36 saving throw against the effect of your 3:26:38 spell. Um, but Thunderwave, I think, is 3:26:41 a 15T cube originating from you. So, 3:26:45 that's not going to hit the horse at 3:26:46 this range, unfortunately. [music] 3:26:47 >> No. 3:26:50 >> Um, 3:26:51 >> um, can I just cast my familiar just to 3:26:52 have a pet? I mean, yeah. Um, 3:26:57 your familiar might be able to do some 3:26:58 like scouting of this area even. 3:27:02 >> That's a possibility. So, yeah, if you 3:27:04 if you want to cast find familiar, that 3:27:06 will take a spell slot. And um Oh, wait. 3:27:10 The cast 3:27:11 >> the casting time is actually quite long. 3:27:13 I will I will say that. It says the uh 3:27:15 the casting time to do this is 1 hour or 3:27:17 a ritual, which means 10 minutes. 3:27:19 >> Um Oh, 3:27:21 >> he'll be doing that for the rest of the 3:27:22 day. [laughter] 3:27:24 Yeah. 3:27:25 >> So, sorry. Sorry, Scar. I should have uh 3:27:27 made that clearer earlier. 3:27:29 >> Okay. I think I already casted. So, uh 3:27:31 so I'll be I'll be over here doing my 3:27:33 ritual. 3:27:34 >> Then again, you also have the option of 3:27:36 casting light on something else because 3:27:37 that's a can trip. You can do that as 3:27:39 many times as you want. 3:27:40 >> Okay. Yeah. Can I do that? I Okay. What 3:27:44 can I do that? Can I do that on the dead 3:27:46 thing? 3:27:48 >> Um yeah. I mean, you could you could 3:27:49 illuminate one of these smoke methods. 3:27:51 >> What about the barrier? Yeah. Or or the 3:27:53 or the fence. That's another option. 3:27:55 >> Oh, I thought it had to be like a cre 3:27:56 Okay. Yeah. Uh how about the fence? I'll 3:27:58 illuminate the fence and I can just go 3:28:00 light and then 3:28:02 >> you have to touch it. 3:28:03 >> I think this counts as a large object. 3:28:05 So, it sheds bright light in a 20ft 3:28:07 radius and dim light. 3:28:09 >> I have to touch it. So, I have to move 3:28:10 over to the barrier. 3:28:12 >> Yeah, you can move uh wherever you want 3:28:13 to on this line. And great. So, that 3:28:16 point starts to glow with light for 40 3:28:20 ft. Good. Now I can actually see 3:28:23 something. Great. 3:28:23 >> Something like 3:28:26 >> I think that more or less. 3:28:30 >> Hey, it's bro. 3:28:32 >> Hey, 3:28:32 >> there you go. For that that the center 3:28:34 of the battlefield almost as though like 3:28:36 a spotlight has been cast on the center 3:28:38 of this arena. 3:28:40 >> So much I can actually see like bro, 3:28:42 let's go. 3:28:46 >> Yeah, and that's it for me. So, 3:28:48 >> end of my turn, I suppose. 3:28:50 >> Fantastic. Okie do. We are moving on to 3:28:53 Ruby. 3:28:58 So far, 3:29:01 okay, I can't get within striking range 3:29:03 of it. Um, 3:29:05 >> bow. 3:29:06 >> Yeah, I will have the bow again. I shall 3:29:09 walk over here and I shall use my short 3:29:14 bow. 3:29:18 >> Uh, what are you attacking? You 3:29:19 attacking the smoke monster or the 3:29:21 horse? 3:29:21 >> Well, the smoke thing's almost dead, 3:29:23 right? 3:29:24 >> Yeah, correct. 3:29:25 >> Could be. 3:29:27 >> Okay, I'll attack the smoke thing. 3:29:30 >> Oh, what did I do? 3:29:33 >> Whoa, 3:29:34 >> that's definitely a hit. That's a 27 to 3:29:36 hit. So, go ahead and roll damage. 3:29:37 >> That's because of the bless has an extra 3:29:39 thing. 3:29:40 >> Yeah, the bless is uh doing a lot of 3:29:43 work. 3:29:44 >> Oh, 3:29:45 >> well, 3:29:45 >> it hopefully is enough. 3:29:47 >> Six damage is enough. Uh once again, the 3:29:49 arrow completely wastes this thing and 3:29:52 it's going to do its death bursts. 3:29:54 >> Okay. 3:29:55 >> Uh so we'll need a 3:29:56 >> Okay, bro. You're so strong. 3:29:58 >> A constitution saving throw with 3:30:00 advantage from Rohini. Dude stone. 3:30:03 >> Okay. Constitution saving throw with 3:30:05 advantage. 3:30:07 Here we go. Come on. 3:30:09 >> The effect of bless as well because 3:30:11 >> better 3:30:13 with a 15 you are fine. 3:30:16 >> Yay. Uh once again, the smoke fills your 3:30:18 lungs, but you take a big like lung full 3:30:20 of air before you see it happen. And uh 3:30:22 yeah, you manage to avoid the effects of 3:30:24 the poison. 3:30:26 >> Good stuff, Ruby. Anything else for your 3:30:29 turn? 3:30:29 >> Done. 3:30:30 >> Okie do. Great stuff. We're on to max. 3:30:36 >> Uh where can I see my spell slots? How 3:30:38 many I've got? Um, if you go to your 3:30:41 spells tab, um, it seems like you've 3:30:44 expended two of them and you have one 3:30:46 first level spell slot left. 3:30:50 >> Um, there the the little shield icons on 3:30:52 the top right of your um, 3:30:54 >> yeah, and I've got a mace, so I haven't 3:30:58 got anything ranged. 3:31:04 >> You got uh, your guiding bolts, your 3:31:05 sacred flames. Yeah, I'm Well, I'm not 3:31:08 going to hit it with fire. 3:31:10 >> Fair. It is um Yeah, I think it's 3:31:12 radiant damage rather than fire damage 3:31:15 in the case of sacred flame, but I can 3:31:17 understand the impulse like uh I can 3:31:19 understand why you would 3:31:20 >> It says flamelike radiance. Okay. 3:31:22 >> Yeah, it's more like divine fire than it 3:31:26 is like this kind of fire. 3:31:27 >> Yeah, I want to hold back my spell slot 3:31:29 in case I need to heal someone. 3:31:33 Uh, so I guess I will sacred flame. And 3:31:37 it's got a 60 ft range, so I can cast it 3:31:39 from here. 3:31:40 >> Mhm. And you can now see the horse 3:31:43 because it's within the wizard's new 3:31:45 light, 3:31:46 >> right? 3:31:47 >> Okay. So, 3:31:49 >> did I cast? 3:31:50 >> Uh, yes. It needs to make a dexterity 3:31:52 saving throw to avoid this. So, it's 3:31:54 going to do that. 3:31:57 Uh, right. 3:32:01 And that's a 10. So 14 is going to hit. 3:32:06 Go ahead and roll damage for sacred 3:32:07 flame. 3:32:08 >> Come on. Get 3:32:09 >> get it. 3:32:11 >> Kaplow. 3:32:14 K smash. 3:32:15 >> All right. You managed to deal four 3:32:17 damage to this thing as this bolt of 3:32:19 holy fire streaks from Max Blunders's 3:32:21 fingers. 3:32:21 >> That's a crazy sound effect for that. 3:32:24 [laughter] 3:32:25 >> Kaplow. 3:32:26 >> Kaplow. Sacred plane. 3:32:28 >> Kaplow. [snorts and laughter] Uh, Max, 3:32:30 you do anything else to move? 3:32:33 >> No, I think uh Oh, actually, I could I'm 3:32:36 going to move just along here to cast 3:32:38 more light as I think this horse is 3:32:40 going to go around the corner. 3:32:41 >> Okay. 3:32:43 All right. Uh, so we are now back up to 3:32:45 the nightmare's turn and I'll actually 3:32:49 start removing some of these uh smoke 3:32:51 methods from the field just so they're a 3:32:53 little bit less 3:32:56 uh a bit more awkward. Um, right. The 3:32:59 Yeah, the nightmare is going to continue 3:33:01 its lapse. So, it's going to move to the 3:33:03 end of here. Uh, hang on one second. 3:33:07 Yeah, there we go. It's going to move to 3:33:08 the end of here. It's going to circle 3:33:10 around and it's going to come back this 3:33:14 way. Um, but it just continues its lap 3:33:17 around the the gate here and is not 3:33:19 going to attack anybody on this turn. 3:33:22 Um, but it's uh now the flames have 3:33:26 risen again on its back. So, the effect 3:33:28 of the rain earlier has lessened, and 3:33:33 that should be the amount of light it 3:33:35 now gives off. Okay, that's going to be 3:33:38 the nightmare's turn. Bro is up. What do 3:33:41 you do? 3:33:43 >> All right, 3:33:45 I want to charge this thing and hit it 3:33:46 with my great axe. 3:33:49 >> All right, you want to hop the barrier 3:33:50 again? 3:33:51 >> Yeah. Yeah, I want to get right up in 3:33:53 its face. 3:33:53 >> Does he have to do a check every time he 3:33:55 walks through the poison? I'm actually 3:33:57 going to get rid of the poison clouds 3:33:59 cuz I think at this point they have 3:34:00 dispersed. Like the the smoke has sort 3:34:02 of risen up to the ceiling and I think 3:34:04 honestly the speed at which the 3:34:06 nightmare is moving is also kind of 3:34:07 wafting a lot of the poison smoke away. 3:34:09 So we're going to get rid of those. 3:34:12 >> You want me to go around this thing or 3:34:14 >> you want to hop me over? 3:34:15 >> Um yeah, sorry. I I can hop you over. 3:34:16 I'll just move you there and then you 3:34:18 can move wherever you like from that 3:34:20 point. 3:34:21 >> Yeah, just get I'll get here. I'm going 3:34:24 get a little with this thing. Nice. You 3:34:26 >> hop over the barrier once again. 3:34:28 >> Yep. 3:34:30 Yep. You know me. I just got to get up 3:34:32 in its face and hit it as hard as I can. 3:34:33 >> The dwarf got legs. 3:34:35 >> Uhhuh. [laughter] I just triple back 3:34:37 flip over that fence, by the way. All 3:34:39 right, I'm going swing my great axe at 3:34:41 this thing. 3:34:42 >> Go for it. Come on. No. [screaming] 3:34:46 >> Oh, 3:34:47 the 3:34:49 >> with a natural wand. I think the speed 3:34:52 of the nightmare running at you. You 3:34:54 mist time your swing, the great axe like 3:34:58 gets pushed out of your hands by the 3:35:00 force of this thing colliding with you 3:35:02 and it just jars it out of your hands 3:35:04 and it clatters across the room. So your 3:35:06 great ax uh lands over here by the uh on 3:35:09 the wall behind Ruby. 3:35:11 >> It ripped my mustache right off my face. 3:35:14 [laughter] 3:35:14 >> Oh my gosh. I think the uh the the 3:35:17 flames sort of rising up suddenly also 3:35:19 maybe burnt some of his mustache off in 3:35:21 the process. 3:35:23 >> Um 3:35:25 >> yeah, so that is uh that is 3:35:26 unfortunately where Bro is going to have 3:35:28 to end his turn because the uh the the 3:35:33 whole situation is 3:35:35 not going his way. All right. Um Mr. 3:35:38 Wizard, it's your turn. And you can now 3:35:40 see this horse. 3:35:41 >> ROY, MAGIC MISSILE. 3:35:44 BRO, I will revenge you. All right. Um, 3:35:47 do we know how much health the uh fire 3:35:49 horse has? 3:35:50 >> Uh, no. It looks like it's pretty like 3:35:53 healthy still. Like it hasn't seemed to 3:35:55 take significant damage yet. 3:35:58 [snorts] 3:36:04 Magic missile. Okay, so he cast magic 3:36:06 missile. So I need to click that cast 3:36:10 spell. 3:36:12 And then let's see. Damage roll. 3:36:15 >> Yeah, it hits automatically. So, go 3:36:17 ahead and roll damage. 3:36:18 >> Okay. Uh oh. Oh dear. 3:36:21 >> All right. And uh three darts each deal 3:36:23 two damage. So, it's going to take six 3:36:26 damage total. 3:36:28 >> That seems kind of weak for a magic 3:36:29 missile. Dang. 3:36:30 >> Yes. [laughter] 3:36:32 >> I'm sorry, Bruce. 3:36:33 >> Rolling a one on a D4 always hurts. Um 3:36:36 it hurts even more if you step on them, 3:36:38 though. Um is that going to be it for 3:36:40 Mr. Wizard's turn or do you do move or 3:36:41 do you do anything else? 3:36:43 >> Um, I think I'll stay where I am. 3:36:48 Yeah, that's it. But I think that's all 3:36:50 I can do. Yeah, that's what I'll do. 3:36:51 >> Okay, cool. That's going to be Ruby's 3:36:53 turn then. 3:36:55 >> Ruby. Um, do I have advantage on this 3:36:58 thing because bro's next to it? 3:37:00 >> Yes. Or you have the effect of sneak 3:37:02 attack if you go up there and move. 3:37:04 Yeah. 3:37:05 >> Yeah. Sneak. That's what I mean. 3:37:06 Advantage for sneak attack. 3:37:08 >> Yes. Can Ruby grab the axe? 3:37:13 >> I will say action. 3:37:15 >> Yeah, it's a pretty hefty like um I I 3:37:17 think maybe interacting with stuff 3:37:18 picking it up is technically a bonus 3:37:20 action, but then sneak attack is also I 3:37:22 think classed as a bonus action. So, you 3:37:24 wouldn't be able to do both in the same 3:37:25 turn. 3:37:26 >> Sneak it. 3:37:27 >> All right. I would like to sneak attack 3:37:30 this time getting out my sword 3:37:35 and getting close to the actual horse. 3:37:38 You're blessed as well, so it should hit 3:37:40 pretty well. I will correct myself 3:37:41 there. Sneak attack is not a bonus 3:37:43 action, but yeah, still still feels 3:37:44 unfeasible for Ruby to do all of this at 3:37:46 once. 3:37:46 >> Okay, short sword. 3:37:49 >> Mhm. 3:37:53 >> 18. 3:37:54 >> Okay, 18 definitely hits. And here is 3:37:56 something else fun that I learned 3:37:58 because um 3:38:01 if you're if you've got your dagger and 3:38:04 your um shortsord equipped, which we'll 3:38:08 say for the sake of this example that 3:38:10 you do, I'm pretty sure you can dual 3:38:13 wield both of those because they are 3:38:15 light weapons. Um, so you could also 3:38:17 make an attack roll with your dagger 3:38:20 >> if you wanted to because um, yeah, like 3:38:22 this is something I'm learning a little 3:38:23 bit more about with the rules of 2024, 3:38:25 but you can basically 3:38:27 escape, but 3:38:29 >> yeah. 3:38:29 >> Yeah, they do. Um, [laughter] 3:38:32 >> okay, then I'll I'll swipe with my sword 3:38:34 and stab with dagger. 3:38:36 >> Mhm. 3:38:37 >> Get them. 3:38:38 >> Um, so I'll see if the dagger hits 3:38:41 first. 3:38:44 All right, both of those are pretty 3:38:45 solid hits. 3:38:47 >> Okay, so now I'm going to roll attack on 3:38:48 both of them and one sneak attack. 3:38:51 >> Yep. 3:38:53 Oh, hang on. Uh 3:38:56 >> was that attacks? 3:38:57 >> Uh I I think you you're hitting attack. 3:38:59 You should be hitting damage instead. 3:39:00 >> Oh, damage. Damage. 3:39:02 >> Yeah. Sorry. I'll uh I'll delete those 3:39:03 just so they're not in the way. 3:39:06 >> Damage stagger and 3:39:09 >> Mhm. damage short sword 3:39:16 and sneak attack. 3:39:18 >> So that is a six, a six, and a six. 3:39:21 [laughter] 3:39:21 Okay. Wow, 3:39:22 >> that should hurt, right? 3:39:24 >> The the numbers of the beast. You deal 3:39:26 18 damage to this thing. 3:39:29 >> Wow. 3:39:29 >> Um and 3:39:32 it has barely got to the point where 3:39:35 this thing seems to you seem to be 3:39:37 slowing it down at all. Um, it's uh, 3:39:40 yeah, it it's looking like it's taken 3:39:42 some hits at this stage. Maybe like one 3:39:44 of the legs is dragging slightly, but 3:39:46 it's definitely still keeping up its 3:39:48 pace. Um, 3:39:51 does Ruby want to do anything else? 3:39:53 >> Going over here. 3:39:56 >> All right. If you're leaving its range, 3:39:57 you need to um, you'll take an attack of 3:40:00 opportunity as well. That's the other 3:40:01 thing. 3:40:02 >> Attack me. 3:40:03 >> All right. Uh, 3:40:06 let's see. It's going to roll. 3:40:08 to attack Ruby. 3:40:12 And that misses with a 10. Uh, all 3:40:16 right. Cool. Um, yeah, Ruby manages to 3:40:19 sneak away in the confusion. Uh, it is 3:40:22 Max's turn. What do you do? 3:40:28 >> Uh, I think What's your health at, bro? 3:40:34 >> Um, 14, I think. Yeah, 14. 3:40:38 And I have I still have my 3:40:40 >> I'll cast another sacred flame, I think. 3:40:44 >> Is Gran blurry for everybody else? 3:40:46 >> Yeah, he blurred out for me, too. 3:40:48 >> I think if he turns this camera on and 3:40:50 off, it might fix it. 3:40:52 >> I was just wondering 3:40:53 >> stream together. 3:40:55 >> Yeah. 3:40:58 >> All right. While you're doing that, I 3:40:59 will roll a saving throw for the 3:41:04 nightmare. 3:41:06 And this time it succeeds with a 20. 3:41:10 >> Um, so it will 3:41:14 not take any damage from sacred flame. I 3:41:16 think it's moving too fast and you just 3:41:18 shoot like just over one one shoulder. 3:41:21 >> I should have looked up to it with my 3:41:22 mace. 3:41:23 >> All right. 3:41:24 >> All right. 3:41:24 >> This guy. 3:41:26 >> Okay. Right. I'm done. 3:41:28 >> All right. Max's turn is over. The 3:41:30 nightmare is going to attack Rohini dude 3:41:32 stone as it caners past you. a block. 3:41:41 >> Okay. Does a 20 hit bros armor class? I 3:41:43 think it does, right? 3:41:45 >> It's another piece of the beard. 3:41:47 >> 16. 3:41:48 >> All right. Cool. Um, 3:41:51 let me see here. Um, it deals 18 damage 3:41:55 to you. 3:41:58 >> That made me dead, don't it? 3:41:59 >> Uh, so yeah, Rohini dude stone is down. 3:42:02 Uh, so this thing 3:42:04 >> like tramples over him. He's not dead, 3:42:06 but he is now unconscious once your 3:42:08 health point 3:42:10 >> unless you've taken a ton of extra 3:42:12 damage. You don't die outright. But at 3:42:14 this point, the character will end up 3:42:16 making [music] death saving throws on 3:42:18 each of his turns if he is not revived 3:42:20 by something in the meantime. [music] 3:42:22 And anything that can 3:42:23 >> How much do I do? Minus 18. 3:42:25 >> Uh, minus 18. Yeah. 3:42:26 >> Oh my god. 3:42:27 >> Or you can just take it down to zero 3:42:28 basically. 3:42:29 Um and and having done that, the um the 3:42:33 nightmare is going to continue its run 3:42:36 off in this direction. 3:42:38 >> Oh my god. 3:42:38 >> Avenge me. 3:42:40 >> Oh. 3:42:42 >> Uh basically, it tramples Broini Dude 3:42:44 Stone, leaving him on the floor. Um 3:42:46 >> did it crit or what? 3:42:47 >> Uh no, it did not crit. I will tell I 3:42:50 will tell you that for free. It did not 3:42:51 crit. Um 3:42:54 so, uh yeah, you guys have been getting 3:42:55 lucky with these rolls. Um, there's a 3:42:59 smoke cloud left in its wake and you 3:43:01 guys see Broini Dude Stone face down on 3:43:03 the floor, unmoving. 3:43:05 >> Um, it is now Bro's turn. So, this is a 3:43:08 fun part where we get to actually do 3:43:10 death saves. Impulse, if you open up 3:43:12 your character sheet, 3:43:13 >> Mhm. 3:43:13 >> Um, on the side where it says hit dice, 3:43:16 underneath that, there is a little skull 3:43:18 icon. If you click on that, 3:43:20 >> that will pop out a little skull which 3:43:23 allows you to roll a death saving throw. 3:43:28 Show. 3:43:29 >> Oh my god. 3:43:32 >> It should be. 3:43:33 >> Yeah. Click on it and then Oh, okay. 3:43:35 Here it is. And normal. 3:43:37 >> Yeah, normal. 3:43:41 >> Oh my. 3:43:42 >> Okay. 3:43:44 >> That That is a critical fail on a death 3:43:47 saving throw, which means he 3:43:49 automatically gets two points towards 3:43:52 death. If he fails one more death saving 3:43:55 throw, Rohini dude stone dies. 3:43:59 >> I lucky I saved my spell. 3:44:02 >> With that said, it is Mr. Wizard's turn. 3:44:04 [laughter] 3:44:05 >> Can I do anything to help, bro? 3:44:08 >> Do you have any healing spell? 3:44:09 >> My my second wind or something, man. 3:44:12 Let's go. [laughter] 3:44:14 >> What if I light him up? Maybe maybe 3:44:16 that'll help. [laughter] 3:44:18 >> I Something tells me it will not help at 3:44:20 this stage. What if I give him a a 3:44:22 tensil floating disc to the doctor? I 3:44:24 could I could cast that under him. It'll 3:44:25 float him away. 3:44:26 >> We need to kill the horse. Stretch the 3:44:28 horse. Leave it to me to heal him. 3:44:31 >> I can't do um magic missile. I've used 3:44:34 that. 3:44:34 >> Frost it. 3:44:35 >> Frost. 3:44:36 >> So, frost is the only one. 3:44:37 >> Uh you can do magic missile. According 3:44:39 to your character sheet, you do still 3:44:40 have one more spell slot available. 3:44:43 >> I'll do magic missile. Yeah, 3:44:44 >> you got an additional spell slot when 3:44:46 you leveled up. 3:44:47 >> Okay, sweet. I'll do magic missile and 3:44:48 then find a familiar. Is my 10 minutes 3:44:51 up here so I get my cat? 3:44:52 >> Uh, no, not yet. Like the these rounds 3:44:54 of combat are really fast. They take 3:44:56 like basically 6 seconds of real time, 3:44:58 quote unquote. 3:44:59 >> Okay. 3:45:00 >> Yeah. Are you sure you want a magic 3:45:02 missile, dude? Wait, wait, wait. Are you 3:45:03 sure you don't want to frostbolt this? 3:45:06 >> Am I with 3:45:07 >> Save your spell? 3:45:08 >> Okay, I'll do I'll do ray of frost. 3:45:12 Um, let's see. I always goof this up. 3:45:14 So, I am going to roll this. So, I'm 3:45:15 going to do a normal 3:45:17 Uh, you need to do it with disadvantage 3:45:19 cuz you're making an attack roll and you 3:45:21 still have the poisoned condition. 3:45:22 >> Oh, okay. All right. I'm glad I 3:45:24 >> bless. Does that not help? Uh, 3:45:26 >> the bless is going to help with whatever 3:45:27 he rolls, but unfortunately he rolls a 3:45:29 critical fail. So, that spell goes wild 3:45:31 and misses the nightmare entirely. 3:45:33 >> Oh my gosh. 3:45:39 >> All right. Um, does Mr. Wizard move or 3:45:42 anything or is that going to be the end 3:45:43 of your 3:45:44 >> No, I'm just going to die with my buds. 3:45:46 >> [laughter] 3:45:47 >> All right. Uh, Ruby, you're up. What do 3:45:49 you do? 3:45:50 >> I'm curious about the horse statue over 3:45:52 there. What can I see of that? 3:45:54 >> Okay, cool. Uh, if you want to go over 3:45:56 and investigate it, you can. You have 3:45:58 time to make it up there and you can 3:45:59 just like hop up the steps basically. 3:46:01 >> I can't jump over the 3:46:02 >> Yeah, sorry. I I can I can move your 3:46:04 >> move me over the the [laughter] barrier. 3:46:07 Thank you. 3:46:07 >> You flip up there. um you you take a 3:46:10 look at this horse statue and um kind of 3:46:13 similar like in construction to the 3:46:16 statue at the entrance or like the ones 3:46:18 that were outside except this one is a 3:46:21 lot like in in much better condition cuz 3:46:23 it's been sealed in this tomb for the 3:46:25 entire time. Um, at the foot of the 3:46:27 statue is carved the phrase, "I carried 3:46:30 the message, but she carried me." And as 3:46:34 you investigate this, you hear this 3:46:36 ghostly Winnie coming from somewhere 3:46:39 near the statue. And a spectral phantom 3:46:43 steed emerges 3:46:45 from the statue, uh, as though it's the 3:46:48 ghost of this war charger that carried 3:46:50 the virtuous hero in the first place, 3:46:53 and it fades into view. stepping out of 3:46:55 the horse statue winnies a war cry and 3:46:59 charges into battle. And we're going to 3:47:00 add it to the initiative. This thing 3:47:02 seems to be on your side. 3:47:05 >> On our side. [screaming] 3:47:07 >> Jeb's a genius. 3:47:08 >> You can really use some friends. This is 3:47:10 great. 3:47:11 >> Can I ride it? 3:47:13 >> Uh you might be able to ride it. If if 3:47:15 you want to try and like swing up onto 3:47:16 this Phantom Steed, you still have a 3:47:18 little bit of movement. I will let you 3:47:19 do that on your turn. 3:47:20 >> I would like to. I would like to. Great. 3:47:22 >> Fantastic. Uh yeah, you are you are now 3:47:24 aboard the phantom steed. I will try and 3:47:26 move it down in the token layer. There 3:47:27 you go. Uh so you are now on this horse. 3:47:30 Um [laughter] 3:47:31 the group of you Yeah, you look around 3:47:33 and uh Ruby is riding this ghostly horse 3:47:35 that seems somehow to hold her up. And 3:47:38 >> guys, I got a friend. 3:47:40 >> Yeah. [laughter] Um if that's going to 3:47:43 be it for Ruby's turn, it is now Max 3:47:45 Blunders's turn. What do you do? 3:47:47 Uh uh I rush over to Broini and I 3:47:53 >> I'm going to cure wounds. That'll help 3:47:55 him, right? 3:47:56 >> That will help him. Yes. 3:47:57 >> Okay. I'm going to cast cure wounds 3:47:59 immediately. 3:48:00 >> Fantastic. 3:48:01 >> I think I It says I have to touch him, 3:48:02 right? Yeah. 3:48:03 >> Yes, I believe so. 3:48:06 >> All right. And then just Yeah. Do the 3:48:08 healing roll. 3:48:13 >> Okay. That is a 12. So Rohini dude stone 3:48:16 is healed for 12 hit points kisses. 3:48:20 [laughter] 3:48:21 >> Thank you. 3:48:21 >> And those death saves go away. Uh Rohini 3:48:24 dude stone is back on his feet. 3:48:26 >> Yay. 3:48:29 >> Good job, Max. 3:48:30 >> Thank you, Max. Saved my life, bro. 3:48:34 >> All right, I think that's going to be a 3:48:35 lot of tricks when we get back to the 3:48:37 end. 3:48:38 >> Fantastic. So, um it is now 3:48:41 >> the uh the Phantom Steed's turn. So, 3:48:44 riding with Ruby on it. Uh, where do you 3:48:46 direct this thing to go, Ruby? 3:48:48 >> Straight to that fire horse in its path. 3:48:52 >> Kill it. 3:48:52 >> You're going to try and get it over here 3:48:54 to uh to block. 3:48:55 >> Yeah. Does it have 60 ft? 3:48:57 >> Uh, it has 60 ft of movement. It like 3:48:59 dashes out in front of this. Oh, in 3:49:01 fact, actually, it has 100 ft of 3:49:02 movement. This thing's speed is like 3:49:04 even faster than the nightmares is. So, 3:49:06 >> you can get right up in its face if you 3:49:08 wanted to. 3:49:08 >> Yeah. 3:49:08 >> Get it to attack. 3:49:10 >> Okay, great. So, you end up right in 3:49:12 front of the nightmare and this thing 3:49:13 rears up with its hooves and the two of 3:49:16 them end up doing that kind of like 3:49:17 slapping fight thing that you sometimes 3:49:19 see cats doing. Um, and it's going to 3:49:22 roll to attack 3:49:24 and with a 15 that hits. So, it's going 3:49:27 to go ahead and roll damage. 3:49:32 Okay, it does four points of damage to 3:49:35 the horse. Uh, which [clears throat] is 3:49:37 not much, but it is 3:49:38 >> stronger than this ghost horse. 3:49:40 Yeah. [laughter] 3:49:41 Uh, this this phantom steed seems sort 3:49:44 of incorporeal and doesn't seem to be 3:49:46 used to fighting something that is this 3:49:48 physical and fish. Um, but that is going 3:49:51 to be the horse's turn. It is now the 3:49:53 nightmare's turn. Um, so I think it's 3:49:56 going to try its best to retaliate 3:49:57 against this new horse. It's going to 3:49:59 get all territorial and attack. We'll 3:50:02 roll for the hooves. [snorts] 3:50:08 All right. Uh, this thing has been 3:50:10 rolling like beans and it misses. Uh, so 3:50:13 it's going to uh, I think probably try 3:50:16 and skirt around this horse in a 3:50:19 defensive way, but it's not going to 3:50:20 leave that zone and take an attack of 3:50:22 opportunity. But it seems kind of like 3:50:24 cowed by the presence of this spectral 3:50:27 steed that is now in your midst. Rohini 3:50:29 dude stone is back on his feet and it's 3:50:31 your turn. What do you do? 3:50:33 >> All right. 3:50:34 >> Do not go up to the horse, dude. I 3:50:38 >> pick up your axes. 3:50:39 >> Time for my second win. 3:50:40 >> No, get your axe. 3:50:42 >> I feel like I should just heal up. 3:50:44 >> Yeah, you should second wind and pick up 3:50:46 your axes if you can. 3:50:48 >> Can I do that and still attack or no? Is 3:50:50 it just 3:50:50 >> No, second wind is a bonus action. So, 3:50:53 you can technically do that on your turn 3:50:55 as well as moving and attacking, but I 3:50:56 don't know if you can get close enough 3:50:58 to the horse to attack. 3:50:59 >> Does he have any axes on him right now? 3:51:00 >> I could I could throw a hand axe 60 ft. 3:51:03 Oh, you you also your great ax is also 3:51:05 clattered to one side of the room, I 3:51:06 believe, hasn't it? 3:51:07 >> Yeah. 3:51:08 >> Uh, yeah. Not sure where. 3:51:10 >> Yeah. 3:51:10 >> Could I move to go pick it up? And then 3:51:13 >> I I think I think you you probably 3:51:15 picked up the hand axes that you were 3:51:16 throwing at the meth. So, yeah, we'll 3:51:18 we'll say that those got picked up. What 3:51:20 range do they have? 3:51:22 >> Up to 60 ft it looks like. 3:51:23 >> Okay, great. Yeah, you can probably hit 3:51:25 the nightmare from this distance. It's 3:51:26 about 50 ft. 3:51:27 >> Handax. Keep my distance. Handaxed 3:51:28 [music] and then I'll I'll see what I do 3:51:30 there and then I'll second win. 3:51:31 >> Heck yeah. Let's do it. this hand axe. 3:51:36 Okay, 3:51:36 >> that's going to hit. You nailed this 3:51:38 thing from across the room. Go ahead and 3:51:40 roll damage. 3:51:42 >> Come on. Come on. 3:51:44 >> Don't miss and hit me. [laughter] 3:51:47 >> That still does six damage. Damage is 3:51:49 damage. 3:51:50 >> It's more damage than the horse. 3:51:51 >> Okay. And then [music] second wind use. 3:51:55 >> Yep. You can go ahead and do that. 3:51:59 I think this is the first time to you 3:52:01 guys that this horse seems to have been 3:52:03 on the ropes. 3:52:04 >> Um, 3:52:06 >> yeah, you take an additional 3:52:08 >> five back. 3:52:08 >> Five points of healing. Yes. 3:52:10 >> So, that' be full health. 3:52:12 >> Uh, 17 out of 20. So, pretty good 3:52:15 though. 3:52:16 >> All right. 3:52:17 >> All right. That's going to be Bro's 3:52:18 turn. 3:52:20 >> Can you Can he move? 3:52:21 >> Yeah, he can move if he wants to. 3:52:23 >> You should move towards your axe. 3:52:24 >> He can leave his friends behind. 3:52:25 >> Yeah. Where? Where was it? 3:52:27 >> Uh, it's over here. So, down um 3:52:30 >> my head. 3:52:31 >> Yeah, I'll go. 3:52:31 >> Yeah, down towards the uh 3:52:33 >> go get it. Okay. I'd like to have that 3:52:35 back. Okay. And then I'll do it. 3:52:40 >> All right. Um, Mr. Wizard, you're up. 3:52:42 What do you do? 3:52:44 >> We're taking this thing out. 3:52:46 >> Go, wizard. Go. 3:52:48 >> Mr. Wizard's getting serious. 3:52:50 With the power of my fingertips, magic 3:52:53 missile. And I attack with magic 3:52:56 missile. We're taking this thing out. 3:52:58 Casting the spell. 3:53:00 >> You hit automatically. Just go ahead and 3:53:01 roll damage. Let's 3:53:03 >> see. Uh oh, damage roll. 3:53:04 >> Big money. Big money. Come on. All 3:53:06 right. 3:53:08 >> Okay, that's five per missile with uh 3:53:11 three missiles for 15 damage. 3:53:15 >> This thing is on its last legs. The 3:53:18 missiles catch it squarely. It Winnies 3:53:21 in pain. The other horse like jeers back 3:53:24 at it in triumph. And uh if Mr. Wiz 3:53:27 wants to move, you can. But otherwise, 3:53:29 it is Ruby's turn. 3:53:30 >> I have ads. 3:53:31 >> I think I'll stay where I'm at. 3:53:33 >> Okay, great. Ruby, what do you do? 3:53:36 >> My audience has ads right now. 3:53:38 >> Wait for ads. 3:53:39 >> All right, we'll wait for ads. 3:53:40 >> I'll I'll hit the button as well. 3:53:42 >> Same. 3:53:42 >> Might as well sync up. 3:53:43 >> It's a long battle. 3:53:46 >> That's a big money shot right there. 3:53:47 That was a big money shot, 3:53:48 >> guys. I like our ghost horse. 3:53:50 >> Big fan of the ghost horse. 3:53:51 >> Yeah, that was smart. I can't really I 3:53:53 couldn't really see the horse very well. 3:53:55 >> Oh, well, it was not taking any damage 3:53:57 and I was like, there has to be 3:53:58 something else happening in this room. 3:54:00 >> She's played Boulders's Gate. [laughter] 3:54:04 >> I will say that you guys still hear that 3:54:06 sort of ominous chanting that you heard 3:54:08 earlier. And um from where Ruby is, you 3:54:12 can see that there's a pile of debris 3:54:13 sort of uh covering the corner of the 3:54:16 room to the to the north of you. Um that 3:54:19 seems to like be debris that's fallen in 3:54:22 from a room beyond this maybe. Um and 3:54:26 some of you may have noticed as you've 3:54:27 been trying to deal with the nightmare 3:54:29 that there's actually a door in the 3:54:30 opposite corner of the room. 3:54:32 >> So when we get back from the ads, that 3:54:34 may be worth investigating once you have 3:54:36 dealt with the imminent threat of the 3:54:37 nightmare. All right, my ads are over. 3:54:40 Uh, from the top of my horse. 3:54:43 I will use my bow. 3:54:47 >> Like the rangers of old. 3:54:50 >> This is very cinematic. This better hit. 3:54:53 Oh my gosh. It's not great. 3:54:55 >> That's a 17 hits. 3:54:57 >> You're blessed. 3:54:58 >> Yeah, 3:54:58 >> I love the bless. 3:54:59 >> That bless that. The bless spell does 3:55:01 work. 3:55:02 >> The bless is good. 3:55:03 >> Yeah, it really does. [laughter] All 3:55:05 right, damage. 3:55:10 >> I've rolled all sixes. 3:55:13 >> Fantastic. Uh, Ruby rearing up as this 3:55:16 horse uh manages to try and defend 3:55:19 itself against the fish incursion of the 3:55:21 tomb where it dwells. Uh, the nightmare 3:55:25 takes a bow uh takes an arrow from 3:55:28 Ruby's bow directly to the chest and it 3:55:31 falls. Um, so the uh the nightmare 3:55:36 keels over Winnieing and collapses on 3:55:40 that corner and the fire illuminating it 3:55:43 goes out. Almost as soon as that 3:55:46 happens, you see this like this light 3:55:48 sort of wink out from the nightmare and 3:55:52 it disappears entirely. Um, it sort of 3:55:56 as though it sort of phases through the 3:55:58 floor almost and uh the nightmare is no 3:56:02 more. 3:56:04 >> Is my horse still there? 3:56:06 >> Good job. 3:56:06 >> Your horse is still there. Your horse 3:56:08 again like you know um kind of like uh 3:56:12 makes some triumphant noises. 3:56:14 >> Uh I just broke it back down. There I 3:56:17 am. Who's a good horse? 3:56:19 >> I [laughter] think it maybe like 3:56:20 >> broke it. It it like circles the area 3:56:23 where the nightmare was as though like 3:56:25 trying to stamp out any last remains of 3:56:27 it. But the nightmare is uh is seems to 3:56:29 be gone. 3:56:31 >> Everyone's still alive. Who's dead? 3:56:36 >> Anybody? 3:56:39 >> Well done everybody. 3:56:43 >> All right. Are we still in combat? 3:56:46 >> Yes, you are. So the uh the distant 3:56:48 chanting seems to continue. you can hear 3:56:50 it sort of emanating from the north of 3:56:52 the room. Um, and perhaps for the first 3:56:56 time since you've been dealing with all 3:56:57 of this stuff, you realize that there is 3:56:59 a door in the north corner in the 3:57:02 northeast corner of the room. Um, and 3:57:05 there seems to be some kind of chanting 3:57:07 coming from that. And the the ominous 3:57:08 sort of heat of the room has not yet 3:57:11 dissipated even though this flaming 3:57:13 horse seems to now be defeated. So uh 3:57:16 yeah, you you sense that there are still 3:57:18 uh not everything has been resolved here 3:57:21 in the tomb of the virtuous rider. 3:57:26 >> Can we move around? 3:57:28 >> Yeah. 3:57:29 >> I I will I will absolutely allow you 3:57:30 guys to move freely. In fact, we'll 3:57:32 we'll end the encounter just so you guys 3:57:33 can move that and then we'll start a 3:57:35 fresh uh thing when 3:57:37 >> I would like to stay on the horse. 3:57:38 [laughter] 3:57:39 >> Yes. Uh I will move the horse with you. 3:57:41 Just let me know where you want to go 3:57:42 and I'll I'll 3:57:43 >> Well, we got we got to go north. I think 3:57:45 I might be able to um give you ownership 3:57:48 of this token. Let me see if I can 3:57:50 figure out how to do that real quick. Um 3:57:55 >> should go to the door. Yeah, not the 3:57:56 pile of rubble. 3:57:59 >> I'm not quite sure. 3:58:00 >> I want to see this horse. Ah, there it 3:58:02 is. Okay. [laughter] 3:58:04 >> Has to get so close to it. 3:58:07 >> I want to see the horse. 3:58:08 >> I've seen this room the whole time. 3:58:10 >> Uh Jen, you should now be able to move 3:58:12 the horse with your token. Let me know 3:58:14 if that worked. 3:58:15 >> Yeah. 3:58:17 >> All right. Great. 3:58:18 >> So, we can't like jump through this 3:58:19 rubble. 3:58:20 >> Well, well, hold on. Wait. Before we go 3:58:22 through the door, 3:58:24 >> there's there is a mysterious pile of 3:58:25 rubble. Do we want to like see if 3:58:27 there's 3:58:27 >> I can't see anything in it and I'm next 3:58:29 to it. 3:58:30 >> Yeah. If you want to if you want to roll 3:58:32 perception just to investigate what's 3:58:34 going on there. Like you can 3:58:36 >> Yeah. Okay. 3:58:38 >> Yeah. If there's any like cracks in the 3:58:39 rubble that maybe you can see through. 3:58:42 Oh, 3:58:43 >> really? 3:58:44 >> That's That's not 3:58:45 >> I will p I will also perceive. 3:58:48 >> I think Max rolled with advantage there. 3:58:50 That first roll was definitely a one. 3:58:51 >> Oh. 3:58:52 >> Oh, I got a shift. 3:58:54 >> I pressed shift. 3:58:55 >> Yeah. Weird. I I'm I'm not sure quite 3:58:57 why the uh the keyboard shortcut is 3:58:58 acting up. But you might have maybe hit 3:59:00 control. 3:59:02 >> I was checking that time. I was 3:59:04 genuinely checking. 3:59:05 >> Yeah. Wild. I don't know. 3:59:06 >> I didn't think it was going to be. 3:59:07 >> Oh god, we suck. 3:59:08 >> Oh god. What is What is happening? 3:59:09 >> Let me come in here. Let me come in 3:59:11 here. [laughter] 3:59:13 >> Let me come in here. Mr. Wizard's here. 3:59:14 >> I'll save you the time. You can see 3:59:16 nothing through this pile of boulders in 3:59:18 the back of the room. Even with a with a 3:59:20 17, Mr. Wizard, you can barely see 3:59:22 [clears throat] that there is light 3:59:23 coming from somewhere behind these 3:59:25 boulders, but there seems to be another 3:59:26 chamber back there. 3:59:27 >> Is there anything we can do to prepare 3:59:29 ourselves if there's more combat? Like, 3:59:31 I'm out of spells, which means no more 3:59:32 healing from me. 3:59:34 >> Somehow I've separated myself and the 3:59:36 horse. 3:59:36 >> Yeah, it's [laughter] okay. Okay, I can 3:59:38 put you I can I can recombine the two of 3:59:40 you. It's fine. 3:59:41 >> Um I think it probably hit a wall or 3:59:43 something. [laughter] 3:59:44 >> Uh in fact uh yeah, the the horse is 3:59:46 going to be an interesting one. I will 3:59:47 say that because it's spectral, it might 3:59:49 be able to go through this door, but the 3:59:51 uh the nightmare being a more physical 3:59:53 thing, it it seemingly could not. Um 3:59:56 >> can we take a small rest to replenish 3:59:58 our spells? 3:59:59 >> Well, the decanting in the other room. 4:00:01 >> Yeah, take taking a rest will take up to 4:00:03 10 minutes. And the uncomfortable heat 4:00:05 in this place is making it difficult for 4:00:06 you to really feel like you could take a 4:00:08 random. 4:00:08 >> Do you guys have healing potions or 4:00:10 anything on you? 4:00:10 >> PS picks. It's luck. When I roll a one 4:00:15 on a d20, it 4:00:18 >> was forgetting you luck. 4:00:20 >> I'm not messing it up. 4:00:22 >> I thank you. I'm so happy you figured 4:00:24 that out. 4:00:24 >> He can't roll a one. Literally, 4:00:26 >> I think I think a one. 4:00:28 >> I keep forgetting you have halfling luck 4:00:30 green cuz you're so tall. That's 4:00:32 [laughter] part of the problem. So, um, 4:00:34 yeah. Uh, so, so what do you guys do? 4:00:36 You, you're standing here at this at 4:00:37 this doorway to what you believe. 4:00:39 >> Listen in, or you just barging through. 4:00:42 >> No, we should have a listen. 4:00:44 >> Yeah. 4:00:44 >> What about an investigation of the door? 4:00:46 What What can we do to investigate 4:00:47 before going in? 4:00:48 >> I just want to take stock for a second. 4:00:50 >> You're up to it 4:00:51 >> cuz me and Mr. Wizard have no spells 4:00:54 left. 4:00:55 >> You got can trips still, but no spells. 4:00:57 >> We got canrips, but we got no spells. 4:01:01 But I've got a horse, so I feel like our 4:01:03 odds are like not that bad. 4:01:07 >> All right, you go charging in then. Full 4:01:09 steam. 4:01:10 >> Wait, but is anybody going to listen at 4:01:11 the door first for me? 4:01:12 >> Nope. Opening the door. Off you go. 4:01:15 >> All right, 4:01:17 come on. If everyone wants to uh to pile 4:01:19 in. Yeah, I can uh I can make sure the 4:01:21 horse gets moved right. 4:01:22 >> Oh god, it's horrible. 4:01:25 >> Yeah, there we go. Uh, okay. So, with 4:01:27 that in mind, 4:01:28 >> someone closed the door. [laughter] 4:01:30 >> As everybody piles into the room, we're 4:01:32 going to start another encounter 4:01:34 because, uh, all of these guys are in 4:01:39 this space surrounding a what seems to 4:01:42 be a magic circle. Um, so the door that 4:01:46 you open scrapes across the floor and 4:01:49 immediately you hear this chanting much 4:01:51 clearer as you step into this 4:01:52 anti-chamber. It's filled with statues 4:01:54 and debris. And across the room to your 4:01:56 left, you see three figures with their 4:01:58 hands raised and chanting around a 4:02:01 circle on the floor, which seems to be 4:02:02 made of these almost silvery flames. At 4:02:05 the center of the circle, you can make 4:02:06 out the skeleton of some sort of large 4:02:08 creature. Um, but in unison, they all 4:02:11 snap their heads around to face you, 4:02:14 still chanting the words of this 4:02:16 unfamiliar song, and they raise their 4:02:17 hands towards you, and you start to see 4:02:20 sparks forming in their palms. Once 4:02:23 again, everyone is going to roll me 4:02:24 initiative, please. 4:02:26 >> Sorry about my dog. 4:02:31 >> Woof. [snorts] 4:02:35 >> 22. My god. 4:02:36 >> Did I not Oh, 4:02:39 who got 22? 4:02:39 >> Winnie's scared of the dark in real 4:02:41 life. Fun fact. And it's currently dark 4:02:43 out. 4:02:44 >> Oh no. [laughter] 4:02:45 >> Um, well, I think perhaps because you 4:02:48 are riding the horse, Ruby, you are 4:02:50 first to act. So, uh, what do you do? 4:02:53 >> Maybe just ask him to stop. 4:02:55 >> Uh, 4:02:58 >> it doesn't seem like they're going to be 4:03:00 up for conversation, bro. I'll be real. 4:03:03 Um, so I think me and horse will we'll 4:03:07 go forward a little bit cuz, you know, 4:03:08 we haven't taken any hits yet. We're 4:03:09 okay. And I'm going to 4:03:11 >> have up to 100 ft of movement if you 4:03:13 need it. 4:03:14 >> Right. So, I could just trample them if 4:03:15 I wanted to. Did the horse roll 4:03:17 initiative? Does it get attacks here? 4:03:19 Uh, I'm I'm I'm treating your turn and 4:03:21 the horse's turn as the same now that 4:03:22 you're officially riding this thing. 4:03:24 >> Okay. So, I will go straight up to this 4:03:26 one right here and I will sword it. 4:03:31 >> Okay, fantastic. You're like leaning 4:03:33 down like a cavalry rider trying to 4:03:35 attack with the sword. 4:03:36 >> If I'm up next to this thing on a horse, 4:03:39 would you say I could sneak attack? 4:03:43 [laughter] 4:03:43 >> You technically have an ally within 5 4:03:45 ft. You're just riding it. Um, I think 4:03:48 >> she has an advantage on that. [laughter] 4:03:50 >> Yeah, I I will I will I'll allow it just 4:03:52 for rule of cool. I will say that you 4:03:53 have advantage riding and attacking. 4:03:56 You're you're you're you're attacking a 4:03:58 um somebody who's on foot from 4:04:00 horseback. I feel like you probably have 4:04:02 advantage. That's how cavalry worked in 4:04:04 like all kinds of military stuff. So 4:04:06 yeah, go ahead and roll uh with your 4:04:07 sneak attack as well. 4:04:08 >> All right, lovely. Let's see if it hits 4:04:10 first. 4:04:13 >> Get in. That definitely hit. That's a 27 4:04:16 to hit. You're kidding me. Um, shout out 4:04:19 to Bless. Um, yeah, great. Go ahead and 4:04:21 roll damage and roll your sneak attack 4:04:23 as well. 4:04:23 >> And sneak attack. 4:04:26 Dam damage. 4:04:31 >> Sneak attack is going crazy tonight. 4:04:33 That's a total of 15. You absolutely 4:04:36 decimate this person. They are dead on 4:04:38 the floor before anyone else can act. 4:04:39 >> You guys see that? 4:04:40 >> Um, 4:04:41 >> or a 4:04:42 >> fantastic stuff. All right. Uh the the 4:04:45 flames had only begun to rise in their 4:04:46 palm and you immediately like behead 4:04:49 them with a sword. Um so they're dead. 4:04:52 Great. Uh anything else you want to do 4:04:54 on your turn, Ruby? 4:04:56 >> I will be now just approaching the next 4:04:59 one and that's it. 4:05:00 >> You're like charging at the next 4:05:01 cultist. They seem like they they 4:05:03 [laughter] seem cowed by the fact 4:05:05 >> I basically just did a drive by slice of 4:05:07 the neck and I'm moving on to the next 4:05:08 one. 4:05:08 >> Decapitated that guy. 4:05:10 >> Yes. Fantastic. All right. Uh, Rohini 4:05:12 dude stone is up. What do you do? 4:05:15 >> Oh my goodness. 4:05:16 >> We'll say that bro has picked up his 4:05:17 great axe at this point. So, we've got 4:05:18 all the 4:05:19 >> humbled tonight. I'm afraid [laughter] 4:05:21 to charge and swing my great axe 4:05:23 anymore. 4:05:24 >> Dap me up before you go. 4:05:26 >> Oh, man. 4:05:29 Should we do a back flip, Max? 4:05:31 >> No. [laughter] You go straight in. You 4:05:33 You're healthy now. You can charge. 4:05:35 >> I am healthy now. All right. Um, let's 4:05:38 do it. Let's get up in this one. You've 4:05:40 got enough movement to reach that guy. 4:05:42 Yeah, 4:05:42 >> I do. I want to get up in there this 4:05:45 time. I won't miss. I won't miss. Great 4:05:47 axe is coming. Coming for you, buddy. 4:05:52 >> Oh, yikes. 4:05:53 >> Come on. What? 4:05:54 >> Oh, bro. Oh, bro. 4:05:55 >> Is it okay? 4:05:56 >> 13 hits. 13 does hit. This guy's This 4:05:59 guy does not have a great deal of armor. 4:06:02 So, yeah. Go ahead and roll that great 4:06:03 ax damage. 4:06:05 >> All righty. 4:06:05 >> That beautiful bean footage, 4:06:07 >> please. 4:06:09 Oh, that's a solid one. 12 damage is a 4:06:12 solid hit. This guy is immediately 4:06:14 bloodied. Um, yeah, like you you cleave 4:06:18 a a massive gash in this guy's side and 4:06:21 he like yelps in pain despite like 4:06:23 currently having a flame in his palm. 4:06:25 Um, amazing work. Um, is that it for 4:06:29 bro? 4:06:31 >> Uh, 4:06:32 yeah. 4:06:33 >> Okay, fantastic. Right. So, the cultist 4:06:36 who is in front of you takes his turn. 4:06:38 He is going to use a spell called 4:06:42 burning hands and he's going to cast 4:06:45 that in a cone emanating out from him. 4:06:49 If I can get this to line up. Um, yeah, 4:06:53 I don't think he's going to be able to 4:06:55 hit Ruby and Bro, unfortunately. So, 4:06:58 he's going to just do his like 4:07:00 >> Yeah, he's going to immediately aim for 4:07:02 Bro in this cone like so. Um, and that 4:07:07 is going to be a dexterity saving throw. 4:07:10 So, bro, if you can open open up your 4:07:12 character sheet and make a deck save for 4:07:13 me, please. 4:07:20 >> All right. A nine is unfortunately not 4:07:22 going to do it. So, he's going to roll 4:07:23 damage rolls. 4:07:26 >> Burning hand. He's [laughter] 4:07:28 >> Don't go gambling tonight. 4:07:30 >> No. 4:07:30 >> Okay. And he deals you 16 points of 4:07:34 damage. 4:07:35 >> How dare you? 4:07:36 >> Oh, bro. 4:07:36 >> Oh, he's on one health, 4:07:38 >> dude. [laughter] I'm I'm leaving. I'm 4:07:40 leaving. Y'all finish this together. I'm 4:07:42 out. I'm going back to the bar, 4:07:45 >> bro. No. Careful. 4:07:47 So, uh, yeah, Bro, bro, I think gets his 4:07:50 beard almost fully burnt off by this, 4:07:52 which might excuse why, uh, why Impulse 4:07:55 doesn't have a fake beard next time. Um, 4:07:58 right. Uh, that's the cultist's turn. 4:08:00 Um, he he prepares this spell and, uh, 4:08:03 washes bro in flame. Um, but now it is 4:08:07 Mr. Wizard's turn. What do you do? 4:08:10 >> Can I move up a little bit? 4:08:11 >> Absolutely, you can. You have up to your 4:08:13 full movement, which is 30 ft, I 4:08:15 believe. Okay. So, I'm going to move up 4:08:17 a little bit. I'm going to get right up 4:08:18 here 4:08:19 >> a little closer. Okay. 4:08:20 >> Fortunately, the candles are allowing 4:08:22 you to see what's going on in this 4:08:23 space. 4:08:24 >> And then I'm going to use I can't use 4:08:26 magic missile. 4:08:28 A ray of frost. 4:08:30 >> So, I'm going to shoot a ray of frost. 4:08:32 And then 4:08:33 >> fantastic. 4:08:34 >> Are you aiming at the guy 4:08:35 >> as a disadvantage? Right. 4:08:36 >> Are you aiming at the guy that bro was 4:08:37 attacking or the one next to Ruby? 4:08:39 >> Yes. I'm going to aim at that guy with a 4:08:40 disadvantage. 4:08:40 >> Finish him. 4:08:41 >> Uh, yeah. You still have disadvantage 4:08:43 cuz you are still suffering from the 4:08:44 effects of poison. 4:08:46 >> Okay. 4:08:47 >> Whoa. 4:08:48 >> But that's still a 19. Oh my goodness, 4:08:51 dude. Like disadvantage does nothing to 4:08:53 Mr. Wizard. Okay, that hits. Go ahead 4:08:54 and roll damage, please. 4:08:56 >> Oh, let me jump to the chat. And then 4:08:59 damage. Come on. Be a big one. 4:09:01 >> Normal roll. Come on. Big one. Big one. 4:09:03 Big money. Big money. Big money. Big 4:09:05 money. Yes. 4:09:05 >> Oh, that's huge. That's eight points of 4:09:07 damage. All right. This guy takes a ray 4:09:09 of frost directly to the chest. 4:09:12 >> Uh he is also going to get reduced 4:09:14 movement, but he doesn't really seem to 4:09:15 be budging from the spot he is in. And 4:09:17 yeah, that deals a decisive blow. He's 4:09:20 not down, but he is looking very rough. 4:09:23 Max Blunder is up next. 4:09:26 >> All right. Uh so I can only move to 4:09:29 here. 4:09:30 >> Yep. That's about the range of your 4:09:31 movement. 4:09:32 >> Is that cone still active in some way? 4:09:34 >> Uh no, the cone is gone. That was just a 4:09:36 an instantaneous attack. I'm going to 4:09:37 delete that. Thank you for the reminder. 4:09:48 I'm going to since I can't reach him, 4:09:55 I'm going to have to do a little sacred 4:09:58 flame on on our bad guy. 4:10:00 >> Okay. So, that's a deck save from the 4:10:03 bad guy, right? Yes. Uh, dexterity not 4:10:07 this man's forte, especially since he's 4:10:09 trying to hold still. Uh, he fails with 4:10:12 an 11. So, go ahead and roll damage for 4:10:14 your sacred flame. 4:10:17 >> Come on, Max. Finish him off. 4:10:21 >> Nice. 4:10:22 >> Oh, okay. That is a point of damage, 4:10:24 which is better than nothing. 4:10:26 Um, so yeah, like he gets hit in the 4:10:28 chest with a sacred flame roughly in the 4:10:29 same spot as the ray of frost and uh the 4:10:34 cultist who is across the circle from 4:10:36 him uh takes a swing at Ruby but is 4:10:39 obviously going to really aim at the 4:10:41 riding horse and um he's going to use a 4:10:45 ritual sickle to attack 4:10:49 which deals 4:10:51 uh okay a 16 to hit on the horse is 4:10:53 going to hit 4:10:56 But this horse is undamaged up to this 4:10:59 point. So, let's see how much damage 4:11:00 this does. Okay, the horse takes five 4:11:04 points of damage. So, I'm going to add 4:11:06 that or subtract that rather. And the 4:11:08 horse is fine. Like, it's it's obviously 4:11:10 taken a bit of a hit. The spectral 4:11:12 nature of it seems to be protecting it 4:11:14 from the worst of the damage. And this 4:11:17 cultist is like, you know, seeing his 4:11:19 plans fall apart in front of his eyes. 4:11:22 Uh, Ruby, you're up. 4:11:24 You've got to save Bro. 4:11:27 >> Bro's not actively dying, right? 4:11:30 >> One health. 4:11:31 >> I'm gonna retreat on my next turn. 4:11:33 >> Yeah. 4:11:34 >> If if you do that, then he's going to 4:11:36 take a swing at you. 4:11:37 >> Oh, true. 4:11:40 >> I think Ruby, you should you should 4:11:42 charge down the cultist at the top. 4:11:44 Finish the job. He's nearly dead. 4:11:48 >> You you look around at the situation, 4:11:50 Ruby. Um, bro and the cultist at the top 4:11:53 of the magic circle are looking about on 4:11:55 even footing healthwise. Like, they both 4:11:57 look really badly beaten up. Uh, but the 4:11:59 guy in front of you has not been damaged 4:12:01 up until this point in the fight. 4:12:04 >> All right, I'll shoot that guy. 4:12:08 >> Thank you, Ruby. 4:12:11 Our hero 4:12:12 >> where 22 definitely hits. Roll that 4:12:15 damage. 4:12:17 >> Is it sneak attack cuz bro's next to 4:12:19 him? Uh yeah, you you do get the uh the 4:12:22 benefit of sneak attack, I believe. 4:12:24 Yeah. 4:12:24 >> Off I go being sneaky. 4:12:27 Is it going to be [music] a six again? 4:12:28 No. 4:12:30 [laughter] 4:12:30 >> Almost. Almost. And that is enough to 4:12:34 finish the cultist as well. So Ruby like 4:12:37 the virtuous hero of old slaying 4:12:41 creatures in here. Uh the the cultist 4:12:43 nightmare 4:12:44 >> three with the short bow if anybody was 4:12:46 counting. Uh 4:12:48 the head cultist who seems to be up 4:12:51 there with the uh the scary damage is no 4:12:53 more leaving just one cultist left 4:12:55 standing. Um it is now unless Ruby wants 4:12:59 to do anything else. It is bro's turn. 4:13:02 >> All right. I will 4:13:07 I think I might 4:13:07 >> I do have if I back away right they this 4:13:10 one can't come at me. 4:13:12 >> The guys who are dead are not going to 4:13:14 get attackers of opportunity on you. You 4:13:15 also still have a second wind. I should 4:13:17 remind you of that. So 4:13:18 >> you could. 4:13:19 >> And I also have divine spark if we're in 4:13:21 a real 4:13:21 >> Oh, right. I have two of those. I'm 4:13:23 going to I'm going to use my second wind 4:13:24 [music] this turn for sure. Um, 4:13:26 >> and that is a bonus action, so you'll 4:13:27 get to move and attack still. 4:13:29 >> And since my handax can go so far, I 4:13:31 think I'm going to get a little more 4:13:32 distance, too, just to be safe. So I'm 4:13:33 going to back up just a little bit. 4:13:35 >> Mhm. 4:13:37 >> And then I will handax from there. 4:13:41 We'll roll that. 4:13:44 All right, 4:13:45 >> that's definitely a hit. 4:13:47 >> Okay. And then damage. 4:13:52 >> That is still four damage. 4:13:54 >> Something. It's something. 4:13:55 >> Yeah, four four damage. Like uh you hit 4:13:57 this guy hard in the shoulder. 4:14:00 >> The the hand axe, let's say, just like 4:14:02 sticks into his shoulder and he yelps in 4:14:04 pain. 4:14:05 >> Um 4:14:06 >> Okay, 4:14:06 >> fantastic. Did you do your 4:14:09 >> doing your second win as well 4:14:10 >> right now? Yep. 4:14:15 Oh, for three points of health. But 4:14:17 again, uh I think bro rallies and uh 4:14:20 yeah, manage to uh get get a get some 4:14:23 pressure on some of those wounds. 4:14:25 >> Yeah, 4:14:26 >> I have divine spark as well if we're in 4:14:28 trouble. 4:14:29 >> I don't know how that works. Can I use 4:14:31 divine spark at any point? 4:14:32 >> Uh when it's your turn, yes. Um I 4:14:35 believe you can. But in the meantime, it 4:14:36 is Mr. Wizard's turn. 4:14:40 Oh, let's finish him off. [laughter] We 4:14:43 got to get back from meat sticks at the 4:14:45 pub. All right, I think what I can do is 4:14:49 Yeah, I can't do magic missile. I can 4:14:50 only do ray of frost. And that is to 4:14:52 take out the cultist with ray of frost. 4:14:56 And that is 4:14:59 It's highlighting normal role for me. 4:15:01 >> Yeah, do do a normal uh Oh, sorry. No, 4:15:03 do do um do disadvantage. 4:15:05 >> Oh, well, maybe my key was over it. 4:15:07 Okay. All right. Disadvantage. 4:15:11 Oh, 4:15:12 >> all right. Um, with an 11, that just 4:15:14 misses. I think maybe because the 4:15:16 spectral horse is in the way this time, 4:15:18 you're having a really difficult time 4:15:19 aiming the spell 4:15:21 >> for for I think the first time Mr. 4:15:23 Wizard does not land a spell roll. Um, 4:15:26 >> I've been dealing so much damage. I 4:15:28 found you all. 4:15:29 >> Do you uh do anything else? Do you want 4:15:30 to move or is that the end of Mr. 4:15:32 Wizard's turn? 4:15:33 >> I think I'll stay here. 4:15:34 >> All right, Max, you're up. Yeah, it's 4:15:37 time. I'm going to for the first time, I 4:15:40 believe. Well, the today use my mace. 4:15:43 >> Swing the mace. Let's go. 4:15:46 >> Come on. 4:15:47 >> Uh, normal roll. 4:15:48 >> Come on. 4:15:50 >> Oh, for goodness sake. 4:15:51 >> Oh, yikes. Unfortunately, the mace swing 4:15:54 goes wide. I think this guy's maybe 4:15:55 backing up at this point cuz he sees 4:15:57 himself being cornered. And you just 4:15:59 managed to whiff that. Um, in exchange, 4:16:04 he is going to, 4:16:06 if I can find it real quick, um, he has 4:16:09 a flame building in his hand that he is 4:16:13 now going to hurl, I think, at Ruby and 4:16:16 the horse. And I think he's aiming for 4:16:17 Ruby because this can be a ranged 4:16:20 attack. Uh, so he's going to use produce 4:16:23 flame. And with a 20, I believe that 4:16:26 hits. 4:16:26 >> That hits. 4:16:28 >> Okie do. We're going to roll damage for 4:16:30 that, which is Oh, he grazes you for one 4:16:34 point of damage. You feel this momentary 4:16:37 rush of heat. Um, but again, he he is he 4:16:40 is just backing off in terror as you're 4:16:43 riding this horse at him. Um, it is now 4:16:46 Ruby's turn. 4:16:48 >> All right. Well, obviously I'm going to 4:16:49 kill him. 4:16:50 >> Yeah, do it. 4:16:51 >> All right. 4:16:51 >> And Max is next. So, I'm going to do 4:16:54 short sword, dagger, 4:16:57 and sneak attack if if you'll allow it. 4:17:02 >> Um, yeah, you you you like leap down 4:17:04 from this horse with your shortsord and 4:17:06 dagger drawn. Um, 4:17:08 go ahead and roll. 4:17:09 >> Short sword. 4:17:13 >> 16 hits. 4:17:14 >> Dagger. 4:17:17 >> I think this guy's dead. Oh, the dagger 4:17:20 is a crit fail, but I think the short 4:17:21 sword might do it. And you still get 4:17:23 sneak attack. 4:17:25 >> Okay, so short sword damage. 4:17:32 Sneak attack damage. 4:17:37 >> Nice. Incredible. Okay, so leaping down. 4:17:41 I think maybe just like the leaping off 4:17:43 of the spectral horse, the dagger goes 4:17:44 flying out of your hand. You bring it 4:17:46 down with the short sword while this guy 4:17:48 is like cowering in fear from you and 4:17:51 the last cultist drops to the ground. 4:17:54 Defeated. 4:17:55 >> Yes. 4:17:56 >> And we are out of combat. 4:17:58 >> Yay. 4:18:00 >> Well done, 4:18:01 >> guys. I killed so many people. 4:18:04 >> I think we should celebrate. 4:18:08 >> I pull out my bag pipes. 4:18:10 >> I'm picking up all my arrows. Oh, 4:18:15 >> and I take a giant breath in 4:18:20 [snorts] 4:18:21 >> and 4:18:25 play the bag pipes. 4:18:27 >> While he's doing that, I'd like to see 4:18:28 what's in this casket thing over here. 4:18:30 Can I be separated from the horse? 4:18:33 >> Uh, yeah. Yeah, I can move the horse out 4:18:35 of out of the way. 4:18:36 >> Lovely horse. Oh, it was so lovely to 4:18:38 meet you. 4:18:40 >> What's in here? 4:18:41 I think I got a couple new bumps on my 4:18:43 head from that one. 4:18:46 >> Gra, did the back door. 4:18:48 >> No, they did not. 4:18:49 >> Okay, let me see if I can trigger that 4:18:50 from here. Hang on. 4:18:53 >> There we go. 4:18:54 >> Oh, for the love. 4:18:56 >> The thrs of victory. 4:19:01 >> I need to figure out why that's not 4:19:02 playing for you when you try that. But 4:19:04 there we go. 4:19:04 >> And I'm marching. 4:19:05 >> It's playing now. 4:19:07 >> There we go. [laughter] 4:19:08 All right. 4:19:09 >> Oh, wait. Do I have the power to do 4:19:10 that? 4:19:11 >> Um, you should be able to. Yeah. 4:19:13 >> Oh, cuz I didn't click anything. I was 4:19:14 expecting you to do it. 4:19:15 >> Oh, sorry. Sorry. No, 4:19:16 >> I didn't know I had that power. 4:19:17 >> It's It's a macro you can drag from the 4:19:19 macros into your hot bar if you want to. 4:19:20 But yeah, sorry about that. I um 4:19:23 >> I genuinely thought you got it. I found 4:19:25 it. 4:19:26 >> There it is. I've got it now. 4:19:27 >> That's working now. [laughter] 4:19:29 >> I'll do it again. This little 4:19:31 >> again. 4:19:32 [music] 4:19:34 >> All right. Um, so after as as Max plays 4:19:38 a celebratory uh ditty on the bag pipes, 4:19:41 um, what do you guys want to do in this 4:19:42 situation? You are out of combat and 4:19:44 everything seems to be taking up all my 4:19:46 arrows. 4:19:47 >> The the oppressive heat that you have 4:19:48 felt since arriving here seems to be 4:19:50 returning to normal. Like you feel this 4:19:52 immense sense of relief and cool. Um, 4:19:56 and you'll feel incredibly tired, but 4:19:58 um, at the same time, you feel like 4:20:00 whatever kind of odd feverish like like 4:20:04 uh effect of the the heat of the day 4:20:06 seems to have passed over you and is now 4:20:08 gone. 4:20:09 >> Can we loot the cultists? 4:20:11 >> Absolutely, you can. So, 4:20:12 >> I would also like to loot this casket. 4:20:14 >> In the uh [laughter] in the center of 4:20:17 the circle um is this enormous like 4:20:21 skeleton of a horse. um uh seems to just 4:20:25 be like a horse that they've dragged 4:20:26 into this place to use as a ritual 4:20:28 sacrifice. Um at its center, like 4:20:31 roughly where the um the heart would be 4:20:34 like uh on the rib cage, um there is a 4:20:38 fire opal that is now cracked. Um it 4:20:41 seems like it would not be worth as much 4:20:43 as like an intact fire opal, but it 4:20:45 seems to have been damaged by whatever 4:20:46 ritual they were doing. 4:20:48 >> Put it in me pocket. 4:20:49 >> So I can if if Max 4:20:52 >> You [laughter] must share. You must. 4:20:54 >> I will. Right. 4:20:56 >> I did all of the work. [laughter] 4:20:59 >> And we love you for that. 4:21:02 >> I have dropped that into Max's 4:21:03 inventory. You now have a cracked fire 4:21:05 opal in your inventory tab. 4:21:07 >> Um the other things you see here, um the 4:21:10 cultist have dropped their weapons. 4:21:12 There is a scimitar held by the leader 4:21:14 and two ritual sickles. Um obviously the 4:21:16 flames uh have died out. I'm going to 4:21:19 roll for how much gold they each have on 4:21:21 them. 4:21:22 Oh, [snorts] 4:21:25 Mr. Wizard sees a book next to Ruby 4:21:29 Wood. Can I loot that? 4:21:33 >> Uh, bear with me one second. I will get 4:21:36 to that in a moment. Uh, so collectively 4:21:38 the cultists have 29 gold pieces on 4:21:41 them. 4:21:42 >> We're splitting it. 4:21:44 >> Don't let Max's grubby hands on it. 4:21:46 >> Okay. Okay. I chuck the gold evenly. 4:21:50 Uh, good luck dividing 29 by four. 4:21:52 Anyway, 4:21:52 >> I'll keep the spare. [laughter] 4:21:54 >> You didn't spend any money. I spent all 4:21:56 my money today and killed all the guys. 4:21:59 [laughter] 4:22:01 >> Well, Ruby, I discount, so I entitled to 4:22:05 maybe a couple extra pinces. 4:22:08 [laughter and gasps] Um, Ruby. 4:22:10 >> Um, inside the casket there, you find 4:22:14 the long deceased skeletal remains of 4:22:19 somebody in very old armor at this 4:22:23 point. Um, 4:22:25 but if you turn back around to where the 4:22:28 head cultist's body is, um, you notice 4:22:31 something red and glimmering amongst his 4:22:35 robes. 4:22:35 >> I pick it up. 4:22:37 Uh, you now have a garnet, which is not 4:22:41 a ruby, but is also a a a red gem. Um, 4:22:45 and 4:22:45 >> I thought you said gun. 4:22:47 [laughter] 4:22:49 >> A garnet, not a gun. Um, so I'm add that 4:22:53 to 4:22:55 [laughter] 4:22:56 >> I think everyone needs to add seven gold 4:22:59 to their 4:23:01 >> good math. Good maths. I approve. Um, 4:23:04 >> I've got eight cuz I'm sneaky like that. 4:23:06 with um with Ruby's keen eye for 4:23:08 jewelry, you recognize that this garnet 4:23:10 is probably worth about a hundred gold 4:23:12 pieces and you just like secrete that 4:23:14 away into a pocket somewhere. Um you 4:23:17 also have like there's a few other 4:23:19 things on their clothes, but they are 4:23:21 like um there's like some fine powder 4:23:23 almost like crushed colored sand or 4:23:26 glass which you suspect might have been 4:23:27 a gemstone at one point that seems to 4:23:30 have just been crushed by some sort of 4:23:31 enormous force. Um, also as a result of 4:23:35 some of these encounters, typically one 4:23:39 of the rewards you'd get would be spell 4:23:41 scrolls that wizards could maybe 4:23:42 memorize and put in their spell books. 4:23:45 Uh, however, since Mr. Wizard has 4:23:48 declared canonically that he is 4:23:49 dyslexic, I think the way we're going to 4:23:52 work this out is that having seen the 4:23:56 spell of burning hands uh, cast by one 4:23:59 of these cultists, Mr. the wizard can 4:24:01 maybe spend a bit of downtime studying 4:24:03 the technique and we can add that to 4:24:05 your spell book. 4:24:06 >> Um, but we'll do that another time. But 4:24:08 that's like that's going to be my 4:24:09 equivalent of spell scrolls for Mr. 4:24:11 Wizard is that you kind of like you've 4:24:12 learned your magic from the streets, 4:24:14 right? And you kind of like studied it 4:24:15 and crafted your own way of doing 4:24:17 things. And so you're like, I think I 4:24:18 know the theory of this even if it's not 4:24:20 like written out in terms of like 4:24:22 magical script or anything. 4:24:24 >> Oh, pardon by the streets. I was 4:24:26 [laughter] 4:24:28 okie do. And uh I think at this point 4:24:31 the uh phantom steed sort of uh walks up 4:24:35 to Ruby just like a gentle kind of walk 4:24:38 and sort of nuzzles into your shoulder, 4:24:40 but you can already see it starting to 4:24:42 fade. 4:24:42 >> A I want to just pet its nose as it 4:24:45 fades. 4:24:46 It it uh gratefully accepts the pets and 4:24:49 uh seems to have been honored to be uh 4:24:51 ridden by somebody who was so keen at 4:24:54 defending the tomb and its honor and uh 4:24:57 it fades from view as the group of you 4:25:00 surrounds it. 4:25:02 >> I love that horse. 4:25:04 >> Bye-bye, horse. [snorts] Uh we still 4:25:08 don't know what the ratty hell was going 4:25:10 on. Who were they? 4:25:12 >> It was the Opal. Like we said, like me 4:25:14 and Mr. wizard found out. 4:25:15 >> They're just some random bad guys. 4:25:18 >> We need a rough 4:25:19 >> Why can't they just be random bad guys? 4:25:22 >> What was the POINT IN THAT? WHY WERE 4:25:24 THEY giving everybody nightmares? 4:25:25 There's a dead horse there. What? Why? 4:25:28 >> We should go back to town actually and 4:25:29 see if that's resolved. 4:25:32 >> Oh, yeah. 4:25:33 >> You guys want to head back to town? 4:25:35 >> Is there any 4:25:38 false we do? Is there anything here like 4:25:40 we can investigate to get some more 4:25:42 insight about who these cult guys were? 4:25:44 >> Uh I will let you roll an Arcana check 4:25:47 maybe. 4:25:48 >> Okay. 4:25:50 I hate unresolved things. I need to know 4:25:52 why they were doing that. Uh I can't 4:25:59 come on. uh with an 11. Um you know that 4:26:03 there are certain groups that are 4:26:05 dedicated to like the practice of black 4:26:09 magic and evil sorcery in the world and 4:26:11 you suspect that these folks might have 4:26:14 just seized on the advantage to cast a a 4:26:17 powerful spell summoning this sort of 4:26:19 creature. You don't necessarily know if 4:26:20 they've been commanded to do this by 4:26:22 someone. Um but you get the sense that 4:26:25 they are practitioners of magic just 4:26:27 trying to cause harm and chaos in the 4:26:29 world. Okay, bad guys back to town. 4:26:32 >> I respect it. 4:26:34 >> All right, [laughter] Mr. Respects it. 4:26:36 >> I'm still hurting a little bit. Can I 4:26:38 use that hoverboard of of yours there, 4:26:40 Mr. Wizzy? [snorts] 4:26:41 [laughter] 4:26:42 >> I will cast the magic sled. 4:26:45 >> There we go. 4:26:46 >> Don't I have like an actual magic cart 4:26:48 or something like 4:26:50 >> um you have you have proficiency with 4:26:52 land vehicles, but we haven't 4:26:54 established whether or not you actually 4:26:55 have a traveling cart. We can we can 4:26:58 maybe work on that. 4:26:59 >> Um yeah, the the the [laughter] other 4:27:02 side of the tomb uh since you guys have 4:27:04 sort of wandered off here is genuinely 4:27:06 just the same as the uh the side that 4:27:08 you entered through just with different 4:27:09 weapon racks and stuff. I will um I will 4:27:12 get you guys back to town like so. Um 4:27:17 and you're going to be in much the same 4:27:18 places that you were before. Uh once the 4:27:21 town loads up for everybody, 4:27:25 >> we should have supper. 4:27:28 Meat on a stick on me for everyone. Meat 4:27:30 on a stick on me. 4:27:32 >> Uh Mr. Wizard is still a little bit 4:27:34 feeling the effects of the poison from 4:27:36 the smoke methods. But uh we'll say that 4:27:38 in the interest of time, you head over 4:27:40 to the healer um who is very grateful 4:27:43 for you having cleared the uh the the 4:27:46 amount of people coming in with fever 4:27:48 from his set of beds because uh 4:27:51 genuinely once you return to town, uh it 4:27:54 seems like everybody is going about 4:27:55 their business as usual and the healer 4:27:57 lets you know that yeah, everyone's fear 4:27:58 everyone's fever sort of seems to have 4:28:00 cleared up in the last couple of hours 4:28:02 and it's taken you an hour or two to 4:28:03 walk back from [music] 4:28:05 >> the uh the basically heroes. 4:28:07 We did it. Woo. 4:28:10 >> And I'm going to find out where on earth 4:28:13 I removed the poisoned effect from Mr. 4:28:16 >> As we walk over this bridge, can I point 4:28:17 out the [music] thing that I saw to 4:28:19 them? 4:28:20 >> Yeah, you can. Absolutely. 4:28:22 >> Guys, guys, look. You want to know a 4:28:24 criminal secret? 4:28:26 >> Of course. Yeah. 4:28:27 >> Look at the stones on this bridge. Do 4:28:29 you see got how they got symbols and 4:28:30 stuff in them and scratches? 4:28:33 >> Mhm. Did you see that writing? 4:28:36 Probably not right, but if you look real 4:28:38 careful, that's 4:28:41 >> thieves can't. 4:28:43 >> Yeah. Next to a an image of what looks 4:28:45 like a leafy vegetable, you see a uh a 4:28:48 >> um a message written in some sort of 4:28:51 language of scratches and scrapes that 4:28:53 Ruby is insisting is uh thieves can't. 4:28:55 >> It's thieves can't. It's my language. I 4:28:57 learned it in the guild. 4:28:59 >> Looks more like a cabbage to me. 4:29:02 >> Well, no. No. Next to 4:29:03 >> I think it's a cat scratching post. 4:29:06 >> Do you want to know what it says or not? 4:29:08 >> Yes. Yes. 4:29:09 >> Sure. 4:29:10 >> Yeah. 4:29:10 >> It says, 4:29:12 "Ask for the special." 4:29:15 >> The meat stick special. 4:29:18 >> So, 4:29:19 >> with a side of a 4:29:20 >> When we go have supper tonight, I'm 4:29:22 going to ask for the special and just 4:29:23 see what happens. Maybe nothing happens, 4:29:25 but maybe something happens. 4:29:26 >> Okay. Okay. 4:29:30 >> All right. All right, you guys all 4:29:31 >> can go to the blacksmith. 4:29:35 >> Yeah, we we want to spend time in this 4:29:37 town, I think. 4:29:38 >> Okay. 4:29:38 >> Yeah, we we can pick up the next session 4:29:40 in the town of Nailbrook if you guys 4:29:42 want to do some shopping before you move 4:29:43 on. I would absolutely love that. 4:29:45 >> Yeah. 4:29:46 >> Um but for now, you retire to the cat's 4:29:48 tail end to uh get some some meat 4:29:51 skewers and some more eggs. Um, and uh, 4:29:55 as we fade out, um, I guess Ruby is 4:29:58 asking the, um, the the inkeeper for the 4:30:01 special. The inkeeper seems mildly 4:30:03 beused, but says, "Oh, I I think I've 4:30:05 got some fresh vegetables out the back. 4:30:06 I can I can roast you some vegetables. 4:30:08 That'll be pretty special." [laughter] 4:30:11 >> Fair enough. 4:30:13 >> And, uh, as the scene fades, I will give 4:30:16 us one last thing as an epilogue for 4:30:19 today's adventure. And for that, here we 4:30:23 go. 4:30:27 Our camera pulls back beyond what our 4:30:29 characters can see. Out of the world 4:30:32 itself and beyond the boundaries of the 4:30:35 material plane, 4:30:37 we glimpse the inner plains of creation 4:30:39 for one last moment before, like the 4:30:42 drop on a roller coaster, our mind's eye 4:30:45 plunges into the howling void of the 4:30:47 astral plane and emerges on the great 4:30:49 wheel of the outer plains, following a 4:30:52 streak of light towards the blasted 4:30:54 landscape of Avenus, the outermost layer 4:30:58 of the nine hells. 4:31:01 We catch up with the streak of light and 4:31:02 see it is a flame. Smoke billowing out 4:31:05 from behind it as the nightmare gallops 4:31:08 across the space between realms. Its 4:31:11 hooves tread the empty air. Purged from 4:31:13 the material plane by our heroes. It is 4:31:16 following its instinct and returning 4:31:18 home. 4:31:20 From the surface of the nine hells, we 4:31:22 see it arrive in the sky like a comet. 4:31:25 hurtling downwards, its whines and 4:31:27 winnies barely audible over the sound of 4:31:30 raging fire. And right before it hits 4:31:33 the ground, it winks out of existence 4:31:36 again. 4:31:37 Deep within the pits of Flegthos, a 4:31:40 robed and hooded figure walks the halls 4:31:42 of the infernal kingdom. The walls 4:31:45 around him are carved bricks of black 4:31:47 rock veined with red, and the path he 4:31:50 takes opens out onto a verander from 4:31:53 which he looks down and sees a haze of 4:31:55 heat rising from the lakes of fire 4:31:57 below. 4:31:59 As he strides on, in a sudden flash, the 4:32:01 nightmare appears by his side. Its pace 4:32:04 slows to a mere trot and then a gentle 4:32:06 walk. The figure reaches up and pats the 4:32:09 horse on the neck, heedless of its mane 4:32:12 of flames that lick upward towards the 4:32:14 ceiling. 4:32:16 So, beautiful creature, you have 4:32:18 returned. What news? Suddenly, he flexes 4:32:22 a hand and digs his fingers into the 4:32:23 horse's neck. It struggles 4:32:25 instinctively, but with one hand, he 4:32:27 holds on tight, visions flickering 4:32:30 behind his eyes, then releases his grip. 4:32:34 The nightmare backs away a little, 4:32:35 shaking its head and keeping an obedient 4:32:38 distance. 4:32:39 H. The robed figure seems lost in 4:32:42 thought for a moment. 4:32:44 So, she's found herself some friends. 4:32:48 Like an old habit, flames flicker 4:32:51 between his fingers like a gambler 4:32:52 rolling a coin across his knuckles. 4:32:56 No, we shouldn't tell the master yet. 4:32:59 Better to play the long game. sweeten 4:33:01 the taste of revenge. 4:33:04 Torment takes one last look at the 4:33:06 burning pits below him, then turns away, 4:33:09 dissolving into mist as he does so, and 4:33:12 he is gone. The nightmare winnies one 4:33:15 more time and disappears, too. And once 4:33:18 again, the halls are quiet. 4:33:21 And we'll see you next time for session 4:33:23 three. 4:33:26 >> Woo! Woo! Yay! 4:33:29 >> Yay! 4:33:30 >> Chill. 4:33:31 >> That's our game. 4:33:32 >> Good job, 4:33:32 >> P. 4:33:36 >> I feel like we got to set up a story and 4:33:37 I feel like the story is only just 4:33:39 beginning for this crew. But thank you 4:33:41 all so much for another fantastic 4:33:43 session. It's been so cool coming back 4:33:45 to this and I'm just really excited. You 4:33:47 guys wanted to play more. Um, this has 4:33:49 been a delight. 4:33:51 >> Oh, thanks. 4:33:52 >> Really fixated on the portraits with 4:33:54 with Bro, his family. I think I think 4:33:56 what it depicts is that for the the kid 4:33:59 to become an adult, they have to pick up 4:34:01 both the mom and the dad 4:34:03 >> and they have to hold I think it's the 4:34:04 mom and dad they both have to pick up or 4:34:06 they get crushed and they will still 4:34:08 just be a boy. 4:34:10 >> So the fires in our dreams, did that 4:34:13 actually happen or is that part of the 4:34:14 fever? 4:34:15 >> Um there's some stuff that depending on 4:34:18 people's backstory it did happen. Um, 4:34:22 for most of you it was just part of the 4:34:24 nightmares like influence. 4:34:27 >> Um, yeah. 4:34:27 >> Yeah, that caught me by surprise because 4:34:29 I thought I knew where we were going and 4:34:30 then that happened and I'm like, wait. 4:34:32 Okay. [laughter] 4:34:34 >> Uh, do you guys have maybe like 10 more 4:34:36 minutes if we can stick around for the 4:34:38 rest of the hour? I would like to do 4:34:39 something that I do in my games IRL as a 4:34:43 a a tradition that my friend James 4:34:44 started in a game that I played recently 4:34:47 uh in which we do a thing called stars 4:34:49 and wishes where everyone goes around 4:34:50 and we say one thing that another player 4:34:53 did that we absolutely loved about 4:34:54 today's session. We award a star to that 4:34:57 person for like good roleplay or like 4:34:59 just a moment that was really fantastic. 4:35:01 And then you guys can tell me one wish 4:35:03 for what you want for the future of this 4:35:05 campaign. whether it's like stuff that 4:35:07 we can do next session if you guys want 4:35:08 to go shopping or um maybe just like a 4:35:10 long-term objective that you feel like 4:35:12 your character is really searching for. 4:35:14 Does that sound cool? 4:35:15 >> Yeah, sounds good. 4:35:17 >> All right, 4:35:17 >> we roll to see who goes first. 4:35:19 >> Yeah, absolutely. Like roll um I I will 4:35:21 start an encounter here so you guys can 4:35:23 roll initiative and uh I think I know 4:35:26 who's going to win out from that, but we 4:35:28 will see. 4:35:29 >> Me, too. 4:35:30 >> So, we roll initiative. Is that what we 4:35:32 do? Yeah. Roll initiative and we'll 4:35:33 we'll use that to decide um 4:35:37 >> Oh, that's a good one. 4:35:38 >> Order people are going in. 4:35:42 [laughter] 4:35:43 >> Uh we are 4:35:45 >> Wow. Okay. I was expecting Ruby to come 4:35:47 out of this pretty well, but yeah, 4:35:49 that's really bad. 4:35:50 >> Only when it doesn't count too much. 4:35:53 >> All right. So, 4:35:54 >> bro finally got it back. 4:35:56 >> I know. [laughter] 4:35:57 Now that I'm not, you know, at risking 4:35:59 my life, I roll. [laughter] 4:36:03 >> Um, okay. So, Impulse, um, award a star 4:36:06 to one of the other players. What was 4:36:08 something you thought was fantastic 4:36:09 about this session? 4:36:10 >> I mean, that was a boss move by by Gem, 4:36:12 by Ruby to check on that horse statue in 4:36:15 the middle of a fight. Like, I was just 4:36:18 like, how could we take a detour in the 4:36:21 middle of a battle? Um, my brain was not 4:36:23 willing to let that like open up. and 4:36:26 she took the risk and went and did it 4:36:28 and that was obviously huge. Um, so I 4:36:31 want to I want to give a star to to Ruby 4:36:33 for thinking out of the box during that 4:36:35 battle. That was really really smart. 4:36:36 >> Seconded. Really really cool move. 4:36:39 >> I'm glad you had that set up to be 4:36:41 something fix cuz that was [laughter] I 4:36:42 was like not sure. 4:36:44 >> I I had a couple of uh neat little 4:36:46 things going on in that scene. Yeah. But 4:36:47 you know, you found you found the big 4:36:48 thing and I'm really happy about that. 4:36:50 That that made the whole scene like so 4:36:52 great. Uh Impulse, you had a wish for 4:36:54 the rest of the campaign or next He said 4:36:56 it. Yeah, I got to check out that 4:36:57 blacksmith. Um, you know, I'm very 4:36:59 interested to see what they're crafting 4:37:01 in in there. Very inquisitive. 4:37:05 >> Love that. Yeah. No, perfect. That's 4:37:06 fantastic. All right. Uh, next up, 4:37:09 Grian, you rolled next highest. Uh, want 4:37:11 to award a star to someone? 4:37:13 >> I want to award my star to Scar simply 4:37:16 for the first thing he did when he 4:37:20 realized he was dreaming was summon a 4:37:21 gun. [laughter] 4:37:24 >> Iconic. iconic 4:37:26 >> iconic moment floating in the air 4:37:28 realizing he's having a lucid dream and 4:37:31 instead of anything to do with anything 4:37:33 he just looks at his hand and sees a 4:37:34 gun. [laughter] 4:37:36 >> That's that's my that's that's where my 4:37:38 starting 4:37:39 >> audience is robbed of their backstory. 4:37:41 They only get guns. 4:37:42 >> Yeah. [laughter] 4:37:44 >> Amazing. Uh great. Uh wishes for next 4:37:46 session, Grant? 4:37:49 >> Or for the future of the campaign? If 4:37:50 there's anywhere you want like Max to go 4:37:51 in particular, like it'd be uh 4:37:55 something else to think about. 4:37:56 >> I'd like Max to make moves towards 4:38:00 finding the circus again in some way, 4:38:03 shape, or form. 4:38:04 >> Wonderful. Love that. 4:38:07 So, he's he's parted ways with the 4:38:09 circus at some indeterminate point in 4:38:11 time. And 4:38:12 >> yeah, there's been some sort of moment 4:38:14 that's led to them separating. 4:38:18 He's his origins are a little more 4:38:21 complicated than perhaps it first seems. 4:38:24 And I want them maybe he's not he may 4:38:27 he's like maybe kind of trying to figure 4:38:30 out what's happened to the circus. He 4:38:32 might not be searching to rejoin it, but 4:38:34 he wants to there's a question mark and 4:38:36 he wants to figure out what's going on. 4:38:38 So he's he's just trying to cross paths 4:38:39 with them in some way. 4:38:41 >> Amazing. Love that. And obviously 4:38:43 sharing that with the audience means 4:38:44 that the audience has a bunch of stuff 4:38:46 to look forward to. But yeah, I will I 4:38:48 will definitely think about where the 4:38:49 circus is at and you can talk to me 4:38:52 behind the scenes about uh where you see 4:38:53 the circus uh having parted ways with 4:38:56 Max. Lovely. Fantastic. Uh Gem, 4:39:01 award a star to somebody. 4:39:03 >> A scar 4:39:05 cuz the role playing when we were 4:39:07 shopping was probably my favorite thing 4:39:09 we've done as a duo [laughter] in a 4:39:10 while. I love Mr. Wizard and how 4:39:13 consistent you are with his character 4:39:15 and the rambling, the insistent 4:39:17 rambling. [clears throat] 4:39:19 [laughter] 4:39:21 >> I I love when when he he just keeps 4:39:22 telling a story regardless of whe the 4:39:24 other person is like interrupting 4:39:25 [laughter] him or like that that 4:39:27 happened in the the backstory scenes at 4:39:28 the beginning as well in like the dream 4:39:30 sequence and that was that was just a 4:39:32 delight. 4:39:33 >> It's such a wizard thing and it's why I 4:39:35 hate Gail in Boulders's Gate, but it's 4:39:37 so good when [laughter] Scar does it. 4:39:40 Fantastic. And do you have a wish for uh 4:39:43 next session or the rest of the 4:39:44 campaign? 4:39:47 >> I don't know. I don't have like a wish 4:39:48 for my character direction. 4:39:51 >> I think maybe maybe 4:39:56 wizard. [snorts] 4:39:58 >> I have [laughter] dropped my wand. 4:39:59 >> Maybe 4:40:01 I don't know. Maybe I wish for our art 4:40:04 budget to improve a little bit and we 4:40:05 get some more character art next time 4:40:07 like we had last time. 4:40:09 >> Yes. Yeah. Yeah. Yeah, I I'm already in 4:40:11 talks with a couple of artists about uh 4:40:13 maybe contributing to the future of 4:40:14 this. So, very excited to talk to those 4:40:16 folks. But 4:40:17 >> that's amazing. 4:40:18 >> No, definitely. 4:40:19 >> Love that. All right. Uh Scar, what what 4:40:22 do you uh who do you want to award a 4:40:24 star to? 4:40:25 >> Oh, Mr. Wizard and give an award from 4:40:27 Mr. Egg down below. Mr. Egg. I don't 4:40:30 know why those eggs just cracked me up. 4:40:31 Oh my god, the eggs were very funny. 4:40:34 >> Did you eat like 70 eggs? [laughter] 4:40:37 I I just appreciate Graeme when he comes 4:40:40 up with the random out of nowhere back 4:40:41 flips that were hilarious and then this 4:40:43 time eggs. Um [laughter] it was a nice 4:40:45 throughine through the whole um whole 4:40:47 campaign. So I'll give my my star to 4:40:49 Grian. Um what I want is just to be able 4:40:52 to ramble about random things on the 4:40:54 map. Like if I walk over the bridge like 4:40:55 prod me to like tell a story about 4:40:59 some random character. Um, and also 4:41:03 maybe maybe this can be a future thing 4:41:06 on top of that. Maybe a random special 4:41:08 guest like one of the NPCs is somebody 4:41:10 we know pops in there. 4:41:12 >> Oo. 4:41:13 >> Okay. Interesting. I like that idea. 4:41:15 >> Wish. 4:41:17 >> Cool. 4:41:19 >> Fantastic. 4:41:20 >> For some cameos, that would be really 4:41:21 good. 4:41:22 >> Yeah. 4:41:23 >> Um, I can't tell you my wishes for the 4:41:25 campaign because it would be plot 4:41:26 spoilers, but I am genuinely giving a 4:41:27 star to all of you for the scenes that 4:41:29 we did at the beginning. Like I kind of 4:41:31 I asked you those questions, but I 4:41:32 didn't say that we were setting that up 4:41:33 so we could just like do a bunch of 4:41:35 backstory right up front and you guys 4:41:38 rallied magnificently. I also really 4:41:40 appreciated that I was roping in a 4:41:42 couple of people like sight unseen, not 4:41:44 kind of asking you to come up with that 4:41:45 stuff ahead of time and you're all 4:41:47 learning so much about improvisation and 4:41:49 the details that make this game lovely. 4:41:52 So, thank you all so much for for 4:41:54 participating in that and following 4:41:55 along with uh some of the stuff I was 4:41:57 trying to get out there. Um, right. I 4:42:00 think that's probably where we can wrap 4:42:02 things up for today. Um, any final 4:42:04 thoughts before we wrap up today's 4:42:06 stream? 4:42:06 >> Yeah, I want to second what you just 4:42:08 said like like pulling us into that 4:42:10 getting our minds in the imagine the 4:42:13 backstory like it put us in that role 4:42:15 playing space immediately. So, the fact 4:42:17 that you did that so early up front 4:42:21 >> like get the tone straight away and like 4:42:23 get my mind in the right place. So, so 4:42:24 really good job picks. 4:42:25 >> Yeah, I was zoning out and then I was 4:42:27 called in to be a goblin. I was like 4:42:28 [snorts] 4:42:30 him in at the perfect time. I could see 4:42:32 his eyes glazing over and then you 4:42:33 called on him and he was like [laughter] 4:42:36 >> I I'm I'm good at the timing of those 4:42:38 things. I think [laughter] Yeah. And uh 4:42:41 >> yeah, like I think that's that's is 4:42:43 genuinely so exciting getting invested 4:42:44 in other players backtories and finding 4:42:46 out what it is they're doing with their 4:42:48 characters. So yeah, I want to make sure 4:42:49 everyone has ways of getting involved 4:42:51 even if another character has the 4:42:53 spotlight from 4:42:54 >> I want to hear more about the dwarves. 4:42:56 There's so much going on over there. I 4:42:58 feel like I didn't get any answers about 4:43:00 Impulse's family, and I want them. 4:43:03 >> Oh, wait till you hear about my dad 4:43:04 braggard. Oh, man. [laughter] 4:43:07 >> Ch chat said you were a combination of a 4:43:09 gym bro and a frat boy. [laughter] 4:43:13 >> Yep. Pretty much. 4:43:15 >> Pretty much. Had a rough upbringing. You 4:43:17 guys will hear more about it. 4:43:18 >> I can't wait. 4:43:19 >> I've also kind of decided like who I 4:43:22 really like in the group. I always I'm 4:43:24 like gravitating towards Bro because 4:43:27 he's like he's quite a simple character 4:43:29 on the face of it and I like I I can 4:43:31 just like do back flips with him and 4:43:33 that's what my character just like likes 4:43:35 to do. 4:43:36 >> You guys are bro together 4:43:39 is this [laughter] like big big guy 4:43:41 that's going to like protect everybody 4:43:42 but then I need protection and Max is 4:43:44 the first one in to be like get my back. 4:43:46 So yeah, it is a really cool 4:43:47 relationship that we we've established. 4:43:50 >> I love it. 4:43:51 >> Oh. Oh, it's also good. Right. Uh, 4:43:54 that's probably where we should wrap 4:43:55 things up for tonight though, folks, cuz 4:43:56 some of us have to go to bed. 4:43:58 >> Yeah, bedtime. 4:43:59 >> Yeah, that was super fun. 4:44:01 >> Supper time. [snorts] 4:44:02 >> I'm going to probably stick around and 4:44:04 talk to my chat for half an hour or so 4:44:05 just to unwind and decompress. But thank 4:44:08 you so much for playing. And once again, 4:44:10 >> uh, we should be meeting up again for 4:44:12 our next session on Friday the 13th of 4:44:15 March. So stay tuned for more Gigs D and 4:44:17 D coming real soon. 4:44:19 >> That was amazing. That was amazing. 4:44:21 >> Oh yeah, we're good. We're good for the 4:44:22 13th. Let me let me write that down. 4:44:24 >> Write that down now. 4:44:26 >> Save the dates. 4:44:27 >> We said [laughter] every second week. 4:44:31 >> Yeah. Yeah. Yeah. But I have a lot going 4:44:33 on [laughter] 4:44:36 >> and it is now locked in. It's on the 4:44:37 piece of paper. We're all good. 4:44:38 >> Lock it in, folks. Fantastic stuff. 4:44:42 >> All right. 4:44:42 >> It's been a long day. 4:44:45 >> It's been Pokémon day. 4:44:49 >> [crying and screaming] 4:44:50 >> Uhoh. [laughter] 4:44:52 He bought 4:44:54 >> He's He's flashing the loot. [screaming] 4:44:56 >> All right, I got two weeks to order a 4:44:58 new mustache. Got it. [laughter] 4:45:00 >> All right, facial hair missions. Let's 4:45:02 go. He has a quest. 4:45:03 >> I love that beard. 4:45:05 >> Oh, yeah. So, uh, 13th of March. Not not 4:45:08 not as long anymore. Like, that was a 4:45:10 month gap between one and two, but now 4:45:13 it's two weeks. I'm really happy you 4:45:15 guys are planning on exploring more of 4:45:16 this town because it means less prep for 4:45:18 me and I'm always happy about that part. 4:45:20 Yeah, 4:45:20 >> but we'll there's a few things we didn't 4:45:22 go to. So, 4:45:23 >> yeah, we maybe rush and rush off to the 4:45:25 tomb a little too quick. Sometimes I 4:45:27 don't know how long we should hang. 4:45:29 >> Oh, yeah. No, 4:45:30 >> I was I was looking at how long we've 4:45:31 been streaming. I was like, I think we 4:45:32 should just press on. 4:45:33 >> Yeah, I know. It is long streams. 4:45:35 >> I I had little clues that would all 4:45:37 basically have led you towards the same 4:45:39 place if you visited the other places. 4:45:40 But now I can work on like what does 4:45:42 this town like when everyone's not 4:45:43 having a fever. So yeah, I uh you'll see 4:45:46 more of Nail Brook next session for 4:45:48 sure. 4:45:48 >> Cool. 4:45:48 >> Cool. 4:45:50 >> All right. 4:45:50 >> Thank you all so much for playing. See 4:45:52 you again soon. 4:45:53 >> Goodbye. 4:45:55 >> I'm ending this collaboration. 4:45:59 >> Off it goes. I've ended the cl Oh, that 4:46:02 has ended everything. Here we are. 4:46:03 Here's me, 4:46:05 guys. 4:46:07 [gasps and sighs] Oh, what a long 4:46:09 stream. That was lovely. I think I liked 4:46:11 that even more than episode 1. Although 4:46:14 in episode one, I was sick. So, a grain 4:46:16 of salt perhaps on my role playinging 4:46:19 abilities back then cuz I was not 4:46:22 feeling well. I think that was really 4:46:24 good. I really like Ruby. I don't know 4:46:27 where I'm going with her really. I've 4:46:28 got the backstory obviously, but I I'm 4:46:30 just letting it happen. Whatever 4:46:33 happens. 4:46:35 It's fun though. It's really fun playing 4:46:37 Dungeons and Dragons. I am going to get 4:46:39 off now. A goose, thank you so much for 4:46:42 the thousand bitties. Thank you 4:46:44 everybody who's subbed or primed or done 4:46:46 all the things. I appreciate you guys. I 4:46:48 know I didn't read any of them at the 4:46:49 stream, but I appreciate you all hanging 4:46:51 out. Uh I am working on a Hermitcraft 4:46:53 episode. I'm doing landscaping. It's 4:46:55 really I'm making like a I couldn't 4:46:58 decide if I wanted to, but I'm making 4:46:59 like a gate to go from the dirt path to 4:47:02 my path. I don't know if it's a good 4:47:05 idea yet, but sneak peek at what I'm 4:47:07 making at the moment. Yeah, we'll be 4:47:10 doing more D and D roughly every second 4:47:12 week. Sometimes things like the charity 4:47:14 event will get in the way, so we have to 4:47:15 skip like a while, but we're going to 4:47:18 try to, you know, keep going as long as 4:47:20 we can. Thank you guys for for 4:47:22 supporting our Dungeons and Dragons 4:47:24 endeavors. I think this is going to also 4:47:27 make us better at Minecraft cuz it's 4:47:28 just good to get good at improv and 4:47:31 roleplay and being descriptive. 4:47:34 I think it's good. I think it's a good 4:47:36 it's a good thing to practice. Um, so 4:47:40 I'm excited. 4:47:42 Will Skiz ever join one day? That is 4:47:43 entirely up to Ski. Ski is traveling a 4:47:47 ton. I don't know when that stops. Maybe 4:47:49 this summer. But yeah, up up to him. 4:47:52 What's Ruby's orientation? I don't role 4:47:55 play sexual orientations different from 4:47:57 my own. So all my characters are just by 4:48:01 no matter what. I don't I normally my 4:48:04 characters are just an extension of me. 4:48:06 Like I don't heavily roleplay very much. 4:48:09 They're So they're just me 4:48:12 [laughter] 4:48:13 usually. 4:48:15 Um 4:48:16 okay, I should send you guys off to 4:48:18 someone now cuz I seriously I have to 4:48:19 eat supper. We started stream at like 4:48:21 Well, we started prepping for stream at 4:48:22 4:00. It's 9:30. 4:48:25 The sun was still up when we started 4:48:27 this.