0:00 It's D and D day. It's D and D day. I'm so excited. I've learned a lot of D and D now. The last time we were here, it was my first ever time playing D and D. Today we are here. And this is my fourth time playing D and D. Fourth time. Cuz I did two sessions with Dungeon Delivery. If you've missed my first session from them, uh it's up on the Dungeon Delivery channel with Lizzy, Oza, Martin, and Ollie. It was really fun. I played an old lady. It was great. >> [music] >> Um, in this one we're playing Ruby Nicks, who is a tiny little tefling um, rogue. We're going to have fun. I've got my knife. Of course, I've got my knife. I've got a cup of tea. And today, taking a page out of Lizzy's book, I've decided I need an actual notebook. It's a Minecrafty one because of who I am as a person. Um, but it it looks rustic, so I feel like it works. And I'm ready to take notes and be like all proper. I've also got dice. We're rolling. Um, we're not rolling physical dice, but I do have dice. And I've got my giant dice as my decoration. I'm really excited to play. 1:02 Uh let me see if they are ready yet. >> Uh welcome back everyone. This is Giggs Dungeons and Dragons session two. Uh welcome back players. If you'd like to quickly introduce yourself and your characters. We'll start with Jim. >> Hello. I'm Jim. I'm playing Ruby Nyx who's a little rogue tiny teling lady and she's very cute and very pretty and very very cool. >> Grian. >> Hello. I'm Grian. I'm playing Max Blunder, who is um a half Goliath, halfling, and he is um he's a bit of an overconfident fool. >> We love an overconfident fool here. Uh Impulse. >> Hello everybody. Uh my character is Brohene Dudstone, otherwise known as Bro Dude, and I am a dwarf fighter. Somehow in the intervening time I'd forgotten he was bro dude for short and now I am [laughter] relearning that fact and it's glorious. Uh and Scar bring us 2:03 home. Woohoo. Is this thing on? I miss Mr. Wizard. A wizard that roams the land and would love to sell you a pair of wheels. >> As my family businesses is wheels. We're wheel salesmen. A wheel salesman knows the economy. when the column is booming. >> I want you to know that you actually you actually did some magic on my screen because as you started tapping the mic and saying, "Is this thing on?" The name plate popped up for the first time. So, I was like, "He's he's actually [laughter] turned on the overlays." Incredible. >> That's hilarious. >> Right. Well, uh, huge thanks to the audience whose level of enthusiasm for these characters and our little oneshot adventure has really encouraged us to do more of this. I'm really excited to be back and setting us up for what is basically going to be a short campaign at this point. >> [music] >> um to set some expectations early. We are not planning this to be one of those campaigns that goes for like hundreds of sessions. We're not critical role. Uh so we will obviously see where this goes, but we also want this story to move forward at a distant pace uh at a decent pace. So [music] we are at the moment, I 3:03 think, aiming to do this every couple of weeks on Friday nights. So at this point, the next session might be March 13th. It's a Friday the 13th, which is actually kind of ominous. >> Um but yeah, we will we will see what we can can schedule. But yeah, the aim is to do it um like two episodes a month. Um so yeah, hopefully you guys will will enjoy popping up on one of these in the future. And um my hope is to tell stories that are kind of self-contained within a single session, but we might end up doing some two-parters, multi-part stories here and there. Um the first thing we need to do is a bit of business because at the end of our last session, our characters leveled up and they're going to be beginning this session at level two. This means everyone gets additional HP and you get access to new class abilities. We haven't done any of this off camera. We have decided what HP we're going to be leveling up with because you can just choose to level up by a fixed amount of HP, but we're going to go over the process in foundry so that the audience can see that as well. So, if everyone's cool with switching over to the foundry 4:04 view of this, um I will be able to take you through the process of leveling up. Um, one thing I will say is that Grian and Scar, you guys are both going to get additional level one spells. So, >> um, if you have any ideas about what those are already, great. If not, find your class in the players handbook and there is a list of spells that you can have access [music] to. You'll be looking for the level one spell list. Try and find one there that sounds good to you. If you've got any questions about those, fire those at me. And in the meantime, I think we'll probably level up Gem and Impulse's characters first because they're going to be a bit more straightforward. Does that sound cool with everyone? >> Sounds good. >> Good. >> Yep. You go ahead. I'll have a look. >> All right. Um, Jeem, we may as well start with you. Um, so I'm going to be leveling up a um a copy of your character that I have, just so my audience can see what's going on here as well, and also so I can guide you through the process a little bit. So, uh, if you got Ruby's character sheet open, 5:04 >> Yeah. Uh you want to click the wrench in the top left corner. >> Yeah. >> You want to go down to >> Yep. >> the features tab. Uh which is over on the right hand side. >> Yep. >> And then where it says rogue one at the top, you're going to change that so it says two. >> Nice. >> Then it should pop up with a box. >> Uh yeah. Click take average. So that's going to give you five hit points plus your constitution bonus. So, you're actually going to get a little extra health from that. >> Cool. >> And the other thing you get as a rogue at level two is your cunning action. >> Um, if you hover over that, um, or you I think you have to click on it. Yeah, there you go. It will tell you what you can do with a cunning action. So, basically, as a bonus action on your turn, you can take the dash, disengage, or hide actions. Um, which is pretty important because as a rogue, you're going to want to get out of combat cuz you're kind of squishy. You're like, "Sneak in, deal a bunch of sneak attack 6:05 damage, run away again." And you can do that like as a um a bonus action on your turn. >> Got it. >> But I think that is it for the the way the rogue levels up. >> Those are easy. >> Yes. Obviously, you get a lot of extra stuff at level three. We'll be talking about subasses and stuff like that, but we're not there yet. Um but that is Ruby Nicks all leveled up. So now we can move on to Broini Dude Stone. Impulse, you ready? >> All right. Yeah. I got my player card open. >> Okay. Um >> I close down the page. >> Good. >> Nice. Uh [laughter] we're we're we're racing the wizards right now. Um so yeah, click on the little edit wrench and features is the third tab down on the right hand side. >> Yep. >> See at the top where it says fighter one. >> Yep. >> The one should be a dropown menu. Change that to two. >> Yeah. >> All right. And then you want to click uh take average for the hit points. >> Uh yep. Okay. >> You also have dwarven toughness which 7:06 gets you an additional health point when you level up. That will all be calculated for you in foundry. >> Okay. >> Um so your class features you get as a level two fighter are action surge which basically allows you to take an additional action on your turn. So you could like throw an extra attack in there if you wanted to. Um but you only get to use that I think twice. um or maybe once right now. Um >> Okay. >> Yeah, once you use this feature, you can't do it again until you finish a short rest or a long rest. So, you basically get one round of combat in between rests to like really go at it and then you have to like rest again before you have the the the strength and the resolve to action surge. >> Um okay, >> the other thing you get is an ability called tactical mind. Um, so you remember when you were using Second Wind to heal yourself in the previous round of combat? >> Mhm. >> Now you can use Second Wind instead of regaining hit points, you can use it to turn a failure roll into a success. It 8:08 basically allows you to roll an additional 10-sided die and add the result of that to whatever it is you just rolled. So, if you needed to roll like a 15 to hit a particularly like hefty enemy, but you only rolled like a 10, if you roll additional 1d10, if you use your second wind charge to do tactical mind instead of healing, there's a chance that you could level it up to the point where you can um you can actually make the hit that you were going to miss. Um, so that's potentially kind of useful for you. >> That could be good. Okay. And I can use that how often? Uh, tactical mind, you can use it as often as you have the second wind charges. So, you've got two of those right now. So, you could use one to heal you and one for tactical mind, or you could use them both for tactical mind, but then you don't have the option to heal. So, it's kind of like a a bit of a gamble either way. >> Okay. >> Question. >> Yes. >> Did you say a second level one spell or a level two spell? >> A level one spell. You get an additional level one spell. >> Okay. >> Got to wait for level three before you 9:09 get level two spells. I know it's confusing. Don't worry about it. Um, >> so, um, if you can move on, impulse to step three. >> Um, this looks complicated, but this is basically just asking if you want to swap the great weapon fighting style for something else. >> And considering Brodude has his great axe, I think you're probably going to stick with great weapon fighting. >> Stick with it. Yeah. Yeah, you got that. >> That seems good. And then, uh, that's adding a an action surge to your character sheet is the the the last step here. So basically, you get that tracked automatically by your character sheet when you use it. >> Cool. Okay. >> All right. And you click complete. And that's Bro, dude all leveled up. >> Bro, so >> I love the I love the fact that at the top of the the sheet it now says fighter 2. Um >> I don't know if anyone will ever want to multiclass in this. It's probably a little bit complex for folks who are uh relatively new to Dn D, but it is possible to take levels in other classes. So, if you wanted to be a mix of a a fighter and a bard at some point 10:10 in future, that's also a possibility. But, um, I think for the first time players, it's probably a good idea, too. >> I don't even do that in Balders's Gate. >> Yeah. Yeah. It's [laughter] it's it's a little complicated. You can do some like ridiculously broken stuff with it, but yeah, I I I think it's probably a little early to be introducing that concept to you guys. >> All right. >> All right. Let's check in with the casters. How you doing, Gra? Uh, so I'd like to know what a few spells do before I commit. >> Absolutely. What would you like? >> So, right. >> What can I get you? >> Command. What does command do? >> I thought you might be interested in this one. So, >> uh, command basically allows you to speak a word of power and [music] the uh, thing you're speaking to has to make a saving throw to resist your um, your command. But basically, if it lands, like if if if this creature fails a wisdom saving throw, then you get to choose a one-word command from a list of options. Um, you can direct it to 11:11 approach, drop whatever it's holding, flee, gravel, or halt. >> Is backflip on [laughter] board? >> Um, >> yes. Um, unfortunately, >> the command in these rules is limited to those five options. >> Say them again. >> Uh, they are approach, drop, flee, gravel, or halt. >> Okay. >> But if we want to flavor it so that they flee by back flipping, I might allow it. [laughter] >> Um, okay. >> Or approach by back flipping >> could be could be useful. >> Yeah. >> Uh, guiding bolt. >> Is that an attacky one? Yeah, guiding bolt is a damage dealing one. And I think it also basically it's kind of like the glowing effect in Minecraft. It kind of makes the enemy easier to hit. Let me check. >> Okay. >> Um guiding my Let me get my stats up and stuff. How do I do that? I've I feel like I'm using this for the first time. It's been so long. >> Yeah. So, the the actors panel on the right hand side that I'm just 12:12 highlighting for you there. >> Oh my goodness. I've just clicked stuff. Hold on. The actors panel on the right. the one that looks like a little blank profile picture. >> Yeah. >> Yeah. Click on that and then should be in there. >> There I am. >> There you are. >> Okay. Where are my spells? Let's have a look. I I remember. So, I've got sacred flame. So, I've already got an evocation spell. >> Yes, you do. >> And I also already have guiding bolt, so >> Oh, yeah. Okay. If you got that as a level one, >> don't need to worry about that. >> Yeah. >> Uh uh cure. I've got cure wounds already. >> Yep. So, I don't need healing word. They sound similar. >> Yeah, healing word, I think, is like a it's just a different um I think to cure wounds, maybe you have to touch them. And healing word is something that you can just speak a a word and it um it maybe does a different amount of healing. But, uh yeah, it's it's a verbal spell as opposed to one that you actually have to touch. >> So, squad, I've got quite good coverage already when it I can use I've used 13:13 bless before. where I can make or destroy water, which is perfect. I've got an attack. I've got a cure wounds or something. So, my options I see that would be good is command, which is like we said, or there's a bunch of like detects, like detect evil and good, detect magic, detect poison and disease. I can't ever imagine wasting a spell on detect. >> Well, it depends. Like sometimes you can roll high on perception, sometimes you can roll low and it does help to know when that magical stuff is there. >> You also have protection from evil and good. That's another one. >> I have really low charisma, so command might be make up for that. >> Trying to fill in some of the uh the blank spots in your skill set. >> Yeah. What does Bane do? Sorry I'm taking so long. I just >> No, that's fine. That's fine. This is this is the the nuts and bolts of the game here. Um, Bane, let me quickly find that here. I could also be looking these up in Foundry, but I just find the books sometimes a little easier. 14:14 Bane. Um, up to three creatures of your choice that you can see within range make a charisma saving throw. Whenever they fail that save, uh, they >> whenever they a target that fails the save makes an attack roll, they have to subtract 1d4. So, it's like bless but in reverse basically like with bless you all got to add stuff to your rolls. This would like subtract from your enemy's roles. >> All right, guys. What do you think? Command or detect magic? >> I like command. >> Of course. Yeah, I was going to say command. >> Okay. >> Command feels very max blunder. We'll go command. >> I don't think you'll use detect magic based on what you've already said. >> I don't think I'll use command either, but we'll see. >> You've also got Mr. Wizard, who seems like the most magically detective of everybody, judging by what we had previously. >> He's Sherlock Holmes spellcaster, >> turns out. Okay. So, are you ready to level up Max then? >> Yes, I'm ready. >> Okay, fantastic. Click the little spanner in the top left corner to edit. >> Yeah. >> And then you want to click the tab on the right hand side that says features. 15:15 It's the third one down. >> Yeah. >> Next to where it says cleric one. Uh click on that and you [music] can change it to two. >> Yeah. >> Uh so you want to click >> click take average for your hit points. >> Yep. So, as a class feature, >> you get channel divinity from the next step. Um, so this gives you access to two new moves, which are divine spark and turn undead. Um, divine spark is a really neat spell you can use to either restore hit points to a creature or cause it to [music] take damage. Um, the creatures also include your party members in this case. Um, but uh, yeah, you can force a creature to make a constitution saving throw and it takes a [music] certain amount of damage and that levels up the more your cleric levels up. So once you get to a higher level, it that divine spark does more damage. [music] Um, turn undead basically allows you to repel 16:15 zombies. That's more or less what it does. >> Okay. >> You uh you you basically hold up your holy symbol or whatever. you kind of uh radiate divine energy and the undead have to run away from you. Um so you can use that kind of tactically if you're surrounded by undead creatures. >> Excellent. >> Um so you get two uses of channel divinity. So like impulse you have kind of the option of choosing either of those. And then of course once we move on to prepared spells, we need to >> I actually I tell you what >> I am I am gonna get a notebook out. >> There you go. Yeah, that's >> this is probably the point of >> we will need notebooks. >> Yeah, I actually do. I genuinely need notebooks cuz I'll be honest, I I need to listen again. >> Yeah, >> we've crossed the notebook threshold. >> If I if I listen really hard, Pix. Yes. >> Channel I got channel divinity. 17:16 >> Channel divinity. Yep. >> Which is the send undeads away. >> Uh yeah, it it it kind of channel divinity splits into two separate moves which are um >> which are divine spark and turn undead. >> Okay. Divine spark. Divine spark does that sends what does divine spark do? That's the heal. Divine Spark lets you either heal your party members or deal damage to an enemy. >> Just whenever I want. >> Um, well, you can you have like a limited amount of charges to do it. But yeah. >> Okay. >> But it's not a spell. It's like a sub. >> Yeah, it's it's kind of like you're you're you're asking for intervention from your god basically. >> Um. >> Okay. >> And then turn undead is repel zombies. >> Okay, cool. I'm happy. >> And we're going with um command as your spell, right? 18:16 >> Yes, we're going for command. >> All right. Fantastic. You should now find that in your level one spells on your character sheets. >> I do. >> And if you want to add that to your favorites on the left hand side, you can also drag that in from the spells list just in case you want to not tab to your spells every time you do this. I think yeah, it's kind of it's kind of helpful to tab into the spells cuz >> reminds you of what you've got. >> Makes me see my options. Yeah, >> that's fair. That's entirely fair. All right, so I think that's everything for leveling up max. Yes. >> Yep. Thank you. >> Wonderful. And finally, Mr. Wizards. >> All right. Hello, Mr. How are you? >> I'm fine. Um, Mr. Wizard has a new voice every minute here. Um, [laughter] okay. I found this one. Okay. Thanks. There's so many spells. Mr. Wizard has such a hard time making the decision. >> Um, I do have a question about an unseen servant. >> Yeah, this this is a cool one, I think, for you. So, let's let's go over it 19:18 quickly now. Um, bear with me while I find the description in the book. >> Um, my character. >> Yeah, >> Ignore him. [snorts] >> Oh. [laughter] Uh, now I got to remember the alphabet. Gosh, it's been a while. Okay. Unseen servant. >> Um, so you cast this, uh, you can also cast this as a ritual, kind of like your hoverboard spell. So you don't necessarily need to spend a spell slot on this if you take a little longer to cast it. Um, but this spell, it says, creates an invisible, mindless, shapeless medium force. Medium is just the size of it. Uh, that performs simple tasks at your command until the spell ends. It lasts for an hour. Um, it has like stats loosely. It's got like one hit point. Um, it can't attack. >> They're not going to read that. >> You can basically command it to do stuff. Um, you can have it interact with objects. It can perform simple tasks that a human could do like fetching 20:19 things, cleaning stuff. Imagine like all of the brooms in the sorcerer's apprentice. >> Yeah. >> You basically [snorts] have that but invisible. >> Could we for fun make it just a cat? I mean, we can absolutely make it like there is an invisible cat doing stuff for you. Yeah, >> I'm down with that. >> Why don't we just for fun, we'll do that. We'll do the invisible cat spell >> cuz um Yeah, I I think there's a couple of other things like find familiar could be one that gives you a cat. That's another thing that I will quickly check on. >> Okay, >> I don't want to linger on this for too long, but um >> yeah, I I probably I'll either go with this uh invisible cat spell or disguise self. Disguise self is a a good one for Mr. Wizard. >> But don't I already have like a like a like already a disguising like >> you've got costumes? Yeah, you've got you've got >> Okay, so I probably wouldn't want to use that then. Okay, sweet. All right. Um, anything else? >> Okay, here we go. No, really wants to grease me up. I don't know. [laughter] >> I was going to say grease is on the table, dude. >> Really good. >> Okay, 21:19 >> I've played Boulders Gate. It's It's It's horrible. We we need to we need to realign our our eyes with fine familiar here because it says you gain the service of a familiar, a spirit that takes the form of an animal you choose. Cat is like the second option. >> Um >> there you go, dude. If you want your cat, there it is. >> You have a telepathic connection with it. It can talk to you in your mind when it's within 100 ft of you. So you have a talking cat familiar. >> I'm closing the book. >> There we go. through the book. >> Ladies and gentlemen, we got him. >> Right. >> I did that pretty quick, actually. I'm proud of myself. There we go. >> Heck yeah. >> All right. So, now >> I could linger for hours on that. [laughter] >> We're going to go through the process of leveling up your character. You ready to do that? >> Yes. >> Do you have your character sheet open? >> I do. >> All right. We need you to click the little wrench in the top left. >> All right. Wrench is clicked. >> And then go to the features tab on the right hand side. >> Oh, P's making this so easy for us. That was [laughter] from me, Pex. >> Um, you you you clearly had a 22:21 >> need it. [laughter] >> I did help you. >> No, I've I've I've genuinely had some really great uh recommendations from people in the community for foundry stuff that helps me do stuff like that. So, thank you to those people. Um, I will shout you out when I can. Uh, so on Mr. Wizard's uh features tab, you should have wizard one at the top. Uh, click on the one. There's a drop-own list. Just change that to two. Um, >> you see this right right here? That one there. >> Oh, there. I'm sorry. I was clicking literally on the one. I'm sorry. Okay, there we go. >> So, change that to two and you should see the level up dialogue starts. >> Yeah, it just says uh let's see, achievement wizard to hit points. >> Yeah. Click on the little box next to take average on the hit points. >> Yes. >> And then hit next. It wants me to put in a value. >> Um, >> yeah, if you click take average, it should automatically fill in the value. 23:22 >> Oh, there it is. Sorry, I messed that up. Okay. And then skill proficiency. >> Yeah. So, choose one of those four things to get even more good at. Um, arcana is like magical knowledge. History is obviously history. Investigation is investigating things, and religion is religious practices, rights. >> What do you think? What What would you recommend for Mr. Wizard? I think either arcana or history seem to make sense. >> Okay, we'll do arcana. We'll do that. Okay, >> awesome. Then next >> got going to get even better at that. Um, so scholar is your new class feature and you get one additional spell which we've decided is going to be fine familiar. >> So you can click through that. Everything is complete. And I just need to drag find familiar onto your list of spells. [snorts] >> Nice. >> Which I will do now. power. >> We forgot to unpixelate Scar. >> I mean, for me at all for me. >> It's just for me. That's weird. >> What is going on on your PC today? 24:23 >> I don't know. Last time it was on his side. >> Uhoh. No, is he's clear. Crystal clear. >> Okay. The last thing everyone can do for me is go back to the main page of your character sheets. >> Oh, bless up that that. [laughter] >> Yeah. Um, UI highlight is an incredible tool. I recommend anyone who has foundry and beginner players definitely needs it. Um, and then you're going to click on the little tent icon at the top and you're going to give yourself a long rest. >> Okay, just hit rest. >> Yeah. >> Yeah, we're all resting big time. >> And that's going to make sure that all of your spell slots get recovered if you're a caster. It's going to make sure that your um your extra like resources and stuff recover. Broiny dude stone gets his action surge back if he'd already spent it. That kind of thing. And everyone's health points get back up to full as well. So you should all be ready to go on your next adventure. >> We're so ready. >> Ready. >> Impulse. Go like this for a second. 25:23 >> What? This >> down a little bit. Perfect. Just hold that forever. [laughter] >> Okay. Um, shall we play some ads again before we get into actual >> play? You guys are all kilter. >> We're gonna have a really great conversation. [laughter] >> Um, while we're in the ads, I also want to thank Francis Bonin for making music available for creators to use in sessions like these. I've used his music for the last couple of sessions of this and um, it's really great. It's been so great to have a variety of things to play in the background. So, uh, if any DMs out there want some really great scene setting music, you can find Francis Bunny music on YouTube. Um, and that's that's a a recommendation I will freely give because I think the music is great. Everyone feeling confident now that they are level two, ready to take on some more adventures. >> Going to stab some guys. >> You have some guys for me to stab right 26:24 somewhere. >> He's got a knife. [laughter] >> He's got a knife. >> This is Jem's costume. You guys have got beards. Jem has a knife. >> I like mine better. [laughter] >> I haven't got I've got etho. That's all I've got. >> They made of you with that knife where you just hold the knife up and smile like mischievously. >> Should we make Etho a god of this world? Is Etho your god? >> I haven't got my outfit on. It's here. >> Oh, you got to have your >> I can now cuz we're about to start. >> Not likely to the leaves of Laurian fall. >> Do you think Fix if I like try really hard and I study really hard that at some point I can get a gun? >> [laughter] >> Scar. >> We'll see. That's all I will say. We will see. We will. >> What if it's like sitting above a mantle and I get like one use of it? >> I'm >> Give him a gun and no bullets. >> You will you will have [laughter] a gun for good behavior and that is the only the only way in which you will get a gun. Okay, great. Um, >> right. Um, so while we're still in the ads, let's all take a moment to breathe and stretch if you need to. Take a drink 27:25 if you need to [music] and leave all other concerns behind as we step back into this story together. >> I have to find Matt. Where is he? >> The world we are the world we are building together is still fresh and new and somehow deep and ancient all at the same time. >> Do not be afraid of the unknown. In the unknown, there are so many possibilities. Do not strive to know all the rules. To know them is to know the bars of your cage. If you roll high, celebrate the chance to protect your friends and those who cannot defend themselves. And if you roll low, remember that heroes are not defined by their power. They are defined by struggle. Either way, the story is on your side. And to those of you watching at home, welcome back to our story. And remember that our story does not always play by the rules because it is alive. And life does not always play fair. So spare us your judgment when we fail to follow the rules to the letter. The dice will judge us all equally when all is said and done. 28:26 >> Anything else? >> That means no well actually. That means no well. That means no backseating. That means way of being really nice. What he's saying is no. Well actually you need to use this spell. >> We like to catch him in poetic language here [laughter] in the dungeon master's chair. But yeah, that is more or less what I mean. Is there anything else we need to go over before we begin? >> Nope. Let's go. I'm ready. >> Let's go. All right. So, I'm going to fade down the music because we can have music for these individual scenes as we spend a little bit more time with some of these characters. 29:08 Here we go. >> We're also we were also going to have uh me and Jim spoke about this. I don't know if she relayed this possibly try and use the facecam only section a bit >> said he was going. >> Yeah. >> Yeah. We're going back to that now because we no longer need foundry. This next section is going to happen all in our minds. Although uh for the sake of maybe setting the scene a little bit behind the scenes, I am going to activate a couple of the graphics that I've got here so that you get a bit more of an evocative picture of the environment >> for those with a characters. Yes. >> Mhm. [laughter] >> Ruby Nicks. Ruby Nicks. >> Oh dear. It is the second night of your stakeout on the rooftops watching the mana house of Alrech Vanzant, the most renowned merchant of Dunder Hill. >> Mhm. >> And you are bored out of your mind. >> Mhm. >> Back when the Thieves Guild took you in, you started off cutting purses, swiping pocketbooks, taking the boots off of drunken revelers, snatching fruit from 30:10 market stalls. It was quick work, but it came naturally to you, and it was satisfying to count your take at the end of the day, even if you had to hand it over to one of the gang bosses. Pretty soon though, they gave you some second story work, breaking and entering, looting what you could, working from the shadows, which suited you fine. You were good at climbing. The takes got bigger, the prestige grew, but with that a creeping sense of restlessness. Every job needed more and more planning. You hadn't ever expected this to get dull, but it started to feel hollow. All of this now up here on the rooftops. What does Ruby Nicks do to pass the time? Ruby is laidback on the rooftop. She watches the stars and she twirls her dagger around picking little bits off of the roof shingles with it. Perhaps she's just bored. She's not paying attention in the 31:11 slightest. >> Mhm. I think the stars are actually starting to get covered up by bigger and bigger clouds um as Ruby dwindles away these hours. And occasionally maybe you sit up to see some of the comingings and goings just, you know, somebody will leave by a back door, step out maybe with a pipe or something to to smoke outside of the house, one of the serving staff. Like there's a big kitchen in there [music] and you've been watching the comingings and goings. What is Ruby looking for at this point? >> Ruby's looking for an opening. I know that I need to get in to the main room of this merchants's house because they have a lot of money and goods going through there. And my boss knows that we could get really rich and I'm really good at sneaking in. The problem though is that this is very well guarded and so I need to watch them for a few days and figure out where the weaknesses are, where the laundry is thrown out the back and doors 32:13 are left open and stuff like that. We're looking for stuff like that. [snorts] >> And looking for stuff like that has you absolutely bored. [laughter] And uh it is worsened by the fact that now up on the roof overlooking the Vanzant house, it starts to rain. A sudden downpour. And it won't be too long before your clothes are completely soaked through. What does Ruby do to get out of the rain? >> Ruby Ruby would head down to the street. She would lower herself down one of the pipes on the side of the building. And instead of stalking on the roof, she's now in a little alleyway. >> Sure. Just kind of press yourself into the shadows. >> She's like this. >> Mhm. [laughter] >> Fantastic. And uh yeah, as you sort of press yourself into the shadows, you find like an overhang where the rain is kind of dripping off slowly and uh yeah, 33:15 the rain outside is starting to to build up into a storm passing through or something. As you settle into your new dark corner, you hear a voice behind you. Watch your back, little imp. You never know who's lurking. O. [laughter] >> Uh, not used to anything sneaking up on me. And I'm immediately I have my dagger out and I'm looking straight at this person. What do I see? >> Good reflexes. You see uh somebody you've come to know from uh him taking you under his wing, as it were, in the criminal gang. You see the face, the smirking face of Torment. Uh, Torment is an infernal Teling. He has dark red skin that blends easily into the shadows around all these red brick buildings. Uh, he's got like a leather waist coat and tight fitting black trousers just so they don't get caught on things when he's making a daring escape, which he does a lot. He also has a whip coiled at his side. Um, and he's shown you how to 34:17 use one of those to snatch objects and swing from buildings, but maybe you don't quite have a hang of it yet. >> Torment, what are you doing out here? This is my job. >> Yeah, I know. Thought I'd check up on you. Are the goblins giving you any trouble? >> No, it's fine, but this job is terribly boring. These merchants don't do anything. Oh, >> I know. I know. Watching the rich never gives you the stomach for any of what they've got. Although I have seen a few pretty things through that window. >> Yeah, they do seem to have a pretty nice life. But we we have to stick to the job. >> Yeah, you and I aren't cut out for a nice life. I mean, my name is Torment. What am I going to do about it? All the other teeths I know have names like malady, anguish, carnage. How's being called Ruby working out for you? >> Oh, it's a good name. Uh, it it's 35:19 pretty. Rubies are pretty. And we steal them sometimes. And when we do, it's very good. It's It's a good name. And torment's a good name, too. I think anyway. >> No, I never liked it. Uh, as he talks to you, fire kind of flickers around his knuckles as though he's rolling a coin between his fingers like a street hustler. He says, "Uh, it feels like a curse like more or less everything else about us, if I'm honest." >> No, I guess we we haven't we haven't really had a fair shake, but hey, maybe when we do this job, we'll finally get a break. A lucky break. Yeah, suppose that's right. In our hands, the right jewel buys the thieves guild a year or two of guards looking the other way. That kind of freedom money can buy. But this lot, the merchants, they won't miss it. They trip over these treasures like toys in a child's playhouse. Barely has any value to them. Not really. 36:20 >> That's true. Hey, Torment. Are you bored? M I wouldn't say bored, not yet. Um, between excitements, let's say. >> Well, what if you helped me out with this job? >> Interesting. What kind of help does Ruby Nicks need? >> Well, less so help, per se, but I can't stand one more night of sitting up on that roof looking at the stars. They don't do anything in the house. And and I can already tell you that the back door is the best one to enter by far. The servants, they bring out the laundry every day, 5:00 a.m. on the dot. We You could easily sneak in there. And you don't really need me for that. I mean, what what if you did it? >> M I don't know, Ruby. The gang gave you the job. How many servants are there anyway? >> Three that I've seen. 37:22 M skeleton crew for such a big house. Maybe there's some you ain't seen yet. Keep watch. >> Fine. >> I will leave you to it. Remember, the guild expects. Don't disappoint them. >> I would just sulk back into the the alley. >> Yeah, you hear him sort of turning and and walking off. Uh after a couple of seconds, you don't hear his footsteps anymore. And as you turn, he is completely gone. You have no idea by what means he left, whether he scampered up a nearby wall or simply blended with the shadows, but he is gone. And as you turn your attention back to the house, approaching the house in a trail of umbrellas, the merchants's retinue is coming back from a visit to the theater. a theater you remember picking pockets at, letting a little of the candied fruit fall into your pocket from the concession stalls and sticking around to watch the firework displays on warmer 38:23 nights. A smaller figure breaks away from the group and swings the umbrella around in a wide circle, and you hear a girish giggle as this figure lets the rain fall on her, looking up and smiling. And you realize for the first time that amid this merchants's household is a teling like you, perhaps even close to your age. Her horns are smaller. Or perhaps it's just the ribbons that make them look more presentable. Her skin gleams, but that could be the rain, or just the fact that she's had a bath more recently than last month. Either way, for a second, you are transfixed, and the sound of rain fades away in your ears. As you hear the merchant say, "Amity, stop dancing, girl, and raise your umbrella. The rain will ruin those silks you're wearing." This new teling chuckles and twirls the umbrella one more time as she dutifully puts it back above her head. The merchant reaches out an arm to pull her closer, and they walk together into the 39:25 house. What is going through Ruby's mind at this moment? Ruby hasn't seen very many telings before other than Torment, who helped raise her. Um, and she's certainly never seen one being treated so well. I think the first thing going through Ruby's mind is just she's a bit jealous, more than a bit, actually. She's she's envious of this life that this Tling got the the cards that were dealt for AMD and not Ruby. Yeah, >> but after a while the rain stops and I think at this point duty calls and you resume your spot on the roof. There are no more comingings and goings from the merchant's house. Um, at this point I would like you to roll a constitution save to see if Ruby can stay awake for the duration of her watch. [laughter] >> Okay. And uh remember to call out what 40:25 you've uh what you've rolled because people can't see Foundry right now. >> 16 + [music] 2 18. >> Pretty good. So yeah, I think sometime around dawn, you are relieved of your watch by a grayskinned goblin who you know is named Rudy. uh who sees your kind of tired face, the fact that you're bravely maintaining eye contact with this otherwise unmoving building and he sneers at you. Um, at this point, I would like to ask Grian, what does this goblin say to Ruby as he takes over watching the house? >> So, this goblin is like relieving. >> He's another thief. He's another thief. >> A lesser member of this gang and is basically uh turning up for his shift watching this merchant's house 41:26 >> and letting Ruby go. >> Right, Ruby, get lost. It's my turn now. >> Thank god. Have fun. >> Wait, wait, wait, wait, wait. Anything for me? >> No. Sit there like I did. Well, I'm taking your spot. >> Yeah, we're all going to get the gold that's in there. Keep watching the windows. That window over there, that one. You see that one? That one had a man and a woman walking around in it for quite some time. I haven't seen them in a while. You should keep an eye on that. >> Right. But if I don't get my coin, you'll be getting my blade. >> Yeah, sure, sure, sure, sure, sure. Yeah, same to you. Goodbye. And Rudy the goblin hunches down among the gargoyles, blending in effortlessly. I think we'll flash forward a little bit here. Uh this sort of vision we're having of Ruby's past shifts [snorts] 42:27 and instead of going to get some sleep, she's dressing up in some fine clothes, the finest that she can steal or find. And she's following a young Teling girl to a shop. We flash forward even further and she's once again having that conversation with torment. But this time there's a different motivation behind it. This time I think Ruby genuinely feels like she doesn't want to break into that house. There's a chance that Ruby has seen a glimpse of a different life for herself and suddenly imagining that maybe she imagines herself being that teling in that house and thinks I wouldn't want to have this place robbed. She doesn't want to bear the burden of that herself. So, uh, what do you say to torrent, uh, to torment, sorry, as you, uh, try and convince him to break into the Vanzant house in yourstead? 43:28 >> Torment. >> Ruby, >> you have to break into that house for me. The merchants one, please. [sighs] >> This again. Oh, come off. It's >> We know the ins and outs by now. You had a good plan. What's the problem with executing it? Why now? >> Well, I don't want to. >> Don't want to. Well, high and mighty. You've been watching them for long enough that you've become one of them. Have you? >> No, I'm not one of them. But I mean, if if you could just do this job for me as a as a favor, you can have my cut. I I don't need any of the gold in there. H. Well, that at least is persuasive. You know, our cut is tiny anyway, but I could use a little more coin. Uh, make me a persuasion roll. I think with advantage, cuz you know Torment pretty well at this point, and you have at least offered him some money. 44:29 >> Okay. 44:36 >> I've rolled a 12 and a 19, so 22. >> 22. Yeah. No, he he sort of like flexes, stretches, like yawns a little bit and says, "All right, Ruby. All right. Just this once. Just this once. But you owe me. Remember that." >> Of course. Of course. Yeah. Thank you. >> Once again, we flash forward to Ruby still keeping an eye on the Vanzant house, but this time keeping an eye because another member of the gang is in there. Torment has made good on his promise. And as you're observing this house, your vision becomes hazy and this wave of nausea sweeps through you. You hear the distant noise of a horse nighing and galloping through the cobbled streets. And suddenly, an explosion rings out across the neighborhood. The sound of glass shattering, raised voices. And as you turn in horror, flames rising from the Vanzant house. from the wing of the 45:38 house you were tasked with breaking into. What does Ruby do? >> Ruby is is shocked. She she she takes a step back and and a deep breath and she's trying to peer through any of the windows. Can Can she see anything other than smoke? >> There is smoke. There is fire. And as Ruby watches, the flames seem to consume everything around you. And the thunderous sound of hooves approaching is all you can hear. And with a jolt, you startle yourself awake. Dawn is breaking in the town of Nailbrook, where you and your current traveling companions have traveled to. >> Stupid. >> Max Blunder. [laughter] Max Blunder, please give me an acrobatics check. [laughter] >> Hang on. We've just woken up, right? >> Uh, you have not. You are, as at the 46:39 time of this scene, >> still dreaming. >> Okay. How do I do that again? Uh, normal. >> Uh, yeah. If you shift click on any of the stuff in your character sheet, it will just roll it without the popup and stuff. So, >> shift click. >> There we go. >> Five. >> Seven. >> For a seven. Okay. Max, you are flying. At least that's how it feels. Most people would describe it as falling, but you've learned the difference in the three years you've spent performing with the Circus of Wonders. You are 15 years old. You've been working on this particular act for 3 weeks. And since exactly one and a half seconds ago, when you left the high dive board, you have been flying. But you can already tell you've botched the backflip slightly. So, what's left to do but make up and stick the landing? From up here, the empty half barrel looks tiny, but it is growing larger. 47:39 What does Max do? [clears throat] I flame my arms around, knowing that I'm about to get hurt, bracing myself for some kind of impact. Okay. You land with a sickening thud in the empty cask of this barrel and you think you hear something snap further down. You are immediately shocked by this bolt of pain that goes up one of your legs. And from across the open space comes a solitary round of applause. Uh, gem, I'm going to call on your imagination here as Max emerges sort of like peaks over the edge of the barrel in intense pain. This is a practice space for a circus that is more like the world's fair. It's kind of a traveling showcase of magic and artifice and culture. 48:39 What does this space look like? And what else is here? >> What else is there? >> Yeah. Uh, I imagine there's like alchemists tents, like crazy jars of monsters heads that they've slain and kept on display to show off. Um, there's crazy artists, music tents, um, things of that sort, and maybe animals in in cages. Yeah. And I think this is more like a a kind of festival atmosphere, not necessarily a circus where there's all of the kind of the clowns and the big tops and all that stuff. This this feels like a place that has its own life and culture, its own vibrant sense of when to evoke wonder. And uh as we focus back in on Max Blunder, 49:43 um as you peek over the edge of the barrel, you are met with the familiar face of Rufus Merryweather, your mentor in the magical arts. He says, "An elegant display, Mr. Blunder, [sighs] as always." Grian, what does what does Rufus look like? Rufus is um way past his prime. >> He's uh he's kind of haggarded. He's a bit hunched back. He's sort of been alive longer than he should have been. Uh but he took a liking to Max when he arrived at the uh the circus. Not circus. What are we calling this? the >> the circus of wonders is what I wonders. >> They maybe have a more elegant like community name for it, but publicly at least it is the circus of wonders. >> Max arrived in this circus under different circumstances to most and I think Rufus just wanted to help him out as much as he could. 50:45 >> Mhm. And uh at this point he is helping Max out as you feel the pain in your leg recede as Rufus uh clasping a holy symbol at his hip casts cure wounds on you um at a higher level than I think Max can currently cast it as well. Like he's he's done this plenty of times before. He is, I think, at this point almost like the on-site medic, but he's been helping people recover from injuries like this and says, "Honestly, Mr. Blunder, I think a little more practice, but uh creating water in midair is obviously not something that we are all used to. But you and I are not the average person, are we?" >> No, I must say I've done a blooming good job on my leg. I think I've I think it's I think I've grown a few centimeters. >> Oh well, we can all hope for a few extra centimeters, especially at my time of life. But uh yes, uh when we are trying 51:46 to shape such things, folk like you or I who are not born with the innate abilities of the sorcerer or the temperament for study possessed by the wizard must appeal to the gods for the power to shape the world around us and indeed ourselves. >> Yes. Yes, Rufus, I know gods and all that. >> Unfortunately for us, he continues like clearly not paying any heed to what Max is saying. He's warmed to the subject matter at this point. He says, "There is a god who looks after those of us who bring joy to the hearts of others through the arts and entertainment. Do you remember his name, lad?" >> Yes, Rufus. It's Bros. indeed. And you felt the warmth of his favor as I healed you from this latest misadventure. >> Yes. Yes. Very nice. Wonderful leg. Thank you, Brass. You're the best. >> Rufus sort of turns away in sort of contemplation at this kind of ignoring Max's protests and says, "Uh, before the 52:48 study of magic truly began, connection to the divine was one of the only ways that we of the mundane world could ever wield power like this." They used to call these things miracles, you know, until the first wizards completed their grand thesis and opened the arcane schools. But like everything here at the Cir Marv, the foundation of our power is in tradition and in trust. Trust that BRS will catch you as you fall and feel his power move through you. And remember, create water, Max. The job is to create water. The spectacle is that you dive into an empty barrel and emerge unscathed thanks to the water catching you. How many times mustn't me go over this. Look, I I I [sighs] just wanted to land perfectly in the barrel. I didn't Fine. Sorry, Rufus. Sorry. You're right. You're right. You're right. You're You're always always right. 53:49 >> One of these days, young Max, you will learn that I am not always right. But I know my business well, and I have business with the master of ceremonies. Continue your practice and try not to fatally injure yourself before I return. Yes. >> Yes. Rufus. >> Uh Rufus uh sort of puffs himself up a little bit, kind of straightens his uh his his vestments, and uh walks out of the space, leaving you to your business. Um, by this point I imagine you've sort of climbed out of the barrel and uh you've dusted yourself off a little bit. As you turn back to the barrel, it is now full of water and resting at top that water is a duck completely silent, legs folded up under it and staring up at you with a beady eye. Show off. Doc says what? 54:52 What? What? Sorry. Where did you come from? Right. Well, one minute. I'm talking. Is this one of Rufus's pranks? Man, man acts like he's all connected to God and all that. And then I look over here and there's a ruddy duck in my barrel. Whack. And uh I think the duck at this point sort of hops neatly out of the barrel, like lands on the edge, kind of ruffles its feathers a little bit, shakes off some of the water, and proceeds to waddle out of the tent in the direction that Rufus went. What the ruddy hell's going on? Oh my. Okay, I'm perplexed. Absolutely perplexed. I'm not used to these sorts of things happening around me. >> Does Max shake it off and return to the 55:53 high dive? >> No, I'm going to follow the duck. >> All right, you follow the duck outside of the tent. I presume there is just sort of like a large sort of tent around you. And as you walk out through the open flaps of this tent, you are hit with a wall of heat. And suddenly there is this smoke that's coming from everywhere. And your eyes are stinging and you can feel this intense heat. You try to blink it away and suddenly the whole tent has caught fire and you're trapped as though in a burning building. And the meager amount of water that you know in your soul you're able to create still won't be enough. The god Rufus wants you to call out to seems unfathomably out of reach. And Max, feeling all of that, you wake up in a cold sweat in the town of Nailbrook. >> Broini dude stone. >> Yay. [laughter] >> Before you start, we've got ads coming 56:53 up. Should we play ads? And I >> Let's play Let's play ads and then we will we will get to our rendevous with Rohini Dude Stone. >> Okay. >> Brilliant. See you in a sec. >> Do any of us not have tragic backstories? [laughter] No D and D character ever has not had a tragic >> I'm telling you there's fire in all of them. [laughter] 57:18 >> Pix be killing it. >> Pix is so good. How are you doing this? >> I've had I've had some uh some time to think about some of this and honestly like so much of this is stuff that you guys have fed me little details. We [music] went into behind the scenes look for everyone who has uh subscribed and doesn't have to watch ads right now. Um I sent the players a bunch of questions about like stuff that has happened in their past and like we want to learn more about who these characters really are. Now we know we're going to be spending time with [music] them for a while. So I really wanted to know what's like under the under the hood of Max, Ruby, Bro, and Mr. Wizard. And I think we've got some some fun little scenes before we get into the rest of what's going to happen today. I hope it's cool if I like throw it to you guys for like little extra details to throw in as well because I like if we go into people's backstories, it's still possible for the other players at the table to contribute to that scene and help us like paint the surroundings. >> Can't believe Grin's a useless goblin in my backstory. [laughter] >> Yeah, I I did think he would make for a 58:18 pretty good goblin. I somehow I got that feeling. So, uh, yeah. No, I think I think it it was uh a good way to to uh to cast that particular scene. Couldn't have him playing someone important like your uh your your boss at the uh the Thieves Guild or your mentor rather. 58:43 >> I'm so excited to see what Bro's got. I have no idea what Impulse has written. >> Mhm. Impulse gave me some good stuff. Oh, don't remind me. >> We're not bringing up my past, are we? Cuz it's going to get me [laughter] worked up. >> And mine will be a mystery. >> Ads are done. >> Oh, everything about Mr. Wizard is a mystery. And that is I would not have Mr. Wizard any other way. 59:13 >> Am I meant to be showing off this amazing art you keep bringing up? cuz >> I put it on screen for a second and then I flipped back over. >> Yeah. So, as soon as we were kind of done setting the scene, I I I switched back out of it. But, >> so again, peek behind the curtain, these are all the art um assets from the players handbook cuz they're all the ones that relate to backgrounds. >> Um and so, uh bros one is the soldier background. I think I actually took the entertainer one for or I took the charlatan one for Max even though I I felt like it fit the circus kind of look a little bit more. Um, but folks on my stream haven't been seeing those. You can find them in the uh the 2024 players handbook. Um, yeah. >> Everyone got uh a quick drink, some snacks. >> Was it Rufus Merryweather? >> Merryweather. Yes. Um, >> did you not name >> I hope it's okay that I um that I named your mentor. >> Yeah, I didn't name him. >> I named mine. >> I think I think Rufus fits though. It feels like a a pious cleric sort of name. And >> I like braces. 1:00:13 >> Yeah, we can, of course, if you come up with better ideas later, um we can probably um reccon some of this stuff if you think, oh, there's a better way we could have done that. But I don't want to do that too much because >> like character names and stuff tend to stick in the mind for people. >> Yep. >> All right. Are we free of the ads and ready to get going? >> Ready. >> Yes. I'm going to change the music once again because this one fits the scene a little better. >> Oh, Rohini Dudstone. >> The keep of Smolder Hold is quiet except for your brother's voice echoing through the halls and your pounding footsteps as you run after him. Keep up, Short Stuff, or I'm telling Mom you took her great axe. Stonrich has a head start on you. And not just in this foot race. He's a couple of years older. His beard's already coming in pretty full. He can heft your family's ancestral ax in just 1:01:14 one hand while it still takes you two. But you're pretty sure it's weighing him down. And that makes you faster. Give me an athletics check as [music] Rohini Dudstone, 7 years old, chases after his older brother. All right, I got to find it. Here we go. That's pretty good. >> 18 >> 18. You are gaining on him. He probably knows the hallways of Smolder Hold a little bit better than you, but you are just that little bit faster. >> I'm going to catch you, bro. You're not going to get away from me this time. >> Yeah, try it. Uh, so you run past the portraits of your mother and father posed with the young ston maybe approaching around 3 years old and your mother clearly showing signs that you're in this picture technically but not yet born. Um, Scar, help me paint the scene 1:02:17 here. What is another painting that hangs in the halls of Brohini Dude's ancestral home? Oh, I feel like so paintings. >> Yeah. >> I feel like they've got some kind of ritual where where the youngest has to hold up the oldest. [laughter] So, they got to hold up the oldest and there's just like [groaning] and then there's there's paintings of of some of them that have collapsed, but the true grit of the dwarf that can hold up the oldest in this portrait. That's who the head dwarf is. >> I love that idea. I love that. That's like in Brohini Dudstone's lineage. Like there's a picture of his dad holding up his older brother and like there's there's one of bro maybe like four or five trying to like pick up Ston and you've got him like by the by the the belt or something and you're like trying to trying to heft him above your head and that goes. >> The ones who have failed are shown just 1:03:17 as the triumph so they can look down upon. They've got they've got to hold them for as long as the painter can paint. >> Yeah. Yeah. >> True true strength test. >> They've got they've got to like pose for the portrait. Yeah. Um and so I think maybe seeing that portrait as you run past it gives you that little extra sense of like, oh, I'm going to get you as you uh as you chase after Stonrich. I've got to make dad proud. I mean, he it he's very proud to hang that painting since he was able to hold up his brother for so long. I mean, his name is Braggard after all. Uh, so he has decorated the place with his past accomplishments to uh remind us to follow in his footsteps. That's true. I'm making a note. Brager, dude. I love that. >> Where did you come up with this? >> Incredible. Um, so up ahead, the passage narrows. And with that incredible athletics check for the young Rohini, you are on Stonrich's heels and there are suits of armor to the left and to the right. And Stonri's arm reaches out to grab something as if to like steady 1:04:17 his balance in the passage, but instead he pulls a hidden lever, and your stomach feels first as the floor drops out from underneath you. Give me a dexterity saving throw as young bro falls. >> Dexterity. Where is it? >> Uh, it should be >> in the saving throws on the uh >> on the top of your character sheet. >> Okay, I keep holding I forgot about shift. Uhoh, we got a 13. >> Oh, and with a 13, I think you just about managed to grab the ledge, but then Ston steps on one of your hands and you fall into the pit. Anyway, [music] >> brother, it's like in the Lion King, [laughter] like long live the king. And um I think for a second something about that sinking feeling as you fall feels familiar. Maybe it's because you've been tricked by your older brother before, but as you fall into the pit, you remember your grandfather talking you through the 1:05:18 proud history of the dude stone stronghold. And here, as the goblins invaded, your great greatgrandfather, Mad Eric, dropped a bunch of them into a pit and shot them with his bow while they was easy pickings. And as you hit the ground, you can't help but feel like one of those goblins. An easy mark. What does bro say as he uh picks himself up off the floor? >> How dare you trick me once again, brother? Ston is always bragging about how much smarter he is than me. I almost caught him this time, though. And I will climb my way out of this pit if it's the last thing I do. I think as you are, you're sort of shaking your fist at the uh the whole uh Stonick's face appears like the opening to the pit hopelessly high above your head at this point and he says, "You got the speed, little bro, but you ain't got the muscles and you ain't got the brains." And he drops your mother's ancestral ax into the pit next 1:06:20 to you. It clatters to the ground with a ringing sound that hurts your ears. And when you look up from flinching at the noise, your brother is gone. He might be right for now, but give me time and I will [music] have the strength and I will have the wisdom to outsmart him someday. It will happen. Well, the uh the wisdom is going to come to Bro here in this hole because you have to think of something that you do down here alone in the hole. What does bro do? Like uh is he gonna try and climb out immediately? Is he going to try and like dust himself off and kind of gather his strength? Does he meditate? How does bro treat the experience of being here alone in this hole? Well, the first thing I do is try to figure out how to get out cuz I don't want to live the rest of my life in this hole. Uh, who knows? I mean, we we wandered some back halls of this place and who knows if we'll ever be found. So, uh, I take the axe and I notice that 1:07:20 I'm wearing uh a rather large belt. uh you know, hand me down, [music] of course, and I decide to fashion the belt to the axe and see if I can heave it up to the top of the hole [music] in order to make my way out. However, I'm just a a wee little lad uh yet to develop the muscles to throw that far. [music] Uh so, my first throw uh didn't quite make it. So, I'm I'm searching around the pit to see if there's anything else I could fashion to this to help get me some leverage. And right now all you see around you is rock walls and dust and this makeshift like anchor grappling hook kind of thing which you still have to like lift the axe with both hands. So it's taking a a while for you to even gather the strength again to make another attempt. But it just feels a little bit hopeless. And I think you end up down there for maybe a couple of hours. And you start to get hungry, whether through the effort of trying to 1:08:21 heft this axe to get out of the pit or just like long hours that have passed since your last meal. And you hear the sound of footsteps approaching. It sounds like two people, probably your parents. What goes through Rohini's mind? Is he excited at the thought of rescue or worried that he's going to get in trouble? >> Well, it's uh it's unfortunately a bit of both. I uh you know, I'd be happy to be found at this point, it seems. Otherwise, I will die down here. But part of me would rather die than be discovered by [music] my parents and be deemed a bit of a failure who has fallen once again for his [music] brother's trap and unable to get myself out of this bind. Um, at this point, I will take my parents love. Even if it does lose me a little bit of respect, I feel like I could at least make up for that later. And as you think through all of this in your mind, the sound of footsteps 1:09:23 entangle as they echo. And it sounds for a moment like the sound of hoofs on a cold stone floor. And as you look up to the ceiling above, expecting to see your parents' faces. Instead, a wave of heat passes over you. You feel it first, and then it's like dragon fire directly over you, almost blinding. A dark shape appears amid the flames, and you roll out of bed and hit the floor. What was all a dream? >> Mr. Wizard. >> Mr. Wizard. >> Ones at the ready. Fog hangs in the air as we move through the night market of Myth Reach. A grand city of towering spires and winding streets. Even at this late hour, the street vendors are calling out to passing [music] customers, advertising 1:10:24 their wares, and the crowd is shoulderto-shoulder as they jostle each other for access to the various goods on [music] sale. But our eye follows three individuals who do not seem like they are here to shop. An official looking orc in smart clothes with a brooch marking him as the master of commerce is flanked by two tall guards. A human and a dragon born. They stride towards a doorway tucked into one corner, inconspicuous except for a wooden sign painted in bright colors which seem to glow faintly in the dark. It reads, "Presto the Arch Mage." As they push the door aside, the fog seems to thicken inside this room in particular. The room smells of a potent mix of incense and herbs. Impulse, what kind of magical trinkets or arcane technology is on display in this room? Well, things are quite sparkly and I 1:11:26 feel like they uh they could easily be disturbed and cause chaos. >> Lots of like very fine glass and crystal objects. >> Yes. Uh and some of it is slightly moving on its own, which is a bit disturbing. >> Uh so I would [music] be weary of what I touch. like any uh anything that you disturb in here could like kick off some sort of Rube Goldberg machine and like >> Yeah. Yeah. >> every every every shelf just starts to collapse. I think amid amid this sort of tangled glass work and like you know like marble slides and stuff. There are rolled paper scrolls and crystals gathered in various trays and baskets like they're on sale. [music] There's a jar on one shelf containing several eyes floating in orange liquid, and all of the eyes turn to watch the three individuals as they enter. At the sound of their arrival, Mr. Wizards, you duck through the bead curtain covering a doorway, inspe 1:12:26 expecting customers, and you are met with stern and suspicious looks from these visitors. To us as observers, it might be very difficult to tell if you are much younger than the Mr. wizard we know. The only clue is that you do not yet have a glowing scar across one eye. Uh the orc at the head of the group says, "Ah, you must be Presto the Arch Mage." And you can tell by the way he says it that the name is in inverted commas. How does Mr. Wizard respond? Ah, it is me, Presto. Oh, I'll tell you a long story of how I've got this delicious name. But what can I do for you in my fine establishment? >> Oh, you can save me the long stories. I am Rulus Grayfish. >> I've actually got this name when I was traveling in a far off region. Presto was the sauce that they placed upon the leaves and they called it a salad. Anyway, continue. >> He rolls his eyes and says, 1:13:28 [cough and clears throat] "I am Rulus Greyfish, the master of They hardened the bread into what they call breadcrumbs. It's not a soft, slush bread like we enjoy, but a hard bread. Continue. Sorry. >> You would know my name if your business was properly registered with the Guild of Merchants. But we've been going through our records, and we were finally able to track down the paperwork for this premises. Your license to trade here is out of date by about 400 years. I [laughter] Well, look out in the window there. Look, look. Children playing and stealing trinkets from those tables across the way. Look. And I'm just rifling through papers looking for some kind of some kind of documents. Oh, yeah. See, thiefs are across the way. >> The children, the children will be dealt with. It is part and parcel of life here in Myth Reach. But this case has my 1:14:29 curiosity. Now, if you have some elven ancestry, perhaps you might have lived that long. But you look human enough to me. And even the elves know to follow the laws and ordinances of the city. >> Well, that's a Longfoot. [laughter] >> Yes, the matter of Longfoot will be resolved soon, but the expired license alone would be enough for us to drag you before the courts and repossess your premises. [music] But we've also heard from some customers of yours that the supposed remedies and magical trinkets you sold them have had uh unexpected side effects ranging from not working at all to spontaneous combustion. So you're now looking at fraud, property damage, and a warrant from the Guild of Sorcerers for investigation into possible wild magic use. So, you're telling me that one of them worked, you say? 1:15:30 >> I'm telling you, Presto the Arch Mage or whatever your name is, that I hereby charge you with flouting the laws and ordinances of the city of Mithreach and disturbing the queen's peace. We will escort you to the jails of the lower city, where you will await trial by the court of magistrates. And he gestures to the two guards to take you away. What do you do? I stare at him longingly. [laughter] >> Make me a persuasion check. Uh, if you can remember how to do that, pop into your character sheet >> player sheet and then can you highlight it? >> Uh, yeah, persuasion is right there. >> Okay. And just click that. >> Uh, if you shift click it, it will allow you to uh roll without adding advantage or disadvantage. like a child that's just been caught doing something wrong. He's got like he's got the little teddy bear eyes out and he's just looking at them. >> I love it, dude. I love it. Bring me those teddy bears. >> Normal, advantage, or disadvantage? 1:16:32 >> Uh, roll normal. In fact, actually, no. Roll disadvantage cuz I don't think you're convincing this guy, but I would like to see if you somehow pull this out of nothing. Um, okay. Um, and read read out the roll so the people in uh >> Okay, so 11. We rolled in an 11. And 11 is unfortunately not going to persuade this guy. And uh the guards don't seem all that turned either. So uh each of them grabs you by one of your very long arms, very accessible arms, a lot of surface area, >> Mr. Wizard. [laughter] >> And uh yeah, despite your flailing, they manage to wrestle your arms down to your sides, [music] and you are escorted through the market past the prying eyes of other stall holders. Um, you can also >> Goodbye, Judith. Watch over the shop for me. >> What does Judith sell? Give me Give me a piece of Judith's. Uh, >> Judith sells herbs. Many types of herbs, lots of herbs, herb tees, all sorts of things. >> I'm going to Judith stole first when I 1:17:32 go to Myth Reach. Um, if you could please roll perception for me. >> Perception. Okay, I remember. I remember. Um, okay. Here we go. And then shift, right? >> Yeah. >> Oh, that's fast. Oh, >> wait. Hold on. I can't see it. Uh, 24. >> Yes, that is a natural 20 for 24. Um, so you I think Mr. Wizard has this moment where you recognize that this is actually a dream and that that like that lucid dreaming moment where you feel like you could actually take control of the situation right now. Like you're Yeah. No, like genuinely, you start to like lift off the ground and like like the wacky inflatable tube man that you are and uh you start >> a gun [laughter] >> a gun appears in Mr. Wizard's hand forged by one of the finest Mythreach artifises [laughter] and uh at this point like there is a commotion on the street but weirdly it's 1:18:33 not about you. Um, you're just being marched out through the plaza as you sort of start to to float upwards into the sky. They're they're uh marching you past the statue of King Great, the legend. Um, [music] and you see a few horses galloping past in the opposite corner and um like you start to hear these kind of screams nearby and the guards actually let go of you and you start to float up into the air like a helium balloon. And as you turn, the guards are running towards a building on the edge of the plaza that is suddenly a tower of flame. The smoke washes over you like a wave, and you find yourself choking, and you wake up in your bed in the town of Nailbrook. >> For one fleeting second, I gave him a gun. I hope you're happy. >> I love I love [laughter] the fact that for a brief moment, he realizes in a dream, he's floating in the air. Goes, "Gun! [laughter] Beautiful. Absolutely beautiful. Okay. Um, do we 1:19:33 want to take a quick break here because that is part one of today's session basically wrapped up, but we are going to move on to part two. Do we want to run ads, go to the bathroom, any of that stuff? >> I could use the biome break. >> Yes. Let's let's all take a quick break. We'll run ads just so people don't have to see ads when they come in. >> And we will return in the town of Nailbrook when the party is back to the present. >> Traumatized with Pix's fire. >> What's going on? [laughter] You have fire on the brain. My god. >> Yeah. I I've been I've been cooking. I've been cooking. I think you'll like you'll like what I've got planned. So, uh >> I was I was when we started I was like this isn't where we left off. Pics, what are you what are you doing? >> Yes. >> Then it then it all started to to make sense. >> Yes. All right. Uh yeah, we'll take a quick break here and we will be right back, folks. >> Break time. >> You you made me panic when you you decid you asked me to be another character. I was like, >> I [laughter] know you weren't paying attention either. >> I I was I was kind of paying attention 1:20:33 >> after that. I I paid more attention. I was like, in case I get called on. [laughter] >> Yeah. Yeah. Yeah. Everyone like tuned in for it after that cuz they were like, "Oh no, >> teacher's going to ask us to do something." >> Yeah. I definitely perked up. I'm like, "Whoop." >> Okay. So, I'm going to recap for chat since they're gone. So, we've had four flashbacks slashdreams. Ruby Nicks was um robbing a place. She met another little teling and as she passed on the uh the job to what was it? Torment, he was engulfed in flames and then she woke up. >> Oh, that's right. He got >> I was briefly a goblin. I did a goblin voice. Um, then it was me and we were uh well I was I was learning and teaching myself acrobatics at this uh circus of wonders and I did a backflip and I was supposed to cast water, create water, and I 1:21:33 didn't. Um, and then my mentor called Rufus Merryweather kind of came and gave me his mentoring [music] things and off he toodel popped. Um, but then a duck appeared in my barrel and I didn't know what was going on. It ran out this the the tent and I followed it. Boom. Fires. Roffers. No. Yeah. Failed the bucket clutch. Um, and then bro was uh chasing his older brother um outside. Is it outside the fortress? Outside the for your family? >> It was inside the keep. >> Was inside the Oh, inside the fortress. >> My older [music] brother's 3 years old. and fell down a hole and then you know he got stuck down the >> hole. Is it fire for me? [music] >> Yeah. And then >> fire. >> Yeah. Then you unable to to escape and once you kind of there was like loads of flames basically after a while. So another fire incident and then Mr. Wizard has been arrested for fraud and 1:22:34 whatever shenanigans he's been up to. And then as he realizes he's dreaming spawns in a gun in his hand. >> [laughter] >> There's a there's a fire down the way before he wakes up. >> I think I think genuinely that's the bit I want to see people animate. Like all of it obviously, but like Mr. Wizard suddenly realizing he has a gun. I'm like prime animatic content for those of you out there. >> He can never complain that he hasn't been given one now. That's it. He's gotten one. >> He's [laughter] in the dream. He realizes he's dreaming and I can just picture it so vividly that he's floating and the first thing he does goes, I can have a gun now. >> All right. Well, uh, if we're ready, [laughter] >> oh, look, a gun. >> If we are, uh, ready to continue, I will play a little different music. And Oh, that needs to be turned up there. >> I really want to see people create the art of like a little dwarf holding a much bigger dwarf and then some of them are like flat on the ground with the bigger dwarf just crushed them. >> I'm I'm annoyed. I didn't realize I was 1:23:36 supposed to cast water. I'm actually annoyed at myself. >> Oh, no. It's fine. Like genuinely, like I I planned out two potential outcomes for that. One where you were like I water bucket clutch and the other one was like you just fall into the barrel. And I love both of the options. >> I Well, I was mostly thinking like I'm 15. I'm like not >> I'm just like it it might be the first time he's even tried to cast that spell and they're making him do it from like a high dive, right? Like there's a lot that that can can go on. I kind of imagine that Rufus put him into that scenario without even telling him about cast water to see if he would do it. >> No, totally. Yeah. Like like um it's in Harry Potter or whatever where they throw a character off the roof to see if he bounces or whatever. It's something like that, right? It's like it's one of those things. >> Anyway, um so you guys are in the town of Nailbrook. Um, so the four of you have been traveling the road and found yourselves in the town of Nailbrook, which is a much more substantial settlement than the village of Strawborn where you first met. Um, nestled at the base of some grand hills, Nailbrook 1:24:37 takes its name from a river that begins at a distant spring higher up in the hills. That is the brook part, which is split in two by a rocky outcropping, which local legend says was a nail driven into the land by the gods to slow the rushing river. The river flows through the town at a steady pace, and there are several bridges spanning it along with water wheels that drive the town's various mills and workshops. And if everyone wants to move over to their foundry screen, if they haven't already, I will show chat this as well. >> So, we're in a different town. >> You're in a different town. And one of the first things I would like to establish is what brings the group in this direction. Are you heading to a specific location? Are you just trying to get as far from home as possible for various reasons or uh would you like me to kind of fill in the details of why you might be here? >> Well, I can tell you what I'm excited about already seeing this on the map. >> The blacksmith. >> Ah, yeah. There you go. [laughter] >> Yeah. Yeah. I I I love gadgets, so I'd 1:25:38 love to see the kind of stuff this blacksmith has made. So, to find a town with a blacksmith excites me greatly. >> Yeah. Yeah, the uh the blacksmith at Strawborn was probably like there might have been a forge there, but it's a fairly kind of uh dull affair for Bro. So, I think yeah, maybe you've uh you've come here looking for just like a decently built enough settlement that they'll have a blacksmith with some interesting stuff. Um, has that been like the driving force for everybody getting started on the road? Then, is Bro's restlessness just what decides that everyone needs to pick up and move? I'm I'm personally looking for a way back to people I know, but I'm I'm a bit lost and one wondering around. So, I'm I'm heading to a bigger city and just sort of going with the the group at the moment. >> Mhm. >> I'm getting recommendations on food, [laughter] >> we come into the Cats Tail Inn. They have great meat on a stick. 1:26:40 >> Yes. Uh Mr. Mr. wizards uh traveling like you're basically like the Michelin guide. You're doing like a [laughter] you're reviewing all the restaurants as you go. Uh and how about Ruby? >> I think Ruby's just uh happy to be farther away from where she came from. She's going with the flow. >> Yes. Yeah, you are further north of Strawborn. I I will show you guys this on the map that I have, but the map is coming together slowly in terms of like all the extra locations and stuff. We've heard of a couple of them now, so I will be uh be sharing that when I can. Um, but yeah, like I like the notion that you've all got different reasons, but you're all sort of headed in the same direction, and so you decide may as well keep each other's company. There's safety and numbers out there on the roads, and [music] you've had a relatively uneventful trip. It took you maybe a couple of days worth of camping at different stops on the road uh to make [music] it up as far as Nailbrook. Um, the other important question is, is the group staying at the inn or have the events at Strawborn turned you off of 1:27:41 tavern accommodation for the moment? >> Yeah, [clears throat] >> wine, please. >> Uh, so, uh, [laughter] you're asking for wine immediately after having rolled out of bed. I see how this is going. >> Starting as he means to continue. Max blunder. Yes. Um, so yeah, um, you come downstairs into the common room. uh calling for wine already. Um and as you do so, Hal the inkeeper almost collides with you and says, "Oh, ah, my apologies. Uh I barely got a wink of sleep. I'm a little off balance this morning." And >> Hal, two dozen eggs, please. And a glass of your finest wine. >> Oh, I I shall bring you eggs soon, Mr. Blunder, was it? Yes. Yes, of course. Right. Um and uh yes, and and some some breakfast wine. All right. I'll I'll see to it. Um, as you uh just kind of chat to this guy and and and order your breakfast, you notice that he does have like a little bit of red around his eyes. He's clearly very tired. Um, and he's kind of not entirely steady on his 1:28:42 feet as he walks across the room. He's already bringing some eggs and a bowl of rice porridge to one of the other lodges. And he says, "Oh, sit sit you down. Sit down. I I'll bring your breakfast over unless you've uh a mind to walk the town. I can maybe have the eggs for you if you come back. But uh no, if you're uh if you're inclined to stay here and put your feet up for a moment, uh you know, the room is yours. >> Can we help the stairs? >> Yes. I mean, if if you if you guys want to sort of one by one, you come down the stairs. Uh Max is already in there uh sitting at a table awaiting his dozen eggs. Um and uh yeah, everyone else kind of filters in maybe one at a time. No, I'm not for the Max ordered me a pint ahead of time and I was waiting for me. So, I appreciate I'll squat down here next to him. >> Did Did you want eggs? I didn't I didn't order enough for for you. >> Oh, that's quite all right. I'll order my own when he comes back around. >> How more eggs? >> Double it up. >> Right you are. Right you are, Mr. Blunder. 1:29:43 >> Can I walk up to Hal? >> Yes. >> Instead instead of the group. Do you need any help? >> Hello there. >> Do you need Do you need help, Hal? Was it? >> Uh oh. No, no, no, no, no, no. Guests don't help around here. This is >> I could It's better than sitting with the dwarf. They're They're having alcohol first thing in the morning. >> I I know. I know. I mean, so I I can't complain. They pay me well for it. So, uh I mean, as long as they aren't starting any kind of brawls in here first thing in the morning, I'm I'm fine with it. But no, um no, no, no need to help. No need to help. I've got it all under control. And uh I appreciate the I appreciate the offer of help though, miss, don't get me wrong, but you seem very capable and I feel like your your talents could maybe be used elsewhere. You don't want to lower yourself to this sort of work. >> Do it yourself. I skip over to Max. >> I kind of turn turn to the staircase behind me. Wizard Jeremy, do you want some eggs? [crying] 1:30:43 [gasps] Is it morning already, Mr. Blabber? It's yes or no. >> I'll take six eggs on a stick. I'll be down in a moment. >> HOW? SIX DOZEN EGGS. [laughter] >> The poor chickens in this town. I swear they're going to [laughter] they're going to be walking over time. Um he says, "Uh, >> Mr. Wizard comes into the staircase and often when Mr. Wizard goes downstairs, he falls." And he doesn't just fall, he falls like a bookcase tipping over, which you can imagine the books and everything strewing around, falls to the ground, and he is ready to eat his eggs on a stick. [laughter] >> So after a while, yeah, the the inkeeper uh vanishes into the sort of kitchen space for a little bit, and you you smell the sound of of eggs being fried and boiled and and scrambled and every which way. And then uh sooner or later some steaming plates of eggs are placed in front of you, including uh half a dozen eggs on a skewer. And uh there you 1:31:44 are all sat around a table in the common room at the uh the cat's tail in. >> I start arranging the eggs in a in in a creative way. I've got kind of a boil and then I'm like put making a little face out of it and like I'm cutting open the ones that are runny and dipping it. I'm like really like making a spectacle of my eggs. Max, before we eat and down these pints, should we do our morning back flips? >> Before eggs. BRO, YOU [laughter] ARE INSANE. And I start eating the eggs really, really quickly. >> Right after it is. >> Oh my gosh, they're disgusting. Wizard, are you seeing this? >> What was that, Ruby? >> Don't worry. How did everybody sleep, Wizard? Did you Did you sleep well? >> He's asleep. >> Oh, [laughter] >> he's he's asleep now. >> He's hardressed for good company around here. >> Ruby is not eating eggs, by the way. No 1:32:46 eggs. Zero eggs. >> Ruby, are you not Are you not eating? >> I throw I throw a boiled egg to her. [laughter] >> I made I made this one just for you. >> You You've turned me off eggs altogether. I I fear I never want to see an egg again. Take a take a look. Take a look. Ruby face on the egg. >> Yeah. I'm just going to slide it over to Mr. Wizard. >> What? It looks like a face. [laughter] >> It looks like Bro's cousin. I met >> You can eat that one if you want, wizard. >> Oh, no. Thank you. >> Exactly. >> I just take it. Pop it in my mouth. Mr. [laughter] What? Another pint, please. >> Oh, but hold on now. Dwarf bro, dude, >> I >> We might have things to do today. We might have money to make. [music] You want to be drunk? 1:33:46 >> Yes. >> Okay, fair enough. Fair enough. >> And make money. >> Sure. You can have your eggs and eat them both. >> I can do both. [clears throat] Um, I washed down the the large egg I've just tried to eat whole. Howal, which way to the nearest city? How far away are we? Uh, Hal um stumbles out of the from behind the bar um and half spills Bro's pint basically on the way uh to the table and says, "Oh, I'm I'm sorry. I'm sorry. I I'll pour you another. I'll pour you another." Um, sorry. Sorry. My my brain is all adultled this morning. Um, as the crow flies, I mean, you wouldn't be going via the traitor's gate. So, the northern pass to Mythreach should probably take you um, uh, five maybe six days travel and then south to Myth Reach from there probably another one or two. Um, aside from that, Strawborn to the south. Um, 1:34:48 Long Delving, uh, Briers Ford, a little past that. Um, yeah, it's a few days in every direction, really. >> We're going to need some more eggs. >> No, it's going to take >> No, no, no, no more eggs. Uh, >> boys, we need we need we need a plan of action. We need something to do today. We just >> I've been watching Hal quite carefully now. >> Do you want to give me um investigation maybe? Yeah, I'm I'm start as my cleric uh uh is start in me is starting to really be concerned, >> right? Uh what was I what was I doing? Investigation. >> Yeah. Roll investigation for me. >> Oh, get in. >> Oh, those one. That was almost a [laughter] one. >> It was almost a one. >> Yeah. Um remember to we'll we'll still read off the numbers even if we're looking at Foundry. So >> 21. >> There we go. All right. So with a 21. Yeah. You notice that Hal is acting like somebody who hasn't slept for like a few 1:35:49 days almost. Like he's he's clearly not too steady on his feet. He's trying to put on like the brave customer service face, but he seems genuinely out of sorts to you, Max. 1:36:06 >> Mr. Platter, should we offer him an egg to perk his ears? >> Trevor, my eggs are gone. I've eat I have eaten them all. [laughter] >> You look down at a completely spotless plate. >> Sorry, I just woke up. >> I don't know how you're down that many eggs. >> Your eggs. >> They're all nibbled on my on my like stick. They're not all there, but they're all been bit on. [laughter] >> Right. I'm going to get up and I'm going to move over to Hal. Sort of put my my hand on his back. Hal. >> Um, are you all right? >> Are you okay? Well, I'm feeling a little a little unsteady on my feet this morning, but uh no, nothing nothing I can't handle. Um just [sighs] really couldn't get a a wink of sleep. And every time I every time I did, I felt had horrible dreams. Um you you you might not know this if you don't own a business of your own, but when you start to dream about the place burning to the ground, it sort of sends the shivers through you really. But no, that that might also be a uh maybe a light fever, 1:37:08 but no, not nothing that should be affecting my work. No, not at all. >> Kind of [clears throat] pat my chest and burp a big >> a big [laughter] egg. >> A big every [clears throat] how my dreaming of fire, you say? >> Yes. Yes. Um just a a passing thing, I'm sure. Um no, better sleep tonight. I I also had a dream including an inferno. It woke me up. >> Oh. Oh my goodness. What a odd coincidence. Coincidence? I'm not sure I believe in those. The circus never taught me never never believe in coincidences. I kind of turned to the group. Did any of you have any kind of infernal dreaming last night? >> As a matter of fact, I did. >> That is very odd. >> Turn back to hell. Told you no 1:38:10 coincidences. >> Well, this has me quite out of sorts. Um, what what do you propose is a explanation for this? >> Uh, a look around the place. Cursed in wouldn't be the first one we've been to. >> No, no, no. Certainly not. I don't think I've offended any hags, witches, magical protection practitioners of any sort. Uh, unless they've had a poor stay at my in, in which case they should have given me a note in the suggestion box. >> You haven't been putting any moss in the meat again, have you? >> Moss and me? What? >> Oh, never mind. Never mind. >> Howal, is this is this Tell me more about this fire. Give me more context. H that was can't really remember much of it really. You know how these dreams sort of vanish on you as you awaken. Um I had a a a dream that I was simply trapped in the premises and you know people were running to and fro outside and um you know the whole thing was 1:39:12 burning down and I was trapped in here beams falling you know couldn't couldn't get out. >> Have you heard of anyone else having dreams like this? >> I had a wonderful dream. May I tell you Mr. bladder. >> Trevor, I'm talking to Hal. [laughter] >> Uh Hal says, "Well, no, I've not heard of anybody anybody else. Um you you miss um he talks to the other like lodger in in the in the corner who's sort of finished her plate of food at this point, says, "Uh, did you dream of fire?" And uh she sort of says, "You know what? Yes, as a matter of fact, I did. Um, I I dreamt that my my guitar was on fire. She seems to be some sort of traveling musician of some kind. And she says, "But, you know, I didn't think anything of it. You just seem to be, you know, uh, one of those odd things, you know, a nightmare of a fashion." But you, you say you've all had dreams of of fire, of something similar. H 1:40:13 >> how who else is in the in with us? Uh, >> it's just you, Hal, and this traveling musician. >> Okay. Yeah, Ruby, you haven't said a word. >> Well, I I might have dreamed a fire. >> Maybe, perhaps. >> Any just just of a fire? Campfire. >> Horrible burning down a building type of fire. >> Whoa. Sounds intense. >> So, each and every one of us has had a fiery dream last night. >> Doesn't make any sense. We're all from different places. Why would we all dream of the same thing? >> Cursed in. I'm telling you, it's a cursed inn. >> I really have to put my foot down, Mr. Blunder. This establishment is quite uncursed. But well, perhaps I should consult some of the uh the archinists in town. Or maybe the the healer. >> We got a wizard right here. Samuel. >> Oh, >> I got Oh, yes. I can help. >> We shouldn't consult Samuel. No. No, 1:41:13 Samuel. >> Oh, I tell you one thing, everyone. >> You haven't even finished your eggs. No. Oh, I had a wonderful dream. I was making so much profits and out of nowhere, I started flying and then I had a gun in my hand and for some reason there was a fire out in the distance. >> Okay, never mind. Cheering me on. >> What's a gun? [laughter] >> Oh, never mind. Last, whenever you mind. One day, one day I'll tell you a story. >> You tell me a story every day. If there's if there's someone in town that might give us some insight into this and Paul here isn't going to bother checking our own minds, then maybe we should go speak to them. >> No, no, we we you said healer, right, Hal? There's there's healers. We maybe they know something. >> The district has a a healer. I I would also imagine if it's, you know, something that is happening to everybody, we might need some sort of spiritual guidance. There is of course a a temple in the district as well. 1:42:14 >> Um >> we could check on those places and worst case scenario maybe the healers are also dreaming a fire and then we you know then it's not the in well be the case. Yes. Uh go out there and prove me innocent of this strange miss. >> Don't worry Hal, I think you're innocent. There's no way it would happen to us twice in a row. >> I'm going to bring my stick with eggs with us >> behind the curtain. It was incredibly tempting to make it the inke keeper's responsibility [laughter] again, but I decided not to cuz that was just absurd. Um, yeah. So, uh, yeah, you guys having, uh, discovered that the other inhabitants of the inn have been having similar dreams. What do you decide to do? >> Uh, bro, look, we got two options here. Healer, temple. What you think? >> Back flips. You two have been spending way too much time together. >> Slap him on the back. GET OUT OF HERE. GO ON THEN. Let's go. 1:43:14 >> All right. Acrobatics checks from both of you. Um, look at that. Mac Max had to power up for that one like a Super Saiyan. >> Beat that, Max. >> Easily. >> I got you again. Oh. >> Oh, that's uh pretty good from both of you. But uh with an 18, Brohini Dude Stone performs a uh a series of back flips followed by a roundoff. >> He's surprisingly good at back flips. Look how short his legs are. >> I'm full of egg. Look, I can do a backflip. I can just maybe not directly after egg. >> Max, I gave you the chance to do it before the eggs. That was your choice. >> Temple or healer, bro? Let's see the healer. >> Okay. >> Right. You are. So, uh yeah, leaving the inn, you guys decide to step out into the town and head over to the healer. So, as you look around, you'll be able 1:44:15 to see that the healer uh you can all see the map, right? Like, >> yeah. >> Fantastic. Okay. I I was just checking I hadn't messed up the lighting settings or anything. Um yeah, so the the healer is sort of on the um norththeast side of town. Um you guys can move around freely on the map. >> What's what season is it? What's the weather right now? >> Um it is still summer. So spring was sort of loosely becoming summer uh at the beginning of our last session. So I think it's it's like the the early days of summer at this point. And um before you guys go any further, I'm going to pause quickly here because um Ruby [laughter] As you guys cross the bridge, uh, roll me a perception check, please. >> Sure. >> That is a four. >> Oh, interesting. So, I've perceived nothing. >> Right. Um, for now, you don't notice 1:45:17 anything unusual about the bridge, but I might make you roll that again in a second. Uh, [laughter] there are many bridges. Maybe you just didn't cross the right one. Let's Let's continue to the healer in that case. >> All I can smell is eggs. I'm not perceiving anything. I'm slightly cautious. >> I keep burping protein. >> I don't like I don't like mornings. [clears throat] >> As we walk along, Bro and I are progressively doing louder burps at each other. [laughter] >> I love the smell of beer and eggs in the morning. >> Whiny eggs. [laughter] >> How does everyone else feel about the smell of beer and eggs in the morning? Mr. Wizard trips over Max again for the 800th time on their journey. He can't see him so low. He trips over him and with the thunderous roar of a of a of a bookcase falling once again, he falls to the ground. Poor poor wizard. >> Wait, as he as he falls, >> can I perception check his pockets? >> Um, yeah. Yeah. I mean, if you if you want to try and steal something, he's 1:46:18 still got that kind of large satchel that kind of rattles. >> I just, you know, let's try to steal from the wizard every episode. >> Sure. Um [laughter] Romy Romy's slight of hand in that case. >> All right, wizard. >> I'll get the trinket table ready. >> He falls down and I eye his pouch that's like popped up behind him a little bit. >> Mhm. >> Um, regular slight of hand roll. Nat 20. Nat 20. Ooh. [laughter] For a 20 for a 28. Oh my goodness. Okay. Um right. Uh I'm going to roll a d00 on the trinket table and see what you find from Mr. Wizard's pouch today. Um in the meantime, you guys arrive at the healer. Trinkets is 46. Okay. One D00 roll coming up. 1:47:19 That is a 49. All right. Um, today you have [laughter] you find a silver spoon with an M engraved on the handle. [laughter] >> What does M stand for? We will never know. >> Mister, >> do they [laughter] see me do this or and Mr. Wizard is out or do they not see? >> Oh, no. with a with a 28. It is the most natural thing in the world. Like I think I think you take advantage of like the motion of him tripping and you just like you snag something. Uh very very >> crad. [laughter] >> Okay. I just put it in my pocket. [snorts] >> Very confused. >> Fantastic. Next to the vial of giants blood or whatever it was we had >> the moss that I still have. [snorts] >> Yes. Um, so arriving at the Houses of Healing, uh, this is basically like a larger like house that's been converted into a kind of infirmary. Uh, the inside is quite cool. There's a stone floor and 1:48:21 woven rugs. Uh, and you see a halfling in robes tending to a couple of the people in beds. Um, there are a couple of people already in here and uh, the halfling is dabbing a cloth in a bucket of clean water and sort of pressing it to their foreheads. And he says, "Oh my goodness. Well, we I I'm not sure we can accommodate all of you. Um, come in. Come in. Uh, how is everyone feeling >> that we're not we're not sick. We're we're not we just need a consultation. [sighs] >> Very well. Um, I'm actually kind of delighted to hear it because the beds here are filling up rather quickly. Um, and you certainly seem to have had a better night's sleep than most, he says, sort of examining you. Um, >> better night's sleep. >> So, uh, what what what seems to be the trouble? >> Wolf. Funny you bring up the sleep. Nick's had a nightmare. Nyx. >> Oh, well, not just me. Everybody's dreaming of fire. He What's the healer's name? Did we learn the healer's name? >> Uh, he introduced himself. My name is uh 1:49:22 Jordi Lightfoot. >> Um, I'm the healer here. And uh, yes, you you you've certainly seem to have caught whatever's going around. In that case, because all of my patients here last night had broken out into a fever and terrible dreams of of horses and fire and all manner of dreaming of fire in >> indeed. Yes. Um and um you you seem to be doing the better for it perhaps. You seem like the traveling adventure sort perhaps. Um maybe a little hardier than the town's folk here. >> Yeah. Well, when did this start? When when when did they start coming in? >> Uh just first thing this morning. A couple of people, you know, they rise with the sun and go to work in the fields and >> and today they they seem to have all been stricken with the same same thing. >> That doesn't make any sense, though, cuz our inkeeper, he he's had like three days of no sleep at least. >> Well, it it seems to affect them in quite a sudden way. So, if if uh the inkeeper Do you mean old Hal over at the the cat's tail? >> Hal? Yeah. Yeah, Hal. 1:50:22 >> Yeah. No, I mean, he he works himself half to death anyway. He's in here most of the time. >> A good egg. [laughter] >> Thanks. >> Um I see I see you've had you've sampled his famous eggs. Wonderful. No. Um yes. No, he he he's um he a workhorse, that man. But frankly, no, I think um I I I think he's he's probably just been stricken with what everybody else has. It just seems to fatigue one terribly. >> Have you ever heard of a sickness like this? Um, not in all my days of healing, and there have been many, but um, yeah. No, I'm I'm not sure. Perhaps the the chaps at the archive might have it in their medical records, maybe, but I frankly I've not um not really seen the like of it. >> And what about you? Did you have a little nightmare like the rest of us? >> I mean, well, yes. I sort of dismissed it out of hand. I feel okay today. I'm probably not 100% but I'm 99% and I usually tend to, you know, have to keep myself clean otherwise, you know, I'd 1:51:23 catch things off of the people that I'm trying to heal. So, um, yeah, perhaps I've saved off the worst of it. But, uh, sounds like everyone's having a a bit of a rough night. >> It see it seems to not affect people in the same way. Like, I mean, I had I had a little a little fiery inferno in my brain, but I'm not that tired. >> Not yet. Mr. Wizard's fallen over twice. >> I could use some healing. >> Uh yes, you do seem to have a a few cuts and bruises here. Um he sort of uh yeah, gives you a couple of like bandages that are lying around. Kind of lets you uh bind yourself up a little bit, but >> very kindly. >> Since Mr. Wizard hasn't taken any actual damage, he's not going to spend a spell slot on it, you know. >> So, you say there may be an answer in the archives. Would would you need some assistance and maybe we could go there and see if we could dig up the past a little bit and see if this has ever occurred here before? 1:52:23 >> Oh, well, I mean, if it's assistance you're offering, I I need provisions from the market to mix up another batch of potions. Uh maybe if you go and buy me the things I need. >> What sort of things? >> Oh, I I can I can give you a list, >> please. >> If you've got the coin. Uh, listen. I'm not in the business of being robbed by folk who are just passing through town. Your purse looks heavier than most. You foot the bill. And trust me, I'll make it worth your while when you return with the goods. And he sort of writes up a a list of various and sunundry ingredients, just kind of herbs and um little kind of potion catalysts and things like that. Um, and he sort of thrusts it into into Ruby's hand. >> Thank you, Max. We've got to make a good name for ourselves here. We've got we've got a fresh start, >> right? Um, he says he says, >> "I agree with Ruby. I think if we do a good deed for once, >> guys, it it's just a few nightmares. Like, can't we just press on?" >> No, shut up. We're going to the market. >> We uh >> uh Jordy says, "Uh, yeah, to to the 1:53:25 market." And then, like I said, if there's if it's knowledge you're after, and the the archive seems like a good place to me. They've got a a keen set of dollars down there. >> Uh, to the south of here, opposite the mayor's house. >> Opposite the mayor's house. Got it. Okay. All right. So, where are you guys headed first? >> Are we Yeah. Are we going to the store first or are we going to the archive? >> Up to you. >> Would you like to split up? >> Let's split up and look for clues. >> There's always an option. >> I'll take the dwarf. >> Well, I've got the list, so I got to go to the market. But Max, you have the money. >> Don't worry. Don't worry, Ruby. We will trade and we will get what we want without a coin spent. I I I I Ruby up and down. I know you have coin imp. And I just sort of walk ahead with my >> You have so much more. Oh my good. [laughter] >> Wizard, can you believe this? >> Don't worry. Don't worry. I'll I will charm the pants off of >> All right, Wizard. >> Me and Bro, wait here and you take care 1:54:25 of uh this interaction first. >> Let's go to the market. >> This bridge reminds me of Edward the Weird. [laughter] >> Uh as as Mr. Wizard says that Ruby, you take an interest in the bridge. Uh, roll me a perception check again. [snorts] >> Sure. Sure. I'm really looking at the bridge this time. I'm really looking at it. >> You will find out what I have planned. >> Perceptive. >> Ah, 18. >> Hey. Okay. Lovely. Lovely. I love this. Okay. So, um, a few of the bricks in this bridge are engraved with different designs. Um, there is a cartwheel, there's a book, there are a few other symbols. Um, and as you cross, you notice one of them uh that looks like a leafy vegetable of some kind, like a lettuce. Um, it only catches your attention though because next to it there are some faint scratches which are superficial at a glance, but to your trained eye, just deep enough that they wouldn't be cleaned off by the rain. Next to this picture of a leafy vegetable is a message written in thieves can't, the secret language of 1:55:28 rogues and criminals. Now, I'm going to send it to you privately in Discord because the others wouldn't even know there was a message there at all. Um, and it is of course up to Ruby whether or not she decides to share this with Mr. Wizard or the rest of the group. >> I do declare Edward the Weird was a great craftsman of >> Hey, Wizard. >> Oh, yes. Uh-huh. >> Can you tell me um where'd you get your name? >> My name? >> Yeah, Mr. Wizard. How'd you come up with that? Oh, it was given down by many generations of my family. As you see, I was born at the footsteps of the Craggle Mountains in the town of Windendale. >> I am not listening to him, by the way. I am looking at [laughter] this message. >> A long line of wheels salesman. You always know when the roar of the economy is going. >> God, that is that is so great. Hey, look. The market's over there. >> Wars are raging. The wheels are being sold. And tragically, the weird 1:56:29 >> I believe it's time. >> As Mr. Wizard's song continues, we play some Twitch ads, too. >> Sing us into the ads. SC, [laughter] >> I don't have ads for 25 minutes. >> Really? >> Even in the bad times, the wheels are always being sold. Even for them who have been wounded on the battlefield, they need their wheels. >> Wizard, you got your name from wheels. Forget I asked. Actually, we should go to the market. [laughter] >> Don't forget to hydrate. >> Are we pausing for the Grin's ads or continue on? >> I thought everyone was pressing ad button. >> Uh, I've done it on this side, but yeah, >> I could press it. >> Yeah, I must have stocked up or something because mine aren't due for a while. >> Yeah, I think I ran a three minute at one point which made it a 50minute break. >> Oh, wow. Oh, do you have a different button? >> No, I just at one point I ran it twice cuz I have a 1 minute 30. 1:57:30 >> Oh, yeah. Okay, that would be why. >> Man, I back from so hard my mustache almost came off. [laughter] >> Somehow Impulse's beard is exactly the shade of his hair. >> I know. >> Incredible costumeuming. >> Thank you. Thank you. [laughter] It's less sticky this time, though. Oh yeah, you can't see the board. Yeah, I'm I'm trying not to show the board too much because I want you to imagine instead of just see and be >> fine. I like the map this time, Pigs. It's really good. >> Thank you. I think that the map really at this point is just an aid to memory for you guys because you're in a bigger town and there's lots of different places to go to and learn little things and I didn't necessarily want to have you guys like remember like write down, oh, there's a blacksmith, there's a store, there's a healer, there's a this, there's that. >> No, I like this is perfect. I love it. >> Lovely. Glad to hear it because I had a lot of fun designing this. I designed this on streams and uh people were like guessing what some of the stuff was that you guys were going to go and do and it 1:58:30 was really fun. [laughter] >> Um yeah. >> Okay. I think we're all good. >> No. 10 seconds. >> So, [laughter] >> you can carry on. >> Give me a little bit longer. Um >> three, two, one. >> As uh as Ruby and Mr. wizard make their way towards this market. It's over there in the uh the sort of northwest side of town. Uh there is smoke rising from the chimney of a blacksmith. Uh there's a general store that opens out onto the side of the street you guys are currently on. Um but uh you see like a dirt path trod into the grass um that leads around the corner to a uh more of like a street market kind of setup with a few open doors here and there. Um, I haven't marked the doors on the map this time cuz you're not going like in and out of too many places, but the uh the blacksmith has a door. The jeweler above you has a door as well. Um, >> yeah. And you guys start perusing various market stalls. >> I've got I've got my list, >> wizard. 1:59:31 >> Ah, I found some lettuce. We could make a salad. Some presto salad or pesto list. Do I see anything in the area that's on the list? Um there are a bunch of uh provisions like um like herbs and stuff at the stall that's directly to the the north, like the northernmost stall with the the yellow canopy. >> Sure. >> Um so there's like vegetables and stuff there. So you can pick up a couple of things there. There's um a few things that seem like they would probably belong to the general store. Um a few things of like different powders of minerals and that kind of thing that don't seem to be on sale here. [snorts] >> All right. All right, wizard. We need some stuff from that yellow one, that market there. >> Ah, head on over there, Pix. Can I charm the the the keepers or persuade them to give us? [music] >> Yeah. >> Give them a story. >> Absolutely. Go ahead and give us a story and then give me a um we'll give it a persuasion check. I guess >> you trying to get good deals, Scar. Is that what you're trying to do? 2:00:32 >> Okay. So, do a persuasion. >> Yeah. Give me a persuasion check and tell me what Mr. wizard says to uh to charm these folks with a a story. >> Perception. Um where where am I missing? I see perception. >> Persuasion is right. >> Persuasion. Oh god, there it is. Okay. And then normal roll. >> Uh yeah. >> All right. Come on. Be a good one. Be a good one. >> A 15 is pretty good. That's a that's a 15 total. And uh yeah. So uh regail us with another Mr. Wizard story of what you tell this green grosser as you're shopping for goods. >> Hello groceryer. We have come from far. We are here to save your town from the flames of dreams that you've all see. Except me. I had a great dream. Actually, I had a gun and I was flying around. It was quite good. But see this Ruby? You see how pale she is? Look at how pale. She needs these herbs to to brighten up and to to to feel alive again. And you could help us. >> Look at how a she is. Look. Look. Oh, I feel so sad. Oh, but I can't afford. But 2:01:33 I only have I have no new coin. I was robbed by the the goblin under the bridge. Oh dear. >> Uh there's a a goblin. Look, first of all, there's a goblin under the bridge. >> Oh, it's a big goblin. Yes. >> Oh, we need to get some of the town guard on that. Um the other thing is um do you say you add what is what is a gun? Oh, it's it's uh it's it's a long uh uh cindular thing and it shoots fire with a projectile. >> It shoots fire. >> Yes, fire. >> You didn't tell me that part. >> This is all part of the fire dream. >> It sounds quite hideous to be honest. >> You're too concerned over over boulders eggs to listen to my stories. >> Uh listen, the the the poor young lass there clearly looks a little bit peaky. Yes. Uh here you go. I I can give you some uh some vegetables at a at a low cost. Then um uh he'll he'll charge you two gold. Um if you open up Mr. Wizard's 2:02:34 character sheet and go do the um the features tab, uh you'll notice that along the top here, you do have a little box that has a bunch of that has 20 gold in. Right now, >> where I went to features. >> Yeah. Uh, so there's like a bunch of currency in these little boxes along the top the top row. >> Where am I not seeing that? >> Uh, I'm trying to highlight it for you if you're on the right uh the right >> maybe I'm on I thought >> Oh, wait. No, sorry. Sorry. I I got that completely wrong. It's inventory, not features. >> Inventory. Okay. Sorry. Sorry. Okay. Inventory. And then gold is right there. Okay. >> And so do I just give them >> So yeah, edit that. So it says 18 instead of 20. >> Oh, 18. Oh, okay. Um, but you've managed to get basically 10 golds worth of supplies there for uh for convincing them of a uh a a a persuasion role. Uh, I'm also >> I appreciate your service. This poor lass here will be perked up and jumping for joy soon. 2:03:34 >> Oh, wonderful. If you could take care of that troll, that'd be wonderful. Goodbye. >> It's a troll now. I thought you said it was a goblin. [laughter] >> And stuff to say. >> Mr. Wizard wanders off. Um, Ruby, you noticed that the uh the vendor to the south of you is selling uh cabbages and the blacksmiths and the jewelers both have like stalls out front. Um, but yeah, Mr. Wizard has just wandered off down the alleyway. [laughter] >> Mr. Wizard is leaving. Um, so we got everything on the list from that. We just need to go in the general store for a few more things from the list, right? >> Yeah, you need you you do need to get a little bit more stuff from from the general store. >> All right. As I wander past the jeweler, I'd like to see if there's any chance of anything I could steal. Does anything stand out? Is it very well guarded? Um, [music] the jeweler has um like a display case on the outside. It seems very well made. It's got like a glass top to it. Um, you can make me a uh 2:04:35 we'll call it a an arcana check. Arcana check to see just to see if it's guarded by anything. Right. >> It's got some odd markings on it that you don't quite recognize. I want to see how good Ruby's eyes are at spotting >> uh things that might have been enhanced by magic. If you can tell what this is >> 12. >> That's pretty decent, I think. Um, yeah, you you get the sense that you don't know what magic has been used here, but there are like some runes engraved on like the rim of this around the lid that like you your thief instincts pick up that maybe it wouldn't be a good idea to try and like pry this open, for example. >> You don't know what would happen, but you know, something would happen. [clears throat] >> Can I speak to the jeweler? Jeweler. >> Um, the jeweler's actually inside, but yeah, you can pop into the jeweler's shop if you want to. >> I will pop my head in. There is a sign declaring it uh Holy Wells Jewels of Quality. Um and um there's a smoky kind of glass window at the front and you can see as you walk in uh there's a gnome 2:05:35 jeweler sat behind the counter scrutinizing a gemstone for valuation with one of those jeweler's loops, the little kind of like eyeglass things. Um and she kind of puts it down and says, "Oh, hello there. Uh welcome in. Uh this is Holy Wells. Are you in in the market for some jewels?" >> Hello. Oh, that's a beautiful jewel that you've got there. I just love jewels. Do you have any rubies? >> Uh oh, I don't have any rubies. They're frighteningly expensive these days. Even with some of them coming down from from the hills, they usually uh ship out of here pretty quickly. No. The um the the priciest thing I've had in stock for a little while was a um a fire opal. Um probably about 1,000 gold for that. But I I've just sold it not the other day actually um to a to a human fellow who came through. But um >> a fire opal. >> Oh, yeah. Fire opal. Lovely structure on the inside of it. Looked like everything was ablaze inside if you looked at it close. >> Interesting. What did this human what Well, I just want to know more about who would who would buy that sort of thing. 2:06:36 You know what what did the human look like? >> Oh, it was an oddlooking chap. I didn't recognize him from the folks about town. He seemed plain enough. Um perhaps another chap traveling through. Um, but uh, you know, this is a large enough town that people come and go. He might have been from out of town. >> Interesting. Well, it's a shame that I missed the fire opal. I would have loved to see that. Hey, do they have any effects or anything? You know, gemstones sometimes they they hold power. >> Oh, yeah. I mean, I'm I'm well aware. Um the uh you know wizards and the like will sometimes come in here to use them for for spells, but uh something of of that value. >> Somebody say wizard. [laughter] >> He's outside the window. >> Back off. Yeah. Um is a a friend of yours. >> Please ignore him. As you were saying, >> best friend. Best friend. 2:07:37 >> Yeah. I know they're they're used for spells uh quite often. But I I've you know that that's the customer's business. I just uh sell them the jewels if they have the coin. And this this fell had uh a fair budget on him. It seems >> used for spells. Okay. Well, thank you. I'm sorry you don't have any rubies. And I step back outside and I tell to miss Mr. Wizard. Wizard. >> Yep. Yes. Yes. >> Have you ever heard of a fire opal? >> Oh, a fire opal contains much power. They do. Haven't seen one for a millennia. >> Really? And you don't know anything about it specific? >> No, I said the power contained within it is like an exploding >> help >> bullet from a gun. [laughter] >> Okay. Well, >> so you see what I mean that the power in those are quite powerful. >> I don't want to hear about them anymore. Shall we go to the general store? [laughter] How old is Mr. Wizard? 2:08:38 >> Great question. Um, so, [laughter] as you guys head over to the general store, I think we'll cut over to um we'll cut over to where Max and Bro are headed. Um, talk to me, guys. Where are you guys headed right now? >> All right, >> we're off to the archive. >> We're We're heading to the archive. But me, me and Bro, who have had uh some eggs and wine, are feeling particularly full of energy and a little bit more confident than perhaps we should. And I am sort of not just skipping. I am uh cartwheeling my way down this pathway to the archive. >> Uh much to my um sort of background. >> Sure. >> Uh do do you want to give me an acrobatics? is that uh >> sure >> we're going to see whether this attracts any attention in the town. [laughter] >> Oh, the the the eggs are being turned about in your stomach as you attempt these cartwheels. And uh yeah, I think um you have to take a moment to like 2:09:39 take a little bit of a breather by the river and you're like, "Oh, I feel a bit seasick." Um but uh >> I assume bro is not entirely impressed by these antics. >> Yeah. Keep [clears throat] I sort of I sort of land badly after the the final uh round off and then I sort of swallow [clears throat] down a bit of egg that came back up. >> All right, here we go. >> Good there. >> Yep. Yep. Yep. Yep. Yep. Yep. Yep. All right. >> All right. Uh here we are. Books. I Why did they send the two of us to get the books? >> Oh, I was hoping you knew how to read. [laughter] >> All right. and we we go in. >> All right. Fantastic. So, the uh the Nailbrook Archive is a grand building, sort of like a public library. Um as you arrive, you see a few scholarly types coming and going. Um inside there's like a little reception desk where there's the dwarf woman with round glasses. Her hair is tied back in a neat bun and 2:10:40 she's writing in a ledger updating the records of what texts have been loaned out or need to be returned. Uh, she [music] looks up above her glasses as you walk in, says, "Uh, good morning, gents. Can I help you at all?" >> Off you go, bro. This is all you, buddy. >> Oh, you are just the person we need to speak with. You see, we have found out that many people in this town are suffering from nightmares, having nightmares of fire. And we were wondering, have you ever heard of this before? Or is there anything in this archive that may suggest this town has had an overwhelming bout of people having these kind of nightmares? Uh, at the mention of nightmares, she kind of puts down her glasses and sort of sets the ledger to one side and says, "You know, I've had the worst night's sleep I think I've ever had." And uh you think there's maybe something of foot? You think 2:11:40 there's maybe something that can be found in the books here that might uh potentially resolve whatever these nightmares are for people? >> That's what we're hoping to find out. >> Uh well, we have many books of uh medicine, uh books on the arcane, books of history. We have uh a variety of tomes here. Uh let me let me introduce you to two of the scholars. And uh there's a man and a woman sort of come over. They're uh besp spectacled also. And um you know they've got like the the the glasses kind of um strings kind of behind like looking very scholarly and wearing robes. Um and one of them uh introduces herself as Talia and says I I'm I'm the the archanist. I'm the specialist in the arcane if that's your your area of study. Uh my colleague here at Olvar is the historian. and Olvar just sort of like bows curtly and [music] says, "Uh, anything you need. We are the specialists in those divisions. Um, there's also a few other books here that I'm sure would be of interest to 2:12:41 you if you're investigating nightmares." Was it you said? >> Yes. Yes. You see, um, everyone seems to be having nightmares of fire, and we were wondering if this has happened before. >> Well, if you're looking for whether it's happened before, uh, the historical side of things might uncover a thing or two. Um, and Olvar sort of guides you over to a um a set of history books on sort of long shelves that extend into the the back areas of the archive. Um, >> I [clears throat] sort of step forward and do a a very boisterous pompous kind of flowy hand bow and say, "Max blunder here." And then I turn to bro and I say, "I'm not reading. [laughter] >> I I that book looks really big. guess. Is there any chance you have a a shorter version, smaller, much smaller, that you would be willing to read to us perhaps? >> Uh, well, uh, I happen to be an expert in history. If there's anything in particular, I'm sure I could look it up for you quite quickly. Um, I will still 2:13:41 need to this to be a history role from you guys as you try and relate the different like concepts. Uh, but yeah, we'll see if together you and the scholars can find out to like a bunch of babies. >> [laughter] >> It's story time at the local library, folks. >> We're drunk and full of eggs. Okay, Ruby, quiet. You're drunk and [laughter] full of >> I'm not there. I'm not there. >> So much protein. >> All right. >> Spent his entire life trying not to study and being forced to study. So, this is his idea of a bad time. [laughter] >> All right. Uh, both of you give me a history check and we'll see uh yeah, how this goes for us. >> Oh, no. >> Oh, that's not looking good from bro with a minus one. >> [laughter] >> Okay, Max with a 13. Um, I think some of this catches your attention more because it feels kind of like surprisingly entertaining for history. Um, but, uh, sort of looking through local history of the area, you don't see a whole lot about fires. Like, this town is on a 2:14:43 river, so fires have never really been a problem. Um there's like a handful of other things, but um as you're sort of flipping through the pages, um an illustration of a horse with a rider catches your eye. Um and rather than the sort of, you know, fire and stuff that you've seen in your in your dreams, um there's a war charger in like gleaming armor rearing up as this warrior, a stride, holds up a sword to the light. Um, and this seems like something that, you know, maybe you've seen at the um the Circus of Wonders, like there have been horsebacks where people have like uh done a little bit of uh creative horse riding. And I will give you guys a handout here that should um I'm going to show this to everybody, even if um it's technically just Max and Bro who are in the scene. Um there we go. Uh hopefully that should be popping up for you at some point soon. There is 2:15:43 a little bit of text here which I will explain to you guys as we go. Um so the Nailbrook Archives uncovers the story of this ancient hero whose name is now lost to history who rode their horse for several days and nights without rest to warn people of this land that there were invaders coming up from the south. um Nailbrook or whatever this region might have been called back then uh seems to have been this horse and rider's last stop before they both collapsed from exhaustion. And what happened after that is unrecorded, but their ride seems to have been some sort of pivotal moment in this ancient war. And you learn that there is actually a tomb called the tomb of the virtuous rider um that is still up in the hills near Nailbrook. And I think this catches your eye mostly just because you start to remember the sound of horses hooves in your dream. And uh that's sort of like echoing in your mind 2:16:44 still as you you turn through the pages of these historical records. >> Is this particularly bro that it's cuz I didn't have hooves in mine. >> Yeah, I I I think um I think it probably occurs to Bro as um Max just sort of stops and goes, "Oh, what's that cool like drawing of the guy on the horse?" And then maybe Bro sort of recognizes the the the noise of the hooves. But I think it takes Bro a second with a four on that history check. I think you're sort of lost in thought and then you come to realizing they're looking at a horse and being like, "Wait, didn't I hear a horse?" Yeah, I could have sworn. Uh just when I expected my parents to appear in the dream, I heard horses coming instead, which didn't make sense cuz we were inside the keep. So uh you know, we don't usually keep our horses in there. So very odd part of my dream that I am recalling now seeing this picture. >> I can't see what this has to do with fire dreams. Scholars, any ideas if this has anything 2:17:45 to do with the bad nightmares everybody's been having? >> Well, come to think of it, I seem to remember the sound of a horse distantly in my dream as well. I mean, I um >> really I got a duck. a duck. Well, >> yeah, >> how odd. But perhaps animals are of some significance. Who can say? Um perhaps some of the other records could uh turn turn something else up. Um >> I've resigned myself to having to look in books. >> Yeah, at this point it seems inevitable. Um feel free to roll either medicine or arcana for me, whichever one you choose. Okay, let's have a look. Uh, Arcana is two and medicine is PL. I'm going to I'm going to go medicine. >> So, I'm quite wise. >> 22. >> Oh, that's a good one. Okay, great. Um, so you you sort of pick up a book from the medicine section at random, thinking, well, the healer was talking about there being books like this, so 2:18:46 maybe there's something that we'll we'll kind of cross reference here. And uh did the popup uh like the the little handout show up for you guys? Okay, just to to check that this is okay cuz I'm about to show you another one of those. >> Yeah, I I got rid of the horse one now. So, >> great. So, you guys uh leafing through these books, uh another page with horses pops out to you, except this time it is something quite different. Um, in the book of medicine, bizarrely, a page shows up uh like detailing some folk tales about this flaming horse called a nightmare. Um, and they appear rarely in these records, but they are noted as a portent of destruction and the influence of devils, creatures who inhabit one of the outer plains of existence known as the nine hells. Um, and whenever these horses have supposedly appeared in the past, they have brought with them a 2:19:46 fever whose symptoms worsened over the course of 9 days. 2:19:59 >> Okay, >> Max, does Max show me this or am I unaware? I mean, I'm I'm Yeah, I'm pretty sure Max is at least got the page open and you sort of you can glance over and see that he's reading it. >> Yeah, I'm I'm I'm holding this up to Bro and I'm being like, "Shouldn't have read nothing good comes with reading. Check this out." And I chuck him the book. Read that last bit. >> Max, this is not good. >> Yeah, you can't read. Give it back. Here, let me read it for you. [laughter] It's saying here that when these things turn up that there's some sort of fever and it gets worse over 9 days. And I've got to tell you, I mean, we might be on day one. Hal might be on day two or three. >> So that leaves like four days left. >> Not quite. Close. Close. [laughter] 2:21:01 can't read, not great with numbers, can handle an axe pretty well. >> I take this book over to the scholars and I kind of I point at it and I say bit of a long shot, but entire communities, fever, worsening symptoms. Have you do you know anything about these horses? Have you seen one of these? Now, this is putting together a picture in my head of perhaps this might be what I heard in the dream. There was certainly a lot of fire, but I I've I've not heard of this happening before. It's certainly not not happened to to this community. They're a they're a folk tale. They're uh one of those sort of things that you you tell kids as a a fun story just to to make them wash their hands and whatnot. You know, this this seems like a uh a bit of a far cry, but it does maybe explain why people are people are having these nightmares and dreams of fire that you say. >> I agree. It it really is a long shot 2:22:02 because like I told you, I heard quack. I didn't these hooves. I don't know what you're talking about. I heard a saw and heard a duck. >> You're a you're a cleric, are you not? forgive me, but I I I noticed the the the manner of you and you you have a a kindly aura about you. >> Yeah, big up the BRS. What's up? >> Well, in that case, consider perhaps that your your your god may have protected you perhaps from the influence of this nightmare. If a nightmare it is, I mean, a nightmare in the the the the lowercase N sense, but the capital N nightmare, I'm I'm I'm still not certain. Well, you know, that does make 10 tons of sense. The BRS's animal is a duck. Just didn't quite put two and two together. Okay. Maybe let's let's have a look and see if there's anything else on these things. >> All right. Uh you can if you'd like to roll me arcana and the archanist will 2:23:03 assist you uh tracking down some more books. >> How's your arcana, bro? I got plus two. Uh, let me see this out. Uh, minus one. >> All right, I'll roll it. >> Good lord. >> Did I I rolled twice? No. >> Uh, I think you might have rolled with advantage by accident there. >> Oh, I'm sorry. >> But yeah, it's fine. We will take the first roll, which was a natural one. So, um, [laughter] yeah. Unfortunately, um yeah, like throughout all of this, you you just don't seem to find anything else that matches up with this nightmare. Like it it seems more like a a folk creature than something that is like heavily recorded in any sort of arcane text that you can find. And I think at this point, Max's patience with books is just starting to wear out. >> Yeah, I I'm rubbing my temples being like, I'm going to need some more eggs. >> I could use another pint. 2:24:04 >> All right. Should we go Should we go and meet up with them? I know they can't have been shopping this long. >> That's enough reading for today. >> All right. Uh we will head back over to Ruby and Mr. Wizard and we'll say that um how much gold does Ruby have? >> 58. >> All right. Um I think the the remaining bits and pieces after Mr. Wizard got a pretty big discount at the uh the the grocerers. The general store uh the stuff that it it um remains on the list is going to cost you 35 gold. >> 35 gold. >> Mhm. >> I'm taking this up with Max. >> It's It seems to be like the potion ingredients, the finer stuff. It's like um like powdered metal and things like that. the stuff that, you know, would be dissolved into a solution and then filtered out for the the drinkable version. Um, but yeah, there's there's lots of like little ingredients like that. 2:25:04 >> I have 23 gold left and I'm sulking and we're walking back to the healer's house. >> Mr. Wizard has been doing some contemplating. >> No, stop contemplating. [laughter] >> What are you What are you contemplating? >> Mr. wizard with a with a serious face remembers an ancient staff. The staff of the phoenix once had a fire stone adhered to it >> opal. An opal. Was it an opal? >> A fire opal. Correct. Yes. Fire. Yes. Correct. >> Okay. >> It was a fire opal. And it was used to scorch the great forest in a battle long ago. That is a hint, Ruby. That >> can I insight check him to see if he is just making? >> Absolutely you can. [laughter] I would love it if you insight check him. >> I feel I feel like maybe we should meet up with the others. I could use an [laughter] egg. 2:26:04 >> Give me that insight check as Mr. The wizard brushes off this encounter as soon as he sees Ruby uh looking a little closer. >> 18. >> Um you sense that there is a kernel of truth to what Mr. Wizard is saying, but he is couching it in all of this sort of fid description and tales of this bygone age that >> yeah it's it's like 90% bluster but 10% gold. And so yeah, with with that in mind, you guys uh head back to >> head back. We're in the healers. >> Hey, hey, bro. Bro, BRO, >> YOU SEE THE QUEEN? >> OH, HELLO. >> All right, >> um, >> watch this. [laughter] >> Oh, no. >> For the love. >> I'm going to backflip straight to the other side of this river. >> Let's see it. Let's go. >> Yeah. >> Ready? >> You got it. 2:27:01 >> 20. with a dirty 20. You do make it directly across the river to the other side. That's a pretty impressive backflip to be fair. >> Well done. >> So, uh, you you listen, >> Ruby and Mr. Wizard, you hear this off in the distance. You listen for the splash. It doesn't happen. And you walk into the houses of the healer. Um, where Jordi says, uh, oh, oh, fantastic. You, you've returned. Have you, uh, have you put my list of goods? >> That was very expensive. I hope this comes in handy. You know, I'm I'm not made of money. >> Make it pay you back and then some. >> Max, it was How much was it? >> Your charisma needs so much work. >> I can I can do more than pay you back here. Uh I'm I'm working on a few remedies. Um obviously the folks who are dealing with this affliction seem to be struck with a fever. And uh while this might be a little bit strong, I have a couple of potions that uh perhaps adventurers like you might be able to uh to use. and he is going to hand Ruby two potions of fire resistance. 2:28:04 >> I look at bro very meaningfully and raise my eyebrows as if to silently say fever. >> Thank you for the potions. >> And uh he says uh no worries. The the ingredients you brought me are going to help me mix up a batch of uh frankly a little bit weaker ones, but those are uh I think what you've got there is perhaps overkill. But if you find yourself struck with severe symptoms of this fever, then uh I will I will do my best to uh to to concentrate the dose. >> Um what what was the guy's name again? Remind me. >> Jordy. >> Jordi. >> Jordi. >> Leforge. >> Jordi. Did you say um do you know if there's any kind of statue in the town of a a man on a horse? >> Uh man on a horse? Um, not in not in the town. No, there's the there's the tomb outside of town. Um, the the virtuous rider. It's one of those sort of old 2:29:05 tales that they tell about the area. Yeah. Yeah, I know of it. Why? >> No reason. No reason. Could you point us in that direction, perhaps? >> Oh, yeah. Um, you head out of town through the town gates uh to the the northeast and um it's probably about a couple of hours walk up into the hills and I think the tomb is there. I've done the hike myself once but uh you know found the place you know inspiring enough I suppose. >> Interesting. >> Max, what are you thinking? >> I'm thinking there's ads and we should wait a minute. [laughter] >> How do you have ads? It plays every I can't I I don't control it. I should have saw it coming. >> All right. Uh we can take that opportunity for me to take another quick bathroom break in that case. So I >> I also will do the same. So >> well there God, we can tell a tale. >> No tales. >> I guess I will hit mine now. Just tell a tale of Queen Roth. Get out the way. 2:30:06 >> Queen Roth. Pix is not even here to write this down. Queen Roth wielded >> the Phoenix staff. >> The Phoenix staff was put in to practice. I see in uh uh uh uh >> bro he's lying. >> All right. Yeah. >> 200 years ago >> I can see the pages. >> He's full of fluff. >> 200 years ago they put the the fire opal into the staff of the phoenix. Queen Roth struck down her army in the great forest, turning it into the scorched plains. >> Any chance you two picked up some ointment for me? Because uh my beard does not want to stay on. Give it a spit. [laughter] Give a good spit. >> [laughter] >> It's just the left half of the mustache 2:31:08 is struggling a bit. My spell book has a peculiar smell. I feel like it's been left outside to forment in the reigns of your 2:31:31 serious. So I'm going to stay on you. You losing it. >> Yeah. I should have just after I nailed that back flip just ripped it off real quick and just like like [laughter] ta gone [laughter] a pix turns. We were just having a wonderful discussion of Queen Roth in a staff of the phoenix. [laughter] I I love all of the extra details. I'm going to be taking so many notes from the va of this. >> What details? What the eggs? Uh Scar Scar has been uh >> fluff >> doing my job for me and writing all of this lore about a staff of the Phoenix and uh >> staff of the Phoenix. Queen Roth thought she was cornered in the great forest, but she was given a fire opal to placed within the staff. The last >> Please, Max, free us from this information, some actual information scorched lands. >> Squad squad party. [laughter] 2:32:32 [snorts] Uh, are we are we outside now? >> Yes, you're back outside. >> Listen here, >> bro. And I, the geniuses that we are, bookworms, some might say, >> we've got maybe the longest of long shots on what might be happening here. And I've got to say, it's loosey goosey at best because I saw a duck. But listen, we read a couple of books. >> Is that your mind? >> No, we read a couple of books. Uh, well, one of us did, and we've got two things going on. One, we think that what's happening is an infliction of nightmare. And I don't mean like we're just having nightmares. I'm talking fire horses that infect entire communities with a 9-day fever. And I think this has something to do with uh some sort of warrior that stopped in 2:33:34 this town many yonss ago. Something something like that. Anyway, there's a tomb for this warrior. And I feel if we go there, we might bump into something. >> Wait, we learned something, too. And I would like to tell them everything that we've learned that they've already heard. Hopefully, they were listening. [laughter] Fire opals. There's yesterday somebody bought a fire opal. >> Very similar to Quinn Roth when her fire staff of the Phoenix. >> Not important. I can't reach his mouth, but I really am trying to [laughter] get him. >> You're like climbing up Mr. Wizard just being like, >> "Yeah, >> I think it has something to do with >> you think the fire opal could have caused this." Well, it it seems a weird coincidence that the the jewelry shop would sell for 1,000 gold a fire opal yesterday and now we all have fevers. 2:34:35 >> Huh? >> Is that why I feel hot? >> You're all looking at me with so few brain cells. Why did you have eggs for breakfast? >> Uh, [laughter] right. Do we think that it's this hard evidence [snorts] of a rock with magical powers or my tale of the bliming nightmare fire horses? >> Why could it be both? >> It could be both. For once, the wizard has said something useful. Let's go to the tomb. >> How could it be both? All right, it's only a couple of hours away. I mean, what were you doing today? Cuz if it if it is going to get worse over 9 days, I'd rather not. I was hoping to stop by the blacksmith, but okay, we can go. >> What time of day is it now, Pix? >> I'd say you've been wandering around enough that it's probably like getting close to noon at this point. The sun is almost like directly overhead in the sky. >> Couple hours out, couple hours back. We'll be back in time for supper. >> Good meat on the steak for everyone. 2:35:37 >> Egg. >> Steak and eggs. Sounds good. We'll stick an egg on the meat. All right. So, we're I think we're in agreement that we're going to head towards this tomb for just exploring this long of long shots. >> Okay. So, uh you guys wander on one of the paths that lead northeast out of town. Um I'm going to switch back to >> going to switch back to the roleplay screen as we kind of transition into like a bit of a a traveling montage. Um, so you make a trek up into the hills. Uh, you sort of pass through the gates of the town. Uh, a couple of friendly guards give you sort of direction sort of up and that way. And, um, at this point, like I said, the sun is directly overhead. The sun is beating down on you from the sky. And you are definitely feeling the heat a little more keenly than usual. You're used to sort of life on the road and travel and the different seasons changing, but the sun feels 2:36:37 especially intense on all of your backs today. [music] And as you get up into these hills, there are these tall pine trees that don't really offer much in the way of canopy on the trails. So, uh you are sweating and you are tired by the time you've reached a way stone by the roadside and that indicates the path to the tomb of the virtuous rider. Is this how it looked in the book, Max? >> Am I going the right way? >> I I I look up as I've finished peeling an egg that I had in my pocket. >> Oh, for just [laughter] >> hardboiled one of the hard-boiled eggs from this morning. I'm feeling a bit tired. I I mean, they they just told me it was a tomb. I I have no idea, but this this looks like it. There's Is there a statue somewhere? So, if you want to switch back to Foundry once it's loaded in for all of you, we can see where you guys have ended up. 2:37:41 >> Still loading for me. >> Yeah, it will it will take a second on some of these scenes, >> guys. A hard-boiled egg has its shell on it, just so you know. That's you. cannot believe you started this stream nauseous in real life and you've done this to yourself all [laughter] just talked about eating dozens of eggs the entire time. >> All right. Is everybody on the scene? Is it Is it working yet? >> Yes. >> Yep. >> Wonderful. Okay. So, this is what you guys arrive at. Um this tomb. Uh it seems to be like a large monolithic entrance to a tomb that has clearly been here for centuries. Um the stonework is all roughly carved slabs of rock quaried from the nearby hills. And the tomb's [music] entrance sits in a carved basin in the earth where steps lead down to a more sheltered area that is overgrown with like ferns and weeds. Um there are stone walls rising up that encircle the 2:38:43 place. And I think the most notable features of the tomb are a staircase leading below which is flanked by two weathered statues of horses. And at some point the stairs down might have been covered by an enormous slab which you now see lying in ruins at the base of one of the statues. >> Can I investigate those tracks? >> Absolutely you can. You want to wander on down there and roll some investigation? >> I want to take a closer look at [music] that and see what's happened. >> I don't know anything. [laughter] >> With a with a six, you can't tell much. You can tell that there's a big slab here, and it seems to have just been dragged out into this uh spot, and maybe they dropped it, and it just shattered into pieces. But >> big slab, guys. 2:39:43 Stefan, do you want to have a take a look at it? What do you think it is? >> Maybe I'll roll for history and tell you all a little tale of this old statuary. [laughter] >> Can I roll for history? >> You can absolutely roll for history. We'll see what We'll see what the history of this place tells you. [laughter] >> Okay. >> Oh my goodness. >> 23. Um well uh what you know is that this perfectly matches the description of this tomb that uh Max has related to the rest of the group. Like you're absolutely in the right place. Um the statues just seem to be worn down by the rain. Um but they seem to be quite noble looking horses or they were sort of in their prime. Um as far as the history of this slab, it has been moved from the entrance and destroyed. And but this seems relatively recent as well. Like this this doesn't seem like something that happened like centuries ago. This seems to have happened within the last maybe like less than a week. You'd imagine >> and maybe by a strong beast. 2:40:44 >> Something very strong. Bro, do you think you could lift that slab? >> I could give it a try for sure. >> Why does literally I mean like could you in theory if you >> I think bro is just taking this seriously. Uh you want to give me an uh give me an athletics check? Honestly, this part >> I would like to check and see how many people it may have taken. >> What am I doing here? >> Oops. There we go. >> See, that's what eggs do for you. >> I think it's doable. >> I think for a second, Bro has a flashback to actually lifting his brother Stonrich for the first time. And uh this this slab of rock is probably like a lot heavier than Stonrich, but Bro is also a lot more buff than he was on that first day when he did the uh the the family challenge that we've decided is documented on the the walls of his home. And so yeah, like you you eventually you kind of like clean and jerk lift this thing above your head. Um 2:41:45 and so it would take a couple of stout dwarves or maybe like a couple of relatively strong humans. um a decent amount of effort to do this, but you can tell that there are drag marks that have been carved into the stone. So, evidently whoever's done this has not been able to like lift it directly above their head. >> Excellent work, bro. Let's Let's have a look down these stairs. So, I'm going to go >> Hold on there, Max. Hold on. Don't go. >> May I cast a spell of light upon Max's head? >> Is it dark down there? We don't know if it's even dark. >> It is very dark down there. You see no source of light whatsoever. All right, light me up, Mr. Wizard. >> How do I How do I How do I cast the spell? >> Uh, you have done it. You clicked on it and it appears in the chat. And you don't need to do like any rolls for this because you're just touching uh an object. Um, it does say, this is something that we got called out for in the previous session. It does say you touch one large or smaller object that isn't being worn or carried by someone 2:42:46 else. But personally, I'm entirely willing to homebrew that you just make Max glow because I think that's fun. So, uh, rules as >> my human torch. >> Uh, you got well actually >> you got rules as >> rules as written because over over that >> over lighting vision. It doesn't matter. >> Uh, [laughter] it matters. >> It matters in the case of Max and Mr. Wizard who cannot see in the dark. Um, but we are going to move over to the next scene as you guys make your way in. And I will light Max up there because at that point the light is going >> I cannot believe you guys did not investigate the stairs. You would make horrible criminals. Horrible. Just stumbling over the stairs. >> Where were you at on that one? >> What if there was a trip wire? There could have been a trip wire. >> Well, I can >> All right. I'm adding light to Max Blunder. >> I'm just saying you guys could learn a thing or two. So hopefully once the scene loads in for everybody, you should be able to see 2:43:46 something. You don't see much right now. >> Still loading. >> I would see much. >> As uh as the scene is loading, I can I can tell you guys that um inside the tomb uh the light from the entrance fades away entirely. And were it not for the glow from Max's clothing, I assume at this point, um it is pretty dark. Um, obviously Rohini and Ruby can see a little further into the gloom. Um, but Max and Mr. Wizard, you can tell that you would barely see anything past the staircase down. Um, but you guys are looking at a large set of double doors, one half of which lies open, and beyond it there seems to be uh some sort of chamber. Uh, you can just about make out um Max and Ruby can see uh the edge of a statue kind of half framed by this door. Okay. All right. I hear what you're saying, Amber, gem, whatever rock you are. Uh, and I take out an egg. It's in my pocket and I throw it through the 2:44:49 door to see if anything happens. [laughter] >> You You egg the room beyond. Um, nothing seems to happen as far as you can tell. Uh, there is no immediate like the egg does not disintegrate except it like lands on the floor and breaks apart. and I turn to Ruby and go and walk in. >> All right. Is everyone loaded on the map? Can you all see what's going on there? >> Yeah. >> Fantastic. All right, Max. You uh walk into a room that has a dusty stone statue on the opposite wall in the likeness of a warrior wearing a very old-fashioned set of armor. Uh in this room, there are doors leading both east and west. The room smells musty but dry, and there's already an unusual warmth down here. You would imagine that walking down into one of these tombs it would be kind of cold, but it's actually gotten warmer than the air temperature outside. >> I'll pick up the uh cracked egg, hard-boiled egg, and start peeling. >> Don't eat it. Don't eat that. >> I am getting a little famished there. 2:45:50 >> I I pass I pass it over. >> Here you go. Here you go. >> Oh, thank you. >> You guys are disgusting. I'd like to walk over to the statue and examine it. >> Yes. Let's see what this is. >> Does it have anything written on it? Is it What is What is the deal? >> Uh so the statue at the base on the pedestal, it has [music] uh the phrase I carried the message engraved on the podium. Um outside of that, it seems to be a normal stone statue of a warrior in kind of ancient looking armor. And I I just quickly informed Ruby that what from what we read about the uh the virtuous rider that he carried a message and this was the last place he stopped just so that >> I'm assuming you told me everything that we heard >> and I told you everything that you heard. >> I brushed over it. I brushed over it. I'm giving you a bit more context now. >> Okay. >> Well, we're in the right spot. Which door are we going in? 2:46:53 Let's go. Let's go to this one. >> I'll leave it the way. >> All right. The room that you step into uh contains an old like weapon rack with some equipment that looks both ceremonial and corroded. Um there is a copper sword that's coated with verdigree. Um, there's a rusted and bent iron shield and a wooden shield that has definitely seen better days, but there is not really anything usable in this. It just seems to be maybe uh, you know, the effects of this warrior. If it's a tomb, then maybe it was equipment just designed to honor this person who's buried here. >> Okay. Do we want to continue? >> We should investigate that stuff closer. >> I'd like to kneel down. kneel down and really look at it and investigate. >> Take a look. >> Sure. Roll me. Investigation 2:47:55 >> 15. >> Yeah. Um >> Oops. >> You see a pattern on the edge of the shield that's like a um like it's it's obviously kind of aged and rusted and stuff, but you can just about make out engravings around the outside that are of a running horse. Um, but outside of that, you don't sense anything out of the ordinary about these. They just seem to be left here for ceremonial purposes. >> Very cool. Next room. Go on, Mr. Wizard. >> Woohoo. Next room. >> It's with their fascination with horses. >> Nightmare, isn't it? >> It's a locked door. It's a locked door. >> Yeah, you should be able to click on it like that. Yeah, there you go. [laughter] >> Every door is a locked door, Mr. Wizard. >> The wizard has not figured out doors yet. casting Max's light into the room. Okay, we are we're going to get everybody into the room and then we are going to pause there because this central area, this sort of short corridor opens out into a huge room 2:48:57 beyond. And while this place is ancient, it seems solidly constructed. Um, from where you stand, you can just about make out that there's a raised stone platform in the shadows at the back of the room. And in the center of the room, a wide patch of the floor that Mr. Wizard is now standing on has been coated in straw. And in the center is a fence, almost like a paddock, where horses might have space to run. Anybody who would like to can now make me a perception check. Oh, I can do perception. >> I've been perceiving lots. You guys don't >> I've got good perception. I've got plus four. You don't need it. Can I do one? [laughter] >> Yeah. Any anyone who wants to can roll and we'll see what everybody >> manages to take note of. >> Oh yikes. >> Oh no. >> 13s. I guess I better perceive. >> I can help. Oh dear. >> Uh-oh. >> Was waiting for all of these to be 13s. 2:49:58 There's so many 13s. You guys are great. Um, so I think Ruby is probably like Yeah. As as the the highest perception here. I think Ruby, Max, and Mr. wizards, you can distantly make out the sound of raised voices which are chanting in some sort of language you do not recognize. Um, and Rohini probably hears a little bit less of this. You're more sort of taking in your surroundings. And as you do, you hear a distant sound of hoof beatats and feel a growing feverish warmth rising in the air of the room. And suddenly, as though it's bursting through the wall, the enormous shape of a black horse uh emerges from one side of the room, wreathed in smoke. And where a natural horse might have a mane of hair, this creature has a mane made of fire, and its eyes smolder with a fish darkness. As it begins its charge across the room, 2:51:01 everybody, please roll me initiative. Not so long shot anymore, squad. >> Where's initiative? Remind me. >> I forgot how to do that. >> Uh, it's >> Oh, wait. I found it. >> I'm I'm amazed that Scar got there first. Congrats, Scar. Incredible work. >> Wait, that's intelligence. That's not initiative. Take mine off. Where is it? >> Uh, initiative is uh underneath your character portrait on your character sheet. It's one of the uh Okay, here it comes. >> Fantastic. Okay, so the nightmare, because that is what this is, gets to move first. >> Oh god. >> And the first thing it's going to do is move across the room. Uh if it will let me move it. Hang on. Our wizards in the middle. I'm in danger. >> Our wizards in the middle of the room. [laughter] >> I'm in danger. It it charges past Mr. Wizard. Um you 2:52:04 feel this intense heat wash over you. Um but it charges past you and as it does so um it sort of winks out of existence briefly as it passes through Mr. Wizard almost like with this ethereal stride that it has. [music] And in the trail of smoke that it leaves behind, some creatures start to emerge as though they sort of pop out of the smoke, but they seem also kind of made of the smoke themselves. And these odd little almost like mosquito creatures with wings made of smoke and they seem to be kind of like scattering soot and dust. uh are also going to roll their turns [snorts] in the initiative order. Wonderful. Okay. Um so, as we begin the encounter, we're going to skip to those. And the first person to act is Rohini 2:53:05 Dude Stone. You see these ethereal smoky creatures pop into existence right over Mr. Wizard's shoulder and across the room. uh following basically the trail of this nightmare across the room. What do you do? >> I'm going to keep my distance and see if I can throw one of my axes over Mr. Wizard's shoulder to the [laughter] one closest to him. >> A bold move. >> And see if somehow it affects this creature. >> Okay, go ahead and roll for the handax. >> So, hand axe. Here we go. get an eight plus 3 + 2 13 >> for 13. A 13 hits this thing. So, go ahead and roll damage. Um, you can also shift click the damage popup in chat if you want to just roll that without worrying about the uh um critical hit popup as well. Um, >> yeah, head back head back to the chat and above your handax roll there is a 2:54:06 yeah, an attack and damage thing. I have tried to figure out a better system for this, but it was conflicting with the 3D dice. So, oh, that's a good hit, though. Yes, you managed to strike this thing for nine damage. It kind of like awkwardly squawks almost um and it takes nine damage and immediately this thing like a lot of the dust sort of evaporates off of it and um yeah, it it is almost cleaved in half by your your handax throw. Um, amazingly it uh manages to avoid hitting Mr. Wizard in the process considering this thing is kind of small and Mr. Wizard is quite large but uh >> his arms flail just out of the way. >> Absolutely. >> Right under his armpit. >> Yeah. Like a a seasoned performer. You managed to uh to strike that. Um fantastic. Uh is that everything you want to do? Do you want to move in the scene? Do you want to do anything else? >> No, I'm good. I'll stay here. I just that did what I wanted. I wanted to know if that thing could be damaged. >> All right. There you go. So, having learned that, it is now Mr. Wizard's turn. You have one of these smoky 2:55:08 creatures directly above you now. And you have another one that's off to the left where the nightmare is. I'm going to attack the fire creature with its anti- ice. I'm going to send ice thing at him. >> What is this called? Ray of Frost. >> Oh, >> ray of frost. I'm Okay, I dropped one. Are you attacking the uh the smoke creature or are you attacking the horse? >> All right. All right. Here's Mr. Whizzer. Ice to the fire. Mr. Wizard changed his voice to a very sinister voice. He he rolls his attack. Wait, I didn't do that right. >> Are you going after the horse, Scar? >> Yeah, the horse. >> Okay, great. Uh 21 hits. So, you can go ahead and roll damage for Ray of Frost. Does it let you do that from there? You see where to roll damage? I don't have it on my screen. >> H. >> No, usually it's above it, but it's not. >> Should I try rolling it again? >> Oh, yeah. No. Um, if you um if you 2:56:08 scroll up in the chat, you'll see that it says attack and then it says damage. You need to click on the one that says damage. >> Then normal hit. Is that what I need to hit? >> Yeah, then normal hit. Or if you shift if you shift click on damage, it will just roll a normal hit. Anyway, fantastic. Okay, five. Great. So you manage to deal five damage to this thing and it seems to be like it seems to take the full amount of the damage. It uh is affected by ray of frost pretty normally. So yeah, something about that icy blast kind of tangles with the fire in its main, but the fire still burns brightly as it continues to caner across the room. Um all right. Is that everything for Mr. Wizard's turn? >> Is there anything else I could do? Can I move or move? Um, if you move, you probably only want to move in the squares surrounding the creature that is right next to you. So, you can move like diagonally around it, but if you step away from it, it will get an attack of opportunity because you're leaving without like fully disengaging to run away. 2:57:09 >> Okay. Probably just stay here. And there's no other spells. That's my That's my attack. So, I guess you just >> I'd move back like to the to the to your one square to the right. Then you won't get attacked. But you're moving out the way >> like over here. Yeah, that's that's still allowed and you wouldn't take an attack of opportunity for moving like a a five foot sideep basically. Yeah, great. >> All right, Ruby, you're up next. What do you do? >> Um, okay. So, so far we've had an axe thrown at the smoke thing and frost on the on the horse, right? >> Yes. And all of this seemed to damage them pretty like reasonably. Okay, then from where I am, I would like to take out my bow and fire at the one closest to Mr. Wizard. >> Okay, so that's just going to be a short bow roll. Go ahead and give us that. >> 23 to hit. >> That's absolutely going to hit. Go ahead 2:58:09 and roll that shortbow damage. six 10 >> and that takes this thing down. Um the arrowizard >> the arrow pierces through it and [music] uh this thing sort of vanishes as it does so though the smoke sort of like sucks in and like explodes as a result and these things have a uh what's called a death burst. Um, and so, uh, as it dies, this thing kind of immediately vaporizes and fills the air with this cloud of smoke. I will need Mr. Wizard to make a constitution saving throw, please. >> Okay. And constitution. Is that okay? Oh my god, I'm trying to find that. >> Where do I find that? If you're on your character sheet on the front page, it is right there. 2:59:14 >> I'm on the You highlighted it. >> Yeah, on on the on the details page. >> Yeah, details. And then >> this one here. Did that to show up for you or >> highlight? No, it didn't. >> Oh, weird. >> That means he's in the wrong section. If it didn't highlight, it means >> there's a box in the top right that says saving throws. >> I must be on the wrong one. What am I? Where am I? Shoot. Sorry. >> Yeah, details in the uh the right hand side. >> Okay, I'm on details. >> And then and then constitution should be in the box with saving throws. >> It it just says con. >> It's slap bang in the middle. Scar. Oh, there's a small box to the right of skills that says saving throws. >> Okay. And then do a normal u just >> Yeah, a normal a normal one there. >> Okay. Sorry. That >> No, it's fine. It's fine. >> Oh jeez. >> Oh, that's that's not good. That's a uh >> that is a a natural one. 3:00:14 >> Um [laughter] so, uh >> unfortunately, this has the effect like the the smoke fills Mr. Wizard's lungs. You find yourself coughing and Um, let me quickly resolve that. Um, Mr. Wizard receives the poison status condition. Um, this means that you have disadvantage on all of your attack roles and ability checks. >> Oh dear. >> Ruby, let me tell you a story. When this last happened, >> for the end of my turn, I'd like to just um come over here and use my bonus action to try and hide. Okay, great. >> I'll tell you a tale. [laughter] >> Um, so yeah, use use your cunning action to hide. That's fine. You sort of absorb into the shadows at the edges of the room. And most of the shadows here are cast by the big flaming horse that's in the middle and also Max Blunder. Um, so yeah, it seems like you're you're going to be out of the way for the time being. 3:01:17 Um, is that everything for Ruby's turn? >> That's it. >> Fantastic. Max Blunder, you are up. What do you do? Save me, Max. >> I I've got nothing for you. I can tell you that. >> An egg. >> I I have cure wounds, but I don't have any poison cures. I'm looking at my options. I'm I'm debating whether to um create water above the horse. [laughter] >> I like that. There's a plan >> cuz it says the water falls as rain in a 30ft cube within range extinguishing explo exposed flames [music] there. >> Oh, interesting. >> So, >> I am going to give it a go. I'm going to I'm going to create water above our horse. >> Great. Uh, when you use the create water spell, you should be given the option to place the 30ft cube on the grid. So, if you have any trouble with that, let me know and I can always draw it for you. 3:02:17 >> Okay. Uh, can't spell. Oh, yeah. There it is. >> Did that work? >> Yeah, that seems to be showing up for me. Is it showing up for everybody else? >> Yeah. >> A set of red boxes there. Yeah. Fantastic. So, you uh cast create or destroy water again. I love that this is like almost as a a reference back to the flashback. You think about that high dive and the flames washing over you and the duck and you think, "I'm going to create water." And [laughter] so you manage to create >> ducks. >> Yes. Uh you uh you have water falling in a 30ft cube extinguishing exposed flames. Interesting. >> What are you going to do with that? [laughter] I think what happens is um as the rain starts to fall, yeah, the fire goes out on the back of the nightmare as it is traveling um and it's rushing through the rain like this. The smoke just kind of increases and it starts to come off the back of the the nightmare as steam. 3:03:19 But what this has the effect of doing is just extinguishing all light given off by this thing. Um so we're going to update that so it is no longer glowing. It doesn't seem to have any kind of damaging effect on its health. Um, but it is at least like calming some of the flames. And we'll see if that resolves in any different ways once we get around to its turn. Um, does Max do anything else? Do you want to move around? >> Yeah, I am going. Is that cloud still there? >> Yes, it is. There is There's a cloud of smoke basically like Mr. Wizard is right on the edge of it. >> Right. >> Drag me. Fine. I'm going to I'm going to step forward to take a hit in case cuz Mr. Wizard is not in a good way. >> Mhm. >> So, I'm going to step in front. >> Chivalous. You step forward to uh to to block your friend from taking any potential damage. And if that's the end of your turn, >> that is the end of the turn. Then we are around to the top of the order where this smoke method uh this is what these 3:04:19 things are called gets to take a swing at you having seen that you've come into range. It's going to attack you with its claws. Um so that's going to be and does 17 hit max blunders armor class. That's the uh number under your character portrait on your character sheet. Okay, cool. So, that's going to deal some damage, which we're just going to roll like so. Okay, you take four points of damage as this thing claws at you with these smoky talons that seem somehow to have this actual weight and force behind them, even though they look like they're made out of particles in the air. Um, but that is going to be the smoke method's turn. It does nothing else. It just stays where it is and probably makes like a little goblin kind of noise. Um, [music] and as we move on to the nightmare, it's going to continue its gallop across this arena. Um, it stops probably on the edge here. And as 3:05:21 it does so, two more smoke methods emerge from the smoke and steam that is uh escalating from its back. Um, it's going to maybe turn around the edge of here and start to run in this direction as well. It ends its turn there. I'll show the folks who are watching at home where that is as well. And at this point, we continue to Brohini Dudeston's turn as I roll for initiative for these two new methods. >> All right, >> we need to kill the horse guys. It's spawning more smoke guy things. >> I would love to. >> Yeah, well I I thought I could kill it with water. just made a sauna. >> Thanks for that. >> Should I see if I can get close enough to hit it with my battle axe? >> I don't know if I can go that far in one turn, though. >> You can walk. I think you need to take care of this uh me in front of me. 3:06:23 >> Yeah, maybe you're both going to get poison. >> Seeing as how Max is taking damage, maybe I try to take out >> You could walk you could walk at a right angle to it. >> Walk as far as you can along there. Yeah. 30 ft. >> How far? How far can I go? >> 30, I think. >> Um, you can go 30 ft on your turn. Yeah. >> Okay. >> Yeah, cuz you need to be in front. >> Head to here. That's >> Yeah, bro needs to be in front tanking. >> Yeah, cuz >> I stepped in front cuz otherwise I think >> Mr. Wizard was going to take a beating. >> And my axe did a lot of damage last time. Ruby was able to finish it off. So, I'm going to take the same tact on on the uh the one that's right right by Max and uh do another throwing axe. Okay, great. >> Yep. Go ahead and roll that hand axe. >> All right. Come on, baby. >> Oh, that's a critical hit, which means you get to deal extra damage. So, don't shift click the damage roll this time, click on that. And where it says critical hit, >> uh, make sure you click that box. 3:07:25 >> Come on, baby. >> Nice. [laughter] A 10 is still pretty good. But a 10 manages to take down most of this thing's health. Like you you see the the axe kind of like passes through it, but as it does so it just streams with smoke and this thing is definitely looking the worst for wear. But it is not dead. U which also means it's not going to explode right in front of Max right now. Um but that looks like everything Bro can do on his turn. Unless you want to action surge or do a second wind. >> I guess second wind isn't going to get you a whole lot right now actually. Yeah, I was going to say um I forget what my action surge stuff does. >> Action surge basically lets you take another action on your turn. That action could be moving another 30 ft. It could be making another attack. >> Yeah, let me I think I will move another 30 ft. I'll take an action surge and then cuz I want to get closer to that that horse. >> Cool. Um if you wanted to intercept it, it seems like it's kind of wheeling around and coming back around the other 3:08:25 side of the room. So you could like jump the fence in the center and that would get you face to face with it as it makes its next pass. >> Okay. So do I need to click action action surge first or is that >> uh yeah, do that just so it gives you the the option to actually search >> and then now move 30 ft. Well, it's already it's still counting my last 30 ft. >> Yeah, but it should allow you to uh to move. >> Yeah, >> another I'll just I'll just go here. Right. Right in it path. >> Okay, fantastic. I'll I'll move you over the I'll move you over the barrier because it it it treats that as a wall the way I've set up the theme. >> There you go. >> Um I think honestly with the action surge you're able to like it's it's a fairly low wall. You're able to hop it just like with one one hand. If you want to do an acrobatics check just for style points you can. But I'm not going to like penalize you for rolling badly or anything. >> No, it's okay. >> You're also, by the way, being gently rained on by Max's cube of rain, [laughter] which is still in effect in that area. >> Oh, true. Yeah. No wonder my my mustache keeps wanting to fall off. Okay. I'm That's it for me. I'm I'm good. 3:09:25 >> Bro's mustache is doing an acrobatics check, I think. All right. Um that's Bro's turn over and done with. Uh Mr. Wizards, you are back. Um I need Thank you, Max. I'll round a veil on me next time we get to the next inn where some other wretched curse will fall upon us. >> Magic missile wizard. >> Oh dear. Yes, of course. Who am I? Who am I shooting this at? The blood ruddy horse. >> I feel like the horse wanded off. >> Yeah, it it is worth noting that because you've extinguished the flames on the nightmare, Mr. Wizard can no longer see the horse. Um, >> does a magic missile just hone? >> Um, it I think it has to be cast on something you can see. I will check that while I've got the rule book open here, cuz I was looking up the um the stuff about poison. Um, let me see. I think magic missile does just automatically hit, but it needs to be um yeah, it needs to be a creature of your choice that you can see that's 3:10:25 within the range of the spell. And he can't see the horse right now. It's sort of it's darkened and covered in smoke. It's merged with the shadows at the back of the room. >> Okay. What What options have you got? >> I can do another ray of frost right into the creature next to you, Max. >> That will explode it and then I will have the same poison you have. Can you step out? >> Does anybody have like a bag we could put over it? [laughter] >> And I've got a bag. Um, sorry. Bear with me while I look up the poison thing. And um yeah, like if remember that the uh you still you can still succeed on a constitution saving throw to not be poisoned by the smoke clouds. So um you will be able to kill these things. >> Okay. >> Can I move at this point or am I kind of stuck? >> Yeah, abs. Absolutely you can move. Yeah. Um, you get your usual amount of movement. You will just take disadvantage on any skill checks or attack rolls. >> Go and then blast it. >> All right. Blasting it with what am I going to blast it with? Not magic. I'm 3:11:26 going to save my magic missile. I'm going to do maybe move a little bit behind Max so you can you can see >> right about there. >> Using him as your guard. [laughter] >> Or should I go in front of Max? >> No. You You are not the tank. >> Yeah. All right. Can I do uh So, I'm going to save magic missile. >> Mhm. >> And then can I do ray of frost? >> You can do ray of frost. Yeah. But because it's a spell roll, you'll need to click on it and take the disadvantage roll. >> Okay. All right. So, I clicked on it. I'm going to do a disadvantage roll. >> Yep. And that will choose the lower of the two results, which are both actually pretty good. That's still a nine theme. [laughter] Uh cuz Mr. Wizard is OP. All right, great. Um so yeah, scroll up in the chat to find the damage for Ray of Frost and uh go ahead and deal that damage. >> Then damage and that's normal. >> That is normal. Yeah. 3:12:29 >> Okay, with a fight wizard. >> Uh that finishes off this last smoke method, which means it's going to do its death burst. And I realize I don't think that showed up for everybody in chat because I'm rolling these privately. So, I'll reveal that to everybody. Um, and once again, a explosive cloud of smoke appears at this point in the arena. Um, and so, Max, I need you to make a constitution saving throw. Come on, Max. There you go. He's a hardy lad. He's had his eggs. [laughter] >> That's That's what a dozen eggs gets you in the morning. >> Yes, Max, you hold your breath. And uh yeah, maybe the sulfuric fumes from this thing do not affect you because you've had all of those eggs. And uh yeah, that manages to take care of that smoke method with uh no further damage to the party. All right. Uh is that everything for Mr. Wizard's turn? 3:13:30 >> Uh yeah, I think so. >> All right. Ruby Nicks, hiding in the shadows, you're up. What do you do? Um, can I short bow sneak attack? >> Uh, great question. I think sneak attack probably has to be a melee, but I could be wrong. Um, let me quickly look that up. This is one of those things that like I don't have >> it says >> down yet, but I will. >> Uh, if you have advantage on the roll and the attack uses a finesse or ranged weapon. >> Yeah. So, you you've got a short bow as a ranged weapon. um you it it the difficulty now is having advantage on the roll, but I guess since you are hiding um it would probably give you advantage just because the creature is expecting the attack to come from you. So yeah, we'll we'll say in this case that you could um you could go ahead and uh roll a sneak attack if you're aiming for I guess this um >> yeah and then I How far is that? >> Um let me measure that with real or less. Oh, perfect. 3:14:31 >> Yeah, that's that's like less than 60. So, you're ground. [music] >> Okay. So, do I roll short bow or do I click sneak attack? >> Um, you roll shortbow bow to attack. If you hit, you deal the sneak attack damage as well. >> Okay. Short bow. Normal. >> I'm going to say that probably hits. Yep. 17 definitely hits. So, roll damage and then go ahead and roll your sneak attack damage as well. >> Damage and sneak attack. So, six and six. Dang. Rolling high. Incredible. So, for a total of 16 damage, you pluck this thing out of the air with your short bow and it immediately perishes. Uh, this one is also going to do its death burst, but the smoke cloud will happen harmlessly because, uh, nobody else is around to be affected by it. >> But the the room is starting to fill up with smoke at this point with the running of the horse and the uh, smoke methods being taken out one by one and leaving these >> trails of smoke behind them. Yes, the 3:15:31 sauna created by [laughter] the horse. Um, >> should I say back on fire? >> That that that could potentially be uh be worth happening. We will see what happens with uh with the nightmare. In the meantime, is that everything for Ruby's turn? Do you emerge from your hiding place? >> Uh I'll just come over here. I'm done. >> All right, great. You hang out by the door and we're going to move on to Max Blunder. >> Okay. I feel like this fight's not going particularly well. >> What do you mean? I just killed a guy in one shot. >> Yeah, I've turned the horse off. >> That [laughter] That's such a you problem, to be honest. >> Also, should it stop raining by now? >> Uh, how long does the spell's duration last? It should say in the description of the spell. >> Oh, really? >> Yeah. >> Uh, it says duration instantaneous. >> Oh, that's the casting time. The duration should be somewhere else. 3:16:32 >> Can I to get I need to How do I get more info? >> Um, let me do this real fast. >> Middle click to Oh, there we go. >> Yeah, I guess the duration is instantaneous. Okay, cool. So, um I think I assume yeah, by this point if it's back to your turn maybe, yeah, it has just been extinguished at this point. The rain sort of uh finishes falling. Let me get rid of the cube then. There we go. I'll move out of the the poison [music] cloud. >> A good move. >> Uh I'm going to cast bless on the squad. >> Incredible. >> He's blessing us is my favorite part. >> Oh, true. >> Does it tickle for anybody else? >> Say again. >> It tickles the bless. It tickles. >> Oh, the the [laughter] cast it. Boom. There we go. >> Wonderful. So, you're blessing basically everybody else in the party. Yeah, except me. >> All right, fantastic. I will select all of them and give them the blessed status 3:17:34 cuz I know how that works now. Yay. Um, fantastic. So, everybody gets an additional 1d4 to any of their attack rolls or saving throws for the next um 60 seconds, I think, which is like 10 rounds of combat. So, that's huge. >> Uh, good stuff. Max, >> am I able to move more or am I done? >> Uh, how much have you moved already? 5T. >> 5T. I'm just going to move closer to the wall in case the I'm in the firing line of the horse. >> Great. Yeah. No, you can move up to 30 ft on your turn. You can be break it up with actions and stuff as well. So, that's totally fine. >> Okay. >> Okay. Wonderful. I >> don't think there's anything else I can do, right? >> Uh that seems to be it for now. Yeah. >> Okay. I'll end my turn. >> Great. We are moving on. The smoke method there is dead as is that one. The nightmare continues its charge across the room and uh I think it's still kind of smoking and on fire. Um or like the flames are starting to kind of spark back up on its back, but it it it is still like smoking and steaming. Um it 3:18:34 reaches Broini Dude Stone [music] and it is going to attack you with its hooves. Um let's see how this goes. Oh, does a 14 hit bro's armor? >> Uh, probably. >> Armor is >> No, your armor is 16. It's the one on your character sheet below your character portrait in the shield there. >> 16. Okay, so you just narrowly managed to avoid getting trampled by this thing as it continues its movement past you. Um, it's going to continue moving up to its full range of 60 ft, which means it moves through you at this point. Um, but you get an attack of opportunity as it moves away. Um, so go ahead and give me an attack of opportunity. You swing on this thing as it travels past you. >> All right. What do I hit with? Anything? >> Um, with whatever weapon you have handy. If you're like equipping your great axe as you vault the fence, then we can call 3:19:34 it a great axe roll if you like. >> Great axe. Let's go. [snorts] Okay, a 19 >> is going to hit. So, go ahead and roll that great axe damage. >> Come on, baby. For nine damage. All right. Yeah, you you cleave at this thing as it travels past. Uh, it takes nine damage. And this thing is still looking pretty hardy. like it's a like a proper war charger style like size of horse and it's you can see even in the darkness of it there are these sort of rippling muscles and uh yeah it seems to take that hit and continue running. >> Oh dear. >> All right. Uh that is going to be everything on the nightmare's turn though. So we're moving on to that smoke method should be dead. So, we'll kill that one real quick. And finally, this 3:20:35 smoke meth over here. Um, these creatures are flying, so it doesn't need to worry about getting over the barrier here. It's going to come up behind Broini Dudestone as he takes a swing on the horse, and it's going to claw at you. Let's see how this does. Okay, a 17, I believe, hits based on what we just learned. Uh, so bro is going to take some claw damage, and that's going to be for uh six damage as this thing rakes you across the back with its claws while your attention is on the horse. >> Do I need to change my hit points now? >> Uh, yes, please, if you could. >> So, what was it? >> Six points of damage. Yeah. So, just hitUS. >> Yep, that sounds good to me. >> Minus six works. >> Yeah. >> Oh, cool. Okay. >> Yeah, you can kind of let Foundry do the maths for you sometimes. >> Nice. Um, >> okay. >> All right. Um, you get an opportunity to retaliate because it is bro's turn. What do you do? >> Oh, jeez. Um, go, bro. 3:21:36 >> I I guess I'm going to This is immediate danger. I'm going to strike back at this this guy that just hit me. >> Mhm. >> Uh, I'll do I'll do great axe again. >> Yep. >> So, we'll roll for that. Oh, baby. >> 15. >> 15's going to hit. That bless is doing work. Go ahead and roll damage. Here we go. Come on. Big hit. Big hit. Big hit. Big money. Big money. All right, I'll take it. 11. >> And 11 is not quite enough to take this thing down, but once again, you can tell you've scored a pretty decent hit. >> Okay. H I wonder is it too soon to use my second wind and just try to finish this thing? Uh, second wind is only going to get you either tactical mind, which would let you increase uh the amount you roll, or it would heal you. Um, but action surge you've already used once, so you're you're unable to use that again. >> Right. Right. Right. Okay. All right. Um, I think just in case one of my 3:22:37 colleagues finishes this off, I'm going to move out of this guy's way. >> He'll attack you if you do that. >> Uh, yeah, depending on where you move to. Even even if I move to this spot. >> Yeah, the the the smoke method is going to attack you if you move out of the threatened squares around it. Yeah. >> Okay. >> So, you can you can you could chance getting poisoned, >> but you could also constitute. How How's your constitution? >> He's a dwarf. He's pretty hard. He's got a plus one. >> Yeah. What does that mean? Uh yeah, for for constitution, you'd also get a you get a plus three on a saving throw. So um you got a decent chance of um saving the constitution save if this thing explodes and you you might not get poisoned. >> There's running by the way. Don't know what there is for you guys as well. >> Yeah, I'll play mine then in that case. >> All right. Yeah, we will. >> Sorry, chat. That's how we fun this. >> I think I'll end my turn here anyway. I don't >> All right, cool. We will pick up with the next turn, which I believe will be 3:23:38 Mr. Wizard, but we'll do that after the ads. Um, where where is bro? Is that he's outside? >> You are literally blind. [laughter] >> Yeah, Mr. Wizard is having to navigate by how much light Max is giving off, which is only about 40 ft worth of light, and he's up against the wall right now. So, >> Oh, so you guys can see more than I can. Like, I'm >> Okay, bro. Have night vision. You and Max are useless. >> Can you see the fire horse, Jet? >> Yeah, it's right in front of you. Max needed to move up for you probably. >> It's like what would that be? Like 40 ft. >> Yeah, it's Can I attack if I come from him? North from him. >> Uh, you can't attack things. You can't >> You could move towards it and then attack it. >> But you can only see Actually, you can only see what I can see. >> The horse is not flaming like still. >> Yeah, like the the the rain dowsed the fire on its back and has been put out, but I think on its next turn, you start to see like sparks and stuff erupting from the horse's mane again. So, it'll 3:24:39 probably uh uh the flames will return shortly. >> Cool. >> Pix, my chat's asking if uh being a dwarf if I'm poison [music] resistant. >> Uh interesting. I don't know if that's a trait of dwarfs in 2024 rules. Let me take a quick look because I don't recall it coming up at character creation, but I could have just been spacing out. >> It'll probably be in your features, right, if you have it. >> Yeah, I looked on his character sheet a second ago and I couldn't see it. Let me take a quick look here. Oh, yeah. Dwarven resilience. You do have resistance to poison damage, but that's poison damage. Like, it's poison as a damage type, not the poisoned uh status condition, but you have advantage on saving throws you make to avoid or end the poison condition. Okay, great. Yeah. So, so you have basically advantage on that constitution save. Thank you, chat. I I appreciate that one. That's a that's a good tip. >> Ads are over for me. >> Ads are over. Okay. Um All right. So, I want to attack the firehorse, but I can't see the fire horse. So, I can move. Correct. So, I can maybe scoot 3:25:40 over this direction. >> You can move that way into darkness. >> Yeah, that's the thing is like Max is your current light source. So, what you can see right now is just the radius of Max's light, and you'd just be moving into darkness, >> stumbling around in the dark basically. Yeah. Um, >> so I can't really do anything attack-wise. >> Tell us what spells you've got. >> Uh, yeah, that's good, good, good. Um, let's see. I can do detect magic, ray, frost, magic hand, light, the floating disc, underwave, and find a familiar. So, here's >> here's a uh a fun concept. Like, >> there are some spells like thunderwave. I I don't recommend doing Thunderwave right now, but there are some which don't necessarily require you to see your opponent or like you don't necessarily have to roll to hit them, but your opponent might have to make a saving throw against the effect of your spell. Um, but Thunderwave, I think, is 3:26:41 a 15T cube originating from you. So, that's not going to hit the horse at this range, unfortunately. [music] >> No. >> Um, >> um, can I just cast my familiar just to have a pet? I mean, yeah. Um, your familiar might be able to do some like scouting of this area even. >> That's a possibility. So, yeah, if you if you want to cast find familiar, that will take a spell slot. And um Oh, wait. The cast >> the casting time is actually quite long. I will I will say that. It says the uh the casting time to do this is 1 hour or a ritual, which means 10 minutes. >> Um Oh, >> he'll be doing that for the rest of the day. [laughter] Yeah. >> So, sorry. Sorry, Scar. I should have uh made that clearer earlier. >> Okay. I think I already casted. So, uh so I'll be I'll be over here doing my ritual. >> Then again, you also have the option of casting light on something else because that's a can trip. You can do that as many times as you want. >> Okay. Yeah. Can I do that? I Okay. What 3:27:44 can I do that? Can I do that on the dead thing? >> Um yeah. I mean, you could you could illuminate one of these smoke methods. >> What about the barrier? Yeah. Or or the or the fence. That's another option. >> Oh, I thought it had to be like a cre Okay. Yeah. Uh how about the fence? I'll illuminate the fence and I can just go light and then >> you have to touch it. >> I think this counts as a large object. So, it sheds bright light in a 20ft radius and dim light. >> I have to touch it. So, I have to move over to the barrier. >> Yeah, you can move uh wherever you want to on this line. And great. So, that point starts to glow with light for 40 ft. Good. Now I can actually see something. Great. >> Something like >> I think that more or less. >> Hey, it's bro. >> Hey, >> there you go. For that that the center of the battlefield almost as though like a spotlight has been cast on the center of this arena. >> So much I can actually see like bro, let's go. 3:28:46 >> Yeah, and that's it for me. So, >> end of my turn, I suppose. >> Fantastic. Okie do. We are moving on to Ruby. So far, okay, I can't get within striking range of it. Um, >> bow. >> Yeah, I will have the bow again. I shall walk over here and I shall use my short bow. >> Uh, what are you attacking? You attacking the smoke monster or the horse? >> Well, the smoke thing's almost dead, right? >> Yeah, correct. >> Could be. >> Okay, I'll attack the smoke thing. >> Oh, what did I do? >> Whoa, >> that's definitely a hit. That's a 27 to hit. So, go ahead and roll damage. >> That's because of the bless has an extra thing. >> Yeah, the bless is uh doing a lot of work. >> Oh, >> well, >> it hopefully is enough. 3:29:47 >> Six damage is enough. Uh once again, the arrow completely wastes this thing and it's going to do its death bursts. >> Okay. >> Uh so we'll need a >> Okay, bro. You're so strong. >> A constitution saving throw with advantage from Rohini. Dude stone. >> Okay. Constitution saving throw with advantage. Here we go. Come on. >> The effect of bless as well because >> better with a 15 you are fine. >> Yay. Uh once again, the smoke fills your lungs, but you take a big like lung full of air before you see it happen. And uh yeah, you manage to avoid the effects of the poison. >> Good stuff, Ruby. Anything else for your turn? >> Done. >> Okie do. Great stuff. We're on to max. >> Uh where can I see my spell slots? How many I've got? Um, if you go to your spells tab, um, it seems like you've expended two of them and you have one first level spell slot left. 3:30:50 >> Um, there the the little shield icons on the top right of your um, >> yeah, and I've got a mace, so I haven't got anything ranged. >> You got uh, your guiding bolts, your sacred flames. Yeah, I'm Well, I'm not going to hit it with fire. >> Fair. It is um Yeah, I think it's radiant damage rather than fire damage in the case of sacred flame, but I can understand the impulse like uh I can understand why you would >> It says flamelike radiance. Okay. >> Yeah, it's more like divine fire than it is like this kind of fire. >> Yeah, I want to hold back my spell slot in case I need to heal someone. Uh, so I guess I will sacred flame. And it's got a 60 ft range, so I can cast it from here. >> Mhm. And you can now see the horse because it's within the wizard's new light, >> right? >> Okay. So, >> did I cast? >> Uh, yes. It needs to make a dexterity 3:31:52 saving throw to avoid this. So, it's going to do that. Uh, right. And that's a 10. So 14 is going to hit. Go ahead and roll damage for sacred flame. >> Come on. Get >> get it. >> Kaplow. K smash. >> All right. You managed to deal four damage to this thing as this bolt of holy fire streaks from Max Blunders's fingers. >> That's a crazy sound effect for that. [laughter] >> Kaplow. >> Kaplow. Sacred plane. >> Kaplow. [snorts and laughter] Uh, Max, you do anything else to move? >> No, I think uh Oh, actually, I could I'm going to move just along here to cast more light as I think this horse is going to go around the corner. >> Okay. All right. Uh, so we are now back up to the nightmare's turn and I'll actually start removing some of these uh smoke methods from the field just so they're a 3:32:53 little bit less uh a bit more awkward. Um, right. The Yeah, the nightmare is going to continue its lapse. So, it's going to move to the end of here. Uh, hang on one second. Yeah, there we go. It's going to move to the end of here. It's going to circle around and it's going to come back this way. Um, but it just continues its lap around the the gate here and is not going to attack anybody on this turn. Um, but it's uh now the flames have risen again on its back. So, the effect of the rain earlier has lessened, and that should be the amount of light it now gives off. Okay, that's going to be the nightmare's turn. Bro is up. What do you do? >> All right, I want to charge this thing and hit it with my great axe. >> All right, you want to hop the barrier again? >> Yeah. Yeah, I want to get right up in its face. 3:33:53 >> Does he have to do a check every time he walks through the poison? I'm actually going to get rid of the poison clouds cuz I think at this point they have dispersed. Like the the smoke has sort of risen up to the ceiling and I think honestly the speed at which the nightmare is moving is also kind of wafting a lot of the poison smoke away. So we're going to get rid of those. >> You want me to go around this thing or >> you want to hop me over? >> Um yeah, sorry. I I can hop you over. I'll just move you there and then you can move wherever you like from that point. >> Yeah, just get I'll get here. I'm going get a little with this thing. Nice. You >> hop over the barrier once again. >> Yep. Yep. You know me. I just got to get up in its face and hit it as hard as I can. >> The dwarf got legs. >> Uhhuh. [laughter] I just triple back flip over that fence, by the way. All right, I'm going swing my great axe at this thing. >> Go for it. Come on. No. [screaming] >> Oh, the >> with a natural wand. I think the speed of the nightmare running at you. You 3:34:54 mist time your swing, the great axe like gets pushed out of your hands by the force of this thing colliding with you and it just jars it out of your hands and it clatters across the room. So your great ax uh lands over here by the uh on the wall behind Ruby. >> It ripped my mustache right off my face. [laughter] >> Oh my gosh. I think the uh the the flames sort of rising up suddenly also maybe burnt some of his mustache off in the process. >> Um >> yeah, so that is uh that is unfortunately where Bro is going to have to end his turn because the uh the the whole situation is not going his way. All right. Um Mr. Wizard, it's your turn. And you can now see this horse. >> ROY, MAGIC MISSILE. BRO, I will revenge you. All right. Um, do we know how much health the uh fire horse has? >> Uh, no. It looks like it's pretty like healthy still. Like it hasn't seemed to 3:35:55 take significant damage yet. [snorts] Magic missile. Okay, so he cast magic missile. So I need to click that cast spell. And then let's see. Damage roll. >> Yeah, it hits automatically. So, go ahead and roll damage. >> Okay. Uh oh. Oh dear. >> All right. And uh three darts each deal two damage. So, it's going to take six damage total. >> That seems kind of weak for a magic missile. Dang. >> Yes. [laughter] >> I'm sorry, Bruce. >> Rolling a one on a D4 always hurts. Um it hurts even more if you step on them, though. Um is that going to be it for Mr. Wizard's turn or do you do move or do you do anything else? >> Um, I think I'll stay where I am. Yeah, that's it. But I think that's all I can do. Yeah, that's what I'll do. >> Okay, cool. That's going to be Ruby's turn then. 3:36:55 >> Ruby. Um, do I have advantage on this thing because bro's next to it? >> Yes. Or you have the effect of sneak attack if you go up there and move. Yeah. >> Yeah. Sneak. That's what I mean. Advantage for sneak attack. >> Yes. Can Ruby grab the axe? >> I will say action. >> Yeah, it's a pretty hefty like um I I think maybe interacting with stuff picking it up is technically a bonus action, but then sneak attack is also I think classed as a bonus action. So, you wouldn't be able to do both in the same turn. >> Sneak it. >> All right. I would like to sneak attack this time getting out my sword and getting close to the actual horse. You're blessed as well, so it should hit pretty well. I will correct myself there. Sneak attack is not a bonus action, but yeah, still still feels unfeasible for Ruby to do all of this at once. >> Okay, short sword. >> Mhm. >> 18. >> Okay, 18 definitely hits. And here is 3:37:56 something else fun that I learned because um if you're if you've got your dagger and your um shortsord equipped, which we'll say for the sake of this example that you do, I'm pretty sure you can dual wield both of those because they are light weapons. Um, so you could also make an attack roll with your dagger >> if you wanted to because um, yeah, like this is something I'm learning a little bit more about with the rules of 2024, but you can basically escape, but >> yeah. >> Yeah, they do. Um, [laughter] >> okay, then I'll I'll swipe with my sword and stab with dagger. >> Mhm. >> Get them. >> Um, so I'll see if the dagger hits first. All right, both of those are pretty solid hits. >> Okay, so now I'm going to roll attack on both of them and one sneak attack. >> Yep. Oh, hang on. Uh >> was that attacks? 3:38:57 >> Uh I I think you you're hitting attack. You should be hitting damage instead. >> Oh, damage. Damage. >> Yeah. Sorry. I'll uh I'll delete those just so they're not in the way. >> Damage stagger and >> Mhm. damage short sword and sneak attack. >> So that is a six, a six, and a six. [laughter] Okay. Wow, >> that should hurt, right? >> The the numbers of the beast. You deal 18 damage to this thing. >> Wow. >> Um and it has barely got to the point where this thing seems to you seem to be slowing it down at all. Um, it's uh, yeah, it it's looking like it's taken some hits at this stage. Maybe like one of the legs is dragging slightly, but it's definitely still keeping up its pace. Um, does Ruby want to do anything else? >> Going over here. >> All right. If you're leaving its range, 3:39:57 you need to um, you'll take an attack of opportunity as well. That's the other thing. >> Attack me. >> All right. Uh, let's see. It's going to roll. to attack Ruby. And that misses with a 10. Uh, all right. Cool. Um, yeah, Ruby manages to sneak away in the confusion. Uh, it is Max's turn. What do you do? >> Uh, I think What's your health at, bro? >> Um, 14, I think. Yeah, 14. And I have I still have my >> I'll cast another sacred flame, I think. >> Is Gran blurry for everybody else? >> Yeah, he blurred out for me, too. >> I think if he turns this camera on and off, it might fix it. >> I was just wondering >> stream together. >> Yeah. 3:40:58 >> All right. While you're doing that, I will roll a saving throw for the nightmare. And this time it succeeds with a 20. >> Um, so it will not take any damage from sacred flame. I think it's moving too fast and you just shoot like just over one one shoulder. >> I should have looked up to it with my mace. >> All right. >> All right. >> This guy. >> Okay. Right. I'm done. >> All right. Max's turn is over. The nightmare is going to attack Rohini dude stone as it caners past you. a block. >> Okay. Does a 20 hit bros armor class? I think it does, right? >> It's another piece of the beard. >> 16. >> All right. Cool. Um, let me see here. Um, it deals 18 damage to you. >> That made me dead, don't it? 3:41:59 >> Uh, so yeah, Rohini dude stone is down. Uh, so this thing >> like tramples over him. He's not dead, but he is now unconscious once your health point >> unless you've taken a ton of extra damage. You don't die outright. But at this point, the character will end up making [music] death saving throws on each of his turns if he is not revived by something in the meantime. [music] And anything that can >> How much do I do? Minus 18. >> Uh, minus 18. Yeah. >> Oh my god. >> Or you can just take it down to zero basically. Um and and having done that, the um the nightmare is going to continue its run off in this direction. >> Oh my god. >> Avenge me. >> Oh. >> Uh basically, it tramples Broini Dude Stone, leaving him on the floor. Um >> did it crit or what? >> Uh no, it did not crit. I will tell I will tell you that for free. It did not crit. Um so, uh yeah, you guys have been getting lucky with these rolls. Um, there's a smoke cloud left in its wake and you 3:43:01 guys see Broini Dude Stone face down on the floor, unmoving. >> Um, it is now Bro's turn. So, this is a fun part where we get to actually do death saves. Impulse, if you open up your character sheet, >> Mhm. >> Um, on the side where it says hit dice, underneath that, there is a little skull icon. If you click on that, >> that will pop out a little skull which allows you to roll a death saving throw. Show. >> Oh my god. >> It should be. >> Yeah. Click on it and then Oh, okay. Here it is. And normal. >> Yeah, normal. >> Oh my. >> Okay. >> That That is a critical fail on a death saving throw, which means he automatically gets two points towards death. If he fails one more death saving throw, Rohini dude stone dies. >> I lucky I saved my spell. 3:44:02 >> With that said, it is Mr. Wizard's turn. [laughter] >> Can I do anything to help, bro? >> Do you have any healing spell? >> My my second wind or something, man. Let's go. [laughter] >> What if I light him up? Maybe maybe that'll help. [laughter] >> I Something tells me it will not help at this stage. What if I give him a a tensil floating disc to the doctor? I could I could cast that under him. It'll float him away. >> We need to kill the horse. Stretch the horse. Leave it to me to heal him. >> I can't do um magic missile. I've used that. >> Frost it. >> Frost. >> So, frost is the only one. >> Uh you can do magic missile. According to your character sheet, you do still have one more spell slot available. >> I'll do magic missile. Yeah, >> you got an additional spell slot when you leveled up. >> Okay, sweet. I'll do magic missile and then find a familiar. Is my 10 minutes up here so I get my cat? >> Uh, no, not yet. Like the these rounds of combat are really fast. They take like basically 6 seconds of real time, quote unquote. >> Okay. >> Yeah. Are you sure you want a magic 3:45:02 missile, dude? Wait, wait, wait. Are you sure you don't want to frostbolt this? >> Am I with >> Save your spell? >> Okay, I'll do I'll do ray of frost. Um, let's see. I always goof this up. So, I am going to roll this. So, I'm going to do a normal Uh, you need to do it with disadvantage cuz you're making an attack roll and you still have the poisoned condition. >> Oh, okay. All right. I'm glad I >> bless. Does that not help? Uh, >> the bless is going to help with whatever he rolls, but unfortunately he rolls a critical fail. So, that spell goes wild and misses the nightmare entirely. >> Oh my gosh. >> All right. Um, does Mr. Wizard move or anything or is that going to be the end of your >> No, I'm just going to die with my buds. >> [laughter] >> All right. Uh, Ruby, you're up. What do you do? >> I'm curious about the horse statue over there. What can I see of that? >> Okay, cool. Uh, if you want to go over and investigate it, you can. You have time to make it up there and you can just like hop up the steps basically. >> I can't jump over the 3:46:02 >> Yeah, sorry. I I can I can move your >> move me over the the [laughter] barrier. Thank you. >> You flip up there. um you you take a look at this horse statue and um kind of similar like in construction to the statue at the entrance or like the ones that were outside except this one is a lot like in in much better condition cuz it's been sealed in this tomb for the entire time. Um, at the foot of the statue is carved the phrase, "I carried the message, but she carried me." And as you investigate this, you hear this ghostly Winnie coming from somewhere near the statue. And a spectral phantom steed emerges from the statue, uh, as though it's the ghost of this war charger that carried the virtuous hero in the first place, and it fades into view. stepping out of the horse statue winnies a war cry and charges into battle. And we're going to add it to the initiative. This thing seems to be on your side. 3:47:05 >> On our side. [screaming] >> Jeb's a genius. >> You can really use some friends. This is great. >> Can I ride it? >> Uh you might be able to ride it. If if you want to try and like swing up onto this Phantom Steed, you still have a little bit of movement. I will let you do that on your turn. >> I would like to. I would like to. Great. >> Fantastic. Uh yeah, you are you are now aboard the phantom steed. I will try and move it down in the token layer. There you go. Uh so you are now on this horse. Um [laughter] the group of you Yeah, you look around and uh Ruby is riding this ghostly horse that seems somehow to hold her up. And >> guys, I got a friend. >> Yeah. [laughter] Um if that's going to be it for Ruby's turn, it is now Max Blunders's turn. What do you do? Uh uh I rush over to Broini and I >> I'm going to cure wounds. That'll help him, right? >> That will help him. Yes. >> Okay. I'm going to cast cure wounds immediately. >> Fantastic. >> I think I It says I have to touch him, right? Yeah. >> Yes, I believe so. 3:48:06 >> All right. And then just Yeah. Do the healing roll. >> Okay. That is a 12. So Rohini dude stone is healed for 12 hit points kisses. [laughter] >> Thank you. >> And those death saves go away. Uh Rohini dude stone is back on his feet. >> Yay. >> Good job, Max. >> Thank you, Max. Saved my life, bro. >> All right, I think that's going to be a lot of tricks when we get back to the end. >> Fantastic. So, um it is now >> the uh the Phantom Steed's turn. So, riding with Ruby on it. Uh, where do you direct this thing to go, Ruby? >> Straight to that fire horse in its path. >> Kill it. >> You're going to try and get it over here to uh to block. >> Yeah. Does it have 60 ft? >> Uh, it has 60 ft of movement. It like dashes out in front of this. Oh, in fact, actually, it has 100 ft of movement. This thing's speed is like even faster than the nightmares is. So, >> you can get right up in its face if you 3:49:08 wanted to. >> Yeah. >> Get it to attack. >> Okay, great. So, you end up right in front of the nightmare and this thing rears up with its hooves and the two of them end up doing that kind of like slapping fight thing that you sometimes see cats doing. Um, and it's going to roll to attack and with a 15 that hits. So, it's going to go ahead and roll damage. Okay, it does four points of damage to the horse. Uh, which [clears throat] is not much, but it is >> stronger than this ghost horse. Yeah. [laughter] Uh, this this phantom steed seems sort of incorporeal and doesn't seem to be used to fighting something that is this physical and fish. Um, but that is going to be the horse's turn. It is now the nightmare's turn. Um, so I think it's going to try its best to retaliate against this new horse. It's going to get all territorial and attack. We'll roll for the hooves. [snorts] 3:50:08 All right. Uh, this thing has been rolling like beans and it misses. Uh, so it's going to uh, I think probably try and skirt around this horse in a defensive way, but it's not going to leave that zone and take an attack of opportunity. But it seems kind of like cowed by the presence of this spectral steed that is now in your midst. Rohini dude stone is back on his feet and it's your turn. What do you do? >> All right. >> Do not go up to the horse, dude. I >> pick up your axes. >> Time for my second win. >> No, get your axe. >> I feel like I should just heal up. >> Yeah, you should second wind and pick up your axes if you can. >> Can I do that and still attack or no? Is it just >> No, second wind is a bonus action. So, you can technically do that on your turn as well as moving and attacking, but I don't know if you can get close enough to the horse to attack. >> Does he have any axes on him right now? >> I could I could throw a hand axe 60 ft. Oh, you you also your great ax is also clattered to one side of the room, I believe, hasn't it? >> Yeah. >> Uh, yeah. Not sure where. 3:51:10 >> Yeah. >> Could I move to go pick it up? And then >> I I think I think you you probably picked up the hand axes that you were throwing at the meth. So, yeah, we'll we'll say that those got picked up. What range do they have? >> Up to 60 ft it looks like. >> Okay, great. Yeah, you can probably hit the nightmare from this distance. It's about 50 ft. >> Handax. Keep my distance. Handaxed [music] and then I'll I'll see what I do there and then I'll second win. >> Heck yeah. Let's do it. this hand axe. Okay, >> that's going to hit. You nailed this thing from across the room. Go ahead and roll damage. >> Come on. Come on. >> Don't miss and hit me. [laughter] >> That still does six damage. Damage is damage. >> It's more damage than the horse. >> Okay. And then [music] second wind use. >> Yep. You can go ahead and do that. I think this is the first time to you guys that this horse seems to have been on the ropes. >> Um, >> yeah, you take an additional >> five back. >> Five points of healing. Yes. 3:52:10 >> So, that' be full health. >> Uh, 17 out of 20. So, pretty good though. >> All right. >> All right. That's going to be Bro's turn. >> Can you Can he move? >> Yeah, he can move if he wants to. >> You should move towards your axe. >> He can leave his friends behind. >> Yeah. Where? Where was it? >> Uh, it's over here. So, down um >> my head. >> Yeah, I'll go. >> Yeah, down towards the uh >> go get it. Okay. I'd like to have that back. Okay. And then I'll do it. >> All right. Um, Mr. Wizard, you're up. What do you do? >> We're taking this thing out. >> Go, wizard. Go. >> Mr. Wizard's getting serious. With the power of my fingertips, magic missile. And I attack with magic missile. We're taking this thing out. Casting the spell. >> You hit automatically. Just go ahead and roll damage. Let's >> see. Uh oh, damage roll. >> Big money. Big money. Come on. All right. >> Okay, that's five per missile with uh 3:53:11 three missiles for 15 damage. >> This thing is on its last legs. The missiles catch it squarely. It Winnies in pain. The other horse like jeers back at it in triumph. And uh if Mr. Wiz wants to move, you can. But otherwise, it is Ruby's turn. >> I have ads. >> I think I'll stay where I'm at. >> Okay, great. Ruby, what do you do? >> My audience has ads right now. >> Wait for ads. >> All right, we'll wait for ads. >> I'll I'll hit the button as well. >> Same. >> Might as well sync up. >> It's a long battle. >> That's a big money shot right there. That was a big money shot, >> guys. I like our ghost horse. >> Big fan of the ghost horse. >> Yeah, that was smart. I can't really I couldn't really see the horse very well. >> Oh, well, it was not taking any damage and I was like, there has to be something else happening in this room. >> She's played Boulders's Gate. [laughter] >> I will say that you guys still hear that sort of ominous chanting that you heard earlier. And um from where Ruby is, you 3:54:12 can see that there's a pile of debris sort of uh covering the corner of the room to the to the north of you. Um that seems to like be debris that's fallen in from a room beyond this maybe. Um and some of you may have noticed as you've been trying to deal with the nightmare that there's actually a door in the opposite corner of the room. >> So when we get back from the ads, that may be worth investigating once you have dealt with the imminent threat of the nightmare. All right, my ads are over. Uh, from the top of my horse. I will use my bow. >> Like the rangers of old. >> This is very cinematic. This better hit. Oh my gosh. It's not great. >> That's a 17 hits. >> You're blessed. >> Yeah, >> I love the bless. >> That bless that. The bless spell does work. >> The bless is good. >> Yeah, it really does. [laughter] All right, damage. >> I've rolled all sixes. 3:55:13 >> Fantastic. Uh, Ruby rearing up as this horse uh manages to try and defend itself against the fish incursion of the tomb where it dwells. Uh, the nightmare takes a bow uh takes an arrow from Ruby's bow directly to the chest and it falls. Um, so the uh the nightmare keels over Winnieing and collapses on that corner and the fire illuminating it goes out. Almost as soon as that happens, you see this like this light sort of wink out from the nightmare and it disappears entirely. Um, it sort of as though it sort of phases through the floor almost and uh the nightmare is no more. >> Is my horse still there? >> Good job. >> Your horse is still there. Your horse again like you know um kind of like uh makes some triumphant noises. 3:56:14 >> Uh I just broke it back down. There I am. Who's a good horse? >> I [laughter] think it maybe like >> broke it. It it like circles the area where the nightmare was as though like trying to stamp out any last remains of it. But the nightmare is uh is seems to be gone. >> Everyone's still alive. Who's dead? >> Anybody? >> Well done everybody. >> All right. Are we still in combat? >> Yes, you are. So the uh the distant chanting seems to continue. you can hear it sort of emanating from the north of the room. Um, and perhaps for the first time since you've been dealing with all of this stuff, you realize that there is a door in the north corner in the northeast corner of the room. Um, and there seems to be some kind of chanting coming from that. And the the ominous sort of heat of the room has not yet dissipated even though this flaming horse seems to now be defeated. So uh 3:57:16 yeah, you you sense that there are still uh not everything has been resolved here in the tomb of the virtuous rider. >> Can we move around? >> Yeah. >> I I will I will absolutely allow you guys to move freely. In fact, we'll we'll end the encounter just so you guys can move that and then we'll start a fresh uh thing when >> I would like to stay on the horse. [laughter] >> Yes. Uh I will move the horse with you. Just let me know where you want to go and I'll I'll >> Well, we got we got to go north. I think I might be able to um give you ownership of this token. Let me see if I can figure out how to do that real quick. Um >> should go to the door. Yeah, not the pile of rubble. >> I'm not quite sure. >> I want to see this horse. Ah, there it is. Okay. [laughter] >> Has to get so close to it. >> I want to see the horse. >> I've seen this room the whole time. >> Uh Jen, you should now be able to move the horse with your token. Let me know if that worked. >> Yeah. 3:58:17 >> All right. Great. >> So, we can't like jump through this rubble. >> Well, well, hold on. Wait. Before we go through the door, >> there's there is a mysterious pile of rubble. Do we want to like see if there's >> I can't see anything in it and I'm next to it. >> Yeah. If you want to if you want to roll perception just to investigate what's going on there. Like you can >> Yeah. Okay. >> Yeah. If there's any like cracks in the rubble that maybe you can see through. Oh, >> really? >> That's That's not >> I will p I will also perceive. >> I think Max rolled with advantage there. That first roll was definitely a one. >> Oh. >> Oh, I got a shift. >> I pressed shift. >> Yeah. Weird. I I'm I'm not sure quite why the uh the keyboard shortcut is acting up. But you might have maybe hit control. >> I was checking that time. I was genuinely checking. >> Yeah. Wild. I don't know. >> I didn't think it was going to be. >> Oh god, we suck. >> Oh god. What is What is happening? >> Let me come in here. Let me come in here. [laughter] >> Let me come in here. Mr. Wizard's here. >> I'll save you the time. You can see nothing through this pile of boulders in 3:59:18 the back of the room. Even with a with a 17, Mr. Wizard, you can barely see [clears throat] that there is light coming from somewhere behind these boulders, but there seems to be another chamber back there. >> Is there anything we can do to prepare ourselves if there's more combat? Like, I'm out of spells, which means no more healing from me. >> Somehow I've separated myself and the horse. >> Yeah, it's [laughter] okay. Okay, I can put you I can I can recombine the two of you. It's fine. >> Um I think it probably hit a wall or something. [laughter] >> Uh in fact uh yeah, the the horse is going to be an interesting one. I will say that because it's spectral, it might be able to go through this door, but the uh the nightmare being a more physical thing, it it seemingly could not. Um >> can we take a small rest to replenish our spells? >> Well, the decanting in the other room. >> Yeah, take taking a rest will take up to 10 minutes. And the uncomfortable heat in this place is making it difficult for you to really feel like you could take a random. >> Do you guys have healing potions or anything on you? >> PS picks. It's luck. When I roll a one on a d20, it >> was forgetting you luck. 4:00:20 >> I'm not messing it up. >> I thank you. I'm so happy you figured that out. >> He can't roll a one. Literally, >> I think I think a one. >> I keep forgetting you have halfling luck green cuz you're so tall. That's [laughter] part of the problem. So, um, yeah. Uh, so, so what do you guys do? You, you're standing here at this at this doorway to what you believe. >> Listen in, or you just barging through. >> No, we should have a listen. >> Yeah. >> What about an investigation of the door? What What can we do to investigate before going in? >> I just want to take stock for a second. >> You're up to it >> cuz me and Mr. Wizard have no spells left. >> You got can trips still, but no spells. >> We got canrips, but we got no spells. But I've got a horse, so I feel like our odds are like not that bad. >> All right, you go charging in then. Full steam. >> Wait, but is anybody going to listen at the door first for me? >> Nope. Opening the door. Off you go. >> All right, come on. If everyone wants to uh to pile in. Yeah, I can uh I can make sure the 4:01:21 horse gets moved right. >> Oh god, it's horrible. >> Yeah, there we go. Uh, okay. So, with that in mind, >> someone closed the door. [laughter] >> As everybody piles into the room, we're going to start another encounter because, uh, all of these guys are in this space surrounding a what seems to be a magic circle. Um, so the door that you open scrapes across the floor and immediately you hear this chanting much clearer as you step into this anti-chamber. It's filled with statues and debris. And across the room to your left, you see three figures with their hands raised and chanting around a circle on the floor, which seems to be made of these almost silvery flames. At the center of the circle, you can make out the skeleton of some sort of large creature. Um, but in unison, they all snap their heads around to face you, still chanting the words of this unfamiliar song, and they raise their hands towards you, and you start to see sparks forming in their palms. Once 4:02:23 again, everyone is going to roll me initiative, please. >> Sorry about my dog. >> Woof. [snorts] >> 22. My god. >> Did I not Oh, who got 22? >> Winnie's scared of the dark in real life. Fun fact. And it's currently dark out. >> Oh no. [laughter] >> Um, well, I think perhaps because you are riding the horse, Ruby, you are first to act. So, uh, what do you do? >> Maybe just ask him to stop. >> Uh, >> it doesn't seem like they're going to be up for conversation, bro. I'll be real. Um, so I think me and horse will we'll go forward a little bit cuz, you know, we haven't taken any hits yet. We're okay. And I'm going to >> have up to 100 ft of movement if you need it. >> Right. So, I could just trample them if I wanted to. Did the horse roll initiative? Does it get attacks here? Uh, I'm I'm I'm treating your turn and the horse's turn as the same now that you're officially riding this thing. 4:03:24 >> Okay. So, I will go straight up to this one right here and I will sword it. >> Okay, fantastic. You're like leaning down like a cavalry rider trying to attack with the sword. >> If I'm up next to this thing on a horse, would you say I could sneak attack? [laughter] >> You technically have an ally within 5 ft. You're just riding it. Um, I think >> she has an advantage on that. [laughter] >> Yeah, I I will I will I'll allow it just for rule of cool. I will say that you have advantage riding and attacking. You're you're you're you're attacking a um somebody who's on foot from horseback. I feel like you probably have advantage. That's how cavalry worked in like all kinds of military stuff. So yeah, go ahead and roll uh with your sneak attack as well. >> All right, lovely. Let's see if it hits first. >> Get in. That definitely hit. That's a 27 to hit. You're kidding me. Um, shout out to Bless. Um, yeah, great. Go ahead and roll damage and roll your sneak attack as well. >> And sneak attack. 4:04:26 Dam damage. >> Sneak attack is going crazy tonight. That's a total of 15. You absolutely decimate this person. They are dead on the floor before anyone else can act. >> You guys see that? >> Um, >> or a >> fantastic stuff. All right. Uh the the flames had only begun to rise in their palm and you immediately like behead them with a sword. Um so they're dead. Great. Uh anything else you want to do on your turn, Ruby? >> I will be now just approaching the next one and that's it. >> You're like charging at the next cultist. They seem like they they [laughter] seem cowed by the fact >> I basically just did a drive by slice of the neck and I'm moving on to the next one. >> Decapitated that guy. >> Yes. Fantastic. All right. Uh, Rohini dude stone is up. What do you do? >> Oh my goodness. >> We'll say that bro has picked up his great axe at this point. So, we've got all the >> humbled tonight. I'm afraid [laughter] to charge and swing my great axe anymore. >> Dap me up before you go. >> Oh, man. 4:05:29 Should we do a back flip, Max? >> No. [laughter] You go straight in. You You're healthy now. You can charge. >> I am healthy now. All right. Um, let's do it. Let's get up in this one. You've got enough movement to reach that guy. Yeah, >> I do. I want to get up in there this time. I won't miss. I won't miss. Great axe is coming. Coming for you, buddy. >> Oh, yikes. >> Come on. What? >> Oh, bro. Oh, bro. >> Is it okay? >> 13 hits. 13 does hit. This guy's This guy does not have a great deal of armor. So, yeah. Go ahead and roll that great ax damage. >> All righty. >> That beautiful bean footage, >> please. Oh, that's a solid one. 12 damage is a solid hit. This guy is immediately bloodied. Um, yeah, like you you cleave a a massive gash in this guy's side and he like yelps in pain despite like currently having a flame in his palm. Um, amazing work. Um, is that it for bro? 4:06:31 >> Uh, yeah. >> Okay, fantastic. Right. So, the cultist who is in front of you takes his turn. He is going to use a spell called burning hands and he's going to cast that in a cone emanating out from him. If I can get this to line up. Um, yeah, I don't think he's going to be able to hit Ruby and Bro, unfortunately. So, he's going to just do his like >> Yeah, he's going to immediately aim for Bro in this cone like so. Um, and that is going to be a dexterity saving throw. So, bro, if you can open open up your character sheet and make a deck save for me, please. >> All right. A nine is unfortunately not going to do it. So, he's going to roll damage rolls. >> Burning hand. He's [laughter] >> Don't go gambling tonight. >> No. >> Okay. And he deals you 16 points of 4:07:34 damage. >> How dare you? >> Oh, bro. >> Oh, he's on one health, >> dude. [laughter] I'm I'm leaving. I'm leaving. Y'all finish this together. I'm out. I'm going back to the bar, >> bro. No. Careful. So, uh, yeah, Bro, bro, I think gets his beard almost fully burnt off by this, which might excuse why, uh, why Impulse doesn't have a fake beard next time. Um, right. Uh, that's the cultist's turn. Um, he he prepares this spell and, uh, washes bro in flame. Um, but now it is Mr. Wizard's turn. What do you do? >> Can I move up a little bit? >> Absolutely, you can. You have up to your full movement, which is 30 ft, I believe. Okay. So, I'm going to move up a little bit. I'm going to get right up here >> a little closer. Okay. >> Fortunately, the candles are allowing you to see what's going on in this space. >> And then I'm going to use I can't use magic missile. A ray of frost. >> So, I'm going to shoot a ray of frost. And then >> fantastic. >> Are you aiming at the guy 4:08:35 >> as a disadvantage? Right. >> Are you aiming at the guy that bro was attacking or the one next to Ruby? >> Yes. I'm going to aim at that guy with a disadvantage. >> Finish him. >> Uh, yeah. You still have disadvantage cuz you are still suffering from the effects of poison. >> Okay. >> Whoa. >> But that's still a 19. Oh my goodness, dude. Like disadvantage does nothing to Mr. Wizard. Okay, that hits. Go ahead and roll damage, please. >> Oh, let me jump to the chat. And then damage. Come on. Be a big one. >> Normal roll. Come on. Big one. Big one. Big money. Big money. Big money. Big money. Yes. >> Oh, that's huge. That's eight points of damage. All right. This guy takes a ray of frost directly to the chest. >> Uh he is also going to get reduced movement, but he doesn't really seem to be budging from the spot he is in. And yeah, that deals a decisive blow. He's not down, but he is looking very rough. Max Blunder is up next. >> All right. Uh so I can only move to here. >> Yep. That's about the range of your movement. >> Is that cone still active in some way? >> Uh no, the cone is gone. That was just a 4:09:36 an instantaneous attack. I'm going to delete that. Thank you for the reminder. 4:09:48 I'm going to since I can't reach him, I'm going to have to do a little sacred flame on on our bad guy. >> Okay. So, that's a deck save from the bad guy, right? Yes. Uh, dexterity not this man's forte, especially since he's trying to hold still. Uh, he fails with an 11. So, go ahead and roll damage for your sacred flame. >> Come on, Max. Finish him off. >> Nice. >> Oh, okay. That is a point of damage, which is better than nothing. Um, so yeah, like he gets hit in the chest with a sacred flame roughly in the same spot as the ray of frost and uh the cultist who is across the circle from him uh takes a swing at Ruby but is obviously going to really aim at the riding horse and um he's going to use a ritual sickle to attack 4:10:49 which deals uh okay a 16 to hit on the horse is going to hit But this horse is undamaged up to this point. So, let's see how much damage this does. Okay, the horse takes five points of damage. So, I'm going to add that or subtract that rather. And the horse is fine. Like, it's it's obviously taken a bit of a hit. The spectral nature of it seems to be protecting it from the worst of the damage. And this cultist is like, you know, seeing his plans fall apart in front of his eyes. Uh, Ruby, you're up. You've got to save Bro. >> Bro's not actively dying, right? >> One health. >> I'm gonna retreat on my next turn. >> Yeah. >> If if you do that, then he's going to take a swing at you. >> Oh, true. >> I think Ruby, you should you should charge down the cultist at the top. Finish the job. He's nearly dead. >> You you look around at the situation, 4:11:50 Ruby. Um, bro and the cultist at the top of the magic circle are looking about on even footing healthwise. Like, they both look really badly beaten up. Uh, but the guy in front of you has not been damaged up until this point in the fight. >> All right, I'll shoot that guy. >> Thank you, Ruby. Our hero >> where 22 definitely hits. Roll that damage. >> Is it sneak attack cuz bro's next to him? Uh yeah, you you do get the uh the benefit of sneak attack, I believe. Yeah. >> Off I go being sneaky. Is it going to be [music] a six again? No. [laughter] >> Almost. Almost. And that is enough to finish the cultist as well. So Ruby like the virtuous hero of old slaying creatures in here. Uh the the cultist nightmare >> three with the short bow if anybody was counting. Uh the head cultist who seems to be up 4:12:51 there with the uh the scary damage is no more leaving just one cultist left standing. Um it is now unless Ruby wants to do anything else. It is bro's turn. >> All right. I will I think I might >> I do have if I back away right they this one can't come at me. >> The guys who are dead are not going to get attackers of opportunity on you. You also still have a second wind. I should remind you of that. So >> you could. >> And I also have divine spark if we're in a real >> Oh, right. I have two of those. I'm going to I'm going to use my second wind [music] this turn for sure. Um, >> and that is a bonus action, so you'll get to move and attack still. >> And since my handax can go so far, I think I'm going to get a little more distance, too, just to be safe. So I'm going to back up just a little bit. >> Mhm. >> And then I will handax from there. We'll roll that. All right, >> that's definitely a hit. >> Okay. And then damage. 4:13:52 >> That is still four damage. >> Something. It's something. >> Yeah, four four damage. Like uh you hit this guy hard in the shoulder. >> The the hand axe, let's say, just like sticks into his shoulder and he yelps in pain. >> Um >> Okay, >> fantastic. Did you do your >> doing your second win as well >> right now? Yep. Oh, for three points of health. But again, uh I think bro rallies and uh yeah, manage to uh get get a get some pressure on some of those wounds. >> Yeah, >> I have divine spark as well if we're in trouble. >> I don't know how that works. Can I use divine spark at any point? >> Uh when it's your turn, yes. Um I believe you can. But in the meantime, it is Mr. Wizard's turn. Oh, let's finish him off. [laughter] We got to get back from meat sticks at the pub. All right, I think what I can do is Yeah, I can't do magic missile. I can only do ray of frost. And that is to 4:14:52 take out the cultist with ray of frost. And that is It's highlighting normal role for me. >> Yeah, do do a normal uh Oh, sorry. No, do do um do disadvantage. >> Oh, well, maybe my key was over it. Okay. All right. Disadvantage. Oh, >> all right. Um, with an 11, that just misses. I think maybe because the spectral horse is in the way this time, you're having a really difficult time aiming the spell >> for for I think the first time Mr. Wizard does not land a spell roll. Um, >> I've been dealing so much damage. I found you all. >> Do you uh do anything else? Do you want to move or is that the end of Mr. Wizard's turn? >> I think I'll stay here. >> All right, Max, you're up. Yeah, it's time. I'm going to for the first time, I believe. Well, the today use my mace. >> Swing the mace. Let's go. >> Come on. >> Uh, normal roll. >> Come on. >> Oh, for goodness sake. >> Oh, yikes. Unfortunately, the mace swing 4:15:54 goes wide. I think this guy's maybe backing up at this point cuz he sees himself being cornered. And you just managed to whiff that. Um, in exchange, he is going to, if I can find it real quick, um, he has a flame building in his hand that he is now going to hurl, I think, at Ruby and the horse. And I think he's aiming for Ruby because this can be a ranged attack. Uh, so he's going to use produce flame. And with a 20, I believe that hits. >> That hits. >> Okie do. We're going to roll damage for that, which is Oh, he grazes you for one point of damage. You feel this momentary rush of heat. Um, but again, he he is he is just backing off in terror as you're riding this horse at him. Um, it is now Ruby's turn. >> All right. Well, obviously I'm going to kill him. >> Yeah, do it. >> All right. >> And Max is next. So, I'm going to do 4:16:54 short sword, dagger, and sneak attack if if you'll allow it. >> Um, yeah, you you you like leap down from this horse with your shortsord and dagger drawn. Um, go ahead and roll. >> Short sword. >> 16 hits. >> Dagger. >> I think this guy's dead. Oh, the dagger is a crit fail, but I think the short sword might do it. And you still get sneak attack. >> Okay, so short sword damage. Sneak attack damage. >> Nice. Incredible. Okay, so leaping down. I think maybe just like the leaping off of the spectral horse, the dagger goes flying out of your hand. You bring it down with the short sword while this guy is like cowering in fear from you and the last cultist drops to the ground. 4:17:54 Defeated. >> Yes. >> And we are out of combat. >> Yay. >> Well done, >> guys. I killed so many people. >> I think we should celebrate. >> I pull out my bag pipes. >> I'm picking up all my arrows. Oh, >> and I take a giant breath in [snorts] >> and play the bag pipes. >> While he's doing that, I'd like to see what's in this casket thing over here. Can I be separated from the horse? >> Uh, yeah. Yeah, I can move the horse out of out of the way. >> Lovely horse. Oh, it was so lovely to meet you. >> What's in here? I think I got a couple new bumps on my head from that one. >> Gra, did the back door. >> No, they did not. >> Okay, let me see if I can trigger that from here. Hang on. >> There we go. 4:18:54 >> Oh, for the love. >> The thrs of victory. >> I need to figure out why that's not playing for you when you try that. But there we go. >> And I'm marching. >> It's playing now. >> There we go. [laughter] All right. >> Oh, wait. Do I have the power to do that? >> Um, you should be able to. Yeah. >> Oh, cuz I didn't click anything. I was expecting you to do it. >> Oh, sorry. Sorry. No, >> I didn't know I had that power. >> It's It's a macro you can drag from the macros into your hot bar if you want to. But yeah, sorry about that. I um >> I genuinely thought you got it. I found it. >> There it is. I've got it now. >> That's working now. [laughter] >> I'll do it again. This little >> again. [music] >> All right. Um, so after as as Max plays a celebratory uh ditty on the bag pipes, um, what do you guys want to do in this situation? You are out of combat and everything seems to be taking up all my arrows. >> The the oppressive heat that you have felt since arriving here seems to be returning to normal. Like you feel this immense sense of relief and cool. Um, 4:19:56 and you'll feel incredibly tired, but um, at the same time, you feel like whatever kind of odd feverish like like uh effect of the the heat of the day seems to have passed over you and is now gone. >> Can we loot the cultists? >> Absolutely, you can. So, >> I would also like to loot this casket. >> In the uh [laughter] in the center of the circle um is this enormous like skeleton of a horse. um uh seems to just be like a horse that they've dragged into this place to use as a ritual sacrifice. Um at its center, like roughly where the um the heart would be like uh on the rib cage, um there is a fire opal that is now cracked. Um it seems like it would not be worth as much as like an intact fire opal, but it seems to have been damaged by whatever ritual they were doing. >> Put it in me pocket. >> So I can if if Max >> You [laughter] must share. You must. >> I will. Right. 4:20:56 >> I did all of the work. [laughter] >> And we love you for that. >> I have dropped that into Max's inventory. You now have a cracked fire opal in your inventory tab. >> Um the other things you see here, um the cultist have dropped their weapons. There is a scimitar held by the leader and two ritual sickles. Um obviously the flames uh have died out. I'm going to roll for how much gold they each have on them. Oh, [snorts] Mr. Wizard sees a book next to Ruby Wood. Can I loot that? >> Uh, bear with me one second. I will get to that in a moment. Uh, so collectively the cultists have 29 gold pieces on them. >> We're splitting it. >> Don't let Max's grubby hands on it. >> Okay. Okay. I chuck the gold evenly. Uh, good luck dividing 29 by four. Anyway, >> I'll keep the spare. [laughter] >> You didn't spend any money. I spent all 4:21:56 my money today and killed all the guys. [laughter] >> Well, Ruby, I discount, so I entitled to maybe a couple extra pinces. [laughter and gasps] Um, Ruby. >> Um, inside the casket there, you find the long deceased skeletal remains of somebody in very old armor at this point. Um, but if you turn back around to where the head cultist's body is, um, you notice something red and glimmering amongst his robes. >> I pick it up. Uh, you now have a garnet, which is not a ruby, but is also a a a red gem. Um, and >> I thought you said gun. [laughter] >> A garnet, not a gun. Um, so I'm add that to [laughter] >> I think everyone needs to add seven gold 4:22:59 to their >> good math. Good maths. I approve. Um, >> I've got eight cuz I'm sneaky like that. with um with Ruby's keen eye for jewelry, you recognize that this garnet is probably worth about a hundred gold pieces and you just like secrete that away into a pocket somewhere. Um you also have like there's a few other things on their clothes, but they are like um there's like some fine powder almost like crushed colored sand or glass which you suspect might have been a gemstone at one point that seems to have just been crushed by some sort of enormous force. Um, also as a result of some of these encounters, typically one of the rewards you'd get would be spell scrolls that wizards could maybe memorize and put in their spell books. Uh, however, since Mr. Wizard has declared canonically that he is dyslexic, I think the way we're going to work this out is that having seen the spell of burning hands uh, cast by one 4:23:59 of these cultists, Mr. the wizard can maybe spend a bit of downtime studying the technique and we can add that to your spell book. >> Um, but we'll do that another time. But that's like that's going to be my equivalent of spell scrolls for Mr. Wizard is that you kind of like you've learned your magic from the streets, right? And you kind of like studied it and crafted your own way of doing things. And so you're like, I think I know the theory of this even if it's not like written out in terms of like magical script or anything. >> Oh, pardon by the streets. I was [laughter] okie do. And uh I think at this point the uh phantom steed sort of uh walks up to Ruby just like a gentle kind of walk and sort of nuzzles into your shoulder, but you can already see it starting to fade. >> A I want to just pet its nose as it fades. It it uh gratefully accepts the pets and uh seems to have been honored to be uh ridden by somebody who was so keen at defending the tomb and its honor and uh it fades from view as the group of you 4:25:00 surrounds it. >> I love that horse. >> Bye-bye, horse. [snorts] Uh we still don't know what the ratty hell was going on. Who were they? >> It was the Opal. Like we said, like me and Mr. wizard found out. >> They're just some random bad guys. >> We need a rough >> Why can't they just be random bad guys? >> What was the POINT IN THAT? WHY WERE THEY giving everybody nightmares? There's a dead horse there. What? Why? >> We should go back to town actually and see if that's resolved. >> Oh, yeah. >> You guys want to head back to town? >> Is there any false we do? Is there anything here like we can investigate to get some more insight about who these cult guys were? >> Uh I will let you roll an Arcana check maybe. >> Okay. I hate unresolved things. I need to know why they were doing that. Uh I can't come on. uh with an 11. Um you know that 4:26:03 there are certain groups that are dedicated to like the practice of black magic and evil sorcery in the world and you suspect that these folks might have just seized on the advantage to cast a a powerful spell summoning this sort of creature. You don't necessarily know if they've been commanded to do this by someone. Um but you get the sense that they are practitioners of magic just trying to cause harm and chaos in the world. Okay, bad guys back to town. >> I respect it. >> All right, [laughter] Mr. Respects it. >> I'm still hurting a little bit. Can I use that hoverboard of of yours there, Mr. Wizzy? [snorts] [laughter] >> I will cast the magic sled. >> There we go. >> Don't I have like an actual magic cart or something like >> um you have you have proficiency with land vehicles, but we haven't established whether or not you actually have a traveling cart. We can we can maybe work on that. >> Um yeah, the the the [laughter] other side of the tomb uh since you guys have 4:27:04 sort of wandered off here is genuinely just the same as the uh the side that you entered through just with different weapon racks and stuff. I will um I will get you guys back to town like so. Um and you're going to be in much the same places that you were before. Uh once the town loads up for everybody, >> we should have supper. Meat on a stick on me for everyone. Meat on a stick on me. >> Uh Mr. Wizard is still a little bit feeling the effects of the poison from the smoke methods. But uh we'll say that in the interest of time, you head over to the healer um who is very grateful for you having cleared the uh the the amount of people coming in with fever from his set of beds because uh genuinely once you return to town, uh it seems like everybody is going about their business as usual and the healer lets you know that yeah, everyone's fear everyone's fever sort of seems to have cleared up in the last couple of hours and it's taken you an hour or two to walk back from [music] 4:28:05 >> the uh the basically heroes. We did it. Woo. >> And I'm going to find out where on earth I removed the poisoned effect from Mr. >> As we walk over this bridge, can I point out the [music] thing that I saw to them? >> Yeah, you can. Absolutely. >> Guys, guys, look. You want to know a criminal secret? >> Of course. Yeah. >> Look at the stones on this bridge. Do you see got how they got symbols and stuff in them and scratches? >> Mhm. Did you see that writing? Probably not right, but if you look real careful, that's >> thieves can't. >> Yeah. Next to a an image of what looks like a leafy vegetable, you see a uh a >> um a message written in some sort of language of scratches and scrapes that Ruby is insisting is uh thieves can't. >> It's thieves can't. It's my language. I learned it in the guild. >> Looks more like a cabbage to me. >> Well, no. No. Next to >> I think it's a cat scratching post. 4:29:06 >> Do you want to know what it says or not? >> Yes. Yes. >> Sure. >> Yeah. >> It says, "Ask for the special." >> The meat stick special. >> So, >> with a side of a >> When we go have supper tonight, I'm going to ask for the special and just see what happens. Maybe nothing happens, but maybe something happens. >> Okay. Okay. >> All right. All right, you guys all >> can go to the blacksmith. >> Yeah, we we want to spend time in this town, I think. >> Okay. >> Yeah, we we can pick up the next session in the town of Nailbrook if you guys want to do some shopping before you move on. I would absolutely love that. >> Yeah. >> Um but for now, you retire to the cat's tail end to uh get some some meat skewers and some more eggs. Um, and uh, as we fade out, um, I guess Ruby is asking the, um, the the inkeeper for the special. The inkeeper seems mildly beused, but says, "Oh, I I think I've got some fresh vegetables out the back. 4:30:06 I can I can roast you some vegetables. That'll be pretty special." [laughter] >> Fair enough. >> And, uh, as the scene fades, I will give us one last thing as an epilogue for today's adventure. And for that, here we go. Our camera pulls back beyond what our characters can see. Out of the world itself and beyond the boundaries of the material plane, we glimpse the inner plains of creation for one last moment before, like the drop on a roller coaster, our mind's eye plunges into the howling void of the astral plane and emerges on the great wheel of the outer plains, following a streak of light towards the blasted landscape of Avenus, the outermost layer of the nine hells. We catch up with the streak of light and see it is a flame. Smoke billowing out from behind it as the nightmare gallops 4:31:08 across the space between realms. Its hooves tread the empty air. Purged from the material plane by our heroes. It is following its instinct and returning home. From the surface of the nine hells, we see it arrive in the sky like a comet. hurtling downwards, its whines and winnies barely audible over the sound of raging fire. And right before it hits the ground, it winks out of existence again. Deep within the pits of Flegthos, a robed and hooded figure walks the halls of the infernal kingdom. The walls around him are carved bricks of black rock veined with red, and the path he takes opens out onto a verander from which he looks down and sees a haze of heat rising from the lakes of fire below. As he strides on, in a sudden flash, the nightmare appears by his side. Its pace slows to a mere trot and then a gentle walk. The figure reaches up and pats the 4:32:09 horse on the neck, heedless of its mane of flames that lick upward towards the ceiling. So, beautiful creature, you have returned. What news? Suddenly, he flexes a hand and digs his fingers into the horse's neck. It struggles instinctively, but with one hand, he holds on tight, visions flickering behind his eyes, then releases his grip. The nightmare backs away a little, shaking its head and keeping an obedient distance. H. The robed figure seems lost in thought for a moment. So, she's found herself some friends. Like an old habit, flames flicker between his fingers like a gambler rolling a coin across his knuckles. No, we shouldn't tell the master yet. Better to play the long game. sweeten the taste of revenge. Torment takes one last look at the burning pits below him, then turns away, 4:33:09 dissolving into mist as he does so, and he is gone. The nightmare winnies one more time and disappears, too. And once again, the halls are quiet. And we'll see you next time for session three. >> Woo! Woo! Yay! >> Yay! >> Chill. >> That's our game. >> Good job, >> P. >> I feel like we got to set up a story and I feel like the story is only just beginning for this crew. But thank you all so much for another fantastic session. It's been so cool coming back to this and I'm just really excited. You guys wanted to play more. Um, this has been a delight. >> Oh, thanks. >> Really fixated on the portraits with with Bro, his family. I think I think what it depicts is that for the the kid to become an adult, they have to pick up both the mom and the dad >> and they have to hold I think it's the mom and dad they both have to pick up or they get crushed and they will still just be a boy. 4:34:10 >> So the fires in our dreams, did that actually happen or is that part of the fever? >> Um there's some stuff that depending on people's backstory it did happen. Um, for most of you it was just part of the nightmares like influence. >> Um, yeah. >> Yeah, that caught me by surprise because I thought I knew where we were going and then that happened and I'm like, wait. Okay. [laughter] >> Uh, do you guys have maybe like 10 more minutes if we can stick around for the rest of the hour? I would like to do something that I do in my games IRL as a a a tradition that my friend James started in a game that I played recently uh in which we do a thing called stars and wishes where everyone goes around and we say one thing that another player did that we absolutely loved about today's session. We award a star to that person for like good roleplay or like just a moment that was really fantastic. And then you guys can tell me one wish for what you want for the future of this campaign. whether it's like stuff that we can do next session if you guys want to go shopping or um maybe just like a 4:35:10 long-term objective that you feel like your character is really searching for. Does that sound cool? >> Yeah, sounds good. >> All right, >> we roll to see who goes first. >> Yeah, absolutely. Like roll um I I will start an encounter here so you guys can roll initiative and uh I think I know who's going to win out from that, but we will see. >> Me, too. >> So, we roll initiative. Is that what we do? Yeah. Roll initiative and we'll we'll use that to decide um >> Oh, that's a good one. >> Order people are going in. [laughter] >> Uh we are >> Wow. Okay. I was expecting Ruby to come out of this pretty well, but yeah, that's really bad. >> Only when it doesn't count too much. >> All right. So, >> bro finally got it back. >> I know. [laughter] Now that I'm not, you know, at risking my life, I roll. [laughter] >> Um, okay. So, Impulse, um, award a star to one of the other players. What was something you thought was fantastic about this session? >> I mean, that was a boss move by by Gem, 4:36:12 by Ruby to check on that horse statue in the middle of a fight. Like, I was just like, how could we take a detour in the middle of a battle? Um, my brain was not willing to let that like open up. and she took the risk and went and did it and that was obviously huge. Um, so I want to I want to give a star to to Ruby for thinking out of the box during that battle. That was really really smart. >> Seconded. Really really cool move. >> I'm glad you had that set up to be something fix cuz that was [laughter] I was like not sure. >> I I had a couple of uh neat little things going on in that scene. Yeah. But you know, you found you found the big thing and I'm really happy about that. That that made the whole scene like so great. Uh Impulse, you had a wish for the rest of the campaign or next He said it. Yeah, I got to check out that blacksmith. Um, you know, I'm very interested to see what they're crafting in in there. Very inquisitive. >> Love that. Yeah. No, perfect. That's fantastic. All right. Uh, next up, Grian, you rolled next highest. Uh, want to award a star to someone? 4:37:13 >> I want to award my star to Scar simply for the first thing he did when he realized he was dreaming was summon a gun. [laughter] >> Iconic. iconic >> iconic moment floating in the air realizing he's having a lucid dream and instead of anything to do with anything he just looks at his hand and sees a gun. [laughter] >> That's that's my that's that's where my starting >> audience is robbed of their backstory. They only get guns. >> Yeah. [laughter] >> Amazing. Uh great. Uh wishes for next session, Grant? >> Or for the future of the campaign? If there's anywhere you want like Max to go in particular, like it'd be uh something else to think about. >> I'd like Max to make moves towards finding the circus again in some way, shape, or form. >> Wonderful. Love that. So, he's he's parted ways with the circus at some indeterminate point in time. And >> yeah, there's been some sort of moment 4:38:14 that's led to them separating. He's his origins are a little more complicated than perhaps it first seems. And I want them maybe he's not he may he's like maybe kind of trying to figure out what's happened to the circus. He might not be searching to rejoin it, but he wants to there's a question mark and he wants to figure out what's going on. So he's he's just trying to cross paths with them in some way. >> Amazing. Love that. And obviously sharing that with the audience means that the audience has a bunch of stuff to look forward to. But yeah, I will I will definitely think about where the circus is at and you can talk to me behind the scenes about uh where you see the circus uh having parted ways with Max. Lovely. Fantastic. Uh Gem, award a star to somebody. >> A scar cuz the role playing when we were shopping was probably my favorite thing we've done as a duo [laughter] in a while. I love Mr. Wizard and how consistent you are with his character 4:39:15 and the rambling, the insistent rambling. [clears throat] [laughter] >> I I love when when he he just keeps telling a story regardless of whe the other person is like interrupting [laughter] him or like that that happened in the the backstory scenes at the beginning as well in like the dream sequence and that was that was just a delight. >> It's such a wizard thing and it's why I hate Gail in Boulders's Gate, but it's so good when [laughter] Scar does it. Fantastic. And do you have a wish for uh next session or the rest of the campaign? >> I don't know. I don't have like a wish for my character direction. >> I think maybe maybe wizard. [snorts] >> I have [laughter] dropped my wand. >> Maybe I don't know. Maybe I wish for our art budget to improve a little bit and we get some more character art next time like we had last time. >> Yes. Yeah. Yeah. Yeah, I I'm already in talks with a couple of artists about uh maybe contributing to the future of this. So, very excited to talk to those 4:40:16 folks. But >> that's amazing. >> No, definitely. >> Love that. All right. Uh Scar, what what do you uh who do you want to award a star to? >> Oh, Mr. Wizard and give an award from Mr. Egg down below. Mr. Egg. I don't know why those eggs just cracked me up. Oh my god, the eggs were very funny. >> Did you eat like 70 eggs? [laughter] I I just appreciate Graeme when he comes up with the random out of nowhere back flips that were hilarious and then this time eggs. Um [laughter] it was a nice throughine through the whole um whole campaign. So I'll give my my star to Grian. Um what I want is just to be able to ramble about random things on the map. Like if I walk over the bridge like prod me to like tell a story about some random character. Um, and also maybe maybe this can be a future thing on top of that. Maybe a random special guest like one of the NPCs is somebody we know pops in there. >> Oo. >> Okay. Interesting. I like that idea. >> Wish. 4:41:17 >> Cool. >> Fantastic. >> For some cameos, that would be really good. >> Yeah. >> Um, I can't tell you my wishes for the campaign because it would be plot spoilers, but I am genuinely giving a star to all of you for the scenes that we did at the beginning. Like I kind of I asked you those questions, but I didn't say that we were setting that up so we could just like do a bunch of backstory right up front and you guys rallied magnificently. I also really appreciated that I was roping in a couple of people like sight unseen, not kind of asking you to come up with that stuff ahead of time and you're all learning so much about improvisation and the details that make this game lovely. So, thank you all so much for for participating in that and following along with uh some of the stuff I was trying to get out there. Um, right. I think that's probably where we can wrap things up for today. Um, any final thoughts before we wrap up today's stream? >> Yeah, I want to second what you just said like like pulling us into that getting our minds in the imagine the backstory like it put us in that role playing space immediately. So, the fact 4:42:17 that you did that so early up front >> like get the tone straight away and like get my mind in the right place. So, so really good job picks. >> Yeah, I was zoning out and then I was called in to be a goblin. I was like [snorts] him in at the perfect time. I could see his eyes glazing over and then you called on him and he was like [laughter] >> I I'm I'm good at the timing of those things. I think [laughter] Yeah. And uh >> yeah, like I think that's that's is genuinely so exciting getting invested in other players backtories and finding out what it is they're doing with their characters. So yeah, I want to make sure everyone has ways of getting involved even if another character has the spotlight from >> I want to hear more about the dwarves. There's so much going on over there. I feel like I didn't get any answers about Impulse's family, and I want them. >> Oh, wait till you hear about my dad braggard. Oh, man. [laughter] >> Ch chat said you were a combination of a gym bro and a frat boy. [laughter] >> Yep. Pretty much. >> Pretty much. Had a rough upbringing. You guys will hear more about it. 4:43:18 >> I can't wait. >> I've also kind of decided like who I really like in the group. I always I'm like gravitating towards Bro because he's like he's quite a simple character on the face of it and I like I I can just like do back flips with him and that's what my character just like likes to do. >> You guys are bro together is this [laughter] like big big guy that's going to like protect everybody but then I need protection and Max is the first one in to be like get my back. So yeah, it is a really cool relationship that we we've established. >> I love it. >> Oh. Oh, it's also good. Right. Uh, that's probably where we should wrap things up for tonight though, folks, cuz some of us have to go to bed. >> Yeah, bedtime. >> Yeah, that was super fun. >> Supper time. [snorts] >> I'm going to probably stick around and talk to my chat for half an hour or so just to unwind and decompress. But thank you so much for playing. And once again, >> uh, we should be meeting up again for our next session on Friday the 13th of March. So stay tuned for more Gigs D and D coming real soon. 4:44:19 >> That was amazing. That was amazing. >> Oh yeah, we're good. We're good for the 13th. Let me let me write that down. >> Write that down now. >> Save the dates. >> We said [laughter] every second week. >> Yeah. Yeah. Yeah. But I have a lot going on [laughter] >> and it is now locked in. It's on the piece of paper. We're all good. >> Lock it in, folks. Fantastic stuff. >> All right. >> It's been a long day. >> It's been Pokémon day. >> [crying and screaming] >> Uhoh. [laughter] He bought >> He's He's flashing the loot. [screaming] >> All right, I got two weeks to order a new mustache. Got it. [laughter] >> All right, facial hair missions. Let's go. He has a quest. >> I love that beard. >> Oh, yeah. So, uh, 13th of March. Not not not as long anymore. Like, that was a month gap between one and two, but now it's two weeks. I'm really happy you guys are planning on exploring more of this town because it means less prep for me and I'm always happy about that part. 4:45:20 Yeah, >> but we'll there's a few things we didn't go to. So, >> yeah, we maybe rush and rush off to the tomb a little too quick. Sometimes I don't know how long we should hang. >> Oh, yeah. No, >> I was I was looking at how long we've been streaming. I was like, I think we should just press on. >> Yeah, I know. It is long streams. >> I I had little clues that would all basically have led you towards the same place if you visited the other places. But now I can work on like what does this town like when everyone's not having a fever. So yeah, I uh you'll see more of Nail Brook next session for sure. >> Cool. >> Cool. >> All right. >> Thank you all so much for playing. See you again soon. >> Goodbye. >> I'm ending this collaboration. >> Off it goes. I've ended the cl Oh, that has ended everything. Here we are. Here's me, guys. [gasps and sighs] Oh, what a long stream. That was lovely. I think I liked that even more than episode 1. Although in episode one, I was sick. So, a grain of salt perhaps on my role playinging abilities back then cuz I was not 4:46:22 feeling well. I think that was really good. I really like Ruby. I don't know where I'm going with her really. I've got the backstory obviously, but I I'm just letting it happen. Whatever happens. It's fun though. It's really fun playing Dungeons and Dragons. I am going to get off now. A goose, thank you so much for the thousand bitties. Thank you everybody who's subbed or primed or done all the things. I appreciate you guys. I know I didn't read any of them at the stream, but I appreciate you all hanging out. Uh I am working on a Hermitcraft episode. I'm doing landscaping. It's really I'm making like a I couldn't decide if I wanted to, but I'm making like a gate to go from the dirt path to my path. I don't know if it's a good idea yet, but sneak peek at what I'm making at the moment. Yeah, we'll be doing more D and D roughly every second week. Sometimes things like the charity event will get in the way, so we have to skip like a while, but we're going to try to, you know, keep going as long as we can. Thank you guys for for 4:47:22 supporting our Dungeons and Dragons endeavors. I think this is going to also make us better at Minecraft cuz it's just good to get good at improv and roleplay and being descriptive. I think it's good. I think it's a good it's a good thing to practice. Um, so I'm excited. Will Skiz ever join one day? That is entirely up to Ski. Ski is traveling a ton. I don't know when that stops. Maybe this summer. But yeah, up up to him. What's Ruby's orientation? I don't role play sexual orientations different from my own. So all my characters are just by no matter what. I don't I normally my characters are just an extension of me. Like I don't heavily roleplay very much. They're So they're just me [laughter] usually. Um okay, I should send you guys off to someone now cuz I seriously I have to eat supper. We started stream at like Well, we started prepping for stream at 4:00. It's 9:30. 4:48:25 The sun was still up when we started this.