0:00 dance. 0:01 >> I'm so excited. This might be the first 0:03 stream I've ever done where I'm actually 0:04 like I need a third monitor. I need 0:07 three of them. If we're going to keep 0:09 this up, I need three of them. There's 0:11 so I have so many windows open right 0:13 now. What is happening? This is the 0:16 nerdiest I've ever been and I'm so 0:18 excited and I don't know what to expect. 0:20 We've never played D and D before. Oh my 0:22 gosh. 0:24 I'm playing a Teling Rogue chat and I'm 0:27 so excited. I've tried to do my hair 0:29 like her today. I don't have costumes 0:31 like the others, okay? Because I live in 0:33 Newfoundland and I we don't have Amazon 0:36 like instant. We don't we live back in 0:38 the early 2000s here where it takes 0:40 [music] like 3 weeks to get something. 0:42 So, no costume, but I did do like braids 0:45 on both sides of my hair and and I think 0:48 that that's how my teling would have it 0:50 and but with with teling horns 0:52 obviously. [music] 0:53 >> Um and I've got a dagger cuz I just 0:56 already had one laying around. 0:59 I can I can get you guys. 1:01 >> Him sat for DND. 1:06 >> Very excited. 1:08 Is it sharp? No, it's not real. It's a 1:10 prop one. It's prop. It's like a butter 1:12 knife. Not sharp at all. I I'm excited 1:16 to see if we do well at this, but this 1:18 is a lot of pressure to do something for 1:20 the very first time 1:22 >> in front of an audience this large. It's 1:24 so scary. And I'm so excited for us 1:26 though to see how our roleplay [music] 1:30 skills are. [laughter] 1:35 Guess I should do another reminder to 1:37 not take things too seriously [music] in 1:39 this. It is our first time playing, so 1:42 we probably won't be playing perfectly 1:44 or 100% seriously. And uh that's okay. 1:49 That's okay. [music] 1:50 >> If the players are ready, I think we 1:51 will we will hop in and you can see what 1:53 I've got in store for you. This is still 1:56 everyone's first time playing D and D 1:58 pretty much. Um, so in the interest of 2:01 that, we are going to keep this fairly 2:02 light-hearted and fun. I'm also going to 2:05 give you a chance to introduce your 2:06 characters properly now that they exist 2:08 in this world once I've set up the first 2:11 scene. Um, everyone still has access to 2:13 the players handbook, right? You've all 2:15 got your books nearby just in case you 2:17 need those for any reason. 2:18 >> Y 2:19 >> lovely. Wonderful. Good to know. 2:24 I don't want to stress anyone out, but 2:25 Jimmy's just text me saying that he's uh 2:28 he's having a bubble bath and watching 2:29 the show. So, we got 2:30 >> Oh, he is. He's always having a bubble 2:32 bath. 2:33 >> He's having a bubble bath. 2:35 >> He's always having a bubble. 2:36 >> Fun fact about Jim. Always always in the 2:38 bath. [laughter] 2:39 >> Pretty much the bath. 2:41 >> Pretty much. 2:42 >> Um I'm going to adjust a couple of 2:44 things here about the overlays cuz I 2:47 want them to show up a little bit more. 2:48 I want to show off some of the fantastic 2:49 work that 2:50 >> everyone's been doing to get these uh 2:52 these characters showing up. [music] Um 2:54 yeah, great. So, um yeah, we're going to 2:56 introduce all the characters once we get 2:58 into the first scene. And as the dungeon 3:00 master to remind you all, I'm in charge 3:02 of the world of the game. So, I'm going 3:04 to give you descriptions of your 3:06 surroundings and events that occur in 3:08 those environments. And then typically, 3:10 you'll let me know or I will ask you 3:12 what you want to do in various 3:14 situations and scenarios. [music] Uh, 3:16 and in some cases, you'll be able to 3:17 just do what you want, especially when 3:19 you're roaming freely and exploring and 3:21 talking to people. In other cases, I may 3:24 ask you to roll dice to determine the 3:25 outcome of something, especially if you 3:27 want to get into combat or you want to 3:29 use your skills. Uh, feel free to 3:31 interrupt me at any point if you need me 3:33 to repeat or clarify anything or if your 3:35 character wants to take action. Um, I 3:38 have some written description that I'll 3:39 be reading. Uh, some stuff will just be 3:41 kind of improvised and off the cuff, but 3:42 feel free to interject anytime if you 3:44 hear something you want to know more 3:45 about or if your character wants to 3:47 react to something or do something to 3:49 help the party. Um, I think everyone's 3:52 got a decent idea of what their [music] 3:53 characters are right now, but don't feel 3:56 pressured to do like super inch 3:57 character roleplay if you're still kind 3:59 of feeling it out. If you just want to 4:00 like describe what your character does 4:03 kind of in the third person, that's 4:04 fine. But if you want to be like, I 4:05 stride across the room and talk to the 4:07 the person sitting in the corner, then 4:09 you can do that, too. Um, as a DM, I'm 4:12 going to be adopting a couple of 4:13 character voices, but that's just so you 4:14 can maybe tell some of the NPCs apart. 4:17 Um, this is going to be run through 4:18 Foundry for everybody watching at home. 4:19 Foundry virtual tabletop is our uh 4:22 tabletop environment here, and you'll be 4:25 able to uh explore freely when you are 4:26 in combat. Um, but I will be able to 4:29 pause the game if anything momentous is 4:31 about to happen. And I want you guys all 4:32 to stand still for a couple of seconds. 4:35 Um, I think that's everything. Does 4:37 anyone have any questions before we kick 4:39 off? 4:39 >> I'm going to say I'm going to try really 4:42 hard not to just interject like it 4:45 interrupt people and keep my to Jen gave 4:48 me a stern talking to and so I have to 4:49 keep my token still. Stern 4:51 >> and was [laughter] 4:55 >> I have to keep my token still. 4:57 >> I told him to get a fidget toy IRL. 5:00 Yeah, I I'm going to try I'm going to 5:01 try really hard to be good, but just be 5:04 patient because it's the first time 5:06 playing. 5:07 >> Also, I'd love if everyone could be 5:08 patient with the tech side of things as 5:10 well, cuz I'm running all of this from 5:11 my computer and it's taking uh a lot of 5:14 uh plates are spinning right now 5:16 basically. Um so, if 5:18 >> anything does go wrong, um should we 5:20 maybe um do we want to play ads before 5:22 we get started here or is everyone kind 5:24 of 5:27 >> goodness gracious? We'll have a we'll 5:29 have a quick like guided meditation and 5:31 uh we'll pop an ad on 5:32 >> loves ads everyone. 5:33 >> There we go. 5:34 >> I think the chat loves ads. They since 5:36 we started all they've said is can you 5:38 play ads? 5:40 >> Might already played. 5:43 >> All right. 5:44 >> We will um we will endeavor to keep 5:47 regularish breaks cuz as time goes on 5:49 like by the end of session zero I was a 5:51 very tired boy. 5:52 >> Yeah. Yeah. 5:53 >> I was a very tired boy. We need time for 5:55 everybody to get snacks and uh not make 5:58 crinkly snack noises on the microphone. 6:00 >> Yeah. And um if if you get too tired, 6:04 you get a bad case of the sillies. 6:06 [laughter] 6:07 >> We will we will try our best to be silly 6:09 only in character. Um so yeah, everyone 6:12 take a moment to breathe, center 6:13 yourself, relax, and prepare to enter a 6:17 fantasy world that uh has been occupying 6:19 my head for the last little while. Once 6:21 again, this is your story. Uh you guys 6:25 have been almost gifted this universe by 6:29 the powers that were going to create it. 6:31 And uh at this point, your characters 6:35 know nothing about the adventure that we 6:37 had at the end of session zero. Your 6:40 characters have lived full lives in this 6:42 world up to this point [music] and are 6:44 now out on their their their first 6:46 adventure, their sort of maiden voyage 6:48 into the unknown in this world. So, I 6:51 think it's going to be exciting to see 6:53 what they are capable of even at level 6:55 one, especially considering like how 6:58 ridiculously everybody rolled their 6:59 stats last time. Let's take a moment to 7:02 uh to to be thankful for the audience we 7:05 have. be thankful for the chance to play 7:08 games together with people whose company 7:09 we greatly enjoy and let's have a real 7:12 good time. 7:14 >> Oh, you going to make an old man cry. 7:18 [laughter] 7:18 >> I can't wait to see how you keep up that 7:20 voice for 5 hours. 7:22 >> I think the beard is actually helping 7:23 the character voice somewhat. [laughter] 7:25 I think as much air leaves Scar's mouth 7:27 as possible, it means the hair doesn't 7:28 get in. 7:31 >> Right. Should we um should we start? 7:34 >> Yes. Let's [music] 7:36 >> let's get into it. And I'm going to 7:37 start by changing up the music here. So, 7:40 we'll fade that down 7:42 >> and we'll start up something else. 7:46 Uh, here we go. 7:48 >> Just realized I have Minecraft. Let me 7:49 close that. We don't need that today. 7:52 >> Might it might be part of the slideshow. 7:54 >> That might be why the slideshow is 7:55 [laughter] happening. Yeah. All right. 7:57 Here we go. 8:03 Hopefully, we're on our way to the 8:04 tavern. 8:06 >> You are. 8:06 >> I could use a drink. 8:09 >> I've already had three. 8:10 >> Are we switching to the map view or are 8:11 [music] we on main view? 8:13 >> Uh, we should switch to the map view. 8:14 Yes, if everyone can switch over so that 8:16 people can see Foundry 8:19 and I will update things. We've also 8:21 enlarged the Foundry interface. So, 8:22 hopefully it should be easier for our 8:24 audience to read. 8:25 >> That'll be a little bit easier. It'll 8:27 still be tiny. Yeah, I've put the text 8:30 size as big as it goes, I think. 8:32 >> Yeah, I bumped it up when you did that. 8:35 Fantastic. Okay, 8:36 >> it should be a little easier to see. But 8:38 I remember this is more of a podcast 8:40 than a visual thing. So 8:42 >> hopefully you should be able to look 8:43 >> a podcast. What world are we in? 8:46 >> That's another We haven't started yet. 8:49 [laughter] 8:50 >> All right, let's let's start then. Our 8:52 story begins, as many stories of this 8:55 kind do, in a tavern. This is a world of 8:58 swords and sorcery where giants roam the 9:01 mountaintops, dragons guard their hordes 9:04 of treasure deep within ancient ruins, 9:06 and kingdoms go to war at the drop of a 9:08 precariously balanced crown. In worlds 9:11 such as these, taverns are often the hub 9:13 of a small town like the one in which 9:16 today's adventure begins. For 9:18 adventurers, they are as much a place to 9:20 get a job as they are a place to get a 9:22 drink, much less food, lodgings, and a 9:24 hot bath. And it is with at least one of 9:27 these objectives in mind, that you now 9:29 find yourselves here. 9:34 This particular establishment is also a 9:37 hub in a more literal sense. It sits at 9:39 the meeting point of five long roads 9:42 which extend from the outer wall of the 9:44 town of Strawborn where you now are to 9:47 the center making it a natural 9:49 destination for all types of adventurers 9:51 walking these roads and also earning its 9:53 name the fiveways Tavern. 9:58 Let's go around the group and everyone 10:00 reintroduce your character. Remind us of 10:03 your name, what species and class you 10:05 are. Maybe give a little physical 10:07 description. And we're gonna start in 10:09 the top left with Jem. 10:11 >> Hi, I am Ruby Mix. She's a Teling. I 10:16 don't know how to pronounce the type of 10:17 Teling she is. Sonic. 10:20 >> Cathonic. 10:21 >> Yeah, 10:21 >> she's a really cool Teling. She's like 4 10:24 foot something tall. 10:26 >> She's got red hair and she's got this 10:28 light purple skin. She's almost 10:32 cadaavver [music] like she's very sickly 10:34 looking but pretty. Very pretty. She's a 10:37 rogue. Um, a very charismatic [music] 10:40 rogue. Um, she enjoys stealing things 10:42 very much because she is also or was 10:45 before this adventure perhaps a 10:47 criminal. 10:49 >> That is it. That's Ruby. 10:50 >> And now finds the life of crime maybe 10:53 leaving her behind for a life of 10:54 adventure instead. 10:56 >> Exciting times. All right, let's uh 10:58 cross over the map. Uh, and Grian, why 11:00 don't you introduce us to your 11:02 character? 11:03 >> I am Max Blunder. I am one of a kind, 11:08 half Goliath, halfling, and I am a 11:11 cleric. However, I rather fancy myself 11:16 more as an entertainer. I uh came from 11:19 the circus where my parents met. And I 11:23 am a 11:25 regularsized 11:27 person as for a human, but for a 11:29 Goliath, I'm small. For a halfling, I'm 11:32 huge. So, somewhere in the middle. And 11:34 I'm a tall uh tall one. I'm a regular 11:37 sized uh long-haired, 11:41 marked up, very cherubyfaced 11:44 dude who loves to do back flips. 11:46 [laughter] 11:47 And I'm sure we'll see a handful of back 11:49 flips coming up very, very soon. But 11:51 before that, we're going to go 11:52 diagonally to introduce the dwarven 11:55 member of our character, Impulse. What 11:57 an incredible beard. First of all, both 11:59 in game and in real life. 12:02 Why don't you introduce us to your 12:04 character? 12:05 >> My name is Brohini Dudstone 12:09 and I am a fighter dwarf who basically 12:15 just yeah likes to headbutt walls and 12:17 [music] uh fight things cuz I have way 12:19 too much aggression and dudeness to me. 12:22 Um I have a soldier background so 12:25 hopefully I'll be able to help my group 12:27 here. Shall we encounter anybody that uh 12:30 needs a good fist or in my case battle 12:34 axe because that is what I will be 12:36 yielding today. Uh I have left my clan 12:38 behind in search of um technology. I 12:43 want [music] to see what's out in the 12:44 world. You know I I I grew up fighting 12:46 and everything but my clan they they 12:48 [music] were pretty stale and I just 12:50 have an excitement for adventure. I 12:52 needed to get out and about and explore 12:54 the world. and I've ended up with with 12:56 these lads on this adventure. 12:59 >> Fantastic. We're going to get into 13:00 whether or not everybody knows each 13:02 other yet, although you are destined to 13:04 become a party, but uh it's going to be 13:05 interesting to see whether you've been 13:07 traveling alone and made your way here 13:09 looking for a group like this or whether 13:11 you already know each other because uh a 13:14 lot of people know our last but 13:16 certainly not least character. Scar, why 13:18 don't you introduce us to your 13:20 character? 13:21 >> Oh, sure. Is this odd? 13:26 Yeah. Okay. Got a lot of hair in the 13:27 mouth. Okay. I am Mr. Wizard. I've come 13:30 from far and wide casting my spells upon 13:33 the world. These are not blank. These 13:34 are all written very very precisely. But 13:36 I have traveled the world selling my 13:39 wares and spells and I found this lot 13:43 that needed my help. 13:45 I'm just a wizard. 13:48 >> Fantastic. And [laughter] uh 13:50 >> just a wizard. I think I think the the 13:53 art here is is so phenomenal for all of 13:55 these. I want to take a second to enjoy 13:57 this while we decide. Uh do you guys 14:00 know each other? I think I think maybe 14:01 we've decided that a couple of you don't 14:03 know each other, don't know anybody else 14:05 from the group and you're sort of 14:06 arriving here independently. Um does 14:09 anyone want to sort of pre-establish 14:11 whether your characters have been 14:12 traveling together? Let's have a quick 14:13 conversation about that. 14:15 >> So I know none of you. I'm 14:18 >> Max is new in town. Yeah, I'm one of a 14:21 kind. I travel alone at the moment. I've 14:23 just left the circus. I'm just here for 14:25 a beer. 14:27 >> I do enjoy his back flips. I've seen him 14:29 by by a far do them. 14:32 >> Have you maybe seen the circus act? Uh 14:34 may maybe Mr. Wizard has been a sideshow 14:36 at the circus where where Max performed, 14:38 but your paths haven't like properly 14:40 crossed until now. 14:41 >> Oh, I haven't spoken to him. 14:44 >> Yeah, I do wonder where I learned my 14:46 acrobatics from. So there might be a 14:48 chance I recognize him, but he may not 14:51 not remember me. 14:52 >> I have no idea who he is. 14:55 >> Never been to the circus. 14:57 >> Everybody seems like they are arriving 14:59 at the tavern maybe independently of 15:01 each other then and fate is the thing 15:02 that's going to bring you together. 15:04 >> Yeah. 15:04 >> Um the next thing I would like to 15:06 establish is is anybody in the tavern 15:08 already or do you want to start your 15:10 adventure just walking through the door 15:12 one at a time kind of thing? 15:15 I will start in the tavern. 15:17 >> All right. 15:17 >> Yeah, if you like. Maybe I'm already 15:18 there having a drink. 15:20 >> I'm going to move Max on into the 15:22 tavern. Once again, the door is going to 15:24 get in the way of me doing this. I have 15:25 set up some walls so that you guys can't 15:27 just walk through a wall apppropo of 15:29 nothing. But uh yeah, we will uh we will 15:31 get you all in here. Um is Mr. Wizard 15:34 going to be walking in from the outside? 15:36 Is he going to be like the last one in? 15:38 >> He's going to be walking in wacky 15:39 inflatable man style. 15:40 >> Oh yeah, 15:41 >> I can be in a corner somewhere in the 15:42 tavern. You want me to pop you in a pop 15:44 you in a booth somewhere? 15:46 >> Yeah, pop me in a corner. 15:48 >> We're going for every cliche in the 15:49 book. I love it. [laughter] 15:51 >> All right. Well, I'll have Ruby over 15:53 here. Let's say your back can be like up 15:55 against a wall inside of there and you 15:57 can be like just kind of, you know, feet 15:59 up on the chair maybe. Uh just maybe 16:01 even feet up on the table. And uh I will 16:04 introduce a little bit about our 16:06 surroundings. [snorts] 16:08 Um we'll move Max in somewhere there. I 16:10 will move Rohini up here perhaps at the 16:14 bar. 16:16 All right, as Mr. Wizard arrives, spring 16:19 is becoming summer and it is just past 16:21 noon, so the hearth in the fiveways 16:23 tavern is not lit, but the surroundings 16:25 are pretty cozy. There are no two chairs 16:28 made alike in this room, but that seems 16:30 intentional. Hospitality for all of the 16:33 races of this world means providing for 16:35 a broad range of shapes and sizes. And 16:37 if there was ever a pair of matched 16:39 stools in here, one or the other of them 16:41 has inevitably been smashed over 16:42 somebody's head in a bar fight. The 16:45 space is beamed and propped with rough 16:47 hune but solid spars of wood and is tall 16:49 enough to accommodate the more lofty 16:51 folk like elves, dragon born, and the 16:54 wizard who has just walked in through 16:56 the open doors. 16:59 There are a few boos tucked into corners 17:01 here and there when the ceiling drops 17:03 and the halflings, dwarves, and gnomes 17:05 can feel a little bit more comfortable. 17:07 There are some rustic looking 17:08 chandeliers with rings of iron holding 17:10 up five fat candles a piece winched up 17:13 into the rafters and tied off with a 17:14 rope. Although there's enough sunlight 17:16 streaming from the windows at this hour 17:18 that there's no need for candles just 17:19 yet. At this time, it's a little 17:21 quieter. Many of the town's people not 17:24 yet returned from their labors in the 17:25 fields, the mines, or the forests. But 17:28 there are still a few travelers lounging 17:30 around the room, which I think Ruby, 17:32 Max, and Rohini, you've probably taken 17:35 uh into account already. But as Mr. 17:37 Wizard steps into the room, you see uh 17:39 across by the smaller of the two 17:41 fireplaces, there are two tabaci cat 17:45 people who I'm going to point you to 17:47 here. If I can hold that down. There we 17:49 go. Uh over here on this table, they are 17:53 uh playing cards and and dice. They've 17:55 got a couple of different games going. 17:56 They look like rangers potentially, 17:58 people who would wander the wilds in 18:00 search of uh maybe some some game to 18:03 hunt and uh maybe some some wilderness 18:06 to explore. Um over by the other 18:08 fireplace on the opposite side of the 18:10 room here, there are an elf merchant and 18:14 his human traveling companion uh 18:16 finishing their drinks before prepping 18:18 their wagon for a ride to the next town. 18:21 I didn't want to fill up the scene with 18:22 other NPCs, but you can imagine there 18:24 are various and sunundry other 18:25 individuals in sequestered quiet 18:27 corners, studying maps, reading from 18:30 leatherbound to nursing the dregs of the 18:32 day's first pint. And the tavern master, 18:36 a woman named Maressa, is living up to 18:39 the stereotype of all tavern masters 18:40 everywhere by idly cleaning glasses with 18:44 a rag behind the bar. 18:46 >> What time is it? Uh it's just after 18:49 noon, so like maybe 12:30 kind of time. 18:52 Like the uh the sun is pretty firmly 18:55 high up in the sky at the moment. 18:57 >> Perfect time for a drink. 19:00 >> It's actually a bit later than I start, 19:02 but okay. [laughter] 19:04 >> Uh Maressa sees you uh wandering up to 19:07 the bar. I'm going to make sure I don't 19:08 have Brahini selected as well and says, 19:10 "Uh, all right. You're new in town here. 19:13 I can uh rustle you up something. What 19:15 you having?" and uh ask 19:16 >> I'll have your cheapest drink. 19:20 >> Oh, I see. I see. You're uh looking to 19:23 be a little frugal. All right. All 19:24 right. 19:24 >> Well, the coffers are tight at the 19:26 moment. 19:26 >> Oh, I understand. I understand. Well, 19:28 good thing is the uh the water from the 19:30 well is good if you're looking to not 19:31 spend any coin at all. Uh or 19:34 alternatively, we've uh the house 19:36 specialty, which is a pretty cheap wine 19:38 that I brew myself. We call it 6-hour 19:40 wine. 19:41 >> Whatever will keep me off the toilet, 19:43 I'll have that. Uh, well, the six-hour 19:45 wine comes with my personal guarantee. 19:47 No bathroom problems at all. Um, and uh, 19:50 yeah, she she slides you over a uh a 19:52 glass, like a little tumbler of a uh a 19:55 deep wine, a deep red wine that she 19:57 pours out of a bottle from below the 19:59 bar. Um, handing it over to you and 20:02 expecting a couple of copper in 20:04 exchange, she turns to Brohini and says, 20:06 "And for you, Master Dwarf, what will 20:07 you have?" 20:08 >> Ah, just an ale from the well will do 20:10 for me. 20:11 >> Ae from the well? I'm not sure I've been 20:13 using it for brewing, but uh I I I know 20:15 the cut of your jib. All right, give me 20:16 a second. And she uh walks over to one 20:18 of these casks back here and uh taps off 20:21 a point of ale and then uh comes back 20:24 and slides that across the bar. Here you 20:25 go. Here you go. Enjoy. I'm sure you'll 20:27 be back for another soon enough. 20:31 >> You look like you're no stranger to ale, 20:35 young dwarf. 20:36 >> Oh, sorry. I thought you were talking to 20:38 me. I'll make myself uh comfortable over 20:39 here. And she goes over to uh talk to 20:41 Mr. wizard as the conversation between 20:43 Max and Rohini continues. 20:45 >> Oh, it's a daily ritual for me at this 20:47 point. How about yourself? 20:49 >> Well, I I do like Tipple every now and 20:53 again. 20:54 Say, I don't know what you're thinking, 20:58 but I'm thinking about doing a backflip. 21:01 >> I would love to see a backflip. Always 21:04 good time for a back flip. 21:06 >> I am delighted to hear it, young dwarf. 21:09 Right, let let me demonstrate. [snorts] 21:12 Right, how how do we go? Ready, 21:14 >> Max? Um, you need to Yeah, open your 21:16 character sheet. You can double click on 21:17 your token to do that. Find performance 21:20 from the list of skills and roll me a 21:21 normal performance check, please. 21:24 >> Uh, sorry, say that again. Where we 21:25 going? 21:26 >> Uh, open up your character sheet. Um, 21:29 uh, oh yeah, no, acrobatics will do 21:31 rather than performance. Sorry. Yeah, I 21:32 was, uh, I was forgetting you had 21:34 acrobatics there, 21:35 >> right, Dwarf, are you ready? 21:37 >> I am. I'm born ready. Let's go. 21:39 >> First roll of the game. Let's do it 21:44 [laughter] 21:45 >> with a seven. Um, are you guys seeing 21:48 the dice that are rolling on screen now, 21:50 by the way? 21:50 >> Yeah. 21:50 >> Yeah, that's I saw that. 21:52 >> Fantastic. All right, great. Uh, cuz 21:53 they should show up for everybody. Um, 21:55 and uh, yeah, everyone's got different 21:57 color dice depending on your um your 22:00 color that you chose when we we all 22:01 logged in, I think. So, that should 22:03 hopefully be all set up now. Um, with a 22:05 seven. Uh, you see, 22:07 >> yep, 22:08 >> a very lackluster backflip happens. I 22:10 think with a seven, you you sort of land 22:12 it, but you land it kind of clumsily. 22:13 You stumble backwards and maybe slam 22:16 into the uh the table that's here. And 22:19 uh, Ruby, how do you react as uh this 22:22 this oddlooking half and half uh ends up 22:25 uh almost wrecking the table that's 22:27 immediately across from you? Uh, I would 22:29 like to just make a show of polishing 22:33 [music] my dagger and scowl at him. 22:37 [laughter] 22:39 >> Looks like the the imp's not very keen 22:42 on my back flips. The floor's uneven 22:44 here. It'd be easier outside. 22:46 >> No, I don't know about that, Max. I have 22:48 myself some acrobatic skills I would 22:50 like to display [music] after seeing 22:52 that. Uh, I really do think I could pull 22:55 off a better backflip than you at this 22:57 moment. Not not a chance. 22:58 >> No, I beg to differ. 23:01 >> Maressa, the uh the tavern keeper, 23:03 wanders over and says, "You know, 23:04 normally I'd expect people to buy a few 23:06 more drinks before they start wrecking 23:08 the furniture, but I'm actually quite 23:09 interested in this. So, uh go on, Mr. 23:11 Dwarf. Show us your best backflip and 23:13 all. 23:13 >> I do think it's better we try this after 23:15 my first pint." 23:17 >> Your legs. [laughter] 23:19 >> I want to see. 23:21 >> Let's see. Let's see you down it. 23:24 >> All right. 23:32 The dwarf can backflip. 23:34 >> Impulse. Describe how perfectly Brohini 23:37 dude Stone performs a backflip. 23:38 [laughter] 23:39 >> I actually managed to do a backflip from 23:42 the ground and land on top of the bar. 23:46 Not [laughter] everyone can pull that 23:47 off, especially at 4'8 in. Uh so uh 23:52 Maressa and a couple of the other people 23:54 in the immediate area of the bar 23:55 spontaneously break into a round of 23:57 applause. Like there is actually a 23:59 moment of hushed silence and then almost 24:02 as if with a tada you sort of pop up on 24:04 the bar and Maressa says, "Wow, I I've 24:07 always thought of dwarves as a a folk 24:09 with a lower center of gravity. That was 24:11 genuinely impressive." 24:12 >> Oh, thank you. Thank you. I'll be here 24:14 all night. Really? 24:16 >> It's It's easy when you've seen how it's 24:18 done. Do you know what I mean? 24:20 >> [laughter] 24:21 >> I tell you what, if if you've this this 24:23 sort of uh physical ability, even after 24:25 a pint's in you, well, uh perhaps we'll 24:26 have some good work for you around here. 24:28 But about that more later, I think I 24:30 need to attend to another customer. Uh 24:32 excuse me. Um 24:35 >> I I I believe you're looking for a 24:36 drink, are you not? 24:37 >> I am, but I was wondering this man over 24:39 here, Mr. Bladder. Mr. Bladder, your 24:43 backflip was very unimpressive. I wonder 24:45 would you be in the market for 24:47 potentially an upgrade a crystal to help 24:49 you with your acrobatics potentially? 24:51 Sir Bladder. 24:52 >> Sorry, who's bladder? 24:55 [laughter] 24:56 >> You, sir? 24:57 >> Me? 24:59 >> Mr. Bladder, of course. 25:01 >> Sorry. Let me introduce myself cuz you 25:04 appear to have a false impression of who 25:05 I am. My name I'm one of a kind. Max 25:08 Blunder. 25:10 >> Oh, Max Blunder. From afar, my little 25:12 weary ears hurted his bladder. 25:15 >> Right. And you are? 25:18 >> Mr. Wizard. 25:21 >> Sorry, that's not a name. That's an 25:23 occupation. Sir, 25:24 >> I'm a bit of an occupation person 25:26 myself. And that's why I'm with you here 25:28 to sell you potentially a crystal of D. 25:31 >> Mr. Sorry, Mr. Wizard. Is that all? 25:34 That's all I'm getting. No last name. No 25:36 first name. 25:36 >> Oh, no. It's my last name, of course. 25:38 Mr. a wizard. 25:40 >> Right. Well, uh, I'm not going to stand 25:43 for this kind of nonsense. So, um, I'm 25:46 just going to throw names at the wall 25:48 and see what sticks. Right. What do you 25:49 want, Alan? 25:51 >> I want to sell you a crystal. [laughter] 25:54 >> I have no need for crystals. I can 25:56 barely afford the wine here. 25:59 >> Bartend, I would like me on the double. 26:01 One for bladder and one for me. 26:03 >> Blunder. 26:04 >> Blender. Blunder. Of course. Blunder. Is 26:06 this on? There we go. 26:08 >> I don't care what your name is. If your 26:09 coin's good, you'll have some mead. And 26:10 she uh goes to another barrel and starts 26:13 tapping off a little bit of uh of honey 26:14 wine. 26:16 >> Oh, honey wine. 26:19 >> Yeah, it's it's on the wizard. 26:22 >> It's on me. Of course, I have plenty of 26:24 coin. 26:25 >> Yeah, this lad looks like he does a fair 26:26 trade in coins. So, uh here you are. And 26:29 uh yeah, she passes a couple of glasses 26:31 of meat across the uh across the bar for 26:33 you. 26:34 >> And one for the for um for Brodzsworth. 26:38 Brodworf. The man at the end there. The 26:39 the dwarf. Broadsworth. 26:41 >> No, you can call me Bro. 26:43 >> Bro, not Broadsworth. Okay, cool. 26:45 >> My name is Bro, is it? 26:47 >> Yeah. Oh, Brohini, but you know, now 26:49 that we've met properly, [music] you can 26:50 call me bro, 26:52 >> right? Okay, bro. And uh this this is my 26:57 friend Steve. He's a wizard. 27:00 >> Oh, hi, Steve. Nice to meet you. Oh, 27:02 nice to meet you, Broiff. 27:05 >> Sorry. Now that you lot of uh spent some 27:07 time standing around talking, why don't 27:08 you find yourself a seat? There's plenty 27:10 of spaces. I think that lady over there 27:11 looks a bit lonely. 27:13 >> I I'm going absolutely nowhere near 27:15 that. 27:16 >> The lady with the knife. 27:18 >> Yes. 27:19 >> Oh, 27:20 >> I actually quite like the dwarf. 27:22 >> I love a good knife. Let's go. Anybody 27:24 holds a knife has got a story to tell. 27:28 >> You mind if I sit here? 27:30 >> I would like to buy you a drink for that 27:32 impressive backflip. 27:34 Oh, much appreciated. 27:36 >> Yeah, Brohini is missing a pint of ale 27:38 after having just downed it. So, uh I 27:40 think Maressa moves out from behind the 27:42 bar and hearing this brings one over. 27:44 >> Let's get him one more pint. 27:47 >> I'm going to listen. I'm going to listen 27:49 in here. I'm going to eat my food, but 27:50 with my ear pricked to listen. 27:53 >> And uh can I get anything else for you, 27:55 miss? 27:56 >> No, nothing for me. I would like to just 27:58 scan the area for something to steal. 28:01 >> Interesting. Okay. Um, so I think out of 28:05 everyone, obviously like your your new 28:07 companions seem to be uh, you know, 28:09 people with some goods on them if you 28:11 felt like trying to steal from any of 28:12 them, but I think we'll maybe 28:15 >> he's got a a bandelier of crystals. He's 28:17 got a pouch that seems to contain a lot 28:19 of like there's it's bulging in odd ways 28:22 and it sort of jingles a little bit 28:23 lightly when he walks. Uh, he's got this 28:25 big sort of satchel on one side that is 28:27 uh, always making a noise like a a coin 28:30 pouch. H. I think that would perk my 28:33 interest. 28:34 >> All right, fantastic. Um, we're going to 28:36 make a slight of hand check, and this is 28:39 going to be uh contested by Mr. Wizard's 28:42 passive perception score, which is 14. 28:45 So, you'll need to beat a 14 in order to 28:47 successfully steal something from his 28:49 trinket bag 28:54 >> easily. 28:56 >> That'll do it. So, how do you do this? 28:58 Cuz you're across the table from him. So 28:59 yeah, just reach her with a toe 29:03 >> into his pouch and sneak one. 29:07 >> Does something smell funny? [laughter] 29:11 >> And I I think Mr. Wizard remarks this to 29:13 Brohini who's sitting next to him. And 29:15 uh during that uh your foot fishes up 29:18 something. Um I'm going to have to roll 29:20 a d because with this bag being full of 29:23 trinkets, there's actually a uh a 100 29:25 item trinket table in the player's 29:28 handbook. So, we're going to see what 29:29 this is. [laughter] 29:31 >> Ro lady, I swear I smell of a foot. 29:35 >> Okay, we got an 89. Um, let's see what 29:38 we get with an 89 on the trinket table. 29:40 If I can find where that is. Um, one 29:44 second. 29:47 In the meantime, how does the uh the 29:48 conversation continue around the table 29:50 uh with uh Brohini, Mr. Wizard, and 29:52 Ruby, and Max keeping a safe distance 29:54 from everybody? Oh, bro. Bro, lady, Mr. 29:57 Bro, that backflip was mighty 29:59 impressive. Where do you hail from, 30:01 Brolini? Where do you hail from? 30:03 >> Oh, the mountains far away. I'm sure 30:06 you've never heard of them. Uh, we are 30:08 surrounded by giants, so we don't escape 30:11 much. We don't come out to play often. 30:14 Uh, but we do have a great force that I 30:17 was trained on. Uh, so my skills of 30:19 fighting are quite adept, I will have, 30:21 you know. 30:23 >> Are you from the craggly mountains of Y? 30:26 Oh, just around the bend from there. 30:29 Like I said, I don't think you have 30:31 traveled thus far because giants would 30:33 stand between us and you, and that would 30:36 be very dangerous. 30:39 As this conversation continues, Ruby, 30:41 uh, your your foot kind of hooks back up 30:42 to the side of you, and you pull out 30:45 what you've taken out of Mr. Wizard's 30:47 trinket bag, which, uh, is a vial of 30:50 some sort of red fluid that looks an 30:52 awful lot like blood. 30:55 Still smell of foot. 30:57 >> That's genuinely something that I rolled 30:59 on the trinket table. Um, so yeah, you 31:01 you have that now. I'm going to try and 31:03 find it so I can add it to your 31:04 inventory. 31:05 >> I will just stashini 31:07 >> in in my bag and continue staring at Mr. 31:10 Wizard. 31:11 >> You know, Bolini, I was off there one 31:14 time. I encountered a a giant, you see, 31:16 and I pricricked him for a little bit of 31:18 his blood. Can be used to to sell, of 31:20 course. Sell to them sorcerers. They 31:22 love to brew things. Was there 31:26 >> Barney? 31:27 >> It was Barney's wife. 31:29 >> Oh, he's 31:31 lovely. Sarah's 31:32 >> smells like feet. 31:34 >> She does. She does. All 31:36 >> kind of like this ruby person in front 31:37 of us. 31:39 >> Have you noticed this person in front of 31:40 us? Yes, she smells of feet. 31:42 >> No, I'm just I'm a teling. I smell more 31:44 like sulfur, but I try to cover it up 31:46 with the scent of roses. I don't know if 31:48 it works. 31:49 >> Ah, the two together must smell his 31:50 feet. Got it. But thank you for the ale. 31:53 I appreciate it, Ruben. 31:55 >> Of course, anybody with your skill set 31:56 deserves 31:57 >> another 31:59 [laughter] 31:59 >> another pint. 32:00 >> As uh as Max slams a fist on the bar uh 32:04 for another drink, you you actually hear 32:06 this sort of rattling noise from above 32:08 you. Um, and for the first time you 32:11 notice one of the standout features of 32:12 the decor, uh, which is kind of rustic 32:14 for the most part, but mounted above the 32:16 bar in the same way that a fisherman's 32:19 pub might mount like a legendary catch 32:22 is a huge claymore, a two-handed 32:25 greatsword. It is tarnished a little bit 32:27 with age and frankly a little bit dusty, 32:29 but the edges still look sharp and the 32:32 nails supporting it are of much more 32:34 dubious quality. And so as the bar 32:36 shakes and you hear this rattling sound, 32:38 you look up at this sword that's almost 32:40 hanging above your head. And uh it's 32:42 actually kind of intimidating standing 32:43 underneath it. And you you sort of find 32:45 yourself subconsciously sort of shifting 32:47 sideways in case any of its fastenings 32:49 choose that moment to give out. 32:53 >> Think I'll take my drink here. 32:56 [laughter] 32:59 >> Maressa sort of grins uh at this and 33:01 says, "Yeah, you want to be uh a little 33:03 careful of that. It's uh it's a relic of 33:06 my past. Not a bad thing to have handy 33:07 if anyone starts swinging more than 33:09 their fists in my house. But uh here you 33:11 are. And she uh slides another ale 33:13 across the bar to you. 33:15 >> Impressive. What uh what tales does it 33:18 tell? 33:20 >> Bad ones, I'm sorry to say, but uh you 33:22 can ask Redmond more about that. And she 33:25 gestures to a guy who's sitting in a 33:27 chain mail shirt at the end of the bar. 33:29 By the way, I should have been giving 33:30 you guys some of the handouts for this 33:32 so far. So hopefully this will show up 33:34 if I click this button here. Uh if you 33:38 want to get a a better look at Maressa, 33:40 the uh the tavern master, that should be 33:41 showing up for all of you now. And uh 33:43 shout out to Sabra Flower of Laurel for 33:46 doing some incredible NPC art for this. 33:48 Um 33:49 >> what? 33:49 >> Wow. 33:50 >> Oh wow. Oh wow. Um, and so the uh the 33:53 the guy that she gestures to at the end 33:56 of the bar um is a uh a guy wearing like 33:59 a a chain mail shirt um and uh a kind of 34:03 tabard sort of thing over the top of it. 34:05 And uh I think it's he he sort of 34:07 responds to this restless energy that a 34:09 lot of you are giving off. And [music] 34:10 you can see that he you you all have a 34:12 bit of a hunger for action in this 34:14 otherwise kind of calm space. Uh and he 34:17 sort of wanders his way over and uh 34:19 introduces himself. says, [music] "Uh, 34:21 hello. I'm I'm Redmond. Uh, I'm the uh 34:23 the warden here at the tavern. In fact, 34:26 um, and, uh, it seems like you lot maybe 34:30 are interested in coming here for a 34:32 little bit more than just, uh, a quiet 34:34 drink, judging by the, uh, the 34:35 acrobatics that we've already seen. So, 34:38 uh, if you've, um, if you've need of 34:40 work, uh, in fact, um, maybe a little 34:44 light work in exchange for, uh, a couple 34:47 of complimentary drinks, uh, decent pay, 34:50 room, and board. 34:52 >> Listen, Redmond, I might need a little 34:54 more than that. It times are tough. 34:56 Depends on the job, you see. And I'm 34:58 just going to say this right now. I 35:00 don't need help. It 35:02 >> Whatever the job is, I can handle it. 35:04 I'll take four times I'll take three 35:06 times the pay. You can save yourself 35:07 some money, Redmond. What's the job? 35:10 >> Uh, well, I think we'll have to see 35:11 whether you can do more with the uh 35:14 weapons you're carrying than you can 35:15 with your your back flipping skills 35:17 first. But uh 35:18 >> the floor is uneven here, Redmond. How 35:20 could I possibly perform? 35:22 >> The dwarf. 35:23 >> Didn't seem to didn't seem to trouble 35:24 Master Dwarf over there. I'm have more 35:26 of a mind to pay him for the job than 35:28 you. But e either way um he sort of 35:31 gestures to his uh his left hand and 35:34 says uh unfortunately I have uh come AC 35:38 on an injury to my my sword arm and uh I 35:42 I'd rather uh somebody was able to keep 35:44 the peace around here to some effect. 35:47 Uh, so uh if if if you if you'd rather 35:51 uh maybe make yourself useful and and 35:53 perhaps get a chance to break some heads 35:55 if anyone starts trouble in here, I'd 35:57 like to uh maybe audition you make sure 35:59 you aren't all bark and no bite, as they 36:02 say. 36:03 >> Oh, I love bashing heads. Put me in 36:05 coach. 36:06 >> Oh, I'm all bark. 36:08 >> Redmond, h how much coin are we talking 36:10 here? Uh I think we can probably spare 36:13 uh 20 golden knits depending on uh you 36:16 know there might be a little danger 36:18 involved. So uh we'll we'll see 36:20 depending on the particulars. 36:22 >> 20 gold. I like gold. 36:24 >> Make make it 25 and we have a deal. 36:28 >> We'll we'll see what your fighting 36:30 prowess uh whether that earns you 25. 36:33 But uh come with me if you'd like to. Uh 36:36 there's a a practice yard out back that 36:38 we can maybe use to to get a little bit 36:40 more uh practice in for those of you as 36:43 needed. And he he winks at uh Brohini 36:46 [music] and then uh leads you all off 36:48 towards the back of the tavern. 36:51 >> Right. Well, cheers barmaid. 36:56 >> Uh I'm just going to make sure this guy 36:58 doesn't go upside down. There we go. 37:00 Wonderful. 37:01 And uh yeah, the uh the the folks 37:03 sitting around the fireplace sort of 37:05 look up at you as you you walk past in 37:07 in Redmond's company. Um 37:09 >> I'd like to roll uh 37:12 uh what would be best here? Perception. 37:14 Investigation. I want to I want to look 37:16 at what they're doing. Like ease drop a 37:17 little bit as 37:18 >> Oh, sure. Yeah. Yeah. You can you can 37:19 roll perception as you uh you sort of 37:21 wander past the the fireplace. 37:24 >> Okay. I'm going for it. 37:30 Get in. 37:31 >> All right. A 23. I think you clock that 37:34 these are uh one of them is a merchant 37:36 who's just sort of uh taking inventory, 37:38 sort of finishing off some of the 37:39 records and ledgers and stuff and uh 37:42 talking to their uh assistant or or 37:45 guard or uh somebody who's sort of 37:47 traveling with them to make sure that 37:48 the caravan doesn't have any kind of 37:50 issues. Um, [music] and uh, yeah, 37:52 they're just sort of like you you manage 37:54 to catch a glimpse of like a ledger that 37:56 seems like they made a reasonable amount 37:57 of money just kind of selling odds and 37:59 ends, trinkets, potions, [music] 38:00 that kind of thing. Uh, the kind of 38:02 stuff that maybe Mr. Wizard uh, says 38:04 he's selling people, 38:06 >> right? 38:08 And uh, seeing only Max uh, following 38:12 uh, Redmond sort of turns to uh, back to 38:14 the room and says, "Uh, hey, uh, that 38:17 offer was for the lot of you if you're 38:18 interested in some coin." Oh, excellent. 38:20 Let me just slam the rest of my ale. I'd 38:23 like to get out of here. It smells like 38:24 feet still. Oh, 38:25 >> I love coin. [snorts] 38:28 >> All right. And Redmond leads you out to 38:30 the uh the yard at the back. And for 38:32 this, we are going to change scenes. So, 38:35 bear with me while I set up the uh the 38:38 Fiveways Tavern yard. 38:44 >> Right. How are we doing so far? 38:46 >> I think we're doing well. I think 38:48 everyone's 38:51 everyone should be in the scene now. Can 38:53 you all see everything? Okay. 38:55 >> 99% 38:56 >> still loading this Venal technology. 39:02 >> It's loaded. It's loaded. 39:06 >> Do we want to take a quick break here? 39:07 Do we want to run ads? Is everyone 39:08 feeling comfortable? Anyone have any 39:10 questions so far? 39:12 >> We can keep going, I think. 39:13 >> Good. 39:13 >> Yeah, I'm good to go. 39:16 >> Fantastic. All right. Well, out here, 39:19 the yard behind the Fiveways Tavern is a 39:21 multi-purpose space. I might change the 39:23 music, actually. This seems a little bit 39:24 too sinister for some reason. Um, yeah, 39:27 that's that's playing some of the the 39:29 spooky music. All right, one second. Uh, 39:32 >> give us cool to adventure music. 39:34 >> Yeah, here we go. Here we go. This 39:36 sounds more like it. 39:41 There we go. I'll turn that up ever so 39:43 slightly. 39:46 Great. 39:47 This seems like yeah, practice yard kind 39:48 of music. So, the yard behind the 39:50 Fiveways Tavern is a multi-purpose 39:52 space. This is where wagons might 39:54 deliver or receive casks of beer and 39:56 wine, food from the local grocerers, and 39:58 so forth. There is a high wall around 40:00 the outside, and the main gate is built 40:01 of solid timbers with sturdy iron 40:04 fastenings. It's showing the signs of 40:06 age, but is definitely enough to keep 40:07 unwanted visitors [music] out. The 40:10 ground is mostly worn down flagstones. 40:12 There's a few weeds growing up between 40:14 them, sparsely covered with straw and 40:16 sawdust. There's a well to supply the 40:18 drinking water, both for the horses, 40:20 which you see stabled out here. [music] 40:22 And for the tavern, uh, you also clock 40:25 that there's a couple of like trap doors 40:26 leading down to the cellar, which are 40:28 currently padlocked. Tucked around the 40:30 perimeter of the yard, there are various 40:32 wooden carts and wheelbarrows, couple of 40:35 broken chairs, tools, and brooms. The 40:38 kind of stuff you'd expect to find in a 40:40 practical establishment like this. 40:42 Um, Redmond walks over to a practice 40:45 dummy that's sort of rigged up over here 40:47 on the north wall. It's sort of what you 40:49 would expect. It's a rough humanoid 40:51 torso with stiff leather stretched over 40:53 a wooden frame and stuffed with straw. 40:56 It looks like it has taken a beating in 40:58 the past, but has held together pretty 41:00 well. And notably, it's attached to a 41:02 wooden spar, almost like a seessaw, with 41:04 a small cage on the other side. Redmond 41:07 hefts a couple of sandbags into the cage 41:09 and the weights lift the dummy just off 41:11 the floor and it kind of bobs and weaves 41:13 a little, almost animating it to give it 41:15 a bit of life. And uh Redmond sort of 41:18 walks over to the the group of you all 41:19 lined up and says, "Right, who's first?" 41:23 And now we're going to 41:24 >> we're going to roll initiative. Uh so 41:27 everyone please open their character 41:28 sheets, double click on your character 41:30 and uh you'll find initiative on the 41:33 left hand side is part of the three 41:35 little um hexagons underneath where your 41:37 armor and your character. 41:38 >> There's no active [music] encounter. 41:40 >> Ah we probably need to start an 41:41 encounter. In that case I can put you 41:44 all into There we go. Battle mode. Uh 41:47 and now we should uh we should be able 41:51 to get everyone's initiative rolls. 41:53 There we go. 41:53 >> Normal roll. Normal roll. Correct. I 41:56 love that the dice knock each other 41:57 around. That's so fun. 41:59 >> It's a normal roll or 42:00 >> advantage? It is a normal roll. Yes. 42:02 >> Okay, 42:04 >> there it is. Well, true true to his 42:07 wishes, Brohini gets to go first. He 42:09 says, "Uh, all right, Master Dwarf, step 42:11 up. Uh, take your best shot at this 42:14 here. 42:15 >> Practice, dummy." 42:17 >> Good. 42:17 >> All right. So, yeah. Uh, step into the 42:21 sort of rough region of it. Obviously, 42:23 when you're attacking real opponents, 42:24 then their tokens will be on the board, 42:26 much like yours are, and so you can uh 42:28 you'll be able to see where those are. 42:29 But in this case, I'm just kind of 42:30 simulating an encounter rather than you 42:32 actually having to deal with with 42:34 fighting something. 42:35 >> Um, so what you're going to do is open 42:37 up your character sheet, and on the left 42:39 hand side, you will see that I have 42:40 arranged some favorites for you. So, you 42:43 can take a look at some of your 42:45 potential choices [music] as far as 42:46 weapons go. And uh if you want to click 42:49 on any of those, that should give you 42:50 the opportunity to roll to see if you 42:52 hit. 42:53 >> Okay. H not sure I'm ready to show off 42:57 my great axe here. Maybe we save it for 43:00 later. 43:01 I think I'm going to I think I'm going 43:03 to go with the hand axe in this case. 43:05 >> All right. Give me a roll with the hand 43:07 axe. 43:08 >> All right. Here we go. 43:13 >> Oh, it looked like a 20 for a second. 43:16 up. 43:17 >> Yeah, wounded from the back flipper. 43:19 >> Not all mad are, bro. 43:22 >> There we go. So, yeah, Broini, you sort 43:25 of make a couple of swings at this 43:27 thing, but uh maybe just a couple of the 43:29 bobs and weaves uh look like it your axe 43:32 just kind of whiffs a little bit. So, 43:33 your your reach is slightly off. And uh 43:36 I think Redmond sort of says, "Uh, well, 43:38 that looks encouraging, but uh maybe try 43:40 to step back a little bit so that you're 43:41 not quite you're not inside the enemy's 43:43 guard with a weapon like this. told I 43:45 told you they're not fit for the job. 43:47 Redmond, 43:48 >> he just had too much hair. Give him a 43:50 chance. 43:51 >> Shut up. [laughter] 43:53 >> I I I think I think 43:55 >> jokes. She's got jokes, everyone. 43:58 >> We'll give him another try. But since 43:59 you lot in the peanut gallery are so 44:01 interested in uh talking down to Master 44:02 Dwarf here, how about uh you show us 44:04 what you've got? Uh you Tling, why don't 44:07 you step up? 44:08 >> Okay, 44:11 off I go. 44:13 Um, can I demonstrate a sneak attack? 44:17 >> Uh, well, Rohini has now stepped out of 44:19 the way, but in combat, he would have to 44:20 wait until his turn to be able to move. 44:23 Uh, so if it was already your turn, 44:24 Broini would have had to stay there. 44:26 [music] Um, so yeah, if we want to have 44:28 him back in that spot. Yeah, absolutely. 44:30 You can uh you can get a sneak attack 44:33 >> cuz he's within 5 ft. 44:35 >> Yes, absolutely. So, I'm going to bring 44:37 up the uh the description of sneak 44:39 attack. Uh, you can deal an extra 1d6 44:42 damage to one creature you hit with an 44:44 attack roll if you have advantage on the 44:46 roll. But you don't need advantage if 44:48 one of your allies is within 5 ft of the 44:51 target. Now, we're going to assume for 44:53 the sake of this that Rohini is one of 44:54 your allies, although you haven't quite 44:56 made fast. 44:57 >> The dwarf. 44:58 >> Uh, but uh, yeah, you I bought him a 45:00 drink. 45:01 >> There you go. All right. You're you're 45:03 becoming friends in that case. So, um, 45:04 yeah, I think we'll it it'll be a normal 45:06 attack roll since you don't have 45:08 advantage strictly speaking, but if you 45:10 hit, you'd be able to do an additional 45:11 d6 of damage. 45:12 >> Okay, normal sneak attack. 45:17 >> Oh, hang on. Uh, yeah, we we need to 45:18 make sure you attack with a weapon, 45:19 though, because you're rolling your 45:20 you'd be rolling your sneak attack 45:22 damage afterwards. Um, so from the 45:25 weapons on the left hand side in your 45:27 favorites, 45:27 >> roll the dagger first. 45:28 >> Yeah, roll the dagger. 45:32 O. 45:33 >> Oh, there we go. Yeah. NO, 45:37 >> WITH WITH a with a 10. I 45:39 >> I I think maybe uh some of the drinks 45:41 that you've had in the bar maybe have 45:43 thrown off a little bit of your depth 45:44 perception and uh yeah, [laughter] you 45:46 >> you sort of you you whiff in sort of the 45:48 same way Rohini did. Maybe you kind of 45:50 jostle into each other a little bit when 45:51 you were kind of stepping around earlier 45:53 and uh unfortunately you miss and he 45:55 says, "Oh, well, looks like you weren't 45:57 quite as sneaky as you thought in the 45:59 first place." But uh don't give up hope. 46:00 There's uh plenty of options and I I 46:03 reckon this guy will probably stand up 46:04 to a few more attacks even if uh Mr. 46:08 Wizard here and uh and our friend can 46:10 can step in. 46:12 >> Redmond, are you sure this is what you 46:14 want? 46:16 >> I mean, I I'm I'm willing to take all 46:18 commas at this point. The uh the Tobaci 46:20 and the bar are moving on later, but uh 46:22 you know, we've uh beggars cannot be 46:24 choosers, as they say. 46:29 >> [snorts] 46:29 >> Well, uh, in terms of the turn order, we 46:31 are now on to Mr. Wizard. 46:34 >> Right, John? Off you go. 46:36 >> Ah, all right. Oh. Oh, dear. What would 46:39 you like me to do, Mr. uh, Mr. Red 46:41 Shirt? [clears throat] 46:43 >> Uh, I'd say take your best shot at this 46:45 here practice, dummy. Uh, however you'd 46:47 like to. It's, uh, hopefully fairly 46:49 resistant to all sorts of magic. 46:51 >> Oh, just give me a minute here. Give me 46:52 a minute. Give me a minute. Oh, goodness 46:54 gracious. Goodness gracious. Okay. All 46:57 right. One of my favorite spells, hand 46:59 missiles. I will hand missile this. 47:02 >> Okay. Fantastic. What you need to do for 47:04 that is open up your character sheet, 47:06 click on magic missile, 47:12 and then it should just ask you to roll 47:13 for it. An Alakazam HAKATU MAGIC ROLL. 47:18 MAGIC HANDS. 47:22 >> There we go. Uh 47:23 >> oh dear. Oh. And uh a a a bolt of force 47:27 streaks out from the uh the tip of Mr. 47:29 Are you Are you doing this with your 47:30 fingers? You're doing magic hands rather 47:32 than like a wand. [laughter] 47:34 >> I got some hair in my mouth that I had 47:36 to adjust. Sorry. 47:40 Okay, I'm back here. I'm back here. 47:42 Okay. 47:44 >> So, this uh this this dart of force um 47:47 Oh, it says three glowing darts of force 47:49 as well. So, I think you need to roll 47:50 that twice more. 47:51 >> Oh, okay. Is it asking you to roll more? 47:54 I don't know what the uh the attack 47:55 interface looks like. Okay, in that case 47:58 um we can 48:02 >> he's missed, right? 48:02 >> No, he hasn't missed. 48:03 >> Magic missile can't miss. 48:05 >> Magic missile is a spell that 48:06 automatically hits the target. It just 48:08 does relatively low damage compared to 48:10 some other spells. 48:11 >> It was a feeble missile that we just 48:14 saw. 48:15 >> As you know, Mr. Bladder, this was not 48:17 feeble in any way. 48:18 >> You're about to see two more, though. 48:20 Uh, go into your character sheet and 48:21 click on magic missile again. 48:24 >> Okay, magic missile. Casting. 48:26 >> I don't know why it's not doing three at 48:28 once, but 48:31 >> yeah. Um, let's see. Magic missile. Uh, 48:34 I'm getting so many minions popping up. 48:36 Uh, let's see. You have no available 48:38 spell slots for which to cast this magic 48:40 spell. Huh. 48:43 Okay, let me uh give you those back for 48:46 a second. Yeah, hang on. 48:48 That's something I I should have really 48:50 made sure that you guys had uh all of 48:51 your spell slots and stuff back up to 48:54 speed. So, let me do that again. 48:56 >> And yeah, why is that 48:59 really strange that it's not letting you 49:01 roll more of those? I'm not sure if I'm 49:02 not seeing something that should be 49:04 >> supposed to just use the four three 49:06 times. 49:08 >> Uh maybe I guess we can use the four 49:10 three times, which is like pretty close 49:11 to maximum damage. So yeah, I I guess 49:13 with uh with with three magic missiles 49:16 kind of firing out of the uh the tips of 49:19 Mr. Wizard's fingers, you manage to hit 49:21 for 12 total damage. Uh which is a 49:24 pretty considerable amount of damage. 49:26 And uh Redmond sort of claps and says, 49:28 "Yes, yes, that's the spirit. Show him. 49:30 Show him what you're capable of." And uh 49:34 >> you know, Mr. Redmond, I do have a few 49:35 trinkets I'd like to sell you later if 49:37 that's okay. 49:38 >> Uh we'll see. We'll see if uh the budget 49:40 allows for it. Okay. Uh, and uh, he sort 49:43 of wanders over towards Max and says, 49:45 "All right, your turn, hot shot. 49:48 >> Look, I'm just going to prove that I'm 49:50 the only man that you need for the job. 49:53 Are you ready? 49:55 Watch this." I turn my back to the dummy 49:59 and I perform a back flip with my mace 50:02 to smash it on the head. 50:05 >> All right. Uh, roll acrobatics and then 50:07 roll an attack. 50:08 >> Shouldn't that be a front flip? You're 50:10 just going away from him. 50:15 >> I don't need your guidance on how to 50:17 backflip. 50:20 >> Oh, 50:20 >> all right. That's That's a successful 50:22 backflip. So, I'll I'll I'll take that. 50:24 But now, we still need to roll the 50:25 attack. Do you know how to get to your 50:26 weapons? 50:27 >> Weapons. Um, 50:30 >> if you open up your character sheet, 50:31 there is a favorites column on the left 50:32 hand side under your character portrait 50:34 there. 50:36 >> So, click on the mace and 50:37 >> mace and then 50:38 >> roll normal. 50:43 Oh, unfortunate. Uh, the the dummy kind 50:47 of wobbles to to one side, probably 50:49 still feeling the force of Mr. Wizard's 50:50 magic missile, and Redmond says, "Well, 50:52 the back flip was better, but the attack 50:54 was terrible. Come on, everyone, have 50:55 another go." And uh, we'll go back to 50:58 the top of the initiative order where 50:59 Brohini is next to act. All right, this 51:03 time I'm not holding back. I'm getting 51:06 out my great axe and I will not miss. 51:12 >> We ready? 51:12 >> Good luck, Joseph. 51:13 >> Yep. Go for it. 51:14 >> All right. With two hands wielding, 51:17 I strike. 51:20 [laughter] 51:21 >> Oh, hearing me. 51:24 >> Have you ever held an axe before in your 51:26 life? 51:29 >> I shouldn't have given him that. 51:31 >> I've thrown him. 51:31 >> The unfortunate consequences of 51:33 >> Oh, no. 51:35 The uh 51:35 >> why did you put in that ale? [laughter] 51:38 >> The unfortunate consequences of saying I 51:40 will not miss before rolling an attack 51:42 is uh [laughter] the the gods of chaos 51:45 reward you with a natural one. I think 51:47 Rohini like just switching from the axe 51:49 to the great axe. Something feels off. 51:52 Um you're like off balance slightly. 51:54 this thing is bobbing and weaving in 51:55 front of you and I think after having 51:57 had a couple of drinks like you're 51:58 starting to see two practice dummies 52:00 instead of just one and uh you actually 52:02 fall prone as a result of uh you you end 52:06 up like not we'll say not prone you land 52:08 on your back you kind of topple over 52:09 slightly and uh the the great axe kind 52:11 of on your chest almost in like dwarven 52:13 burial pose um and uh Redmond sort of 52:17 laughs and says well [laughter] 52:19 I I do think the circus has come to town 52:21 after 52:23 >> [laughter] 52:24 >> One step from the top of that ground for 52:26 a little bit. 52:28 >> It seems our dwarf friend had one too 52:30 many als and it's barely noon. 52:35 >> Uh Ruby. 52:37 >> Ruby, you're up next. What do you do? 52:39 >> Okay. Well, that was embarrassing. I 52:41 think I'll pull out my shortsord 52:44 and and give it another go. 52:46 >> All right. Show me a shortsord roll. 52:52 Oh my god. 52:55 [laughter] 52:56 >> He says, "Uh, maybe I've misjudged you 52:57 lot, but uh you seem to be having a hard 52:59 time hitting a wooden dummy, eh? Uh, 53:02 perhaps I'll uh I'll make it a little 53:04 easier for you here." And he uh takes 53:05 one of the sandbags out so that the 53:08 counterwe lets the dummy simply rest on 53:10 the ground again and says, "Oh, maybe 53:12 this will uh maybe this will even the 53:14 score a little bit here." Um, Mr. 53:17 Wizard, I've have no complaints about 53:19 you. I think you're uh you you seem to 53:21 be doing quite well for yourself, but uh 53:23 maybe try a spell that isn't going to 53:25 consume so much of that magic ability. 53:28 >> Oh, yes. Let me get out my book. 53:31 >> So, uh something that you should know, 53:33 Mr. Wizard, is that having used a spell 53:35 that consumed a spell slot, you need to 53:37 rest before you can recover those spell 53:40 slots. So, uh if you're if you're using 53:42 some of the first level spells, 53:44 potentially that puts you in a risky 53:45 situation if you need them later. So, 53:47 what I would recommend doing for your 53:49 next attack, if you'll allow me, is uh 53:52 casting Ray of Frost instead, which is a 53:55 similar kind of magical attack, but 53:56 won't consume any spell slots. 53:59 >> It [snorts] does feel a little warm 54:00 today. I think everybody could use a 54:02 little cool down, especially Bro Stiff 54:04 over there. He's very flush with ale. 54:06 [laughter] 54:08 >> Oh my god. I guess 54:10 >> do we No, he doesn't tell us his name. 54:13 He can get none of our names right 54:15 either. 54:16 >> [laughter] 54:17 >> All right. All right, Brosef, I'm going 54:19 to cool you down. Here we go. Ray of 54:21 Frost. Oh, I knocked my hat off again. 54:28 All right. And with a 16 that hits. Uh, 54:31 so Ray of Frost, unlike magic missile, 54:33 you still need to roll an attack roll to 54:35 see if you hit. But in this case, you 54:37 have. The ray of frost strikes the dummy 54:39 squarely on the chest. Uh, so go ahead 54:41 and roll the damage for that. 54:45 Uh, let's see. There's an advantage, 54:47 normal, and disadvantage. 54:48 >> Um, just uh Oh, if it's showing up with 54:52 advantage, then it probably isn't the 54:55 damage roll, is it? Where's the spell 54:57 damage coming from? That's that's what's 54:58 confusing me about all of this. Um, try 55:01 hitting normal and just see what what 55:03 that does. 55:05 Yeah, that looks like you're trying for 55:06 the same attack again. Um, 55:08 >> okay. 55:09 >> Where does it let you roll damage for 55:10 Ray of Frost? That's weird. Um, 55:14 okay, there we go. Uh, can you see the 55:16 um the the buttons that show up where it 55:18 says attack and then it says damage 55:20 underneath in the chat? If you don't 55:21 have the chat open, by the way, I 55:23 recommend popping it out with right 55:24 click. 55:26 >> Oh. Oh, yeah. Yeah, chat. I see it. All 55:27 right. Pull that out and Oh, yeah. I'm 55:30 sorry. This is what I should have had. 55:31 Okay. So, should I Okay, now it's on. 55:34 [laughter] 55:35 >> M Plunder is in the process of casting 55:37 The Matergy out of turn. 55:39 >> Oh, sorry. Sorry. I was reading it. 55:42 away. [laughter] 55:42 >> I I I thought you were about to use the 55:44 booming voice one to just give him 55:45 addressing down, but uh 55:47 >> Sorry. I was [laughter] trying to read 55:48 what I could do. 55:49 >> Don't worry about it. Don't worry about 55:50 it. I think if you middle click, it will 55:52 pin the um the the thing on the screen 55:54 if you're having trouble with it 55:55 disappearing. 55:56 >> I was trying to figure out if I could 55:57 bless my next attack to show off, but I 55:59 didn't want to use a spell slot. So, I 56:01 don't know. I can't tell. I can't tell 56:02 if this uses a spell slot. 56:04 >> Uh I will be able to tell you in a 56:06 second. Uh bear with me. But we also 56:08 need to resolve. Oh, yeah. Bless is a 56:10 first level spell. So, it would consume 56:11 a spell slot to do that. 56:13 >> Um, okay. Um, Mr. Wizard, you have a 56:15 damage button in the chat. If you want 56:17 to click on that, you seem to be 56:18 clicking on attack over and over again. 56:22 >> Mr. Wizard has 56:23 >> Sorry, we got some ads playing 56:24 annoyingly and I don't 56:26 >> Right. Okay. 56:27 >> Yeah. Sorry. 56:28 >> There we go. 56:29 >> If we could just if we could just hold 56:30 the fort down for just 10 seconds for 56:33 for a minute. 56:34 >> We just wait a second. 56:36 >> Fantastic. And uh yeah. Yeah, we we we 56:39 at least have some damage for Array of 56:41 Frost now. So, are we getting a feeling 56:42 for how like the flow of combat works 56:44 here? Is this sort of starting to make 56:45 sense for you guys? 56:47 >> Oh, not at all, but I'm working through 56:48 it. [laughter] 56:50 >> I I want to walk up to this dummy and 56:53 really smack it one. How would I manage 56:56 to get myself an advantage doing this so 56:58 I can really show off? 57:00 >> Interesting. Okay. Well, I think we can 57:02 say that now Redmond has like settled 57:03 the dummy back down on the ground. you 57:05 can have advantage on the roll just 57:07 because it's not moving as much and so 57:09 you're effectively trying to hit a solid 57:11 object in front of you, which should not 57:13 be too difficult. So, we'll say you can 57:14 make this next roll with advantage. 57:18 >> All right, [snorts] 57:19 10 seconds. Sorry, guys. 57:21 >> Yeah, it's all good. It's all good. Um, 57:24 in the meantime, Mr. Wizard's spell has 57:26 dealt an additional seven damage, and so 57:28 far he is in the lead of damage against 57:30 this thing with 19. Uh, nobody else has 57:33 managed to land a hit. He shot 57:35 [laughter] a spell that couldn't miss. 57:37 >> It's true. It's true. But the second 57:39 spell could miss and he still managed to 57:40 hit. So I think that high intelligence 57:42 stat is definitely working out for for 57:44 Mr. Wizard. Um Max, 57:46 >> it is your turn. What do you do? 57:48 >> Look, I'm going to settle this once and 57:51 for all. Redmond, the Mark Wizard over 57:54 there, he he's casting spells. I mean, 57:56 it's pretty it's pretty difficult to 57:58 miss miss a spell that cannot miss. So 58:01 watch this. 58:03 the chili legs. 58:06 >> We're rolling this one with advantage. 58:10 >> All right, one of those is a 17. So, you 58:12 hit with a 23 to hit. Go ahead and roll 58:15 damage for your mace. 58:17 >> Uh 58:19 uh how do I do damage? Sorry. um on the 58:22 mace 58:24 >> uh on the mace thing that pops up in 58:26 chat. 58:27 >> Uh attack is the two hit roll and then 58:30 damage underneath that is the the damage 58:32 die. 58:33 >> Uh normal. 58:35 >> Yeah, do normal. 58:40 There we go. Seven damage with a three 58:42 with a plus four because you have a 58:44 pretty strong uh strength stat. Um, 58:48 yeah. Uh, you you carve a pretty solid 58:51 chunk out of the the leather and wood on 58:53 the front of this thing. Uh, right where 58:55 Mr. Wizards Frost spell has like 58:58 weakened it slightly. And Redmond says, 59:00 "Oh, 59:01 >> welcome, Max." 59:02 >> Yep. You've, uh, you've proven at least 59:04 that you can hit a standing target. So, 59:06 uh, that much I am at least impressed. 59:08 Uh, we'll do one more round and, uh, see 59:11 if Master Dwarf here can pick himself up 59:13 off the ground to, uh, lend you some 59:16 assistance. I'm awake. 59:18 >> Right. Go on. Show us what you got. 59:24 >> All right. 59:26 >> You haven't shown us much. 59:27 >> He could back the great. 59:29 >> I'd hire him off that. 59:31 >> The floor was uneven. 59:33 >> I didn't need the floor. I back flipped 59:35 onto the bar. 59:37 >> All right. I will give another go with 59:39 my great axis time. I will prevail. 59:45 >> Oh. Aha. 59:46 >> Oh. 59:46 >> Oh, that'll do it. 59:47 >> Can do. [laughter] 59:48 >> That'll do it. That's a critical hit. 59:51 Uh, so when you roll the damage for 59:53 this, uh, you can should be able to find 59:55 the damage in the chat alongside the, 59:57 uh, the great axe. Um, there should be 59:59 an option there to roll a critical hit. 1:00:05 >> Why can't I find that? 1:00:07 >> One second. 1:00:08 >> Oh, bro needed a nap. 1:00:10 >> Yeah, I enjoyed that. He just needed a 1:00:12 lie down. 1:00:13 >> I did. I just needed to lie down for a 1:00:15 little. Everyone needs a good lie down. 1:00:17 >> Good. 1:00:18 >> Yeah. Why is it hard to find the damage 1:00:20 part damage? There it is. I see it now. 1:00:23 Here we go. 1:00:25 And 1:00:26 hit it with great force. 1:00:30 >> Yes. 1:00:30 >> Oh my. 1:00:31 >> Wow. 1:00:32 >> 10. Fantastic. Um, so for 13 slashing 1:00:37 damage, you absolutely carve this thing 1:00:39 up. Um I don't know why. Did you have 1:00:41 the option to roll critical hit there? 1:00:44 >> Yes. No. 1:00:45 >> Okay, cool. 1:00:46 >> Well, um yeah, when when you pop out the 1:00:48 uh the damage uh roller, it should give 1:00:51 you the opportunity for critical hit. Um 1:00:53 so roll one more d12 uh just just open 1:00:56 the damage thing again and hit normal 1:00:57 because you should technically be 1:00:58 rolling two damage dice for having done 1:01:00 a critical hit. 1:01:02 >> Oh, okay. Here we go. 1:01:03 >> If you roll a natural 20 in combat, that 1:01:05 is a critical hit and it means you deal 1:01:07 extra damage. So you get another 13. So 1:01:10 you've now dealt 26 damage to this 1:01:12 thing, taking you firmly into the lead. 1:01:15 >> I just needed a nap. 1:01:16 >> There you go. Fantastic. And this has 1:01:18 created an opening for Ruby to come in 1:01:20 with another sneak attack. So Ruby, do 1:01:21 you want to give it a try? [music] 1:01:22 >> Yeah, sure. With with 1:01:24 >> much like Max, we will give you an 1:01:26 advantage to hit. So uh go ahead and and 1:01:29 roll. 1:01:30 >> Sure. 1:01:34 >> All right. And with a 25, I think you 1:01:36 hit. Uh, so go ahead and roll damage 1:01:38 with your dagger. 1:01:40 >> Cool. How 1:01:42 >> uh open up the chat alongside all of the 1:01:45 uh the dagger entries in the chat. You 1:01:48 should see damage as a button that you 1:01:49 can click there. 1:01:53 >> Yeah, same problem I had. It didn't show 1:01:55 up straight away until I said I can't 1:01:56 find it. And then all of a sudden it was 1:01:57 there. So I don't know if you click 1:01:59 something fix or 1:02:00 >> do I need to like pop it out? What a 1:02:03 >> I will show you guys what I'm seeing on 1:02:05 this side, which should be what you guys 1:02:07 are seeing. And I if not, I do not know 1:02:09 why. 1:02:10 >> I don't see dam Oh, wait. Damage up on 1:02:14 this roll, not on that one. 1:02:17 >> Yeah. Yeah. So, so not on the roll where 1:02:18 the number came up. 1:02:21 >> I I don't know. This is just the way 1:02:22 Foundry does things, unfortunately. 1:02:24 >> I see it. I see it. 1:02:24 >> Um, 1:02:28 >> there you go. So with an additional four 1:02:30 cuz of your dextrous attacks, you deal 1:02:31 eight damage plus you can now open up 1:02:34 your character sheet and use sneak 1:02:35 attack. Yes, absolutely. Go ahead and 1:02:36 roll that too 1:02:40 >> with an extra six. Fantastic. So you 1:02:42 managed to carve this thing up for 14 1:02:44 damage. And uh Redmond says, "Uh yeah, 1:02:47 well I I I think that's that's a little 1:02:49 bit enough. The the dummy is looking the 1:02:51 worst for wear at this point." Um, 1:02:52 [music] 1:02:53 at this point I would like anybody who 1:02:55 wants to to make a perception check, 1:02:58 please. 1:02:59 >> Sure. 1:02:59 >> Might as well all take advantage of 1:03:01 that. 1:03:02 >> All right. All right. 1:03:08 >> All of us. 1:03:09 >> Yes. If if you don't mind. 1:03:12 I mean, if if if Rohini Dude Stone wants 1:03:14 to be uh still kind of celebrating how 1:03:16 much damage he's dealt, but those are 1:03:18 some high. 1:03:19 >> Oh my god, we're perceptive. [laughter] 1:03:21 >> Okay. Fantastic. Well, uh, all of you 1:03:24 hears from inside the tavern, sort of 1:03:27 beyond the, uh, the wall where the, uh, 1:03:29 the horses are, a massive crash. Um, you 1:03:33 hear like the sound of something being 1:03:35 broken on the inside and, uh, like it it 1:03:40 seems like there's some sort of chaos 1:03:42 kicking off back inside the tavern. 1:03:44 Redmond says, "Hang on, did any of you 1:03:47 all hear that?" 1:03:50 Sounds like like the party's already 1:03:52 started without us. 1:03:54 >> People must be doing back flips. 1:03:56 >> Should we go investigate? 1:03:58 >> Uh, I rather think we should. And uh, 1:04:01 Redmond sort of walks back over to the 1:04:03 doors and throws them open wide. Bear 1:04:05 with me while I remove the roof section 1:04:07 of this. Uh, because the scene on the 1:04:11 inside is going to look a little 1:04:13 different. 1:04:16 Okay, that should update now with the 1:04:18 changes. Yes. Yeah. 1:04:20 >> Whoa. 1:04:21 >> All right. Uh, as you all step back 1:04:24 inside the tavern, 1:04:25 >> I'm running in. 1:04:27 >> The scene inside is much different. The 1:04:29 room has cleared out. The tobaci rangers 1:04:32 are nowhere to be seen. Uh, the other 1:04:34 patrons who are around the place have 1:04:36 all fled, leaving chairs and stools 1:04:39 tipped over on the ground. And as your 1:04:40 eyes adjust to being on the inside 1:04:42 again, you can see why. standing around 1:04:45 the room uh further down past the bar, 1:04:48 there are four goblins standing in uh 1:04:52 different formations, clearly like 1:04:54 gleefully dismantling and tearing at 1:04:56 some of the furniture on the inside of 1:04:58 the Fiveways Tavern. I'll move the 1:05:01 camera over so folks can see a little 1:05:02 bit more of the scene from my 1:05:04 perspective here as well. Um, and we're 1:05:07 going to get rid of that last encounter 1:05:10 because this one is going to be a real 1:05:12 combat test for our heroes. 1:05:15 >> The defining feature 1:05:16 >> before we start the thing quickly, 1:05:18 >> we we are Yeah, you can absolutely do 1:05:20 something right now. As long as it's not 1:05:21 an attack, cuz we're going to get into 1:05:23 combat in just a second. Yeah, 1:05:24 >> I immediately assess the situation going 1:05:28 on. Glance at the bar. Looks like a free 1:05:31 bar. And I grab the most expensive wine 1:05:34 that there is and grab a bottle. 1:05:38 >> Fantastic. [music] 1:05:39 Uh, all right. Yeah, you uh you hop over 1:05:42 the bar. Uh, you see that the uh door to 1:05:45 the cellar seems to be wide open where 1:05:47 previously it was closed. Uh, and you 1:05:49 grab a a bottle and uh take a a quick 1:05:52 swig. Um, fantastic. All right. Uh so as 1:05:57 the rest of you kind of get into the 1:05:58 room and your eyes adjust to the uh the 1:06:00 interior again, [music] um the defining 1:06:02 feature of these goblins, unlike many of 1:06:05 the goblins that you might have seen in 1:06:06 your travels is the color of their skin. 1:06:08 Where a lot of goblins typically range 1:06:10 from like snot yellow to a muddy 1:06:12 greenish [music] brown, these four have 1:06:14 a deep like burgundy color skin, almost 1:06:17 like the skin of a teling. Um, they 1:06:19 aren't armed with swords or crossbows 1:06:22 either, but three of them have like 1:06:23 sharp pieces of metal that they're 1:06:25 holding like daggers, and one of them is 1:06:27 busy pulling a sturdy leg off a nearby 1:06:30 stool, and it kind of brandishes it like 1:06:32 a club. 1:06:35 Does anybody else want to do anything 1:06:36 before we get into combat? 1:06:38 >> By golly, I haven't seen these creatures 1:06:40 since the era of the dark elves. By 1:06:43 golly, 1:06:45 >> you speak goblin wizard. 1:06:47 I could try. 1:06:49 >> I can speak goblin. 1:06:51 >> Oh, okay. You go ahead then. You go 1:06:53 ahead first. I'll watch. I'll I'll see 1:06:55 if you are correct. 1:06:56 >> I don't think these goblins are going to 1:06:59 speak to you, imp. 1:07:01 >> I don't care what you have to say. You 1:07:02 needed liquid courage to even [music] 1:07:03 come in the room. 1:07:06 >> She's got jokes one after the other. 1:07:08 >> Liquid courage. Liquid happiness. 1:07:11 >> All right. Before we all roll 1:07:12 initiative, uh, Ruby, go ahead and, uh, 1:07:15 head into the room and see if you can 1:07:17 communicate with any of these goblins. 1:07:18 Redmond steps aside to allow you to 1:07:20 pass. 1:07:20 >> Okay. [music] 1:07:22 >> Pointless. 1:07:23 >> I step up to here and I look at the 1:07:26 goblins and [music] I ask them in their 1:07:28 language what they're doing. 1:07:31 Uh, this goblin that's standing over 1:07:33 here like tearing the stuffing out of 1:07:35 one of the cozy armchairs by the fire uh 1:07:38 walks up towards you and instead of 1:07:42 letting out like a war cry, the sound 1:07:44 that comes out of its throat doesn't 1:07:46 sound like a goblin dialect you've ever 1:07:47 heard. It's this violent harsh goggling 1:07:50 sound. And it kind of goes 1:07:54 and hearing this, it's compatriots turn 1:07:57 and they all rush towards you and we're 1:07:59 going to roll initiative. 1:08:00 >> Guys, I [music] don't think they speak 1:08:02 Goblin. [snorts] 1:08:03 >> Look, Sapphire, [laughter] Emerald, 1:08:05 what? Whatever your name is, you're some 1:08:07 kind of rock, aren't you? Look, just 1:08:10 kill them. Just kill them. Just Just 1:08:12 kill them. 1:08:13 >> Okay, let's kill them. 1:08:15 >> All right, everybody, please open up 1:08:17 your character sheets and roll 1:08:18 initiative for me. 1:08:27 I'm also going to be rolling for all of 1:08:28 the goblins. So, there's going to be a 1:08:30 lot going on here. [laughter] 1:08:33 All right. Fantastic. Uh, let's see who 1:08:37 gets to act first. That's going to be 1:08:39 this goblin here. So, the one that Ruby 1:08:41 was trying to talk to, uh, it's going to 1:08:44 move up to you like so and is going to 1:08:46 take a swipe at you. 1:08:48 >> Good. 1:08:49 with a dagger. Uh so we'll go ahead and 1:08:53 roll that 1:08:58 and with an eight it misses. So uh this 1:09:00 thing swipes at you and you definitely 1:09:02 step back out of the way. Dextrous as 1:09:04 ever. 1:09:06 >> Worse than bro. 1:09:08 >> All right. 1:09:09 >> I don't know what you're about. 1:09:11 >> Speaking of which 1:09:12 >> bro has the opportunity to uh rise to 1:09:15 that challenge because it is now your 1:09:17 turn. What do you do? 1:09:18 >> Help me out. 1:09:20 >> I've got this. 1:09:21 >> I'm halfway through this bottle of wine. 1:09:23 Now, 1:09:24 >> I should add that now we're in an actual 1:09:27 >> Now we're in an actual combat situation. 1:09:29 We need to start observing your 1:09:30 character's movement speed. So, on a 1:09:32 turn of combat, you should each be able 1:09:34 to move, I think, 30 ft. I don't think 1:09:36 anybody's movement speed is any 1:09:38 different. Uh, so Rohini, you can move 1:09:40 up to 30 ft as indicated on the grid. 1:09:43 >> And, uh, at that point, you need to do 1:09:45 another action. This could be an attack 1:09:47 or this could be uh I mean if you wanted 1:09:49 to try a ranged attack on any of the 1:09:50 other goblins, that's also a 1:09:52 possibility, but there is one standing 1:09:54 right here threatening your friend Ruby. 1:09:55 >> Yeah, this one just swung at my new 1:09:57 friend. So, I'd like to step up and take 1:09:59 it out. 1:10:00 >> All right, fantastic. 1:10:01 >> I just go right here next to it. 1:10:02 >> Yep. That's 25 ft of movement. It's also 1:10:04 worth noting that all of the squares 1:10:06 around this goblin are what's called 1:10:08 threatened squares. So, if you decided 1:10:10 to step out of the way again, uh if you 1:10:13 moved out of the squares surrounding it, 1:10:15 [music] you might potentially provoke an 1:10:17 attack of opportunity. Basically, it 1:10:18 would get a chance to claw at you before 1:10:20 you left. Um you'd have to take like a 1:10:23 specific action to disengage from combat 1:10:25 instead of attacking if you wanted to 1:10:27 like get away without being swiped at. 1:10:30 Um but since you're standing right up 1:10:32 next to this guy, it is time to roll an 1:10:34 attack and see if you hit. 1:10:36 >> Oh, I I'm warmed up on my great axe now. 1:10:38 I'd like to uh get that out and melee 1:10:41 this guy. 1:10:42 >> All right. Fantastic. Give me that roll. 1:10:44 >> Let's go, bro. 1:10:45 Get him, bro. 1:10:47 >> Absolutely. 1:10:50 >> You cleave this guy with your great axe. 1:10:52 Uh roll damage for me, please. 1:10:58 >> Here we go. Oh, 1:11:02 >> and with a five, you carve a sizable 1:11:05 chunk out of this goblin. Uh, it takes 1:11:07 five points of damage, leaving it pretty 1:11:09 heavily bloodied. In fact, you notice 1:11:12 that as you carve into this thing, they 1:11:14 don't seem to like even bleed normally. 1:11:16 Like they have this sort of acrid 1:11:18 smelling almost vinegary smelling blood 1:11:20 that still [music] like a massive spray 1:11:22 of it kind of launches out as you as you 1:11:24 carve into this guy. But he's looking 1:11:26 pretty badly hurt now. 1:11:29 >> Is that everything you want to do on 1:11:30 your turn? That seems like 1:11:32 >> if I have incapacitated him, I don't 1:11:35 feel the need to shield myself or flee. 1:11:38 [music] So, I will stand over this body 1:11:41 and wait for its demise. 1:11:44 >> Fantastic. All right, moving on. Mr. 1:11:46 Wizard, it's your turn next. 1:11:48 >> Gerald, go get him. 1:11:50 >> It's also worth noting that Mr. Wizard 1:11:53 has a few different ranged attack 1:11:55 options. So, you aren't limited to just 1:11:57 attacking the goblin that's in front of 1:11:59 us. So, you could maybe cast a spell and 1:12:00 see if you can hit one that's further 1:12:01 into the room. But once again, you can 1:12:04 move up to 30 ft on your turn and take 1:12:06 an attack action. And uh there are 1:12:09 occasionally there are other things that 1:12:10 are like bonus actions. Uh Ruby's sneak 1:12:12 attack is one of those, for example. 1:12:14 >> I'm going to hide behind this couch, but 1:12:15 I'm going to be a normal height, but I'm 1:12:17 hiding. All right. [laughter] 1:12:20 >> Fantastic. And uh who would you like to 1:12:22 attack? Do you have any any of these 1:12:23 goblins that you'd like to take a 1:12:25 [music] shot at? My heightened 1:12:27 perception detects another goblin hiding 1:12:30 behind the bar, waiting for a sneak 1:12:32 attack. The one down at the end there. I 1:12:34 will target it. 1:12:35 >> Okay, fantastic. You're looking at this 1:12:37 one. The one that I've just pinned. 1:12:38 >> Yes, of course. Great. 1:12:40 >> All right. What are you going to do to 1:12:41 attack it? 1:12:43 >> I'm calling upon the voice in my head to 1:12:46 give me a suggestion. A suggestion on an 1:12:48 attack. [laughter] 1:12:49 >> All right. Uh, well, your ray of frost 1:12:52 has a range of 60 ft, and I can use the 1:12:55 distance measuring tool to draw that for 1:12:57 you. That goblin is within 35 ft. So, 1:13:00 uh, while it is currently, um, kind of 1:13:02 dancing around next to the bar, you have 1:13:04 a pretty clear shot at it. 1:13:06 >> Will he hit 1:13:08 >> I will take the frost attack. 1:13:09 >> Uh, he's not going to hit your 1:13:10 teammates. uh the spells can like yeah 1:13:13 pretty easily get over there and it's 1:13:15 not going to like 1:13:16 >> you don't have to worry about like line 1:13:17 of sight or uh friendly fire or anything 1:13:19 >> we're in this case 1:13:21 >> maybe the goblin maybe it's the goblin 1:13:23 being behind the bar maybe it's just the 1:13:25 fact that you've already cast a ray of 1:13:26 frost and you're feeling overconfident 1:13:28 but unfortunately that attack misses um 1:13:31 you could still move a couple of feet 1:13:33 into the room if you felt like it cuz 1:13:34 you've only moved 15 feet so far. Um, if 1:13:37 you want to like hang out there by the 1:13:39 fireplace, that's totally fine. 1:13:41 >> I'll hide behind this chair at normal 1:13:43 height. 1:13:44 >> Uh, I think you could probably only make 1:13:46 it to about there, unfortunately. Like, 1:13:48 if you uh 1:13:49 >> I'll hide here. I'll hide here. 1:13:50 >> Yeah, with with 1:13:51 >> Let me back up. I back up. 1:13:52 >> Yeah, with 30 ft of movement, you can 1:13:54 only uh you can only make it to about 1:13:55 there. Okay, great. Uh, fantastic. 1:13:57 That's Mr. Wizard's turn. Max, from 1:13:59 behind the bar, you get a chance to act 1:14:00 now. [music] What do you do? 1:14:02 >> Uh, I throw the the empty wine bottle on 1:14:05 the floor. Mhm. 1:14:07 >> Right. Let's get this over with. 1:14:11 I hop over the bar. I'm going to bonk 1:14:14 this guy. 1:14:15 >> Go for it. 1:14:16 >> My with my mighty mace. 1:14:18 >> Give me that attack roll. 1:14:20 >> Uh, hold on. Hit mace. Hit normal. Do I 1:14:24 have disadvantage for drinking so much 1:14:26 or am I 1:14:27 >> No, the the alcohol has not taken effect 1:14:29 quite yet. And you're still uh you're 1:14:31 still do I get advantage for the buzz? 1:14:33 Uh, [laughter] 1:14:35 just roll me a normal mace hit, please. 1:14:36 >> All right, here we go. 1:14:37 >> Fantastic. 1:14:39 >> All right, that's looking like a hit to 1:14:41 me. A 24 definitely connects. Go ahead 1:14:43 and roll damage, please. 1:14:45 >> I'm having that same problem of like not 1:14:47 seeing the 1:14:48 >> right above where you think you should 1:14:49 look. 1:14:50 >> Oh, yeah. I now [laughter] 1:14:51 >> if you're looking at the if you're 1:14:52 looking at the full chat, it's like 1:14:55 >> it pairs the attack and the damage 1:14:56 together. Yeah. 1:14:58 >> All right. Uh, with eight damage, you 1:15:00 managed to cave this thing's head in 1:15:02 with a a a hefty thack of the mace and 1:15:05 it goes down. Let me quickly get back 1:15:07 into 1:15:08 >> Well done. Well done, Bladder Max. 1:15:11 >> That's minus 8. You left that thing with 1:15:14 six health. So, um, yeah, the the goblin 1:15:18 uh lands. 1:15:19 >> Yeah, like lands on the floor in a 1:15:21 massive heap and is out of combat. Um, 1:15:26 so that one's taken care of. It's not 1:15:27 going to attack anybody again. We are 1:15:29 now moving on to the rest of the 1:15:31 goblins. Uh, so I think this one, having 1:15:34 seen Mr. Wizard take a shot at it, is 1:15:36 going to run up between Max and Mr. 1:15:39 Wizard, is going to try attacking Mr. 1:15:41 Wizard with its claws. Um, although this 1:15:44 is going to be a dagger roll because 1:15:46 that's the way that works. Um, go ahead 1:15:49 and roll that. 1:15:55 All right, that's a nine. Nine does not 1:15:57 hit Mr. Wizard's armor class. So, it 1:15:59 looks like Mr. Wizard gets to live to 1:16:00 see another day. Uh, we're going to move 1:16:02 on to the next goblin who is all the way 1:16:05 across the room over here. 1:16:07 >> Wacky inflatable 1:16:09 dodge and weave. 1:16:11 >> Uh, this one is going to move. Uh, its 1:16:14 maximum movement is Yeah, it's got 30 ft 1:16:17 of movement. It's going to take the dash 1:16:19 action. So, instead of being able to 1:16:20 attack, it's just going to do a double 1:16:22 move to get all the way across the bar 1:16:25 to over here. 1:16:27 And this last one that's jumping on the 1:16:29 furniture over on this side, uh, is 1:16:31 going to act after Ruby gets a turn. 1:16:33 Ruby, the one in front of you is 1:16:35 currently dissolving on the floor. What 1:16:38 do you do? 1:16:39 >> Disgusting. I've wiped the vinegary 1:16:41 blood off of me. 1:16:44 And is Max within 5T of that one right 1:16:47 there? 1:16:48 >> Uh, he is. I should also add that Mr. 1:16:50 Wizard should be and uh unfortunately 1:16:52 Scar, you can't move if it's not your 1:16:54 turn. So, I'm going to have to put you 1:16:55 back where you were. 1:16:56 >> Yeah. Oh dear. [laughter] 1:16:59 >> Uh 1:16:59 >> but yeah, M Mr. Wizard should be right 1:17:01 there. 1:17:01 >> Wasn't anyone lower? 1:17:02 >> Uh yeah, he he is meant to be uh there. 1:17:04 >> So, there's two people within 5T of that 1:17:06 guy. Okay, so I would like to get my 1:17:08 dagger out and sneak attack this guy. 1:17:12 >> Fantastic. So, head on over there and uh 1:17:14 go ahead and roll for that dagger 1:17:16 attack. 1:17:22 All right, that definitely hits. That's 1:17:24 a 25. So, go ahead and roll damage. And 1:17:27 then roll for your sneak attack as well. 1:17:31 >> Damage. 1:17:34 >> And 1:17:34 >> all right, that's eight damage already. 1:17:37 >> And go ahead and add the sneak attack to 1:17:38 that. Although, it's not even going to 1:17:41 be necessary cuz this guy had seven 1:17:42 health. Uh so you you manage to drive a 1:17:46 dagger like into the ribs of this goblin 1:17:48 and almost out the other side. The 1:17:50 goblin's flesh seems kind of weak almost 1:17:52 and so uh with a single attack you 1:17:55 managed to absolutely clatter this 1:17:58 goblin and it uh falls to the ground 1:18:00 with a very surprised look on its face. 1:18:02 >> It's a shame they can't speak. 1:18:05 >> They would say, "What's that smell?" 1:18:07 Smell it. 1:18:08 >> It dies gurgling. Um, this last goblin 1:18:11 over here is only going to be able to 1:18:13 move up 30 feet. So, I think it's going 1:18:16 to head over here and try and corner you 1:18:18 guys over by the fireplace. Um, but 1:18:21 that's going to be all it can do on that 1:18:23 turn. That goblin is dead. It's bro's 1:18:25 turn. What do you do, bro? 1:18:28 >> I think uh I want to go ahead and take a 1:18:32 a long a bit of a long shot from here 1:18:34 with my short bow. Looks like this can 1:18:36 go. How far can I shoot this thing? Uh, 1:18:39 the short bow can have a range of, I 1:18:41 think, up to 60 ft. 1:18:43 >> Oh, okay. So, easily. 1:18:44 >> Oh, 80 ft. 80 ft is the uh is the 1:18:46 minimum range. Yeah. 1:18:48 >> I think I'll take a shot at the uh 1:18:49 without moving, I'll take a shot with 1:18:51 the goblin directly below me at the 1:18:54 corner of the bar there. 1:18:55 >> Fantastic. Yep. Go ahead and roll for 1:18:57 your short bow. 1:18:58 >> There we go. 1:19:03 >> All right. 1:19:04 >> Uh, unfortunately, that is not going to 1:19:07 hit. So yeah, maybe just the uh the the 1:19:09 the tension of the situation and the 1:19:11 speed at which you had to pull out your 1:19:12 short bow, you uh aren't able to knock 1:19:14 an arrow accurately enough and the 1:19:17 goblin definitely steps out of the way. 1:19:19 >> Get in there, bro. 1:19:20 >> Do you want do you want to move at all? 1:19:22 Do you want to maybe shore up a little 1:19:23 bit against uh the the goblins who are 1:19:26 coming to attack the squishier party 1:19:27 members? 1:19:28 >> Yeah, if I can I get like in between? 1:19:31 >> You absolutely can shield. 1:19:34 >> There you go. Yeah. So now those those 1:19:35 goblins are more likely to attack you if 1:19:37 you've stepped in the way, but at least 1:19:38 they won't get to Mr. Wizard who has 1:19:40 very low health. [laughter] 1:19:43 Fantastic. All right, that's going to be 1:19:44 Bro's turn. Moving on to Mr. Wizards. 1:19:48 >> Ah, how many are How many are alive? 1:19:49 Voice in my head. 1:19:51 >> Uh, there are two goblins left. There 1:19:53 are two of them. Uh, basically right at 1:19:55 the bottom of this fireplace area. 1:19:58 >> Two left. 1:19:59 >> There is one here 1:20:01 and one here. I feel okay. 1:20:07 Voice in the head, a magic man yourself. 1:20:09 What would you recommend as a good 1:20:10 spell? 1:20:12 >> Uh, ray of frost seemed to work pretty 1:20:13 well last time. Um, you also have magic 1:20:16 missile again, but once again, that 1:20:18 expends a spell slot, so it's a bit more 1:20:20 expensive to cast. Up to you. 1:20:22 >> I want to finish him off with magic 1:20:24 missile. 1:20:26 >> All right, fantastic. Well, that's uh 1:20:28 guaranteed going to hit. So, go ahead 1:20:29 and roll magic missile. And I think 1:20:31 we'll just use what we said earlier and 1:20:33 uh whatever damage you make, we will 1:20:35 triple it. Fantastic. That is three 1:20:38 damage. So each of these three damage 1:20:40 dealing darts spits out of the end of 1:20:43 Mr. Wizard's fingertips. And which of 1:20:45 the two goblins would you like to hit 1:20:46 with those? Or would you like to divide 1:20:48 like two and then one? Cuz you can do 1:20:50 that. 1:20:50 >> Divide and conquer. 1:20:52 >> Fantastic. All right. So this goblin 1:20:53 nearest, let's say that one takes two of 1:20:55 the magic missiles directly to the 1:20:57 chest. uh leaving it on one point of 1:21:00 health. It is very badly damaged. And 1:21:02 the uh goblin back here is going to take 1:21:05 just three points of damage. And uh that 1:21:08 one's looking a little bit better off. 1:21:12 All right. Fantastic move, Mr. Wizard. 1:21:14 Well done. Um next in the order is Max. 1:21:18 What do you do? 1:21:18 >> Finish him off, Max. 1:21:21 >> Go on, Max. 1:21:22 >> Right. 1:21:25 Might as well finish the job. You back 1:21:27 flip over, bro. [laughter] 1:21:29 >> I back. 1:21:32 >> Uh, and I will again once again bonk 1:21:36 with the the mace. 1:21:38 >> Fantastic. Give me that roll. 1:21:41 >> Oh, yikes. 1:21:42 >> Oh, unfortunately, that is not going to 1:21:44 do it. So, this one, having just been 1:21:45 hit by a magic missile, seems to be a 1:21:47 bit more wary and uh ducks under the 1:21:49 swing of the mace and goes at you. 1:21:53 >> That's embarrassing. 1:21:55 Um, at the same time, you guys hear a 1:21:58 clattering sound from behind you and uh, 1:22:02 Redmond yelps and sort of stumbles 1:22:04 backwards as another goblin appears. And 1:22:07 we're going to add that one to the list. 1:22:09 Uh, this one seems to have been hiding 1:22:10 under a table near where you guys uh, 1:22:12 approached. And so that one is going to 1:22:14 get a turn on the next go round. Uh, 1:22:18 right. That is Max's turn. All done. 1:22:21 That goblin is dead. I need to mark some 1:22:24 of these as dead. so they don't appear 1:22:25 in the uh initiative tracker. There we 1:22:27 go. All right, since Max has now stepped 1:22:29 in front of Bro, uh Max is going to take 1:22:31 a hit from this one if it managed to 1:22:34 land a hit. 1:22:36 >> Give me your best shot. 1:22:38 >> Uh it does not. [laughter] It rolled a 1:22:40 seven, which definitely doesn't hit your 1:22:42 armor. 1:22:44 >> Yes. So, you're uh you're managing to 1:22:46 definitely step out of the way. It is 1:22:47 Ruby's turn next. Uh Redmond just behind 1:22:50 you has yelled as another goblin steps 1:22:52 out of the uh wreckage of the table. Uh 1:22:54 there are also two goblins to the south 1:22:56 of you. What do you do? 1:23:02 >> Um 1:23:05 could I attack the new goblin? 1:23:07 >> Uh absolutely. Yeah, you have uh yeah, 1:23:10 nothing stopping you from heading over 1:23:11 there. And uh 1:23:12 >> I guess I technically have advantage on 1:23:13 these two, don't I? 1:23:15 >> Uh yeah, I mean you you'd get your sneak 1:23:17 attack. you'd get your sneak attack if 1:23:18 you wanted to. 1:23:19 >> I mean, we can take easily take care of 1:23:21 >> who's the healthiest of those two. 1:23:23 >> Uh, out of those two, right? 1:23:25 >> Uh, the one on the left of Max has taken 1:23:28 less damage, but they have both taken 1:23:29 damage. 1:23:30 >> Okay. Well, I'll go turn behind me with 1:23:32 my short bow then and fire a shot at the 1:23:36 new goblin. 1:23:38 >> Fantastic. 1:23:39 >> Assuming that these guys can handle 1:23:40 [music] the current situation. 1:23:42 >> Uh, they seem like they've got it in 1:23:44 hand. Yeah. So, uh, you're trying to hit 1:23:46 this goblin that's up here, correct? 1:23:48 >> Yeah. Hopefully from rage. No. No, I 1:23:51 will not be. Okay. 1:23:52 >> Uh, we will check that against their 1:23:54 armor class. Nope. Looks like 1:23:56 unfortunately, yeah, at this range, 1:23:57 maybe with the wall slightly in the way 1:23:59 as well, you don't manage to, uh, 1:24:00 connect with your short bow. 1:24:02 >> Okay. I'd like to just move up on top of 1:24:03 this counter then. 1:24:05 >> All right. Fantastic. Yeah, you scramble 1:24:06 up onto the bar nice and easily, and you 1:24:08 get a a slightly better vantage point as 1:24:10 Redmond sort of stumbles back over 1:24:12 there. Um, this one here is probably 1:24:14 still going to take a swing at Bro since 1:24:16 uh, Bro is standing right there. Um, 1:24:19 that's going to be a dagger roll. 1:24:24 >> And that's an 18 to hit. Does that hit 1:24:26 your armor? Uh, your armor is a 16, 1:24:29 right? 1:24:30 >> Is it me or bro? 1:24:32 >> Uh, against bro. 1:24:33 >> Where where does it say? 1:24:35 >> Uh, if you open your character sheet, 1:24:36 it's underneath the portrait [music] on 1:24:37 the left hand side. It's the the big 1:24:39 number in the center. 1:24:40 >> 16. 1:24:41 >> Yes. Okay. So, that is going to hit you. 1:24:43 So, I'm going to roll damage for the 1:24:45 goblin's dagger. 1:24:48 It's just going to be a normal hit and 1:24:51 you take four points of damage. So, I'm 1:24:54 going to subtract that from your health. 1:24:56 Oh, not that much. Hang on. [laughter] 1:24:58 Uh, there we go. I I did minus eight. I 1:25:01 was like I was doing both maths like 1:25:02 from either direction in my head. 1:25:04 >> All right. 1:25:06 >> Oh, wait. It does six. Yeah. Sorry. I 1:25:07 was I was reading the dice but not 1:25:08 reading the uh the roll. So, they get 1:25:10 they get plus two. So yeah, it does an 1:25:11 extra two damage to you. So 1:25:16 >> um 1:25:17 >> I I'm I'm editing the damage for now, 1:25:19 but in future encounters once you get a 1:25:21 little bit more used to this system, 1:25:22 I'll also rely on you guys to 1:25:24 >> [music] 1:25:24 >> uh to mark the damage when they uh when 1:25:26 they deal it to you. Um I think there 1:25:28 are ways this can happen automatically, 1:25:30 but I'm I'm sort of running encounters 1:25:32 in a slightly less technical way. Um but 1:25:34 that should be all good. That that 1:25:36 goblin is going to stay right there. 1:25:38 That goblin is now dead. Uh, it is bro's 1:25:41 turn. 1:25:43 >> Okay. Which one's dead? 1:25:44 >> Uh, the the one that was behind you. 1:25:45 Sorry, I was I was marking off the uh 1:25:47 the two that you'd already killed. Um, 1:25:49 just so they don't show up in the uh the 1:25:50 initiative tracker again. 1:25:52 >> Is there a situation where I can like 1:25:53 put myself in between these two and 1:25:55 actually like hit both with my, you 1:25:57 know, hand axes or something? 1:25:59 >> Uh, unfortunately, you don't have the 1:26:01 ability to attack twice and there isn't 1:26:03 really like a circle [snorts] attack as 1:26:05 far as I know. Uh, at least not at level 1:26:07 one. Maybe you'll get something like 1:26:09 that later, but as it is right now, you 1:26:10 have to stick to one target. 1:26:11 >> Well, this guy has irritated me. He just 1:26:13 took half my hit points, so I'm going to 1:26:15 try him off with my hand axe. 1:26:17 >> Fantastic. Give me that roll. 1:26:21 >> Here it comes. 1:26:24 >> Okay. 1:26:25 >> All right, that's going to hit. 1:26:26 >> Roll damage. 1:26:27 >> Damage. 1:26:29 >> You really can't mess this up. 1:26:31 >> I hope not. 1:26:32 >> He's only got one health. 1:26:34 >> Yeah, I mean, he genuinely couldn't. You 1:26:36 could have kicked him, I reckon. 1:26:38 >> Yes. With uh you know, negative five 1:26:40 health left, uh that goblin sinks to the 1:26:43 floor under the crushing weight of your 1:26:45 hand axe. And uh that one is going to be 1:26:48 out of the running. 1:26:49 >> And then I can I can retreat as well. 1:26:51 Yeah. 1:26:52 >> Yeah. You should now be able to retreat 1:26:53 because you've you've cleared yourself 1:26:54 out of any threatened squares. Yeah. So 1:26:56 >> hang out with Ruby. 1:26:57 >> You've got 30 ft of movement. 1:26:59 >> Find me. 1:27:00 >> You uh you vault over the bar. 1:27:02 >> The tiny little imp. I'm just getting 1:27:04 another pint from the bar. [laughter] 1:27:07 >> He did better when he had a a nap. 1:27:09 Please nap. 1:27:10 >> Yeah, I'm taking a nap back there. 1:27:11 >> Take a nap. 1:27:11 >> No, for our own good. 1:27:12 >> All right. Uh, this goblin is going to 1:27:15 step out from over the table because it 1:27:16 is now that goblin's turn. It's going to 1:27:18 try and take a swing at Redmond with 1:27:20 what seems to be a longer bladed weapon. 1:27:23 Instead of the like crude shivs that the 1:27:25 other ones have, this one has something 1:27:26 that looks a little bit more like a a 1:27:28 scimitar. And it's going to roll to hit 1:27:30 Redmond's. 1:27:33 And that's a 14 to hit. Uh Redmond's 1:27:36 armor class unfortunately is a 12. So 1:27:38 he's going to take a little bit of 1:27:39 damage from that. Um 1:27:43 that's going to be a d6 roll plus a 1:27:46 little bit extra. Redmond takes six 1:27:48 damage. Uh trying to defend himself from 1:27:51 this, but unable to get his sword out in 1:27:53 time. He takes a slash and uh yeah is is 1:27:56 down six hit points. 1:27:58 We're going to move on to next in the 1:28:00 order, Mr. Wizards. 1:28:04 >> Billy, Billy Wizard, listen. If Redmond 1:28:08 dies, there goes our coin. You double 1:28:11 back, you know, shoot your magic fingers 1:28:14 or whatever you do, and I'll take care 1:28:15 of the little goblin in front of me. 1:28:17 >> Great plan, Max. Great plan. I I move 1:28:20 up. I'll move up. I'm moving up on 1:28:22 Redmond. 1:28:23 >> Getting in range. 1:28:25 >> Opening up my spell book. 1:28:29 I believe in you, wizard. 1:28:32 >> You got this. Magical man that whispers 1:28:35 the thoughts upon my ear. [laughter] 1:28:37 >> Why do wizards thunder wave? 1:28:40 >> It's every wizard. 1:28:40 >> What's a thunder wave? 1:28:42 >> A thunderwave is unfortunately a spell 1:28:44 you are no longer able to cast right now 1:28:46 because you've expended both of your 1:28:48 level one spell slots. So, at this 1:28:50 point, 1:28:50 >> use my 1:28:53 >> charisma to convince 1:28:56 to happen. [laughter] 1:28:58 >> Uh, unfortunately, uh, stats like that 1:29:01 don't work on me. Uh, so 1:29:03 >> Adrien, shoot the goblin. 1:29:06 >> You still have ray of frost, which is a 1:29:08 pretty powerful 1:29:08 >> use ice. I saw you have ice. 1:29:10 >> Ray of frost. Rolling attack. 1:29:14 Oh, 1:29:17 >> all right. With a 12, you just barely 1:29:20 hit this thing's armor class, but a 12 1:29:22 is going to do it because if it meets 1:29:24 it, it beats it. So, go ahead and roll 1:29:26 damage for Ray of Frost. 1:29:28 >> Damage 1:29:29 >> normal. 1:29:31 >> Yes. 1:29:34 >> Nice. Six damage is pretty good. So, 1:29:37 yeah, that 1:29:39 >> that one takes six damage. That is more 1:29:40 than half its hit points because it is 1:29:42 now bloodied. So, yeah, the ray of frost 1:29:44 streaks across the room. It is also 1:29:46 going to reduce this goblin speed by 10 1:29:49 feet because the cold starts to set in 1:29:51 and it starts to make it difficult for 1:29:53 it to move. So, if Redmond is able to 1:29:55 move out of the way, then the uh the 1:29:57 goblin is potentially going to have a 1:29:59 harder time getting to the rest of the 1:30:00 party. Very good move. 1:30:02 >> Hide behind this chair. 1:30:04 >> Mr. Wizard goes back to hiding. 1:30:06 Fantastic. All right, Max, you're up 1:30:08 next and you have one goblin in front of 1:30:10 you who looks like it's ready to be 1:30:11 finished off, 1:30:13 >> right? 1:30:16 I'll sort of uh pull my hair back, shrug 1:30:20 my shoulders a little bit, line up a 1:30:22 baseball swing, 1:30:26 and hit. 1:30:30 >> Yep, that definitely hits. 1:30:32 >> Well done, Max. 1:30:33 >> Well done. Well done, Max, with your 1:30:34 golden locks. 1:30:35 >> Roll us that mace damage. 1:30:37 >> Did I not Did I not just do that? Okay, 1:30:39 hold on. 1:30:39 >> Uh, you rolled to hit. 1:30:40 >> Yeah, 1:30:41 >> there you go. 1:30:42 >> Oh, no. Okay, there we go. 1:30:44 >> Well, six damage is still going to do it 1:30:46 cuz you have a pretty high strength. So, 1:30:48 fantastic. That goblin also clatters to 1:30:50 the [music] ground and starts to slowly 1:30:52 fizzle, leaving a stain on the floor. 1:30:56 Uh, fantastic. We got one more goblin 1:30:58 left, which is not going to get its turn 1:31:02 um until after Ruby has gone. So, Ruby, 1:31:05 what do you do? 1:31:06 >> Well, I've got to help our new friend. 1:31:09 I'm going to head over 1:31:12 um saunter casually over to the new 1:31:15 goblin. Do I get a sneak attack because 1:31:16 of this guy? 1:31:18 >> A Redmond is an ally in this case. Yes. 1:31:20 So, you will get an opportunity to sneak 1:31:21 attack. 1:31:21 >> Lovely. I will get my dagger out and I 1:31:25 will [music] attempt to stab it. 1:31:30 >> That is going to do it. 1:31:31 >> I will stab. 1:31:32 >> Fantastic. 1:31:34 Uh so, yeah. damage and I will sneak. 1:31:42 >> All right, so six plus three for a total 1:31:44 of nine damage to this thing. And the 1:31:47 good news is it had four hit points 1:31:49 left. So, uh that goblin is taken out. 1:31:52 And with that, the encounter is over. 1:31:56 You guys have triumphed. And uh the 1:31:59 goblins 1:32:00 >> the goblins all seem to have kind of uh 1:32:03 at this point dissolved. Uh they've sort 1:32:06 of like in in a way that you haven't 1:32:08 seen creatures do previously. They uh 1:32:12 they all sort of like melt a little bit 1:32:15 and and start to to turn into mush 1:32:18 almost. And there's this awful kind of 1:32:20 vinegary smell [music] um as they as 1:32:23 they do. So, so I'm going to clear off 1:32:25 some of these from the board here. 1:32:29 And uh 1:32:30 >> throw me a bottle. I want to bottle the 1:32:32 remaining blood on the ground and put it 1:32:33 in my sock. Ah, here you go, Wizzy. 1:32:37 >> Okay. Rohini throws a uh a bottle to Mr. 1:32:40 Wizard from across the bar. Um, and now 1:32:43 that we're out of combat, do we want to 1:32:44 run some quick ads just so we can take a 1:32:46 little break and uh digest a little bit? 1:32:49 >> Yeah, sounds good. Maybe a good idea. 1:32:51 I'm going to use the little boy's room. 1:32:54 >> Yeah. Bio break. 1:32:55 >> All right. Yeah, let's take a break and 1:32:57 uh 1:32:59 >> see you after the ads. 1:33:00 >> All right. See you in a minute. 1:33:01 >> Don't leave. It'll be really annoying if 1:33:03 you leave. 1:33:07 >> Well, they're all using the restroom 1:33:10 after our combat. I will loot the place. 1:33:13 >> Sit sit for a minute or two. Be back in 1:33:16 a sec. 1:33:17 >> Yes. Mr. Wizard is going to uh Take a 1:33:21 look at what's in the fireplace. 1:33:23 >> Just checking about, seeing what's 1:33:24 around. 1:33:26 Everything's been pickpocketed probably 1:33:28 by them cats. 1:33:29 >> I'm going to briefly open chat to check 1:33:31 in with everyone and ask how's everyone 1:33:34 doing? Uh 1:33:35 >> yeah, how's everyone doing? 1:33:36 >> Is uh is it all looking okay? Uh I'm 1:33:39 still trying to like run the tech side 1:33:40 of things as best I can. So, I'm sorry 1:33:42 if you guys miss some of the action 1:33:43 occasionally, but I am I'm I'm running 1:33:45 the encounter on this monitor. I've got 1:33:48 the stream up on here. I've got the the 1:33:50 camera window down here. I will probably 1:33:52 try and like zoom out some of the maps 1:33:54 when we get into battles so that you 1:33:55 guys can see, but I also want to zoom in 1:33:57 so you get all of the moves and 1:33:58 everything. 1:34:07 >> How you feeling, Scar? How's this all 1:34:09 working out? 1:34:09 >> That was fun. That was fun. I want to 1:34:11 use more magic missiles. 1:34:12 >> Yes. Uh you will get the opportunity to 1:34:14 recharge your spell slots in a minute 1:34:16 because we're going to take a uh a rest 1:34:18 to make sure everyone heals up after an 1:34:19 encounter like this. It's usually a good 1:34:21 idea. 1:34:23 And I need to look up how wizards 1:34:24 restore their spell slots because I 1:34:26 think you should be able to get that 1:34:27 back from a short rest. But normally all 1:34:29 of your 1:34:29 >> recovery, 1:34:31 >> I think so. Um bear with me. 1:34:34 >> Let me look. 1:34:35 >> Uh while I 1:34:36 >> Is that a Is that a spell or is that 1:34:37 just a passive thing? 1:34:38 >> It's like a um a trait that you have. 1:34:42 Yeah, arcane recovery. So, you regain 1:34:44 some of your magical energy by studying 1:34:46 your spell book. When you finish a short 1:34:48 rest, you can choose expended spell 1:34:50 slots to recover a combined level of no 1:34:52 more than half your wizard level rounded 1:34:54 up. So, you can restore one spell slot 1:34:57 >> um after having rested at one of the 1:35:00 volumes back, 1:35:00 >> but that's not going to mean you can 1:35:01 cast two spells again, right? So, uh 1:35:04 you'll probably need a long rest to get 1:35:06 all of them back. 1:35:07 >> Okay, 1:35:08 >> bring them up. 1:35:09 >> And do I need to do anything for the 1:35:11 rest? 1:35:12 Uh well, so for for the rest, we're 1:35:14 going to do that as an entire party 1:35:15 because uh like obviously you're you're 1:35:18 still in a tavern. You'll have a chance 1:35:19 to like sit down and recover. And a 1:35:21 short rest I think um 1:35:23 >> the the period of it is always kind of 1:35:26 varied. I think it's something like 1:35:27 between 15 minutes and an hour or 1:35:29 something like that. But this seems like 1:35:30 a place you could at least rest for an 1:35:31 hour if you need to. I forget exactly 1:35:33 what the uh the time of it is in 2024 1:35:38 edition. 1:35:43 I've returned. 1:35:46 >> Welcome back, Max. 1:35:48 >> Welcome back. 1:35:50 [snorts] 1:35:53 >> Somehow my viewers went up when I went 1:35:55 to the bathroom. [laughter] 1:35:58 >> What? 1:35:58 >> Everyone's Everyone's showing up for 1:36:00 your triumphant return. That's what it 1:36:02 is. 1:36:03 >> Okay. 1:36:10 >> [snorts] 1:36:12 >> Is everyone taking a little break still? 1:36:13 >> Screen loud. Sorry. 1:36:14 >> Uh, yes. I think so. 1:36:17 >> How's the character going? Cuz I mean I 1:36:19 think I found Max's personality now. You 1:36:22 got him. 1:36:24 >> I like it. 1:36:27 [snorts] 1:36:31 >> All right. Uh, is everyone comfortable 1:36:34 and ready to continue? 1:36:36 Oh yes. 1:36:39 >> Yep. I'm ready. 1:36:40 >> Abs. That's a good 1:36:41 >> The entire interface just went dark on 1:36:42 my monitor. Bear with me one second. 1:36:45 >> Gifted 600 subs. That's 1:36:47 >> Yeah. 1:36:48 >> What? 1:36:49 >> That's [laughter] way 1:36:49 >> Yeah, it's a lot of subs happening, huh? 1:36:52 >> Crazy town over here as well. That's why 1:36:54 it took me so long. People are being 1:36:55 amazing. 1:36:56 >> Very kind. Really don't need to do that. 1:36:58 >> I don't even have alerts on. [laughter] 1:37:01 >> Yeah, I I didn't I hope I saw go by the 1:37:03 chat as we were looking. 1:37:04 >> Thank you. 1:37:06 Oh, I'm so stuffed up. Sorry. 1:37:08 >> Oh, yeah. You're still sick. A 1:37:11 >> Max isn't Max isn't really like a 1:37:13 meanie. More He's more just really up 1:37:16 himself. He's just really got an ego and 1:37:18 he doesn't he doesn't really like warm 1:37:20 to people quickly. [snorts] 1:37:22 >> We're two hours in. We could eat our 1:37:23 snacks now, right? 1:37:24 >> I've been I've been snacking this whole 1:37:26 time. 1:37:26 >> You can you can absolutely have those 1:37:27 snacks. 1:37:30 >> I'll get snacks on the beard. 1:37:34 Well, while you're snacking, 1:37:36 >> I sincerely hope that you are a multi 1:37:38 multi multi-millionaire because [snorts] 1:37:40 you really shouldn't [laughter] be 1:37:41 throwing that kind of subs around. 1:37:44 >> It's way too many subs. 1:37:45 >> That's way too many. Thank you very 1:37:47 much. It's very, very kind. And I know 1:37:50 you're the same person that did it to 1:37:51 Ollie as well when we were skiing. 1:37:54 [laughter] 1:37:56 Well, as the dust settles and everyone 1:37:58 has a snack, uh, 1:38:02 you can sort of figure out what you want 1:38:04 to do at this point. Uh, Redmond sort of 1:38:06 breathing heavily from having taken a a 1:38:08 wound sort of goes, "Well, uh, I have no 1:38:13 idea where they came from. We've not 1:38:15 seen goblins in these parts for a while. 1:38:16 It's brazen of them to come into town 1:38:20 and, uh, in broad daylight, too." 1:38:23 Um, and Maressa actually makes her way 1:38:25 back up from the cellar. I'm going to 1:38:28 LOCK HER. 1:38:29 >> MARESSA, 1:38:30 you're alive. 1:38:32 >> Where are you in the fight? 1:38:34 >> Oh. Oh, they they broke some of the 1:38:37 barrels down there in the cellar. 1:38:39 >> So much for that claymore. 1:38:41 >> Oh, yeah. And uh he she uh I think comes 1:38:44 like hustles around from uh the bar and 1:38:47 just sort of checks on the uh on the 1:38:49 wall to see that it is still there. And 1:38:51 uh says uh you had to had to hide down 1:38:53 there in the cellar from them and they 1:38:55 they they broke a couple of the barrels, 1:38:57 but I'm not sure what they wanted. They 1:38:59 they didn't seem to Did you deal with 1:39:01 them all by yourself? Redmond, did did 1:39:03 this lot take care of them? And Redmond 1:39:06 says, "I they uh more than acquitted 1:39:08 themselves well after a uh a dubious 1:39:11 round in the practice yard. They uh they 1:39:13 seem to have done much better against a 1:39:15 real opponent. 1:39:19 >> They weren't goblins. They didn't speak 1:39:21 goblin guys. 1:39:23 >> I couldn't speak to them." 1:39:24 >> And what was that hideous smell? 1:39:27 >> Who cares? Why would you want to talk to 1:39:29 them? Look what they've done to the 1:39:30 place. Poor Maressa here. Poor 1:39:33 >> got to clean all this up. Got to dash 1:39:34 soon. 1:39:38 One second. One second. Uh, sorry. The 1:39:42 uh the for whatever reason the scene 1:39:45 keeps going black for me on my monitor 1:39:47 and it's not good. 1:39:48 >> Um, 1:39:50 it's fine. I can I can reload it from 1:39:52 here. It just takes a second and it's 1:39:53 disorienting. 1:39:54 >> Max needs to do a back flip while we 1:39:56 wait. 1:39:56 >> Yeah. So surely Max is tired. 1:39:59 >> Are we getting some, you know, little uh 1:40:02 compensation for our time here? I mean, 1:40:06 I like the way Maxono 1:40:09 >> Oh. Uh 1:40:10 >> Maressa, 1:40:12 >> uh Maressa says, "Oh, oh yeah. Oh, I can 1:40:14 I can I can absolutely uh pay you for 1:40:16 your time." Listen, um while we're 1:40:19 talking about compensation, there's one 1:40:21 other thing you can do for me, and I'll 1:40:22 make sure that your pay is doubled if if 1:40:24 you'll if you'll take a job. Um 1:40:27 they've they've broken into my cellar 1:40:29 and they've um they've smashed a few of 1:40:32 the casks, but they've also uh ruined my 1:40:35 supplies of um of the bore moss. Um and 1:40:39 and I'll I'll need to have a she sort of 1:40:42 moves over to uh to Bro and closer to 1:40:45 Ruby and says, "I I'll need to have your 1:40:46 assurance that you'll you'll you'll take 1:40:49 this as um as a secret as as a trade 1:40:52 secret of mine. Um, I I need you to say 1:40:55 that you'll you'll not share this around 1:40:56 anywhere else. 1:40:58 >> I You have my word. 1:41:00 >> Uh, she says, um, the Bormos is like a 1:41:03 brewing agent for the wine we make here. 1:41:05 The the the 6-hour wine, we make it in 1:41:07 house, and when you grind it into a 1:41:10 powder, it's like a a fast acting yeast. 1:41:12 Uh, but it it it accelerates the 1:41:15 fermentation process so that you can 1:41:17 make wine in a matter of hours and not 1:41:19 weeks or even years. Um, but this this 1:41:22 is a secret that's known only to people 1:41:25 who live around here really because uh 1:41:27 well the moss grows in in the 1:41:28 heartwoods. [music] Uh not too far from 1:41:31 here. It's uh just outside of town. Uh 1:41:33 you might even have come that way, but 1:41:35 uh most people don't go in the 1:41:36 heartwood. It's it's a wild place. Um 1:41:39 sort of a the born of rangers and and 1:41:42 druids and the like. But um if if you 1:41:45 could maybe uh trek out to the heartwood 1:41:48 and find me some some of the boros, that 1:41:50 would uh help restore the supplies and 1:41:52 I'd make sure again that you were as 1:41:54 fairly compensated for your time as I 1:41:56 could manage. 1:41:57 >> Well, hang on. You've been you charged 1:41:59 me full whack for that cup of wine. 1:42:01 You're telling me you made it in a 1:42:02 couple of hours. You must be raking it 1:42:04 in. I and and it's that's why I'm I'm 1:42:08 worried, you see, because if the uh if 1:42:10 the Bormos is gone, then there's there's 1:42:12 every chance that uh I won't be able to 1:42:15 serve it anymore and I'll have to buy 1:42:16 the expensive wine that comes in uh from 1:42:19 from the merchants who travel through 1:42:20 here. And you know, we're in the middle 1:42:22 of nowhere here. We don't get them very 1:42:23 often. So, my my my business would be be 1:42:26 in real trouble, I tell you. 1:42:28 >> And Besa Bisha, once again, how much of 1:42:31 the Boston do you put in per barrel? And 1:42:33 how long does that for me for? 1:42:36 >> Uh, I'm I'm not sure I can give you all 1:42:37 the details. I mean, I I I do I do still 1:42:40 need to make some coin here. And uh 1:42:42 yeah, maybe maybe I can give you a 1:42:44 demonstration if you're able to bring 1:42:45 some back. The exact amounts uh a bit 1:42:48 more of a I do it by feel more than 1:42:50 anything, you know. 1:42:52 >> Ignore the wizard. 1:42:53 >> I like the way that you do business. I 1:42:55 think we can get some moss. 1:42:59 >> I I'll get the moss. 1:43:01 >> I'll I'll do it, Max. I do know a man a 1:43:03 moss sales. 1:43:06 >> Max, I think you might need our help. 1:43:09 >> I I do not need help. I I'm going to go 1:43:11 to the forest. I'll get this moss. Just 1:43:13 tell me where it is. 1:43:14 >> I'll be the first. I'll fetch it. Bring 1:43:16 it back here. No problem. 1:43:17 >> I'll I'll be honest with you. You seem 1:43:18 like a plucky lad, and I think that's 1:43:20 that's mighty fine and all, but uh if 1:43:23 you go into the Heartwood on your own, 1:43:25 there's very little chance you'll be 1:43:26 coming back. Uh so I I recommend you 1:43:29 take these fine folk with them. Uh 1:43:31 mostly to get the dwarf here out from 1:43:32 behind me bar. 1:43:33 >> They're more than welcome. 1:43:36 >> Um yes. Uh and I I I think you'd uh 1:43:39 you'd all be welcome to to stay here and 1:43:41 all uh free of charge uh for for for as 1:43:44 long as you need it. Just uh you're 1:43:46 helping me save my business, you know. 1:43:49 >> Free. 1:43:49 >> I could do with a little rest after 1:43:51 taking a whack from one of those 1:43:52 goblins. 1:43:53 >> Oh, I Yes. Please have have a rest here. 1:43:56 But uh you know obviously once we get 1:43:58 some customers in Redmond and I will 1:44:00 help you know we'll we'll tidy the 1:44:02 things up in here. But uh they'll be 1:44:03 wanting the wine and we've we've little 1:44:05 of it left. Um so if you could get it 1:44:07 done uh this afternoon, I'm sure you'd 1:44:11 be able to trek to the Heartwood and 1:44:12 back before nightfall. 1:44:14 >> I suppose I could suck it up for an 1:44:16 adventure. 1:44:17 >> Let's go. here. We'll uh 1:44:19 >> uh Redmond, let's let's ride some of the 1:44:21 armchairs and let's uh let's give this 1:44:22 group a little rest before they before 1:44:24 they set off. And uh Redmond moves over 1:44:27 >> here. Over here to the circle. There's 1:44:28 chairs for everyone. Pillows. 1:44:31 >> Redmond moves over to help sort of write 1:44:33 some of the chairs. And uh so in in game 1:44:35 terms, we're going to be taking a short 1:44:37 rest. What I want everyone to do 1:44:39 >> Shay's long and back [laughter] onto it. 1:44:42 [gasps] 1:44:42 >> Um open up your character sheets for me. 1:44:45 And in each of your character sheets, 1:44:47 you should should see a button at the 1:44:49 top uh above where your stats are that 1:44:52 has there's like a short rest and 1:44:53 there's a long rest. 1:44:55 >> Yep. 1:44:55 >> Mhm. 1:44:56 >> Are we doing short rest? 1:44:57 >> We are doing short rest. So, click on 1:44:59 that. 1:45:00 >> Um and that should give you the option 1:45:02 to recover any um any health that you've 1:45:06 lost by rolling hit dice. Um, so I think 1:45:09 each of the um each of the characters 1:45:12 that you guys have made have uh hit dice 1:45:14 depending on your character class. Like 1:45:16 fighters get a d10. [snorts] Um uh 1:45:19 wizards I think get a d6. And that's 1:45:21 also the dice that you roll when you're 1:45:23 recovering health in a situation like 1:45:25 this. If you were to take take a long 1:45:26 rest, that recovers like all of your 1:45:28 health and all of your like used spell 1:45:30 slots and that kind of thing. 1:45:33 >> I don't think I took any hits, right? Do 1:45:36 I have to roll it or can I just short 1:45:37 rest? 1:45:38 >> Um, 1:45:40 I think in this case, um, Max hasn't 1:45:42 taken any damage. 1:45:43 >> Yeah, I haven't done I haven't got 1:45:45 anything to regenerate, so it doesn't 1:45:46 really matter. 1:45:47 >> Uh, bro, dude is the only one who has 1:45:49 taken a rest or has taken any damage. 1:45:52 So, uh, you get to rest and and 1:45:54 >> the rest of us will chat while you roll 1:45:56 or die when I did that. 1:45:57 >> Okay, 1:45:58 >> I need to click roll. Okay, I I need to 1:45:59 click. 1:46:00 >> There you go. There you go. That that'll 1:46:01 be it. 1:46:02 >> I roll, but I don't think 1:46:03 >> maybe I'm good. Oh, six. 1:46:06 >> I mean, that was all you needed cuz you 1:46:07 only took six damage. So, uh with with 1:46:09 you get seven as well because it also 1:46:11 adds your um I think your constitution 1:46:13 modifier to that. 1:46:16 >> Wait. 1:46:17 >> So, 12. So, it's just 12. 1:46:19 >> Can Scar get a spell slot with that 1:46:20 short rest? 1:46:22 >> Say again. 1:46:23 >> I think so. 1:46:23 >> Can Scar get a spell slot with a short 1:46:25 rest or no? Uh yes, because of arcane 1:46:28 recovery, which is um yeah, it says, you 1:46:32 [music] know, you spend some time 1:46:34 resting. You're sort of like leaning 1:46:35 back in an armchair. You're studying 1:46:37 your spell book. Um and yeah, you can 1:46:39 recover a spell slot. Um you you can't 1:46:43 recover more than that right now until 1:46:45 you level up, but you can recover one of 1:46:46 your two expended level one spells. 1:46:49 >> Do I need to do anything for that? 1:46:51 >> No, that's just that's happened 1:46:52 automatically. Um 1:46:53 >> Okay, sweet. I've [snorts] uh I've added 1:46:55 the spell slot back to you, but that 1:46:56 that just happens as part of a short 1:46:58 rest. 1:47:01 >> Broph. 1:47:02 >> Oh, wizard. 1:47:03 >> Do you know Do you know a uh a wizard of 1:47:06 your kind named Shortfoot the Brave? 1:47:10 >> No. Never encountered Shortfoot the 1:47:13 Brave. 1:47:14 >> He was a funny He was a funny man. Loved 1:47:16 the drink. Remind me of Max, quite 1:47:18 honestly. 1:47:20 >> Maybe Max knows him. 1:47:22 >> Max? There's There's no one like me. 1:47:26 >> Okay. 1:47:28 >> Someone's edgy. [laughter] 1:47:32 >> Uh, by the way, if you guys want, um, if 1:47:35 you hold down shift while you're moving 1:47:37 your character tokens around, I think it 1:47:38 should let you uh land somewhere that 1:47:41 isn't like in a square of a tile. So, if 1:47:44 Max wants to like creep a little bit 1:47:46 closer to being actually on the Shayes. 1:47:48 Um you should be able to uh yeah hold 1:47:50 shift and it'll allow you to move 1:47:51 slightly more uh fine-tuned basically. 1:47:54 Yeah. 1:47:55 >> Cool. 1:47:55 >> So Max sort of like stretches out on the 1:47:58 shay getting a little bit comfortable. 1:48:00 Um is is bro like happier kind of 1:48:01 sitting on the floor? Is that the kind 1:48:03 of uh sitting on like one of the little 1:48:05 low cushions? 1:48:06 >> Oh yeah. Yeah. I mean I stretched out on 1:48:08 the rug the floor as it is. So don't 1:48:10 take much. 1:48:12 >> Fantastic. All right. And uh Maressa 1:48:14 brings around each of you uh a little 1:48:16 drink to uh to give you some courage on 1:48:18 the road. And uh before long um it's 1:48:21 probably let's say about like 2:30, 1:48:23 maybe 3:00 in the afternoon at that 1:48:26 point. Um but yeah, by the time you've 1:48:27 all had a short rest, you're feeling 1:48:29 revitalized and ready. Mr. Wizard has uh 1:48:31 closed up his spell book and uh is is 1:48:34 ready to move on. 1:48:35 >> We better go. We're going to lose the 1:48:37 daylight and we got to see this moss. 1:48:40 Maressa, what does this moss look like? 1:48:42 Oh, you you'll recognize it by its 1:48:44 color. It's not uh it's not green so 1:48:46 much as it is yellow. It's uh it's a lot 1:48:48 more kind of uh ochre is probably the 1:48:51 best way to describe it. Like a a little 1:48:52 more uh yellow and uh [music] and and 1:48:56 well, the animals seem to like it in the 1:48:58 Heartwoods. So, uh follow a trail or two 1:49:00 and you'll you might catch up to it. 1:49:04 >> Right. Hop straight up. Are you coming, 1:49:07 Redmond? 1:49:09 >> Uh no. I I think I'll probably be best 1:49:11 put to use here um with with my my sword 1:49:14 armor out of commission. I'll be uh no 1:49:16 real use to you. But I can I can help 1:49:18 March write some tables and uh maybe we 1:49:21 can drag some of the spare furniture up 1:49:23 from the cellar. So I'd only be a 1:49:25 hindrance to you lot. You seem more 1:49:27 capable than I gave you credit for at 1:49:28 first. And I'm sorry if I gave you a 1:49:30 hard time. 1:49:31 >> No problem. Just point me in. Which of 1:49:33 the five roads do I take? Uh, you'll 1:49:36 need the one that heads uh out of town 1:49:38 to the uh uh to to the northeast. 1:49:42 >> Right. 1:49:43 >> Well, Maretta, 1:49:45 >> pleasure. We'll see you shortly. 1:49:47 >> Best of luck. 1:49:48 >> Come, new friends. Come, new friends. 1:49:50 >> Oh, what a lovely 1:49:52 >> I don't even know your name, Blake. 1:49:54 >> I said I was the Mr. Wizard. 1:49:56 >> It's not her name. 1:49:58 >> You know, I know a salesman of moss, but 1:50:00 unfortunately, he is disposed at the 1:50:02 moment. would have made us quick work of 1:50:04 this job. 1:50:06 >> And as this conversation continues, I'm 1:50:08 going to try and make this next scene 1:50:10 more visible to you guys without your 1:50:11 tokens being on here. So, that should 1:50:14 now show up for you guys, right? 1:50:18 >> Art. Yes. Fantastic. All right. So, 1:50:21 we're not going to have a map for this 1:50:22 section just as you you guys are 1:50:24 traveling through uh through the 1:50:25 Heartwood. Uh the Strawborn Heartwood 1:50:27 stretches ahead of you. It's a 20-mi 1:50:29 stretch of wild woodland which is 1:50:31 untouched by the lumber cutters. Uh 1:50:34 preserved areas like this occur 1:50:36 throughout the land, usually hunting 1:50:37 grounds for local rangers or for arrows 1:50:39 for druids to practice their their arts. 1:50:42 And there isn't really a formal road to 1:50:44 follow once you get outside of town. But 1:50:46 the woodland is very clearly out there 1:50:48 in front of you. Uh there's no gravel 1:50:50 track or anything, just a few kind of 1:50:52 dirt trails. And uh as you reach the 1:50:55 woodline uh you pick up on notches in 1:50:58 trees and lightly trod paths. [music] 1:51:00 It's clear that a trail has been marked 1:51:02 by people who have been here before you. 1:51:04 And uh some of you know enough about 1:51:06 tracking to follow it. Uh so I'm going 1:51:09 to ask anyone who wants to to help make 1:51:10 a survival check for the group to see 1:51:13 how well you're able to navigate [music] 1:51:14 in the Heartwood. 1:51:16 >> Just to briefly interject and just catch 1:51:20 people up that maybe have joined later. 1:51:22 So far, the four of us have met in a 1:51:24 tavern. We were offered a job, did some 1:51:27 training in the in the in the grounds. 1:51:29 Uh, some goblin like creatures attacked 1:51:32 the pub. We decimated them and are now 1:51:35 on our way to the forest to pick some 1:51:37 moss for the uh barmaid. 1:51:39 >> Yes. Uh, Maressa, the tavern keeper, 1:51:41 says that bore moss is necessary to brew 1:51:43 the local delicacy, 6-hour wine. 1:51:48 >> Okay. What were we rolling? 1:51:49 >> Survival check. 1:51:50 >> Survival check. Where am I looking? 1:51:52 >> Oh my god. 1:51:55 [snorts] 1:51:57 >> Are not from here. 1:51:59 >> Um I I think it it's probably going to 1:52:01 be for the best if the rest of the group 1:52:02 rolls as well. Just to get an average 1:52:04 maybe for uh 1:52:05 >> Yeah, Max is not fairing much better 1:52:07 than Ruby. 1:52:08 >> Only slightly more useful than me. 1:52:11 >> I'm survival check. Okay, 1:52:12 >> survival is one of the lower skills on 1:52:14 your character sheets. 1:52:16 >> There we go. It's a good thing we've got 1:52:17 a dwarf with us. Uhoh. That didn't 1:52:19 change mine that it hit my diet, did it? 1:52:21 >> Well, it's it's dead and we all died. 1:52:24 >> It's pretty clear that uh Bro Dude is is 1:52:27 definitely the tracker of the group, at 1:52:29 least for this excursion, because uh 1:52:33 >> uh yeah, I think maybe you pick up on 1:52:35 some of the the the the areas where 1:52:38 like, you know, this this tree was 1:52:39 clearly marked by uh the axe of a dwarf 1:52:42 uh who was who was out here. and you're 1:52:44 kind of almost like regailing everybody 1:52:46 with the uh the tales of times that 1:52:49 you've been out sort of in the 1:52:50 wilderness roughing it, surviving, and 1:52:53 uh everyone else is sort of stumbling 1:52:54 along behind you, tripping over tree 1:52:56 roots and uh trying their hardest to 1:52:58 keep up as you sort of merrily march on 1:53:00 through the forest. Um give us a snatch 1:53:04 of that conversation as the uh the group 1:53:06 gets to know each other on this strange 1:53:08 errand they've been sent on. 1:53:09 >> I should have didn't bring the right 1:53:12 shoes. Oh, don't worry about that. The 1:53:14 path will be paved because I will lead 1:53:16 the way. You see, I'm feeling rumblings 1:53:19 in the ground as I typically can because 1:53:22 of all my time [music] in the mountains. 1:53:25 And I believe I know the way we shall go 1:53:28 if you all would follow me. 1:53:29 >> That's good cuz you can barely see over 1:53:31 the bushes. 1:53:33 >> I don't need to see. I can feel my way 1:53:34 through this forest. 1:53:35 >> Dwarves are the best. Truly, 1:53:38 >> I just keep hitting my head on all these 1:53:39 lowhanging branches. 1:53:41 >> Yeah, Mr. The wizard is having a hard 1:53:43 time. I think the the trees are almost 1:53:45 like bending inwards as if to like clock 1:53:47 him on the head as he travels past, 1:53:49 punishing him for being the tallest 1:53:51 member of the group currently. 1:53:53 >> Daniel, Mr. Wizard, whatever your 1:53:55 silliness, 1:53:57 >> why on earth do you walk like that? Just 1:53:59 walk like a normal person. Why are you 1:54:02 waving your arms around? 1:54:03 >> Start judging. 1:54:04 >> Why do you speak so much? It's always 1:54:06 speaking. 1:54:06 >> You'd hit less branches if you weren't 1:54:08 flailing around. Anybody in chat realize 1:54:11 they're the ones that I'm dodging as I 1:54:13 flail. 1:54:14 >> Anybody in chat who's got a wiggle 1:54:15 emote, drop your best wiggle emotes in 1:54:17 honor of Mr. Wizard. 1:54:19 >> He's a wiggly [music] guy. Hey, Mr. 1:54:21 Wizard. 1:54:23 >> Yes. 1:54:24 >> So, let's say I had a vial of blood. 1:54:28 >> What do you think it would be from? Have 1:54:30 you ever collected blood? 1:54:32 >> Oh, I collected a little bit of uh a 1:54:35 little bit of blood recently from a 1:54:37 giant up in the Frost Hills. giant. 1:54:40 >> Mr. uh 1:54:42 >> Oh, y'all speak again. 1:54:44 >> What do What do you do with blood? Giant 1:54:45 blood. 1:54:48 >> My ears aren't so good anymore. 1:54:51 >> I suspect he does nothing with giant 1:54:53 blood. 1:54:54 >> Oh, giant blood. You say lass. 1:54:58 >> Useless wizards. Honestly, I feel like 1:55:01 my character is just like jumping around 1:55:04 very dextrously. She just occasionally 1:55:06 gets distracted by flowers and bugs and 1:55:08 and things as we go. The survival check 1:55:11 was was so low. 1:55:12 >> Just just barely keeping on the track. 1:55:16 >> This is 1:55:17 >> I smashed a bug here. I'm so sorry. 1:55:21 >> I think uh despite how rough the role 1:55:23 was, Gem, I think that's a really great 1:55:26 excuse for why Ruby's survival check was 1:55:29 so good and uh or so bad rather. And so 1:55:32 I'm going to give you a point of 1:55:33 inspiration for that cuz I think that 1:55:35 was a really inspired choice. Um, so 1:55:37 open up your character sheet and uh the 1:55:39 rest of the group can probably open up 1:55:41 their character sheets so you guys can 1:55:42 learn about this as well. Um, 1:55:44 inspiration is a mechanic that's, you 1:55:47 know, triggered in a variety of 1:55:48 different ways. I like to award it for 1:55:50 like good role playinging decisions and 1:55:51 like fun details that you can add to the 1:55:53 story. I think I'm going to give Scar 1:55:55 one of these as well just because of the 1:55:56 amount of details you've been coming up 1:55:57 with. I find it really exciting, but I'm 1:55:59 also going to have to watch the VOD and 1:56:00 take so many notes. [laughter] Um, but 1:56:03 the way this works is if you open up 1:56:04 your character sheet, which right now 1:56:06 you'll probably have to do from like the 1:56:07 character menu up on the side here. I 1:56:09 can uh 1:56:10 >> I should be able to 1:56:11 >> Is there a hot key that we can use to 1:56:14 cuz I'm finding myself opening this up 1:56:15 over and over again. 1:56:16 >> There might be, but I don't know it off 1:56:18 the top of my head. 1:56:19 >> Figure out how to drag it into that. 1:56:20 >> I just have mine left open and then you 1:56:21 like double click the top and it 1:56:23 minimizes and 1:56:24 >> Yeah, you can you can minimize the 1:56:25 character sheet as well. 1:56:27 I I don't know if it like persists 1:56:28 through me switching scenes and whatnot. 1:56:30 So, it has that way. 1:56:33 >> Okay, cool. But yeah, if you open up 1:56:35 your character sheet, uh near the top 1:56:36 where you've got the short rest and long 1:56:39 rest buttons, you've got your number one 1:56:40 there, which is your character's level. 1:56:43 Uh there's a little fastening on the 1:56:45 left hand side, almost like the gem, the 1:56:46 gem of a ring. Um if you click on that, 1:56:49 that uh basically tracks that you have 1:56:52 inspiration. 1:56:53 >> Um and so yeah, Mr. Wizards is now 1:56:55 turned on. I can see in the uh in in the 1:56:58 character sheet there. And yeah, Ruby 1:57:00 can have one of those as well. 1:57:02 Basically, what that means 1:57:03 >> uh no, you did it exactly right. And 1:57:06 what that means is you have a point that 1:57:08 you can spend any time you like to um 1:57:11 basically give yourself advantage on any 1:57:14 d20 role, whether it's a skill check, a 1:57:16 saving throw, or an attack roll. you can 1:57:19 spend a point of inspiration and in that 1:57:22 moment something incredible happens like 1:57:24 a a turn of luck happens and you get 1:57:25 advantage on that role. Um, but yeah, 1:57:27 that's just a resource that I can give 1:57:29 you if uh I really like what you're 1:57:30 doing with the storytelling side of 1:57:32 things and I will try my best to find 1:57:34 like ways to highlight the uh the extra 1:57:36 stuff you add to the story in the 1:57:37 process. So, I really like that scene. 1:57:39 So, hopefully you guys enjoy having a 1:57:42 little extra advantage in what's going 1:57:44 to happen next. 1:57:46 Any 1:57:48 questions before we continue? 1:57:50 >> I'm happy continuing. 1:57:52 >> Fantastic. Right, we're going to move on 1:57:54 through the heartwood as uh the trail 1:57:57 broadens in front of you into a clearing 1:58:00 and I'm going to bring everyone's tokens 1:58:02 over here. So, bear with me for a 1:58:04 second. Um, let's drop you all down here 1:58:13 and I'll make sure that Can everyone see 1:58:16 where they are right now? 1:58:18 >> Mhm. 1:58:18 >> They're so small. 1:58:20 >> There we go. Coming up. Yep. 1:58:22 >> Great stuff. I'm going to make sure that 1:58:24 everyone's names pop up as well. That's 1:58:26 something I should probably have to go 1:58:28 on by default, but it does really help 1:58:30 for like the camera view of this as 1:58:32 well. So, I'll make sure that that's on 1:58:34 there. 1:58:36 And Ruby, 1:58:37 >> do you mind if I just take this second 1:58:38 to stop the recording and restart it? 1:58:40 >> Oh, please do. Yeah, that's absolutely 1:58:42 fine. If we want to take another short 1:58:43 break here for ads or anything, that's 1:58:44 also fine. 1:58:45 >> It might be a good time. 1:58:46 >> Let's run that ad. I'm just going to 1:58:47 just reset my record. 1:58:48 >> Seems like a good idea. See you folks 1:58:49 after the ads. 1:58:52 >> Yeah, it's a good idea not to run that 1:58:54 recording super low. 1:58:57 >> I changed it so it's like um it's going 1:59:00 in a better format. have brought so many 1:59:03 cookies to my desk. 1:59:05 >> I made cookies yesterday as well just 1:59:07 for this. 1:59:08 >> Oh man, I didn't make them. I bought 1:59:10 them. 1:59:10 >> While the ads are playing, I am going to 1:59:11 take this opportunity to go to the 1:59:12 bathroom. So, I will be right back, 1:59:14 folks. [snorts] 1:59:14 >> Okay, 1:59:18 >> our DM is leaving us, guys. What chaos 1:59:20 can we cause? 1:59:23 [snorts] 1:59:24 >> How do we How do we think it's going so 1:59:26 far? 1:59:26 >> Good. I think the storytelling is good. 1:59:28 We're learning. It's a It's a learning 1:59:30 curve, isn't it? 1:59:32 I 1:59:32 >> think we're doing better than the 1:59:34 episode zero. 1:59:35 >> Yes, we're 1:59:35 >> I thought I was gonna die to a goblin 1:59:37 there for a minute. 1:59:38 >> Yeah, I just think 1:59:39 >> we won't let you die, bro. 1:59:42 >> It is super helpful in combat though if 1:59:44 you're up because then I can get my 1:59:46 advantage. 1:59:49 That's so nice. 1:59:55 >> Big tanky guy. 1:59:58 >> I'm full health now. I just had a 2:00:01 >> Yeah, you're ready. You're ready. 2:00:03 >> Yep. 2:00:06 >> I like 2:00:07 >> 22,000 people watching in total, by the 2:00:10 way. 2:00:10 >> That's awesome. 2:00:11 >> Are you guys enjoying joining us 2:00:13 >> chat? And you guys, do you like the 2:00:15 indie so far? 2:00:19 >> This is I I keep breaking character cuz 2:00:22 Scar [laughter] is 2:00:24 >> Every time I look over, Scar's got the 2:00:26 end of his beard just like up waving it 2:00:28 around. [laughter] 2:00:31 I keep feeling mine slowly becoming 2:00:33 unattached. And so I 2:00:35 >> I don't think you can decide if you're 2:00:37 Scottish or American. Impulse. 2:00:39 >> I know. [laughter] 2:00:41 It crept up on me there for a second. 2:00:43 Yeah. 2:00:44 >> Scottish is leaving his body. 2:00:45 >> Yeah. [laughter] 2:00:47 >> I enjoy that Max is somehow edgier than 2:00:50 Ruby. 2:00:52 [laughter] 2:00:53 >> Even though you're dressed like a clown 2:00:57 >> and I've got black leather on. 2:00:59 I might not be playing it very well. I'm 2:01:01 trying to I'm not trying to go for edgy. 2:01:03 I'm trying to go for like just 2:01:06 independent ego maniac. [laughter] 2:01:11 [snorts] 2:01:12 >> Oh, now they're just realizing the Max 2:01:14 and Ruby thing, too. [laughter] 2:01:18 >> I like Max's million names for Mr. 2:01:20 Wizzy. 2:01:22 >> All right, I am back. Hello. 2:01:24 >> Welcome back. 2:01:25 >> All right, welcome back. 2:01:27 Okay. Can everyone see the map? Can 2:01:29 everyone see where they are and see the 2:01:31 environment around them? 2:01:32 >> Fantastic. 2:01:34 >> We ready to continue? 2:01:36 >> Ready. 2:01:36 >> Yeah. Before we do, check this out. 2:01:40 >> I'm going to do a back flip. [laughter] 2:01:43 >> Give us that back flip. 2:01:45 >> Take a shot every time he says back 2:01:47 flip. 2:01:47 >> Wonderful. All right. 2:01:49 >> Yeah. No, I think now that you've got 2:01:51 used to walking on these forest trails, 2:01:52 the uh the back flips are coming a bit 2:01:54 more naturally. The ground is especially 2:01:55 springy underfoot as you uh travel 2:01:58 through this grassy terrain. 2:01:59 >> We haven't had wine in a while either, 2:02:01 so that helps. 2:02:01 >> Ta finally sobered up. It's impressive. 2:02:04 >> Yeah, the the the adrenaline and the uh 2:02:06 fresh air has maybe uh caused you to 2:02:08 sober a little bit after your experience 2:02:10 at the uh at the bar. 2:02:12 >> So, the trail in front of you. 2:02:14 >> Sorry. Go on, Scar. Go right ahead. 2:02:16 >> Mr. Max, will you when we get back to 2:02:17 the barkeep, will you teach me a 2:02:19 backflip? 2:02:21 I 2:02:21 >> sort of look look at the wizard up and 2:02:23 down. 2:02:26 >> [clears throat] 2:02:26 >> Hey. Hey. 2:02:30 >> Sure thing. Sure thing, Cadence. I'll 2:02:33 teach you a backflip. 2:02:35 >> Why, thank you. 2:02:36 >> Where's he getting these names from? Uh, 2:02:40 the trail in front of you broadens out 2:02:41 into a clearing where you see that the 2:02:43 grass has been stamped flat by a passing 2:02:46 company of someone. You're not sure who, 2:02:50 but whoever it was, they had heavy boots 2:02:52 and a need to make themselves 2:02:53 comfortable for the night because they 2:02:54 have left traces of a campfire. There's 2:02:58 a ring of stones that have been hefted 2:02:59 from the forest around the clearing and 2:03:01 made into a rough circle for a fire pit. 2:03:04 And the embers are long since burnt out, 2:03:06 but the ashes still linger. And I think 2:03:08 as you approach, you can sort of taste 2:03:10 the ashes in the air a little bit. Um, 2:03:12 there are patches of the grass that are 2:03:14 trampled and withered from where the 2:03:15 company has pitched up. And there seem 2:03:18 to maybe have been a few spellcasters 2:03:19 among them because there are areas where 2:03:21 all of the plant life has been scorched 2:03:24 or tainted by decay. There are no signs 2:03:26 of a battle. Perhaps just the mages of 2:03:28 the group practicing their cantrips. 2:03:31 And amid this scene, as you step forward 2:03:34 into the clearing, a figure stands sort 2:03:38 of 3/4 turned away from you and a hand 2:03:41 outstretched above the ashes of the 2:03:42 campfire. He's at a distance, but you 2:03:45 can just about make out that he's an elf 2:03:47 from the shape of his ears and the sort 2:03:49 of flowing material of his cloak. As you 2:03:51 step into the clearing, you see that 2:03:54 flowers and fresh grass start to spring 2:03:56 up from the circle of stones where the 2:03:58 fire had formerly burned them. Uh, if 2:04:01 anybody wants to roll me an Arcana 2:04:02 check, you might be able to learn 2:04:04 perhaps what spell he's using. But it 2:04:06 seems like he is practicing magic here. 2:04:08 >> Is it normal for everyone to roll an 2:04:10 like these sort of checks? um if you 2:04:12 would like to. In this case, I will 2:04:14 invite everybody to do it. If it's going 2:04:15 to be a specific person, then I'll 2:04:17 hopefully nominate a specific person. 2:04:21 Just interested in what uh maybe this 2:04:23 can inform a little bit about what 2:04:25 encounters you've had with spellcasters 2:04:27 in the past. 2:04:29 >> None. 2:04:30 >> All right. Uh interestingly, Max is the 2:04:33 one who recognizes this as the spell 2:04:35 druid craft. uh marking this uh 2:04:39 practitioner of the magical arts as a 2:04:41 druid. And this unfamiliar druid has not 2:04:44 seen you yet. Probably because his 2:04:45 concentration is focused on the fire pit 2:04:48 in front of him. So, how does the party 2:04:50 want to proceed? I 2:04:52 >> I've been on enough of these little 2:04:54 walks in the woods to know that that 2:04:57 right there is a druid. Hail druid. 2:05:00 Hello. 2:05:02 >> He's not very subtle, is he? 2:05:04 >> Not subtle at all. You're going to 2:05:06 frighten the 2:05:07 >> Do you even speak Elvish, Max? 2:05:10 >> Uh, at the uh 2:05:11 >> No, just [laughter] common. 2:05:13 >> At the sound of your voice, uh, the elf 2:05:16 seems immediately startled and, uh, you 2:05:21 notice his form change as he wild shapes 2:05:25 into, if I can find the wild shape thing 2:05:27 on this. Oh my goodness. Uh, right. He 2:05:30 is going to wild shape into an elk. Uh, 2:05:34 >> a tree. that on here. 2:05:36 >> No. Uh, sorry. A deer. 2:05:39 >> Yeah. Yeah. Sorry. 2:05:40 >> Big deer. 2:05:41 >> I thought he thought he meant ant for 2:05:43 some reason. I don't know why. 2:05:44 >> Oh. 2:05:45 >> Oh, there he goes. 2:05:46 >> Max, you 2:05:48 >> he's he's an elk and he fell over 2:05:49 immediately. No, there we go. [laughter] 2:05:52 >> Another log. 2:05:53 >> And uh immediately taking on this new, 2:05:56 more agile form, he bolts for the 2:05:58 treeine some 50 ft TO THE NORTH. A 2:06:01 LITTLE 2:06:02 >> Might you try scared away quieter voice 2:06:05 next time? 2:06:05 >> Although as he does so up here in the 2:06:09 northern part of the treeine, you hear 2:06:13 [groaning] 2:06:15 as an enormous brown bear emerges from 2:06:18 the treeine and immediately takes a 2:06:20 swipe at the elk. And we're going to uh 2:06:23 grab those two and put those in combat 2:06:28 ready mode because this is now turning 2:06:29 into what seems like an altercation 2:06:31 between this druid and a bear that 2:06:34 simply assumed the elk was uh prey for 2:06:37 it. So uh how does the party want to 2:06:40 proceed? Do you want to intervene? Are 2:06:42 you going to roll in FOR THIS? 2:06:43 >> THEODORE. THEODORE DO SOMETHING. 2:06:47 >> I [laughter] 2:06:49 will march forward. March forward. 2:06:50 Everyone magic at hand. 2:06:52 >> We're going to uh pause the game here 2:06:55 before everyone has a chance to move too 2:06:56 much so that I can put you all into 2:06:58 initiative order and we can start this 2:07:00 as an official combat. 2:07:04 >> I was going to suggest this. 2:07:05 >> It's getting hard to come up with names. 2:07:07 I'll be honest with you. [laughter] 2:07:09 >> I must know more. I'm trying to not use 2:07:11 people I know. 2:07:13 >> Yeah. Yeah. That's that's always a 2:07:15 difficulty with coming up with random 2:07:16 names. All right. Uh everyone, please 2:07:19 roll me initiative. You should be able 2:07:20 to do this with the game paused, but if 2:07:22 you can't, I will unpause it. 2:07:29 Fantastic. Looks like everyone's getting 2:07:31 the hang of rolling initiative, at 2:07:32 least, which means I'm doing my job 2:07:33 well. Okay, I'm rolling for the bear, 2:07:36 and the bear is going to act before the 2:07:38 elk does. Um, but the bear is going to 2:07:40 get a surprise round on the elk, so he's 2:07:43 going to at least take one attack. Um, 2:07:46 and that's going to be a claw attack. 2:07:48 Just the one in this case. 2:07:51 Ooh, which he lands with a 22 hit. Um, 2:07:56 and so the elk is going to take damage 2:07:58 from that claw, which is a D4 plus three 2:08:02 for five damage. So, uh, in his elk 2:08:05 form, uh, he's, uh, immediately swiped 2:08:09 by this bear, and the, uh, the druid 2:08:12 seems to be, uh, immediately hurt by 2:08:14 this. Um, [music] 2:08:15 and now it is time for the party to leap 2:08:17 into action. So, we'll begin the 2:08:19 encounter with Mr. Wizard. 2:08:26 All right. 2:08:27 Ray of Frost magic. 2:08:29 >> Frost him, wizard. Frost him. 2:08:31 >> Get him. 2:08:32 >> We better go with the frost. We're going 2:08:33 to frost him. 2:08:35 >> All right. 2:08:35 >> Called Ruby. 2:08:37 >> Uh we're going to say who 2:08:38 >> my name? 2:08:40 >> Yeah, that's that's 47 ft the bear is. 2:08:43 So, uh that's well within the range of 2:08:44 array of frost. 25 definitely hits the 2:08:47 bear. Uh so go ahead and roll damage for 2:08:49 your ray of frost 2:08:57 there. [laughter] 2:08:58 >> Thank you. 2:09:01 All right. Fantastic. the uh the bear 2:09:03 takes a hit of frost for six damage and 2:09:07 it's also slowed down by that. So the 2:09:09 ray of frost causes it to uh you know 2:09:12 get a little bit icy on its limbs and uh 2:09:14 yeah it it starts to slip a little bit 2:09:16 and slide uh trying to find purchase on 2:09:19 the grassy ground and is going to move a 2:09:21 little bit slower on its turn. Uh next 2:09:23 up in the order is Ruby. 2:09:26 >> Ruby, I'll move as far as I can which is 2:09:28 30 ft. 2:09:29 >> Yep. 2:09:31 Um, and then I would like to use my 2:09:34 short bow to take a shot at the bear. 2:09:37 >> Fantastic. You are within range of the 2:09:39 short bow. Fantastic. 2:09:45 >> Now, you better not mess this up. 2:09:47 >> 13. 2:09:48 >> A 13 hits. A 13 hits. The bear is a 2:09:50 decently sized target even at this 2:09:52 range. And it has an armor class of 11. 2:09:54 So, a 13 hits. Go ahead and roll damage. 2:09:58 >> [snorts] 2:10:00 >> damage 2:10:01 >> for 10. Ruby's arrow strikes true and 2:10:04 the bear takes 2:10:05 >> shot 2:10:05 >> 10 points of damage. That's absolutely 2:10:08 phenomenal stuff. Uh, Max, you are up 2:10:11 next. 2:10:13 >> This bear can take a beating. So, I can 2:10:15 only move 30 foot. 2:10:17 >> Mhm. 2:10:21 >> What's the distance between me and the 2:10:22 bear? Uh right now between you and the 2:10:25 bear is exactly 60 ft. Uh so if you have 2:10:29 any spells with a 60 ft range or any 2:10:31 ranged weapons that you can use. 2:10:33 >> Yes. A cantrip won't take up anything, 2:10:36 will it? 2:10:37 >> Uh a cantrip will not take up any spell 2:10:40 slots. No. 2:10:41 >> So I have I have sacred flame which I 2:10:44 think is my only one. So, I'm going to 2:10:47 use 2:10:49 [clears throat] 2:10:50 >> Okay, Attacus, let me show you how a 2:10:52 real spell is cast. 2:10:57 >> Okay, fantastic. And sacred flame works 2:11:00 a little bit differently. So, when you 2:11:01 target something with a spell like this, 2:11:04 it's not that you have to roll to hit, 2:11:05 it's that the target has to roll to 2:11:07 dodge. So, in this case, the bear is 2:11:09 going to have to succeed on a dexterity 2:11:11 saving throw in order to uh make sure 2:11:14 it's not hit by this spell. Uh, so I'm 2:11:17 going to roll that. 2:11:20 And the bear misses. So, go ahead and 2:11:23 roll damage. And this bear is going to 2:11:25 take the full damage of your sacred 2:11:27 flame. 2:11:28 >> Shazam. 2:11:32 >> Oh, good. Go, Max. 2:11:34 >> With five. Oh, sorry. Four. Okay, four. 2:11:37 Yeah, great. Uh, 2:11:41 excellent stuff. Yeah, the uh the bear 2:11:43 takes four damage and is pretty badly 2:11:46 wounded at this point in the fight. Uh, 2:11:49 since it now just came up to the bear's 2:11:51 turn, uh, having taken this amount of 2:11:54 damage, the bear actually decides to 2:11:55 take this opportunity to flee into the 2:11:58 undergrowth, uh, howling as it does so, 2:12:01 leaving a little trail of blood as it 2:12:02 goes. Um, but the uh the bear exits 2:12:06 combat and the encounter actually ends 2:12:08 right there. 2:12:09 >> Bye, Mr. Bear. 2:12:11 >> That was sad. 2:12:12 >> He's lucky he ran away. I was about to 2:12:14 shoot an arrow at him. 2:12:15 >> Well, there goes dinner. 2:12:19 >> I'm going to return the music to 2:12:20 something resembling normal. And I'm 2:12:22 going to return this druid to something 2:12:24 resembling elf. Bear with me while I 2:12:26 figure out how to do that cuz this is 2:12:28 >> right. Unfamiliar territory. Now that we 2:12:31 have saved you from certain death, would 2:12:34 you mind 2:12:37 becoming a talkable being again? 2:12:40 >> Uh the the elk uh says in your minds I 2:12:43 can talk just fine this way. Thank you. 2:12:45 >> What do I get out of my head? 2:12:46 >> But get [laughter] out of my head. 2:12:49 Nobody is welcome there. 2:12:52 >> There are enough voices in here. Get 2:12:54 out. As uh as as the elk walks towards 2:12:57 you, it gracefully turns into a bipeedal 2:13:00 creature again and the form of the druid 2:13:02 returns. He says, "Oh, oh gosh, I'm I'm 2:13:06 sorry about that. You you you happen to 2:13:08 spook me there, and I was uh not 2:13:10 expecting the bear to be so immediately 2:13:13 there." So, 2:13:14 >> are you from Cardiff? 2:13:16 [laughter] 2:13:16 >> I I don't know a Cardiff. I'm from uh a 2:13:18 woods not too not too far from here, but 2:13:21 this is where I come to uh to practice 2:13:22 my arts. What about you fellows? What do 2:13:25 I to what do I owe the pleasure of you 2:13:27 uh saving my life? I rather think. 2:13:32 >> Max Blunder at your service. Uh Duid 2:13:35 >> Owen. Owen Finrod at yours. 2:13:37 >> Uh Owen. Oh, brilliant. Another name to 2:13:40 add to my list. Uh we're looking for 2:13:42 some moss. Uh 2:13:46 Sapphire. What was the name again? What 2:13:48 was the moss called? 2:13:50 >> Oh, it was um a ruby nose. I was talking 2:13:53 to the tling. The teling. I was talking 2:13:55 to the tling. 2:13:56 >> I It was a moss. Surely all the masters 2:13:59 are the same. 2:14:01 >> I can talk with my moss salesman. One 2:14:03 moment. 2:14:04 >> Does Did no one write down what living 2:14:06 moss we were after? 2:14:08 >> Did no one write it on their hand? 2:14:09 >> Max, you were the only one with a book? 2:14:12 Uh Owen sort of stands back and like 2:14:14 grins slightly at this uh this group of 2:14:17 clearly not uh not not uh super experts 2:14:21 in the natural world the way he is uh 2:14:23 trying to figure out what kind of moss 2:14:25 they are in a forest to find. 2:14:28 >> Avery, what didn't you you've got the 2:14:30 book and quill. Why didn't you did you 2:14:32 write it down? 2:14:33 >> I did. It takes me a moment to find it. 2:14:35 I'm looking. I'm looking. My M 2:14:37 salesman's not answering his his uh 2:14:40 carrier pigeon. some kind of pig moss. 2:14:43 >> I I want to just turn to Owen and ask an 2:14:46 Elvish if he knows about a moss that 2:14:49 makes wine quickly. 2:14:52 >> Uh a a wine- makingaking moss? No, I' 2:14:55 I've not heard of the type. I've I've 2:14:57 not known even the the master brewers to 2:15:00 uh to use moss in their brewing. Must 2:15:02 create quite an odd flavor. 2:15:05 >> It was It's It's ochre. It's yellow. 2:15:08 >> I remember. I remember it was pig moss. 2:15:10 Pig moss. 2:15:12 >> Oh, 2:15:12 >> not pig bore. BORE MOSS. 2:15:14 >> OH, OF COURSE. THAT'S WHAT I SAID THE 2:15:16 first time I did. 2:15:18 >> You're looking You're looking for bore 2:15:20 moss? 2:15:22 >> Yes. 2:15:22 >> Well, I I'm I'm quite surprised to hear 2:15:26 that somebody is planning to use it for 2:15:27 brewing. That seems seems quite 2:15:29 dangerous. 2:15:30 >> Dangerous? 2:15:32 >> I uh 2:15:35 >> the the boros uh is is is sort of 2:15:38 volatile stuff. Uh, the beasts of the 2:15:40 forest become uh a little more 2:15:43 aggressive if they if they eat it or or 2:15:46 really anything that grows from it. 2:15:49 >> It was certainly aggressive on my 2:15:50 stomach. That wine was 2:15:53 >> and and and you say a wine is made from 2:15:55 it. H 2:15:56 >> Well, that's what the barmaid said. 2:15:58 >> We just need some. We just need some. 2:16:01 >> Very well. But uh it seems mighty 2:16:03 suspicious. Uh, let let me let me step 2:16:08 over here a second and and and consult 2:16:10 with the uh the spirits of the forest. 2:16:13 >> The spirits of the much appreciated. 2:16:16 >> He sort of uh concentrates and then his 2:16:19 concentration is broken for a second and 2:16:20 says, "Uh, excuse me. You there with the 2:16:23 with the pointy hat. 2:16:26 Are you Pandalfo the Great? I think I've 2:16:28 I've seen your show the the traveling 2:16:31 with the crystals." Um, I I know 2:16:34 somebody by that name, of course. 2:16:36 [laughter] 2:16:37 >> But But you're not him. 2:16:39 >> I mean, 2:16:41 >> Bandalf. 2:16:42 >> I know him. I could give you a I could 2:16:44 give you I could give him word that you 2:16:45 were inquiring if you need me to. Mhm. 2:16:47 And just tell me what you uh what you 2:16:49 want. Okay. 2:16:50 >> Well, I I was I was just fascinated and 2:16:53 uh he seemed a tall fellow sort of like 2:16:55 you are all 2:16:56 >> handsome, too. 2:16:57 >> Your height? 2:16:59 >> Pandalf. Your name is Pand. 2:17:02 >> You would have never gotten there, Max. 2:17:03 You would never got there. 2:17:04 >> Pandulfo. He was He was quite clear 2:17:07 about this at the time. 2:17:08 >> Yes. 2:17:09 >> Pandulo. That's your name, wizard. 2:17:11 >> No. Well, I mean, it was my 2:17:13 >> I can understand why you didn't want to 2:17:14 tell us. 2:17:15 >> Oh, [laughter] perhaps perhaps I'm I'm 2:17:17 misremembering. A case of mistaken 2:17:19 identity, I'm sure. Uh, sorry. Let let 2:17:22 me continue with the task at hand. And 2:17:25 uh he goes back to sort of staring into 2:17:27 the forest and closes his eyes. And 2:17:29 after a second, this sort of fresh 2:17:30 earthy smell starts to uh starts to 2:17:33 emanate from the clearing around you. 2:17:34 This sort of whispering of wind in the 2:17:36 leaves and a few kind of leaves drift uh 2:17:39 drift by. And uh Owen sort of after a 2:17:42 moment takes a deep breath and turns 2:17:44 around and says, "Uh uh if you follow 2:17:46 the trail to the north, uh I think 2:17:48 you've you've managed to spook the bear. 2:17:49 I don't think the bear will be a 2:17:50 problem, but uh I think there is uh a 2:17:53 spot where the bors do like to graze and 2:17:56 there might be some of the uh the 2:17:58 aforementioned moss uh around those 2:18:02 parts. So, take the trail north from 2:18:04 here and you should uh you should 2:18:05 hopefully find some. 2:18:08 >> Owen, before we go, can you 2:18:13 Why else would somebody want this moss? 2:18:17 >> Well, I don't know. It's uh normally it 2:18:20 feels um a bit dangerous to be around to 2:18:24 be to be quite honest. 2:18:27 >> Dangerous. 2:18:28 >> Is it valuable? 2:18:30 >> Uh I mean if you want to agitate some 2:18:33 wild beasts per chance, but uh not 2:18:37 really. 2:18:38 >> I agitate just fine on my own. 2:18:40 >> Oh, we know. [laughter] 2:18:42 He sort of chuckles nervously at this 2:18:45 and says, "Uh, well, um, I' I'd best 2:18:48 return to uh restoring this this glaze 2:18:51 to its natural beauty. But, uh, I if if 2:18:55 you have any other questions about uh 2:18:57 things of a a natural, uh, nature, then 2:19:01 uh, feel free to to drop by if I'm still 2:19:03 here." 2:19:06 >> Sounds good. 2:19:09 Oh, and this pend was a handsome man, 2:19:11 right? 2:19:12 >> I'm going to like sit right next to I'm 2:19:15 going to whisper in his ear. 2:19:18 >> I do want to see a backflip. 2:19:22 >> Oh, it has been a long time since I saw 2:19:25 a good tumbler. 2:19:26 >> Good lord. 2:19:28 >> Right, 2:19:28 >> I'm going to start walking away and not 2:19:30 walk. 2:19:30 >> I'm going to stand on the floor. 2:19:32 >> Ruby immediately leaves. All right, 2:19:33 [laughter] 2:19:35 >> you ready for this? 2:19:37 [snorts] Watch this, Owen. Here we go. 2:19:39 >> The show, Max, 2:19:44 >> with a 16. Uh, you pull off a pretty 2:19:46 decent, I think, a series of back flips 2:19:48 followed by a roundoff. And, uh, Owen, 2:19:51 uh, [laughter] 2:19:52 pops down his like staff to kind of give 2:19:54 you a polite round of applause and says, 2:19:56 "That was very, very good. You must have 2:19:58 had a lot of practice." 2:20:00 >> Well, he did learn from the best. 2:20:02 >> I've done [laughter] a couple of back 2:20:04 flips in my time, 2:20:05 >> right? your own toodel pipsky. 2:20:09 Uh, bye-bye. Uh, thank you very much 2:20:11 again for saving me from the bear. 2:20:13 Farewell, uh, Pandulo 2:20:16 and, uh, the group of you disappear into 2:20:18 the treeine, leaving Owen Finrod behind, 2:20:21 taking care of the campfire, 2:20:22 >> guys. That 2:20:23 >> he was a delightful man. 2:20:25 >> You see that one? That was a good one. 2:20:27 >> Very well done. 2:20:28 >> Sorry to have missed it. 2:20:31 All right. The trail winds on through 2:20:34 the uh the undergrowth and uh yeah, the 2:20:37 the the trail as true to Owen Finrod's 2:20:40 word, you uh you don't run into any more 2:20:43 uh any more bears, but um I will bring 2:20:46 you over to the next scene. In fact, I'm 2:20:48 going to I'm going to grab everyone's 2:20:50 >> charact. 2:20:55 >> Did you see the bottle by the photo? 2:20:56 There was a bottle of me. Did anyone 2:20:58 pick it up? 2:21:00 >> [laughter] 2:21:01 >> It doesn't seem like they did. I am I 2:21:03 many things, Remy, but I am not a thief 2:21:07 of a man's me. 2:21:10 >> Right. I'm going to rearrange everybody 2:21:11 at the start of this scene. Uh, how much 2:21:14 of this map can you currently see? I 2:21:16 feel like maybe the token vision is off 2:21:18 for this one. 2:21:19 >> I can see 2:21:19 >> the whole map zoomed in. 2:21:21 >> I can see a um a path to the right and 2:21:24 it goes up to a couple trees. 2:21:26 >> Okay, great. Fantastic. I think I think 2:21:27 for whatever reason the the thing I'm 2:21:29 using to actually run this from is being 2:21:31 kind of glitchy, but that's fine. Okay, 2:21:32 so everyone starts here at the uh the 2:21:36 entrance to this little section of the 2:21:38 trail. The trail widens slightly. And at 2:21:40 this point, you have been walking for 2:21:42 maybe another hour or so. [music] Um 2:21:45 just kind of making your way picking 2:21:46 your way through the trees on the on 2:21:48 this trail. And um after a while you 2:21:52 start to hear this 2:21:56 and this snuffling sound is coming from 2:21:58 further up the trail. 2:22:00 >> Bored. 2:22:01 >> Uh team squad, do you hear that? 2:22:04 >> Yes. And we should be very quiet and 2:22:06 very sneaky. Max, I think you you 2:22:09 personally I think you could just sit 2:22:10 here for just a second 2:22:12 >> and maybe let us take a turn assessing 2:22:14 the situation. 2:22:15 >> I can just 2:22:16 >> You're just You're very loud. You're 2:22:17 very loud. I I hear nothing. 2:22:19 >> It'll It'll just go off into the woods. 2:22:21 >> You're very You're Mr. Wizard, distract 2:22:23 him. I'll go. 2:22:24 >> Pull out my bag pipes. 2:22:25 >> Nope. 2:22:26 >> No [laughter] bag pipes. 2:22:28 >> PLEASE 2:22:30 STICK around after a little diddy on 2:22:33 these. 2:22:34 >> I suggest Ruby sneaks in on this one. 2:22:37 >> Merlin's beard. 2:22:39 >> I would like to to to sneak up the trail 2:22:42 a little bit and 2:22:44 >> All right. Um, 2:22:45 >> and just see what I can see. 2:22:47 >> Perception. 2:22:48 >> You can roll me a stealth check to do 2:22:49 that. 2:22:50 >> I take a deep inhale. 2:22:57 >> Hurry up, Ruby. He's got 2:22:58 >> Mr. Wizard could just clamp his hand 2:23:00 over Max. That would be great. 2:23:04 >> Is there an attack for that man in the 2:23:06 head? 2:23:08 >> Oh, a 15. You got saved from a seven by 2:23:12 some very, very good stealth. SC. 2:23:15 [laughter] 2:23:15 >> Okay. With a [music] 15, you are able to 2:23:18 get this close and through this patch of 2:23:23 boulders up here on the uh the left hand 2:23:26 side and uh a lot of like mossy logs and 2:23:31 and intertwining vines. You see this 2:23:34 patch of this dull yellowy greeny orange 2:23:39 moss. Um, and just beyond that you hear 2:23:43 th this 2:23:45 [clears throat] and this hulking bristly 2:23:48 form is back there and it seems to be 2:23:50 facing towards you, but its head is down 2:23:52 and it's pouring and rifling through 2:23:54 this thick patch of moss on the forest 2:23:56 floor. You've come here to find boros, 2:23:58 but you have also found a boar. 2:24:02 >> But for now, it hasn't exactly found 2:24:04 you. It seems sort of distracted by what 2:24:06 it's doing and you are being stealthy 2:24:07 enough that you've crept up and it 2:24:10 doesn't know about your presence yet. 2:24:12 >> Okay. What do you want to do? 2:24:13 >> My party members put a hand over my 2:24:15 mouth. 2:24:17 >> Uh, does Max Blunder have the presence 2:24:20 of mind to imagine that it's probably 2:24:22 not a good idea to play bag pipes while 2:24:24 somebody's sneaking around or is this 2:24:25 something that you you want Max to 2:24:27 [laughter] do on a regular basis? 2:24:29 >> Entirely. I'm going for it. This is up 2:24:31 for Bro and uh Mr. wizard to intercept. 2:24:36 >> All right. Um, bro or Mr. Wizard, I'm 2:24:39 going to give you the option to make 2:24:40 either a persuasion check or attempt a 2:24:44 grapple. [laughter] 2:24:45 So, um, that's that's 2:24:48 >> I'm going to grapple. I haven't had a 2:24:49 good tussle in a while. 2:24:51 >> All right, 2:24:52 >> let me hold Max back here. 2:24:53 >> I'm leaning into the anti- rez that is 2:24:55 my character. He is he's got no 2:24:58 charisma. 2:24:59 >> Fantastic. In that case, we're going to 2:25:01 make this a strength contest, which is 2:25:04 typically how you decide like grapples 2:25:05 and stuff like that. Uh, so what I need 2:25:07 Rohini to do is open up your character 2:25:10 sheet and at the top where your stats 2:25:12 are, the row of six stats, if you uh 2:25:15 mouse over the strength stat with the 2:25:17 text str, it should start glowing, and 2:25:20 that will just let you make a generic 2:25:22 strength ability check. So, you're not 2:25:23 rolling to attack with a weapon. You're 2:25:25 just seeing if you can use your strength 2:25:28 to restrain Max in this moment. 2:25:30 >> Max walk and I have short legs. So, 2:25:33 we'll see what I got left in me. 2:25:34 >> I'm also very strong. So, this is fun. 2:25:36 >> Max, I want you to do the same thing. I 2:25:38 want you to basically roll your strength 2:25:40 and see if bros or yours is higher. 2:25:42 >> Okay. 2:25:43 >> You want a three, two on this? 2:25:45 >> Yeah. Three, two, one, roll. 2:25:50 [laughter] 2:25:50 >> Oh my god. 2:25:53 I take a deep inhale. 2:25:55 >> I might [laughter] need your assistance 2:25:56 on this one. 2:25:57 >> Max Max Blunder just critically 2:26:00 succeeded on avoiding being grappled. 2:26:04 >> I blow the bag pipes as loud as I can. 2:26:08 [laughter] 2:26:08 >> I think I think honestly that is enough. 2:26:12 Uh and the the boar's head snaps up and 2:26:16 Ruby from where you are like your eyes 2:26:18 focused on this boar. Obviously you're 2:26:20 probably rolling them at this point. 2:26:22 the back of my head. 2:26:24 >> Yeah. Um, [laughter] but once once they 2:26:26 return to the front of your head, you 2:26:27 see that the boar has like almost like 2:26:30 flexcks of foam around its mouth and 2:26:32 this sort of like slightly crazed 2:26:33 maddened look in its eyes. And I will 2:26:37 say that with the addition of the 2:26:38 bagpipe noise, another boar emerges from 2:26:42 the cave nearby. 2:26:45 [laughter] 2:26:46 >> Max, look what you've done. And we are 2:26:48 going to get into 2:26:50 another encounter. 2:26:54 >> Oh, Max, I hope you had a couple daggers 2:26:56 in that bag pipe. 2:26:58 >> Max, use a dagger on you. 2:27:02 >> It's just a couple of balls. I see 2:27:04 dinner. 2:27:06 >> Everybody, please roll initiative. 2:27:09 [laughter] 2:27:09 >> I see an idiot. 2:27:13 Unfortunately, it didn't play for you 2:27:14 guys, but I have a soundboard of bag 2:27:17 pipes that played for for my audience 2:27:20 through [laughter] that. 2:27:22 >> I I look forward to the VOD. I genuinely 2:27:24 do. All right. Well, uh, truth to form, 2:27:27 Ruby is the first to act. You see this 2:27:29 boar's head snap upright and you're 2:27:32 immediately in action. I'm going to 2:27:33 change the music as you tell me what you 2:27:35 do. 2:27:37 >> [snorts] 2:27:37 >> Well, I uh look behind me at Max and 2:27:40 give him the mo worst stare you've ever 2:27:44 seen. Maybe um some type of vulgar 2:27:48 symbol with my hands. And then I turn 2:27:50 back to the boores and I would like to 2:27:54 shoot them with my bow. 2:27:56 >> Fantastic. 2:27:57 >> Intimidated. I stopped playing the bag 2:27:59 pipes. [laughter] 2:28:01 >> The bag realizing for a second. That's 2:28:05 what we needed to make him stop. It's 2:28:06 not a grapple. It's intimidation. Good 2:28:08 to know. All right, roll that short bow. 2:28:12 >> Should have should have let should have 2:28:14 tried persuasion. I'm pretty strong. I 2:28:15 think persuasion would have been better 2:28:17 cuz I have like bad charisma, right? Or 2:28:18 is that how [laughter] that works? 2:28:20 >> We we'll we'll we'll see how that works. 2:28:21 And 18 definitely hits. Uh which of the 2:28:24 two balls are you targeting? North. 2:28:26 >> Target the one in coming out of the 2:28:27 cave. 2:28:28 >> Okay, fantastic. So that one is Yeah. 2:28:31 emerging from the cave. You hit it with 2:28:33 an 18. So go ahead and roll damage 2:28:37 >> 10 for the short bow. Incredible. Now 2:28:39 this board takes 2:28:40 >> also move back with my 30 ft of 2:28:43 movement. 2:28:44 >> Fantastic. That was a massive hit. The 2:28:46 ball takes an arrow directly to THE EYE 2:28:48 AND SQUEALS. 2:28:50 And uh yeah, suddenly uh the fight looks 2:28:53 a little bit more even on on your side. 2:28:56 Um the other boar has snapped its head 2:28:58 up and is uh is also interested in 2:29:00 joining the fight. 2:29:01 >> I'm just in the trees over here now. 2:29:03 Fantastic. You've moved backwards to the 2:29:05 tree line to get cover. Brilliant stuff. 2:29:07 All right, it is Bro's turn. What does 2:29:09 Bro do? 2:29:12 >> I don't think I can get close enough to 2:29:14 uh hit it with my my axe, can I? 2:29:16 >> You do have the short bow option as 2:29:18 well. 2:29:19 >> I will also engage the short bow. And I 2:29:21 think I can hit it from this distance. 2:29:23 >> Uh yep, that looks about right. Let me 2:29:25 check that with the measurement tool. 2:29:26 That is 40 ft. Yeah. So that's easily 2:29:28 within range of your short bow. 2:29:29 >> Yep. So I will just stay put. draw the 2:29:31 bow back and take a shot. 2:29:39 >> Okay. 2:29:39 >> All right. 15 hits. Uh which one are you 2:29:42 aiming at? The uh one in the cave or the 2:29:44 one that's not been injured yet. 2:29:46 >> Do we know how many hit points are left 2:29:47 on the the one in the cave after Ruby's 2:29:50 >> attack? It looks It looks bloodied. It 2:29:52 looks like I mean it's taking a hit to 2:29:53 the eye. It's um yeah, it it's 2:29:55 definitely looking very wounded at this 2:29:57 point, but I won't tell you exact 2:29:58 numbers on some of this to kind of keep 2:29:59 the uh you know the the the immersion in 2:30:02 the scene. 2:30:04 >> Um yeah, I I'm going to try to finish 2:30:06 him off the one coming out of the cave. 2:30:08 >> Roll that damage cuz you definitely hit. 2:30:11 >> Bro, I will let you eat the leg if you 2:30:14 get this. 2:30:16 >> I mean, eight damage. Uh the the arrow 2:30:19 lands in this boar's side as it attempts 2:30:21 to charge out of the cave and the boar 2:30:23 is downed. 2:30:24 >> Yes. 2:30:25 >> Um so that one 2:30:28 >> that one is out of action as the second 2:30:30 boar steps up to charge. Does bro move 2:30:33 at all or are you staying where you are? 2:30:35 >> I'm happy I'm far enough distance 2:30:37 forward. 2:30:37 >> Tank is a is in the 2:30:39 >> Oh yeah, I might as well move forward in 2:30:41 case my turn comes again. I suppose 2:30:43 >> I I mean I don't want to tell you what 2:30:44 to do here, buddy. But if you don't get 2:30:46 in front of uh 2:30:47 >> the wizard if you don't get in front of 2:30:49 the wizard, the wizard will die. 2:30:50 >> You won't be able to swing if I don't 2:30:52 get close. 2:30:53 >> You guys better not miss, though. 2:30:55 >> Well, congratulations. You fell into my 2:30:56 trap cuz this ball has 40 ft of 2:30:58 movement, so it can actually attack you 2:31:00 now. Haha. 2:31:01 >> Um [laughter] I uh this thing like 2:31:03 charges at you kind of spittle flying 2:31:05 from its mouth and uh yeah, squealing 2:31:08 horribly and is going to attempt to gore 2:31:10 you with its tusks. Um, so it's going to 2:31:13 make 2:31:13 >> You got this. 2:31:14 >> It's going to make a a moving attack. 2:31:18 >> Uh, everyone's going to be incredibly 2:31:19 moved by this as it lands with a 21 to 2:31:22 hit. 2:31:23 >> God. 2:31:24 >> Uh, so that's going to take 2:31:26 >> trusted my soldier instincts. 2:31:28 >> Damage roll. And uh, yeah, with a gore 2:31:32 here 2:31:35 with two d6, it lands for five damage. 2:31:39 Uh yeah, this thing is charging at you 2:31:41 full tilt and uh deals five damage to 2:31:44 you as it like skewers you in the leg 2:31:45 with one of its sharp tusks. 2:31:47 >> We'll avenge you, bro. 2:31:49 >> You better 2:31:51 move close to that thing. 2:31:53 >> Impulse, are you all right? 2:31:54 >> Minus my own hit points. 2:31:55 >> Yeah, subtract your your own hit points 2:31:57 now. 2:31:57 >> Was it that I'm down 2:31:58 >> five damage? 2:32:00 >> I'm that took five damage, so I'm down 2:32:01 to seven. 2:32:02 >> Yep. 2:32:02 >> Is that how I do it? Just double click 2:32:04 that and Okay. 2:32:05 >> Yeah. Then you can you can either choose 2:32:06 minus or you can do the maths yourself 2:32:08 and just add in whatever your new hit 2:32:10 point total is. But yep, that ball has 2:32:12 stepped out and engaged with bro. And 2:32:16 now 2:32:18 uh the other bore is dead. It is Mr. 2:32:19 Wizard's turn. 2:32:21 >> Right, Enzo, off you go. 2:32:23 >> Oh, show you all how it's done. Huh? 2:32:26 Moving up a block here. 2:32:28 >> Oh, we'll find something. 2:32:33 Magic missile time. I feel like Yeah, I 2:32:35 feel like it's time for magic missiles. 2:32:37 Finish off this creature for taking my 2:32:39 bruisive friend and 2:32:42 leg pain. 2:32:47 I can't do that voice. 2:32:50 [laughter] 2:32:50 >> You're going to give yourself an asthma 2:32:51 attack, dude. Be careful. 2:32:52 >> I am 100%. All right. Casting spell. 2:32:56 Casting spell. Rolling. 2:32:58 >> Roll the damage. Oh, and that's a 2:33:01 massive hit from magic missile. That is 2:33:03 15 damage total. Yeah. 2:33:06 >> Wow. 2:33:06 >> And so that takes the board down in its 2:33:09 entirety. 2:33:11 >> Um and it is flung backwards by these 2:33:14 bolts of force as the magic missile 2:33:16 connects and it lands in the patch of 2:33:19 moss uh bleeding and uh like a section 2:33:23 of it maybe gets caught on like the 2:33:24 outstretched branch of a tree. So you 2:33:27 see a drop of blood start to fall and it 2:33:31 lands on the moss. It sizzles and hisses 2:33:34 and from out of the moss rises this 2:33:37 twiggy 2:33:39 unnatural looking form. Like somehow 2:33:42 this sort of spiny creature made out of 2:33:45 like twigs assembles itself from the 2:33:48 blood that drips into that spot of moss 2:33:50 and a twig blight has joined the [music] 2:33:53 fight. 2:33:54 >> We're going to add that to initiative 2:33:55 order and we'll see what happens next. 2:34:00 All right. Uh, it is not going to get to 2:34:03 act until the next turn. Uh, but you've 2:34:05 all seen this sort of monstrosity emerge 2:34:07 from the ground as the uh, two BS lay 2:34:10 dead nearby. Max is up next. What do you 2:34:13 do? 2:34:14 >> Go get it, Max. 2:34:15 >> Uh, does anybody know on earth that is? 2:34:20 >> Shoot at it. 2:34:22 >> Twigman. 2:34:26 >> Thanks, Marco. [clears throat] 2:34:27 Right. Uh, bro, I'm going to need you 2:34:31 front and center. So, I don't want to 2:34:34 see you get hurt. I mean, I'm going to 2:34:37 uh just just give you a little neck rub 2:34:39 here and uh make you feel nice. N right 2:34:41 as rain. Ready? 2:34:42 >> I appreciate that, Max. 2:34:46 >> Oh. Oh, it takes up both my slots. It's 2:34:51 two slots to heal. 2:34:53 >> I don't think it should. Hang on one 2:34:55 second. It says cast at level first 2:34:58 level two slots. 2:35:02 >> Uh I think it means you have two slots 2:35:05 available, 2:35:06 >> not that it takes two slots. All right, 2:35:08 >> we will we will see. Yeah. No, it has 2:35:09 just taken one. Okay, good. 2:35:10 >> All right, 2:35:11 >> thank you for uh for checking on that. 2:35:14 >> Uh has it done that or do I have to hit 2:35:16 run? 2:35:17 >> Yes. Yeah, it's it's now in the chat and 2:35:18 then you can click on where it says 2:35:20 healing. It's sort of in a similar way 2:35:21 to uh looking for damage. 2:35:24 There you go. Fantastic. So cure wounds 2:35:27 uh for 11. So um uh yeah, bro gets to 2:35:32 get 11 points of health back. 2:35:34 >> He is useful for something. 2:35:35 >> Go back to 12. 2:35:37 >> Yes. All the way back up to full. 2:35:39 >> Oh, I appreciate that, Max. Feel much 2:35:41 better. 2:35:43 >> Fantastic stuff. All right, so moving 2:35:46 back to the top of the turn order. Ruby 2:35:47 hiding in the trees. You see this twiggy 2:35:49 form emerge from the patch of moss where 2:35:51 the ball died. What do you do? 2:35:53 >> How far away from it am I? 2:35:55 Um, let me measure that real fast. You 2:35:58 guys can measure stuff as well. I 2:35:59 believe you have like the uh the token 2:36:01 vision um has like some extra controls 2:36:04 and you have measure distance like a 2:36:05 little ruler icon there. So, you should 2:36:07 be able to uh to measure that out. 2:36:09 >> I just I just missed the golden 2:36:11 opportunity to give you neck kisses. 2:36:15 >> Maybe next time there will be more 2:36:16 opportunities for cure wounds. It's 2:36:18 >> 40 ft. So, I'm going to clamor up a tree 2:36:20 here and shoot my short bow again. 2:36:23 >> Okay, fantastic. 2:36:26 You get up to an advantageous 2:36:29 point in the tree and 2:36:33 >> away. Yeah. In the process of climbing 2:36:35 up the tree, you you you like your aim 2:36:37 is a little unsteady and the shot goes 2:36:40 wild. I think it probably lands in the 2:36:42 boar. Um and uh another wound opens on 2:36:45 the boar's side from which blood starts 2:36:47 to slowly drip down the length of the 2:36:49 arrows shaft. Um, next up in the order, 2:36:52 it's Bro. 2:36:54 >> Go get him, bro. Get the Twiggly Wiggly 2:36:56 man. Take him down. 2:36:57 >> I mean, you're feeling nice and 2:36:58 refreshed, bro. 2:37:00 >> I'd like to get up in there. 2:37:02 >> Yeah, I can get up in there and hit this 2:37:04 thing. 2:37:04 >> We've got an axe. It's made of wood. 2:37:06 >> It's time. It is time for me to show my 2:37:09 strength with my great axe. 2:37:13 And I will attack with the great axe 2:37:17 with the roll of [snorts] 2:37:19 There we go. 2:37:20 >> Heck yeah. That definitely hits the twig 2:37:22 blight. Go ahead and roll damage. 2:37:26 >> Quickly, man. Actually, 2:37:27 >> damage roll. Here it comes. Take this 2:37:29 thing down. Let's go. 2:37:33 >> Yep, that'll do it. You cleave this 2:37:35 thing directly in half and this living 2:37:38 kind of bundle of sticks and this sort 2:37:39 of strange anim animalistic shape 2:37:42 immediately crushed by your axe. You 2:37:44 cleave the thing in half and its body 2:37:47 lays still. And with that uh we are out 2:37:53 of combat. 2:37:55 >> We're going to 2:37:58 dwarf Max could have done it without 2:38:01 Max's neck kisses. I learned that we can 2:38:03 get at least a few bits of copper for 2:38:06 these balls. Like I'm going to sling one 2:38:08 of these, bro. You grab the other one. 2:38:10 Can we grab 2:38:12 Max? 2:38:13 >> There's no way Marchester doesn't buy 2:38:14 these from us. 2:38:17 >> So, uh, by heaving the BS out of the 2:38:19 moss, I think the uh the the little drip 2:38:21 of blood that was kind of coursing down 2:38:23 the shaft of that arrow drops harmlessly 2:38:25 onto the grass next to uh some of the 2:38:28 the moss. But this seems to clearly be 2:38:31 the boros that Maressa was after. 2:38:35 >> All right. 2:38:36 >> Th this boar is heavy. Uh Caspian, do 2:38:41 you have any way that we could uh 2:38:42 transport these balls? 2:38:45 >> OH, I ONCE WAS A MINISTER of transport 2:38:48 for King Great the Legend. I have many 2:38:51 different magical spells that can help 2:38:53 us get things all around the kingdom. 2:38:55 >> Sorry. Sorry. I'm taking 2:38:57 >> You got a method to do this? I'm taking 2:38:59 notes. King Great the Legend. Was that 2:39:01 Scar? Thank you. [laughter] 2:39:04 >> Yes. King Great the Legend. 2:39:06 >> I'm actively taking notes. 2:39:07 >> Legend. And he was Yes. 2:39:09 I'm not making it up. 2:39:11 >> Real real good to be that guy, I tell 2:39:13 you. Gosh. Like nominative determinism. 2:39:16 He was destined to be great. And they 2:39:17 named him that way. [laughter] 2:39:21 >> All right. Sorry to interrupt the scene. 2:39:23 I just wanted to acknowledge how funny 2:39:24 that was. 2:39:25 >> [laughter] 2:39:26 >> Let's uh So, so you guys are are 2:39:28 bringing like the BS back with you 2:39:29 almost like as rations more or less, 2:39:31 right? 2:39:32 >> Well, I want to sell them to the 2:39:35 >> Yeah, make some money. Like there that's 2:39:37 good meat that we've just hunted on our 2:39:39 >> Well, while they're doing that, I'll use 2:39:40 my dagger to start getting a bit of 2:39:42 moss. 2:39:44 >> Yeah, sure. You now have um like we'll 2:39:46 say a good few handfuls of you start 2:39:48 sort of stuffing it into a a part of 2:39:51 your traveling pack. Zachariah, I mean, 2:39:53 I don't want to keep harping on about 2:39:55 this, but I am not carrying this ball on 2:39:57 my damn shoulder all the way back. What 2:39:59 have you got for me? 2:40:01 >> I have I was taught under the great 2:40:03 Caspian Tesla. Tesla, Tesla, Tesla. He 2:40:08 was a man of many talents. He was a 2:40:10 wizard of of lightning Tesla something 2:40:13 or other. And he created the Tesla 2:40:15 floating disc. and I'll be able to 2:40:16 conjure this up and put that the the the 2:40:19 pigmen on top of this and it'll glide 2:40:22 and follow us and it'll be wonderful. 2:40:24 >> Perfect. Let's do that. 2:40:29 >> It is at this point that Mr. Wizard 2:40:30 discovers that he has no more spell 2:40:32 slots remaining because he cast magic 2:40:34 missile. 2:40:36 >> Okay. Um 2:40:38 much as I want to just give him a bonus 2:40:40 spell slot because I love the [laughter] 2:40:41 bit, unfortunately the mechanics of the 2:40:43 game dictate that I cannot. I have 2:40:46 another trick up my sleeve. I once I 2:40:49 once drove stage coaches in the western 2:40:52 regions of Paradox. May I use my magic 2:40:56 wagon 2:40:58 land vehicle? 2:40:59 >> There are just three of you men. Just 2:41:01 pick it up. 2:41:02 >> Just pick it up. 2:41:03 >> I could carry both these bores with my 2:41:05 left pinky. 2:41:06 >> FYI, not touching the board. 2:41:08 >> Right. Let Forget [laughter] the BS. 2:41:10 Let's look at this moss. Right. Look, if 2:41:13 you're not going to make us some magical 2:41:15 disc, then at least investigate this 2:41:18 moss. It's giving me the heebie-jebies. 2:41:20 >> Okay, I could do that. Can I do that, 2:41:22 man? And 2:41:23 >> absolutely 2:41:24 >> volcano or something. 2:41:25 >> Yeah, arcana would be a really great 2:41:27 check. I think um that that sounds like 2:41:29 it makes a lot of sense to me. 2:41:33 and with a natural 20 arcana check. 2:41:38 >> Technically speaking, like you know, 2:41:40 that's that's as good as you can roll. 2:41:42 Um, normally you're not supposed to give 2:41:45 like critical successes for like skill 2:41:47 checks. Normally, it's like a thing 2:41:48 reserved for combat. But I think I want 2:41:51 to personally honor like when you roll a 2:41:53 natural 20 and a moment of like a moment 2:41:55 of almost divine brilliance happens. So, 2:41:58 Mr. wizard, you put together this 2:42:01 picture almost of what you've been told 2:42:04 about the Bormos by the folks at the bar 2:42:07 and what you've just seen happen in 2:42:10 front of you. Heeding the warnings from 2:42:12 Owen Finrod, the druid that you 2:42:14 encountered, 2:42:15 this moss does not seem to be it seems 2:42:19 to be a magical catalyst, but one that 2:42:21 almost produces like chaotic monsters 2:42:25 rather than uh helping with any kind of 2:42:28 brewing. You'd imagine that if you added 2:42:30 this to any other substance, who knows 2:42:32 what would happen. And if you sprinkle 2:42:33 it in in water, it might produce some 2:42:35 sort of water elemental or some sort of 2:42:37 creature born of the waves, some kind of 2:42:39 giant fish or something. You can imagine 2:42:41 how on earth this could be used as part 2:42:44 of a a brewing operation. Or if it did, 2:42:47 you'd be, you know, you'd want to like 2:42:49 look over this cuz this could be almost 2:42:51 like a scientific miracle if they've 2:42:52 been able to halt some of the evil that 2:42:54 was clearly present inside of this uh 2:42:57 this this substance. Um, so all of this 2:42:59 occurs to Mr. wizard in this sort of 2:43:00 flash of inspiration, these sort of 2:43:02 images rattling through your mind as you 2:43:04 recall your training and realize that 2:43:06 this is a very potent magical catalyst 2:43:09 and you wouldn't use this for brewing 2:43:10 wine if you knew how to 2:43:15 party. Gather round. Gather round. 2:43:17 Gather around. [snorts] 2:43:20 >> Tell us expect 2:43:22 >> I wizard 2:43:24 >> that they've been using this moss to 2:43:26 brew evil creatures in the cellar. 2:43:32 >> Really 2:43:32 >> like the goblins. 2:43:33 >> Where else would those creatures have 2:43:35 come from other than 2:43:36 >> that are not goblins? Ah, precisely, 2:43:39 young lass. 2:43:43 >> M chessa. 2:43:46 >> Chestnut. Yes. 2:43:47 >> Lie to me. I mean, she gave me a good 2:43:50 deal on some wine. 2:43:52 >> I mean, I has already convinced you 2:43:54 twice. 2:43:54 >> Everybody would lie to you. 2:43:56 >> No. Why would they lie? Look at me. Why 2:43:58 would they lie to me? 2:44:00 >> Yeah, I'm looking at you, Mr. Wizard. 2:44:02 >> Oh, in that case, 2:44:06 >> [laughter] 2:44:10 [clears throat] 2:44:11 >> Yeah, I'm looking. I'm [laughter] 2:44:12 looking. 2:44:14 >> Was that Was that you thinking so hard 2:44:16 that you tried to back flip? [laughter] 2:44:18 >> It's cuz someone was looking at me. 2:44:23 >> I do find it odd that they showed up 2:44:25 while we were out back training. I think 2:44:28 something's off here with Maressa. 2:44:30 >> Well, I Okay, right. If we are thinking 2:44:33 about this for half a second, Marza has 2:44:36 a great big claymore that she claimed to 2:44:38 have had in a past life, yet she hides 2:44:42 in the little dungeon with all her 2:44:43 whatever's down there. 2:44:44 >> Yeah, we should look in there. 2:44:46 >> Why? Why didn't we look in the dungeon? 2:44:49 >> I don't know. 2:44:50 >> No one. We didn't go in the cellar at 2:44:52 all. 2:44:52 >> We should probably have gone in the 2:44:53 cellar. [laughter] WE SHOULD ALSO I 2:44:54 DON'T I don't 2:44:56 >> I don't mean to comment on a lady's 2:44:57 appearance, but she was swole. She could 2:44:59 have beat all of those like that. 2:45:06 >> She didn't seem eager to help, that's 2:45:07 for sure. 2:45:08 >> Does anybody want to eat the moss? 2:45:11 >> No. [laughter] 2:45:12 No. No. 2:45:14 >> Please don't. 2:45:15 >> I've been thinking about it since we got 2:45:17 here. 2:45:18 >> Why don't you give it a [laughter] shot? 2:45:19 Just a little taste, a little nibble. 2:45:21 >> The best idea Max Blunder has had all 2:45:23 day. 2:45:25 Do 2:45:25 >> you know what? If anybody was going to 2:45:26 eat the moss, I think it actually should 2:45:28 be Max. 2:45:29 Yes, I agree. 2:45:30 >> I'm going to give it a little nibble, 2:45:31 Max. 2:45:32 >> Um, I take the moss. Oh, why not? I take 2:45:35 the moss and I just put the tip of my 2:45:37 tongue on it. 2:45:38 >> Uh, roll me a constitution saving throw, 2:45:42 please. 2:45:43 >> Oh, no. [laughter] 2:45:51 >> Okay, I think that is enough. You spit 2:45:53 this out immediately because it starts 2:45:56 to fizz on your tongue as though your 2:45:58 tongue is attacking the inside of your 2:46:00 mouth and you have the presence of mind 2:46:02 with that saving throw to not spit 2:46:05 directly onto the patch of moss in front 2:46:07 of you. Instead, you spit sort of off to 2:46:09 one side next to like the tree stump 2:46:11 that's just to the north of you on the 2:46:12 map and you watch as like it sort of 2:46:15 almost decays the grass around it. Like 2:46:18 your spit turned into some sort of 2:46:19 malevolent force that just didn't have 2:46:22 enough energy to survive. 2:46:26 >> Well, that's worse. 2:46:28 >> I've had worse, right? What do we want 2:46:30 to do, team? Cuz there's no way we are 2:46:34 giving this to Maressa. She She is up to 2:46:38 no good. Could we And here's an idea. 2:46:42 Grab a moss nearby and sell her that. 2:46:46 Meanwhile, one of you sneaks into the 2:46:48 cellar and sees what's going on. 2:46:50 >> I'm sneaky. 2:46:53 >> I like it. 2:46:53 >> Sneaky. Sneaky one would do it. 2:46:55 >> Uh cuz if there's anything I hate, it is 2:46:57 a barmaid getting one over max blender. 2:47:01 >> I like it. It's a good plan. I think we 2:47:03 should do that. And we should take lots 2:47:04 of moss with us cuz this stuff's 2:47:06 probably worth a lot. 2:47:07 >> The the good moss or the fizzy bad moss? 2:47:09 >> Both. 2:47:10 >> Yeah, I say a bit of both. Put it in my 2:47:13 sack 2:47:15 >> with all the other drink. 2:47:16 >> Shove it up the boar. 2:47:19 [laughter] 2:47:19 >> That might make it come back alive. 2:47:22 >> Right. And more importantly, what are we 2:47:24 doing about these balls? 2:47:26 >> Leaving them here. Do you want to eat 2:47:28 them? 2:47:30 >> Yes. Why do you think I GOT THE BAG PIPE 2:47:32 OUT? 2:47:33 >> Carry the bore with my pinkies. What 2:47:35 about my land vehicle? My land vehicle. 2:47:38 Uh, your land vehicle is probably back 2:47:40 at the tavern cuz you never brought a 2:47:42 wagon of any sort with you. So, uh, I 2:47:44 presume that the, uh, that the land 2:47:46 vehicle is probably parked somewhere in 2:47:48 the town of Strawborn right now. 2:47:50 >> Beard, I forgot to cast my summoning 2:47:53 spell on it again. Gosh, 2:47:54 >> Benjamin, in the future, I don't want to 2:47:57 carry heavy things. Could you please 2:47:59 just save some of your magic for your 2:48:01 hoverboard? 2:48:02 >> What is the point of all? 2:48:03 >> I will. I will. Of course. 2:48:06 >> All right. All right, have a delightful 2:48:07 land vehicle. I just left it back. 2:48:09 >> All right, I got the board. You get the 2:48:10 moss. 2:48:12 >> So, before the party moves on from this 2:48:14 scene, a couple of things. First of all, 2:48:16 I want to award Max Blunder point of 2:48:18 inspiration for attempting to eat the 2:48:21 Bormos. 2:48:22 [laughter] 2:48:23 >> So, go ahead, open your character sheet 2:48:25 and add the little inspiration gem. 2:48:27 >> Idiot. [laughter] 2:48:28 >> I'm leaning into my character. 2:48:30 >> No, absolutely. I think that's 2:48:32 absolutely what Max Wonder would do. Max 2:48:34 is an idiot 2:48:36 >> given given [laughter] the the evidence 2:48:38 we have about Max Blunders's character 2:48:39 thus far. Absolutely what he would do. 2:48:42 So, congratulations on that. Um, I also 2:48:44 want to give Brohini Dude Stone a point 2:48:46 of inspiration as well because of uh 2:48:48 wanting to rush forward and protect your 2:48:49 friends against the BS in the fight even 2:48:51 though that left you open to attack. 2:48:53 Absolutely 100% the fighter thing to do. 2:48:56 So, I'm going to make sure everybody has 2:48:58 a point of inspiration and I think 2:48:59 you've all earned those points. Um, as 2:49:02 the party plans their plan as they move 2:49:05 on back to town, do we want to take 2:49:06 another quick ad break before we reach 2:49:08 the fiveways capital again? 2:49:11 >> Great timing. Great timing, 2:49:12 >> chat. We will see you after the ads. 2:49:15 Enjoy the ads. Like, if we want to do 2:49:17 this in the future, the ads are what 2:49:18 does it. Thanks. 2:49:19 >> Yes. 2:49:23 >> A lot of time and effort goes into this 2:49:24 mainly on Pix's side. Yeah, there's been 2:49:27 a a little little bit of effort, but 2:49:28 I've I've had so much fun planning this 2:49:30 for you guys and making the maps and 2:49:32 everything has been really fun, too. I'm 2:49:33 learning a lot about this this whole 2:49:35 process. So, uh yeah, I can make this 2:49:38 happen smoother and faster and and uh 2:49:41 with slightly fewer technical hitches on 2:49:42 my end. I still don't quite know why my 2:49:44 interface is getting like weird issues 2:49:46 here, but we should be we should be 2:49:48 fine. 2:49:49 I'm I'm enjoying learning what Max 2:49:53 Blunder is like because I had I had a 2:49:56 vague idea that he was this uh pompous 2:50:00 uh whatever. But um like yeah, being 2:50:04 able to like get into the character is 2:50:07 quite fun and how he interacts with 2:50:09 people. 2:50:09 >> I really liked your bag playing while I 2:50:11 was sneaking. That was the funniest 2:50:12 possible. [laughter] 2:50:13 >> That was that was very very good. Yes. 2:50:15 The the my thought was Max Blunder 2:50:18 doesn't like see the BS as a real 2:50:20 threat. Like he doesn't want to take 2:50:22 this encounter seriously is is my point. 2:50:24 He just sees dinner. 2:50:27 >> If they were real monsters, I think he'd 2:50:29 be more scared. 2:50:34 >> Oh, here we go. 2:50:36 >> Yeah. I um 2:50:38 >> I I need to fix the lighting on this 2:50:40 scene is what this is. Uh, we need to 2:50:43 have some global illumination. 2:50:46 There we go. Okay, that's more what I 2:50:48 had in mind. 2:50:52 Yeah, I seem to have an issue where 2:50:53 whenever I click on any one of your 2:50:55 tokens, it darkens the entire screen for 2:50:57 me and then like all of the selection 2:50:59 boxes and the dice and stuff don't show 2:51:01 up. Like they kind of show up on an like 2:51:03 a a shadow layer, but not like a proper 2:51:06 foreground layer, which is weird. But 2:51:08 I'm rolling with it. I'm I'm I'm I'm 2:51:10 learning. And I've got my camera view 2:51:11 and that looks fine. So that should be 2:51:13 okay. 2:51:13 >> You're doing great. 2:51:14 >> Thank you. I'm I'm I'm panicking 2:51:17 slightly, but it's under control. Um 2:51:19 >> so I'm going to do a quick recap for 2:51:20 everyone that's like joining. 2:51:22 >> No, that'd be fantastic. Yeah. 2:51:23 >> So we uh four individuals that do not 2:51:27 know each other. We met in a bar. Uh 2:51:29 someone offered us a quick job. We went 2:51:31 out back to beat up a dummy. We came 2:51:33 back in. The bar was in shambles. There 2:51:35 were these like little goblins that 2:51:37 weren't quite goblins that were uh 2:51:39 wrecking the place up. The barmaid then 2:51:41 afterwards asked us to go get some moss 2:51:44 for some reason. We head over to the 2:51:46 forest. We find out that the moss is 2:51:47 super shady and maybe that the barmaid 2:51:50 is up to no good. So, we've concocted a 2:51:52 plan to find out what's going on. And 2:51:54 we're now heading back to the bar 2:51:57 >> with uh dragging a ball with you uh or 2:52:00 something. 2:52:00 >> I got it. I got both of them. 2:52:02 >> Broini's got two balls, one on each 2:52:04 shoulder. 2:52:05 Not my pinkies. I'm just pinky. I 2:52:07 >> was going to say that's what 2:52:08 >> is hilarious cuz you're a dwarf and 2:52:10 balls are about your size. 2:52:12 >> Yeah. 2:52:12 >> Yeah. And you have the same strength as 2:52:14 him and you're just being lazy. 2:52:15 >> Very arms are like the width of his 2:52:18 biceps are like bore sized. 2:52:20 >> So uh he's he's more than up to the job. 2:52:23 [laughter] 2:52:23 >> Exactly. 2:52:24 >> My biceps. 2:52:26 >> The biceps is wild. [laughter] Okay. Um, 2:52:30 so, uh, as you return to the Fiveways 2:52:33 Tavern, um, the the night is winding on 2:52:36 a little bit, although it's it's maybe 2:52:38 early evening at this point, and it's 2:52:40 summer evening, so the light is starting 2:52:41 to fade from the sky a little bit. Um, 2:52:44 but it's still um it's still like 2:52:47 starting to darken and there's like a 2:52:49 little bit of a chill in the air as you 2:52:51 arrive. Um, inside the Fiveways Tavern, 2:52:54 you do not see much in the way of 2:52:56 activity or light as you approach on the 2:53:00 path coming back from the northeast of 2:53:02 town and the Heartwood. Um, so as you 2:53:06 approach, uh, we're going to treat this 2:53:08 a little bit more, uh, a little 2:53:11 differently to your your first arrival. 2:53:14 >> Excuse me. 2:53:15 >> Hey, hey, Max. 2:53:18 >> Uh, yes, Imp. Do do you think knowing 2:53:20 what we know now would be a good time to 2:53:23 sneak or like later? 2:53:26 >> Why would we sneak? 2:53:29 >> She's expecting us. I think we we stroll 2:53:33 in as if we if you get caught the the 2:53:35 jig is up. 2:53:36 >> Maybe 2:53:37 >> maybe uh me, Max, and Mr. Wizzy can uh 2:53:41 chat up the the barmaid for a little 2:53:43 bit. And while we have her attention, 2:53:45 >> Ruby could sneak into the cellar and 2:53:47 see. I've got a great rapport with the 2:53:49 lass. 2:53:50 >> Yeah, 2:53:50 >> I'll compliment her muscles. 2:53:52 >> Okay. Okay, let's just all return. 2:53:54 >> Teach me how to do a back flip 2:53:55 >> first. 2:53:56 >> You rock lady. Look, you're clearly the 2:54:00 smallest here. You would easily, if you 2:54:02 just like stand pretty close to the bar, 2:54:04 she won't even see you anyway. So, you 2:54:05 can just sort of sneak off to the back. 2:54:07 >> Yeah, 2:54:07 >> perfect. 2:54:08 >> Yeah, I'll do that. That's easy. 2:54:09 >> Or or just say you need to use the 2:54:11 bathroom and whatever. [snorts] 2:54:13 Yeah, well that's the excuse if you get 2:54:14 caught, not preemptively. [snorts] 2:54:18 >> Right, you are. 2:54:19 >> Okay, 2:54:20 >> sounds like we got a plan. [snorts] 2:54:24 >> Am I going to open the door? 2:54:26 >> Give it a try. 2:54:30 >> As you approach the door of the Fiveways 2:54:32 Tavern, you find it much less welcoming 2:54:35 than it was on your last visit. The door 2:54:38 when you try it is locked. Has anybody 2:54:41 got a lockpick? 2:54:43 >> Yes. But look in look in the windows. 2:54:46 Look. 2:54:46 >> Yeah. Should we? Okay. All right. 2:54:48 >> Look. 2:54:50 >> You're able to peek in through the 2:54:52 windows and you see that 2:54:53 >> it looks fine. 2:54:54 >> While a lot of the furniture has been 2:54:56 writed in the room. Uh, and the signs of 2:54:58 the scuffle have more or less been 2:55:00 tidied up at this point. There is nobody 2:55:03 behind the bar. In fact, as you peek in 2:55:05 through the windows, you can only see 2:55:07 some dull embers glowing in the fire. 2:55:09 You cannot actually see anyone moving on 2:55:12 the inside. 2:55:14 >> I'm starting to sense that we've been 2:55:16 had and I'm not getting my coin. 2:55:19 >> Well, we do have some power. 2:55:21 >> Maybe they just had to close up. They're 2:55:23 out of wine. 2:55:24 >> They have no loss. 2:55:26 >> Let's go and see what's in that cellar. 2:55:29 >> Can I try to lock pick the door? 2:55:32 >> You can try to pick the door, please. 2:55:34 >> What do I need to roll to do that? 2:55:36 Uh that would be a slight of hand check 2:55:39 I believe. Um although you are also 2:55:41 using thieves tools which 2:55:43 >> I have I think. 2:55:44 >> Um that's a yeah DC5 to pick the lock. 2:55:48 Um but yeah, you will have proficiency 2:55:50 with thieves tools. So go ahead and make 2:55:52 a slight of hand. 2:55:54 >> If all else fails, we just use bro as a 2:55:57 battering ram. 2:55:58 >> Oh, I get a headbutt something. Yes, 2:56:00 finally. 2:56:01 >> Uh with an 11. Unfortunately, your tools 2:56:03 are not quite up to picking this lock. 2:56:06 It's um [laughter] 2:56:08 >> heading something about the the size of 2:56:10 the lock. Maybe it was fitted to be a 2:56:12 bit more robust. Obviously, a tavern is 2:56:13 a place they have to keep good security. 2:56:16 >> Um is it I want to make sure there's 2:56:18 absolutely no one in there. So, I'm 2:56:21 going to put my ear to the lock to try 2:56:23 and listen. 2:56:25 >> Fantastic. Make a perception check for 2:56:26 me, please. 2:56:29 Where? Oh, I keep forgetting where that 2:56:30 is. There it is. 2:56:32 >> [snorts] 2:56:35 >> Oh, yikes. 2:56:36 >> All right, with a nine, you cannot hear 2:56:38 anyone moving inside. 2:56:40 >> Uh, I'm going to ram this door down. 2:56:42 >> Should we go around the back? There was 2:56:43 a back door. 2:56:46 >> Can I do an insight of any kind? Ins, 2:56:49 get a little insight into how to get 2:56:51 through the doors or anything? I use my 2:56:53 mind, my intellects. Uh, so insight in 2:56:56 this case is more about reading 2:56:57 someone's intentions and figuring out 2:56:58 whether they're lying to you, which at 2:57:00 this point you realize would have been a 2:57:02 great thing to know earlier. Um, but in 2:57:05 in this case, no. Um, investigation 2:57:07 seems to be like on the same sort of uh 2:57:11 line as perception at this point when 2:57:12 you realize there's not really a whole 2:57:14 lot you could do to figure out whether 2:57:15 or not the door is locked or isn't. It 2:57:17 clearly is. Um, you don't really know 2:57:19 how else you could help the situation. 2:57:21 >> Does anyone else want to do a perception 2:57:22 check? See if you get better than me. 2:57:23 When we were around back, there was a 2:57:25 little hatch in the where the dummy was. 2:57:29 >> You want to go around? 2:57:30 >> You guys see that? 2:57:32 >> I'm not going to lie. I quite like the 2:57:34 idea of ramming this door down. 2:57:36 >> I'm ready. 2:57:37 >> Said Bruce, I'm ramming the door. 2:57:40 >> By all means, Sapphire, if you want to 2:57:42 go, go. 2:57:43 >> Fire. [snorts] 2:57:45 >> Sapphire. Grab the balls off of Brose. 2:57:47 Okay. How do I ram this door down? Uh, 2:57:50 that is probably going to be an 2:57:52 athletics check from Brohini. 2:57:57 >> Where's that? 2:57:59 >> Uh, top of your skills. 2:58:01 >> Yeah, [laughter] 2:58:02 >> Ruby sneaking split up, right? Yeah, you 2:58:04 do. 2:58:05 >> Here we go. 2:58:10 >> 14. 2:58:11 >> With a 14. Uh, are you ramming it down 2:58:13 with your head, your shoulder? What? 2:58:16 >> All right. um you reel backwards as an 2:58:20 enormous thump uh with your your head 2:58:23 makes this massive impact on the door. 2:58:25 Uh but unfortunately while the door 2:58:27 splinters slightly uh it probably leaves 2:58:29 a couple of splinters in your forehead 2:58:31 and you uh are unable to break it down. 2:58:34 >> It like rattles backwards on it hinges. 2:58:37 >> Step aside, bro. Seriously, 2:58:39 >> guys. I found another door. 2:58:42 >> Hold on. Hold on. Emerald. Right. Here 2:58:44 we go. 2:58:45 >> Emerald. I'm gonna kick the door down. 2:58:48 >> All right, give me an athletics check 2:58:56 >> with another another massive thud echoes 2:58:58 through the interior of the Fiveways 2:59:01 Tavern as you try and kick the door. But 2:59:03 once again, while splinters fly off of 2:59:05 it, it remains stuck firm. 2:59:08 >> Guys, I think there was a hatch around 2:59:09 the back. Maybe we should try that. 2:59:11 >> Oh, brilliant idea, Max. 2:59:12 >> Wonderful. 2:59:14 >> [laughter] 2:59:16 >> You know, when I was looking through the 2:59:17 window, I noticed that there was cookies 2:59:19 on the table. 2:59:19 >> As they're walking away, can I do an 2:59:21 athletics on the door? [laughter] 2:59:23 >> Absolutely. 2:59:24 >> A tiny 4ft teling. Can I attempt to kick 2:59:28 this door? 2:59:29 >> Yes. Make an athletics check. 2:59:36 >> I just think it would be funny. 2:59:38 >> That's not going to work. But it would 2:59:40 have been funny. That would have been 2:59:41 hilarious 2:59:41 >> with an you take like a little kind of 2:59:43 graceful running kick. Uh you kind of 2:59:45 spin in the air and and and kick it, but 2:59:48 you uh Yeah, you don't make any more 2:59:49 headway than the others did, 2:59:50 unfortunately. 2:59:51 >> Yeah, but they didn't see you, so it 2:59:52 really doesn't matter. It's like it 2:59:53 didn't happen. [laughter] 2:59:56 >> I love it so much. So good. So good. 2:59:58 >> When I found a door, 2:59:59 >> I could lockpick this one. Maybe 3:00:01 >> it's locked. 3:00:02 >> Second try. 3:00:02 >> Yes, you find you find a a back gate 3:00:05 here. There is also a a high wall around 3:00:07 the perimeter. Um, but it's obviously 3:00:09 open to uh the elements back there. So, 3:00:12 >> uh, so climbing is an option 3:00:14 >> my shoulders. 3:00:15 >> Picking them up is an option. 3:00:17 >> I would like to climb. 3:00:18 >> Fantastic. Give me uh athletics or 3:00:20 acrobatics, whichever you feel like your 3:00:22 character would be best at. 3:00:26 >> Okay. 3:00:28 >> Okay. With a 12, you're able to 3:00:29 gracefully scale the wall. The DC for 3:00:31 that was a 12, so you're able to uh to 3:00:33 make it no problem. Um yeah, you flip 3:00:36 over the top of the 3:00:37 >> I think I clambered up Max or wizard. 3:00:40 >> I will move you in there [laughter] 3:00:41 through the door. 3:00:43 >> Um because you managed to land on the 3:00:45 other side in the yard. 3:00:47 >> And then can I open it for them 3:00:49 >> from the inside? 3:00:50 >> Yeah. From from this side you you see 3:00:52 that the uh the lock is one of those 3:00:54 ones that's just like a bar across the 3:00:55 the back of the door. And so you're able 3:00:57 to heft that and uh open the door up to 3:01:00 let the others in. So that is now 3:01:02 unlocked. And you should be able to 3:01:03 click the door to open it. 3:01:04 >> In you come. 3:01:05 >> There you go. 3:01:06 >> Good show, Red Rock. 3:01:08 >> What? Ruby. It's Ruby. 3:01:11 >> Ruby. [laughter] 3:01:11 Okay. 3:01:12 >> Look, there was a hatch right here. 3:01:15 >> Ah, 3:01:15 >> I remember it from our training. 3:01:17 >> Remember what? 3:01:19 >> Uh, me, too. Exactly. Me too. 3:01:21 >> What? What do you think's in there? 3:01:23 >> Probably. 3:01:24 >> We should find out. 3:01:25 >> Can I Can I put my ear to it? 3:01:28 >> Yes, [snorts] you can. Uh, make a 3:01:29 perception check. 3:01:35 I don't think I have the highest 3:01:36 perception of the group. It's not bad. 3:01:38 >> Well, you have a you have enough 3:01:40 perception to get you a 20 from a 19. 3:01:42 So, you hear very faintly. You press 3:01:45 your ear right up against the uh almost 3:01:48 like creating a seal against the metal 3:01:50 of the trap door. And you can hear this 3:01:52 sort of low mumbling sound as though 3:01:55 there are voices talking inside of 3:01:57 there. Multiple voices. At least two 3:02:02 >> guys. There's people in there. 3:02:04 >> Morissa and Redmond. 3:02:06 >> Shh. 3:02:06 >> There's people. 3:02:07 >> People. There's [snorts] people. 3:02:09 >> Uh, Maressa. 3:02:11 >> I I don't know. I don't know which 3:02:12 people, but I know that there's multiple 3:02:14 people. 3:02:15 >> Redmond 3:02:17 perhaps. Perhaps they they're just in 3:02:19 Why would they lock up? They're 3:02:20 expecting us back. 3:02:22 >> This I don't like this. 3:02:27 Should we check the other way in? 3:02:31 >> Well, we know that 3:02:33 >> we know that they they must be pretty 3:02:35 sealed in there because they didn't hear 3:02:37 us try and bash the door down three 3:02:39 times. [laughter] 3:02:42 [snorts] 3:02:46 >> It's locked. 3:02:46 >> We need to get their attention. 3:02:50 >> Well, it's funny you should say that. 3:02:52 >> Oh god. 3:02:54 But I think this calls for a stealthier 3:02:58 approach. I think we try pick the lock, 3:03:00 sneak in, and listen in cuz I don't like 3:03:03 what's going on here. 3:03:04 >> I could do that. Hold on. 3:03:06 >> Get it open, Ruby. 3:03:08 >> I perhaps perhaps from inside the 3:03:10 building that that hatch might lead 3:03:12 directly into the room. 3:03:13 >> Oh, you 3:03:14 >> Ruby, with your with your criminal 3:03:16 background and knowing that this is just 3:03:18 like a padlock, this is your bread and 3:03:20 butter. So, if you want to try picking 3:03:21 the lock on this trap door, I will give 3:03:23 you advantage. 3:03:25 >> I could have advantage. Do you want me 3:03:27 to pick this one, guys, or should I get 3:03:29 us in the main tavern? 3:03:30 >> No, if you can just open it and and and 3:03:34 listen in enough to hear who's talking 3:03:36 and what they're saying. 3:03:36 >> Can I very I'll I'll I'll crack the lock 3:03:39 first. Let's get the let's let's slight 3:03:41 of hand this with advantage. [snorts] 3:03:47 >> Easy money. 3:03:48 >> It would have been good. 3:03:49 >> All right. At 24, 3:03:51 uh, the lock slides open like butter. 3:03:54 It's completely silent and you're able 3:03:57 to just release the catch. And, uh, the 3:03:59 trap door seems like it will swing open. 3:04:02 The hinges look like they've been oiled 3:04:04 recently as well. You've noticed that as 3:04:06 somebody 3:04:07 >> so quietly and just enough to get my 3:04:10 tiny little 4ft frame in. 3:04:14 >> Fantastic. All right. Uh, like a cat, 3:04:16 you sneak into this place completely 3:04:18 unnoticed. Is everybody else following 3:04:21 at this point? 3:04:22 >> My god, I hope not. [laughter] 3:04:25 >> No, we're playing the backpack. 3:04:28 >> All right, 3:04:29 >> we're going to let Ruby go ahead on this 3:04:30 one. 3:04:31 >> Okay, Ruby. Uh, you step down into uh 3:04:35 there's a ladder that leads downwards 3:04:37 into the cellar. Um, I'm not going to 3:04:39 switch the scene yet because everyone 3:04:41 else is still on the outside, but what 3:04:43 do you say to me? 3:04:45 >> [snorts] 3:04:45 >> um is a very very dark space. There 3:04:48 seems to be light coming from one corner 3:04:50 of the room, but it is very faint and 3:04:52 you hear the muttering of two voices. 3:04:56 They sound like uh potentially Maressa 3:04:59 and Redmond, but it's too difficult at 3:05:01 this point to make out what they are 3:05:03 saying. 3:05:04 >> I have dark vision. Does that allow me 3:05:06 to see anything? 3:05:07 >> Yes. Yeah. No, because of course you're 3:05:09 a Teling. Yeah. So, what you see, you 3:05:11 see row upon row of massive 3:05:15 oak wine barrels. Um, several of them 3:05:18 are in like they're basically inside 3:05:20 these kind of housings that hold them 3:05:22 and like trestles to kind of lift them 3:05:24 off the floor. Um, there's a bunch on 3:05:26 one side and a couple on the right hand 3:05:29 side of you seem to have broken open. 3:05:32 Um, there are a few smaller barrels, 3:05:34 bits of debris around the outside of the 3:05:36 room. Um, but yeah, there is like zero 3:05:39 light down here and the only means by 3:05:41 which you're able to see is your your 3:05:43 spectacular night vision. Um, in the 3:05:46 distance you can see some like uh other 3:05:48 storage areas and there seem to be a 3:05:50 couple of like rooms that are walled off 3:05:54 inside of this this cellar, but the 3:05:56 majority of it is a large open space 3:05:58 with these massive barrels in it. 3:06:00 >> Okay. And the people 3:06:02 >> What's that? [laughter] 3:06:04 >> The the people in it, they're like 3:06:05 around a corner. They're not 3:06:07 >> uh they seem to be in one of the walled 3:06:09 off areas at the far end. There's light 3:06:11 spilling out from an open doorway, but 3:06:13 you can't see much because a lot of the 3:06:14 big barrels are kind of in the way. You 3:06:15 can just make out that there's light 3:06:17 coming from one corner. 3:06:18 >> So, I'm going to go look up the ladder 3:06:19 and tell them that it's okay to come 3:06:21 down this far. Quietly. 3:06:24 >> All right. Does everyone want to move 3:06:25 down the ladder? 3:06:28 >> Yeah, we can do it quietly, Max. 3:06:33 >> All right. I will get you guys moved 3:06:34 over to our next scene. 3:06:41 >> Good job, Ruby. 3:06:46 >> I'm really good. 3:06:47 >> This is how dark it is in here. Um, I 3:06:50 think uh Ruby and Bro would be able to 3:06:54 see a little bit more than this, but in 3:06:56 the interest of maintaining the 3:06:57 atmosphere for the folks at home, uh you 3:07:01 see only what light is coming in from 3:07:04 outside on the uh 3:07:10 there we go on the um the the light 3:07:13 that's coming through the trap door like 3:07:14 the the fading sunlight outside is still 3:07:16 illuminating some of the cellar. 3:07:18 >> Mhm. I can use um my thrut 3:07:22 turkey to do some fire play. 3:07:25 So I can just get like some light in our 3:07:27 hands. 3:07:29 >> Interesting. Uh let's take a look at the 3:07:32 uh 3:07:33 >> I think you can only affect existing 3:07:35 [music] flames, right? 3:07:36 >> Yeah, you can cause flames to flicker, 3:07:39 brighten, dim, or change color, but you 3:07:40 can't create flames this way. There is a 3:07:43 separate spell called light that does 3:07:44 stuff like this as well. So [laughter] 3:07:48 Does Mr. Wizard clear his throat that 3:07:50 loudly in this cellar? 3:07:51 >> No. 3:07:54 >> Mr. Wizard, wizard, you're going to get 3:07:56 us caught. 3:07:57 >> Could I sneak a little ahead of the 3:07:59 group and just continue for them? 3:08:01 >> Who can see in this darkness? Which one 3:08:02 of you can see? 3:08:03 >> I can see. I can see. 3:08:04 >> If you listen to the wizard, 3:08:06 >> just just take take our hands and bring 3:08:09 us where we need to go. I'm going to 3:08:12 slap you 3:08:14 [laughter] 3:08:16 >> with my wacky inflatable tube arms. 3:08:18 >> I'd like to to cast light. 3:08:21 >> There we go. Our wizard has the light 3:08:23 spell. Um, so yeah, the way that works 3:08:26 is you touch one large or smaller object 3:08:29 that isn't being worn or carried by 3:08:31 someone else until the spell ends. The 3:08:33 object sheds bright light in a 20 foot 3:08:35 radius and dim light for an additional 3:08:37 20 feet. So, what would you like to 3:08:39 illuminate? 3:08:41 >> Hardly. If you shine that light, you're 3:08:43 going to get some attention. 3:08:46 >> I'd like to I'd like to illuminate Max. 3:08:50 [laughter] 3:08:52 >> Here's a larger or smaller object. I 3:08:54 guess maybe his clothes are what starts 3:08:56 to be illuminated. 3:08:57 >> Yes, his clothes. I'm I'm enchanting his 3:08:59 clothes. 3:09:00 >> Okay, fantastic. Give me one second. 3:09:09 Okay, Max. Uh, try moving around a 3:09:12 little bit. 3:09:15 >> Yep. You are you are now a source of 3:09:17 light in this scene [laughter] 3:09:20 >> with a 20ft radius around you is now 3:09:23 illuminated as though it's you're 3:09:25 holding a candle, but the candle is your 3:09:27 clothing as Mr. Wizard casts this light 3:09:29 spell on you. 3:09:30 >> Nice job, Ferris. I'm impressed. 3:09:33 >> Oh, thank you. And as you get closer in 3:09:36 here, 3:09:37 >> uh, you hear 3:09:40 >> you hear the sound of the two voices, 3:09:43 uh, um, Redmond says, uh, you don't 3:09:49 suppose they've, uh, run a foul of 3:09:52 something in the Heartwood. Maressa 3:09:54 says, "If they have, they're not the 3:09:55 sort of adventurers we need anyway. It 3:09:58 feeds on power. That's why the goblins 3:10:01 were weak. Your power has waned since 3:10:04 the day I dragged you from that 3:10:05 battlefield. Your blood will not be 3:10:07 sufficient for much longer. Theirs will 3:10:11 be. 3:10:12 >> Uh-oh. 3:10:14 >> You hear Redmond sort of sigh in 3:10:16 frustration. And I'm going to put a 3:10:17 different bit of music on. Here we go. 3:10:22 [snorts] 3:10:24 He says, "I don't like this march. It's 3:10:27 against the natural order. We were sworn 3:10:29 to protect." And Maressa cuts him off. 3:10:31 We were sworn to the sword and nothing 3:10:34 else. The [snorts] Empire wanted us to 3:10:37 fling ourselves against the tide and be 3:10:38 swept away. And when we washed back 3:10:41 ashore, bathed in the blood of our 3:10:43 comrades by demons conjured from the 3:10:45 foulest pits, they branded me an 3:10:48 oathbreaker. 3:10:49 They cared nothing for the natural 3:10:51 order, and neither did our enemies. So 3:10:54 why should I? There are monsters on all 3:10:57 sides. So, I say we shall have monsters 3:11:00 on our side as well. 3:11:04 Through the uh the barrels on this side 3:11:08 and uh as you're sort of sneaking 3:11:09 around, you can see her draw some sort 3:11:12 of glowing object. It looks sharp. And I 3:11:15 will send you guys another fantastic 3:11:18 piece of art so you can see what Maressa 3:11:21 looks like right this second. 3:11:29 >> [snorts] 3:11:31 >> Wow. 3:11:33 >> Redmond uh backs off almost like into 3:11:35 the doorway and he says, "I 3:11:38 >> I thought you needed some more bormos." 3:11:41 And she says, "There's still some in the 3:11:44 barrels." 3:11:45 She stretches her hand out and this dark 3:11:48 aura sort of emanates from the room 3:11:50 beyond as she speaks a word of power 3:11:53 under her breath. Redmond drops to his 3:11:54 knees, gasping for air. 3:11:58 What do you guys do? 3:12:04 >> Let's talk about this. Hold on. Um, 3:12:07 >> quick quick quick circle. Quick huddle. 3:12:09 [laughter] 3:12:11 >> Yeah, huddle. 3:12:11 >> Redmond is dying, right? He's like He's 3:12:13 dying. Is it Is it in this room? Pix, 3:12:15 this one in we're in front of 3:12:17 >> uh They are in 3:12:18 >> spot. They're in the room directly to 3:12:21 the uh south of you. And the light from 3:12:24 the uh from the corner is a little bit 3:12:26 >> this one here. Oh, yeah. I see. Okay, I 3:12:28 see them. We were in slightly 3:12:29 >> light the way, Max. Light the way. 3:12:30 >> Yeah. 3:12:32 >> Well, I think we save Redmond. 3:12:34 >> We have We have to go in. 3:12:38 >> Oh, 3:12:38 >> I pull out my bag pipes. 3:12:41 [laughter] 3:12:42 >> You play a battle him 3:12:44 >> TO BATTLE. 3:12:46 SAVE REDMOND and his coin. 3:12:49 >> I call foul. 3:12:51 >> This might actually be a good time for 3:12:52 bag pipes, you know. [snorts] 3:12:54 >> Uh in the middle of casting some sort of 3:12:56 Eldrich spell, Maressa's head snaps up 3:12:59 to see the group of you uh standing 3:13:01 outside the doorway minus Ruby, who is 3:13:03 still kind of sneakily around the corner 3:13:04 and she says, "Ah, you've come back just 3:13:08 in the nick of time. Your blood will do 3:13:11 fine." And we're going to roll 3:13:13 initiative, everyone. 3:13:18 Let's see who's going first. 3:13:19 >> Did Did uh did did Redmond die here? Is 3:13:22 did we did we save him or not? 3:13:23 >> Uh Redmond is still alive as far as you 3:13:26 can tell. 3:13:28 >> What am I rolling for? Initiative. 3:13:30 >> God, my one. Oh my god. 3:13:33 >> Oh yikes. 3:13:36 >> All right. Well, it looks like either 3:13:38 way, bro is going first and Maressa is 3:13:42 immediately after that. So, what does 3:13:45 bro do? 3:13:47 >> I'm going to go in critical hit this 3:13:50 barmaid. 3:13:51 [laughter] 3:13:52 I had other choice words. 3:13:55 >> All right. Uh Redmond is sort of on his 3:13:57 knees in front of the door, but you're 3:13:59 able to kind of sneak past him if you 3:14:01 want to enter the room. You can move 3:14:02 through a space that is 3:14:04 >> uh if you can't if you can't get 3:14:06 through, then I can uh I can move him 3:14:07 out of the way. 3:14:08 >> I can go I can go like up above. There 3:14:10 we go. 3:14:10 >> Yeah, there you go. 3:14:12 >> Okay. 3:14:14 And at this point, we've been 3:14:15 threatened. I'm attacking. Great axe. 3:14:17 Here we come. Go get him, Joseph. 3:14:21 >> It's what I was made for. 3:14:24 >> Oh dear. Oh dear. Oh dear. 3:14:26 >> You're [laughter] made for something. 3:14:29 >> As understood, we need you. We need you 3:14:31 quickly. [laughter] 3:14:32 >> A nine is unfortunately not going to do 3:14:34 it. Oh. Uh, as uh Maressa sort of side 3:14:39 steps out of the way and says, "I 3:14:41 expected better of you." And, uh, she is 3:14:45 going to take her turn next. So, uh, 3:14:48 Maressa is going to try and attack Bro 3:14:51 with the dagger that she has just drawn. 3:14:54 >> Max, get those neck kisses ready. 3:14:57 >> Oh dear. 3:14:59 >> That is going to be 16 to hit. Does a 16 3:15:02 meet or beat your armor class? 3:15:06 Um, what's my armor class? Where is 3:15:08 that? 3:15:08 >> It's the number underneath your 3:15:09 character. 3:15:10 >> 16. 3:15:11 >> Okay. So, that hits. All right. She's 3:15:12 going to get a damage roll on you. 3:15:16 >> Okay. 3:15:17 >> Uh, only doing three points of damage, 3:15:19 but she draws blood. And you notice a 3:15:21 drop of your blood remains on the end of 3:15:23 her blade. 3:15:25 >> Uh-oh. 3:15:27 Uh, with that, um, Maretta is going to 3:15:31 push past you and outside, which means 3:15:34 she does provoke an attack of 3:15:35 opportunity. Uh, so Bro gets to roll 3:15:38 that, uh, great axe swing again. 3:15:41 >> All right. 3:15:43 Here we go. Get impressive. This is it, 3:15:46 guys. There we go. 3:15:49 >> All right. Uh, as she steps away from 3:15:51 you and tries to push out into the room 3:15:54 beyond, uh, you manage to get the you 3:15:57 swing your great ax at the back of her 3:15:59 retreating form and you land a hit. So, 3:16:01 go ahead and roll damage. 3:16:05 >> Here we go. 3:16:08 >> Oh, that's an enormous hit. Oh my 3:16:10 goodness. Okay. Right. Um, she takes 14 3:16:14 damage. Her retreating form, like you 3:16:16 you managed to slash her across the back 3:16:18 of the leg with the great axe. you you 3:16:20 feel the axe like impact on like the 3:16:22 muscle and possibly even the bone of her 3:16:24 leg as she steps out and she she yelps 3:16:26 in pain uh and is going to push past Mr. 3:16:29 Wizard. She's going to stay here um 3:16:32 because that means she doesn't take an 3:16:33 attack of opportunity from anybody else 3:16:35 but she is uh oh wait no she Ruby gets a 3:16:39 chance actually if she's moving that way 3:16:41 then Ruby gets an opportunity to attack 3:16:43 as well. Um so Ruby if you want to go 3:16:45 ahead and roll. 3:16:47 >> Sure. 3:16:52 All right, a 15 is going to hit as well. 3:16:54 So, go ahead and roll that dagger 3:16:55 damage. 3:17:00 [snorts] 3:17:01 All right, that's another five. Okay, so 3:17:03 she takes a lot of damage in the process 3:17:06 of pushing her way out into this room. 3:17:09 Um, [music] 3:17:10 all right. How much movement does she 3:17:12 still have? 3:17:14 Uh, she's moved a decent bit already, 3:17:16 but that was Yeah, that much. Okay, 3:17:19 cool. Um, I think she's going to step 3:17:22 this way. Um, Mr. Wizard will get an 3:17:26 attack of opportunity as well. Um, 3:17:30 and but she's aiming for the barrels 3:17:32 over here. 3:17:33 >> Uh-oh. 3:17:36 >> Um, so Mr. the wizard, if you want to 3:17:37 attempt an attack. Um, 3:17:40 [laughter] 3:17:41 >> as if woken 3:17:43 up for us for being cast upon. 3:17:46 >> All right, go ahead and 3:17:49 >> damage. 3:17:54 >> Did it go? 3:17:55 >> Uh, I don't see a roll happening, so 3:17:58 click on attack. 3:17:59 >> There it goes. 3:18:00 >> Oh, you're you're rolling for damage 3:18:01 already. You need to roll to see if you 3:18:02 hit with this one. So, go ahead and roll 3:18:04 the attack roll first. 3:18:07 Oh, I'm sorry. It over overlapped. All 3:18:09 right. 3:18:09 >> Yeah, no worries. 3:18:12 All right. A 12 is just below her armor 3:18:15 class. So, your ray of Frost goes wide 3:18:17 and hits the debris around one of these 3:18:19 other barrels. And uh as a uh a final 3:18:23 action on her turn, I'm going to treat 3:18:25 this as a bonus action just cuz I want 3:18:27 to see what happens next. Uh she plunges 3:18:30 the dagger into one of these barrels and 3:18:33 the barrel starts to rock. violently on 3:18:36 its trestles. Um, the drop of blood that 3:18:39 was on the end of the dagger seems to 3:18:41 have been a catalyst of some kind for uh 3:18:44 the the barrel to start doing whatever 3:18:46 it is doing in there. 3:18:49 >> How much how much water is in this 3:18:51 barrel? 3:18:53 [laughter] 3:18:57 >> A very good question. [laughter] 3:19:00 >> Would you say there's more or less than 3:19:02 10 gallons? I am going to quickly 3:19:06 look for how many gallons are in a wine 3:19:09 barrel. 3:19:12 >> I would say more probably. 3:19:14 >> How many gallons in large wine barrel? 3:19:18 Cuz these are large. These are pretty 3:19:20 big. 3:19:21 >> Um, [clears throat] 3:19:21 okay. A standard large wine barrel 3:19:23 commonly used for aging, such as a 3:19:24 Bordeaux or Burgundy barrel, typically 3:19:26 holds 55 to 60 gallons. How many can you 3:19:30 remove with create or destroy water? 3:19:32 Okay, cool. Um, definitely an option if 3:19:35 if you if you want it. But, uh, yeah, I 3:19:37 will I will leave that choice with you. 3:19:40 Um, because that is the end of March's 3:19:41 turn. It is Max's turn now. And this 3:19:44 barrel nearest here, this one right 3:19:46 there, is the one that is currently 3:19:48 Yeah. rocking violently on its trestles 3:19:50 as though something explosive is 3:19:52 happening on the inside of it. 3:19:58 >> I can't move. Is that correct? Cuz I 3:20:01 inside this room. 3:20:01 >> Hold on. Let me look at what I've got in 3:20:03 my tool kit here. 3:20:06 >> You'll be able to move on your turn, but 3:20:08 uh at this point, yeah, not uh 3:20:12 >> I think something bad's going to happen 3:20:14 from that barrel. I could cast bless on 3:20:17 three creatures. So, I could everyone in 3:20:19 this room, 3:20:20 >> I could cast bless if we think 3:20:22 >> if we think that the bar 3:20:25 >> uh you bless up to three creatures 3:20:26 within range. Whenever a target makes an 3:20:28 attack roll or saving throw before the 3:20:30 spell ends, the target adds something to 3:20:32 the attack roll or save. So, I think if 3:20:34 we have to save ourselves from 3:20:35 whatever's coming out this barrel, we 3:20:37 get Is that right, Pix? Am I Am I 3:20:38 interpreting this correctly? 3:20:40 >> Uh, that might be what's about to 3:20:41 happen. 3:20:50 >> There's a couple of options, I think. Uh 3:20:56 uh let me see. I got Well, I can either 3:20:58 I can either kill Maressa, but she's 3:21:00 already kind of done what she's I don't 3:21:02 think she's much of a threat now. She's 3:21:03 done what she's done. It's the the 3:21:05 shaking barrel that's a problem. And 3:21:08 >> are you strong enough to push the 3:21:10 barrel? 3:21:12 >> I'm pretty strong, but I don't It's kind 3:21:14 of like 3:21:17 the barrels are kind of pushed into 3:21:18 these sort of enclosures. There's like a 3:21:21 few sort of slats of wood just to make 3:21:23 sure that they can kind of be pushed 3:21:25 back in there almost like on on rollers 3:21:28 and come to rest in there. So pushing it 3:21:30 isn't really going to get you anywhere. 3:21:31 I'll give you that for free. 3:21:37 Right. So I've got a few options. Do you 3:21:39 want to hear hear them team? So cuz I'm 3:21:41 not sure what to do. I could either 3:21:42 bless everyone in this room and if I 3:21:44 understand what that does, it would help 3:21:46 us if this barrel is about to explode. 3:21:49 Is that right, Pix? 3:21:50 >> Uh, yeah. So, Bless says it uh Yeah, 3:21:55 basically gives you an additional 1d4 to 3:21:59 um to attack. So, you get an extra uh 3:22:02 chance to hit [music] basically. Yeah, 3:22:04 >> I can. Okay. Uh I can figure out a way 3:22:09 to destroy this barrel. I could like I 3:22:11 could burn it or I could create water to 3:22:13 burst it. Um, 3:22:17 or 3:22:19 I could do a back flip. [laughter] 3:22:21 >> Those are the options. 3:22:24 >> I think you should do a back flip off a 3:22:25 Morticia right onto the barrel. 3:22:29 >> I think you should kill her before she 3:22:30 can activate more of the barrels. 3:22:33 >> Oh, the back flip might just do her in. 3:22:36 >> I What if I create water to the barrel 3:22:39 to blow it up? And I don't know whether 3:22:41 she's right next to it. Maybe it would 3:22:42 hurt her. 3:22:47 And that it does. Uh, does it take us 3:22:49 Does that use one of my It does. That's 3:22:52 a proper spell, which I could. 3:22:53 >> That's a proper spell. 3:22:55 >> Do you think I do you think I just bless 3:22:56 everyone in this room and we prepare for 3:22:58 a hit? 3:22:59 >> That would be the clericy thing to do. 3:23:01 But you've got to decide if Max would do 3:23:03 that. [laughter] 3:23:05 >> Max Max, for all his pomp, doesn't want 3:23:08 to see anyone get hurt, which is what 3:23:10 kind of why he's a cleric. 3:23:12 >> I like that. I like bless as a 3:23:14 possibility. You haven't used it yet 3:23:15 either. So, good chance to test out 3:23:17 these new spells. 3:23:18 >> I'm going to cast bless on the three 3:23:20 people in this room that isn't Maressa. 3:23:22 >> Great. Fantastic. So, 3:23:26 yep, that means that uh yeah, Ruby, Mr. 3:23:29 Wizard, and bro are all blessed. I will 3:23:32 see if I can add that to the three of 3:23:36 you. 3:23:38 Um, 3:23:41 yeah, there we go. So you guys are now 3:23:43 all blessed 3:23:46 >> and maxed. 3:23:48 >> I don't know if Foundry will 3:23:49 automatically add that, but hopefully it 3:23:51 will. And if not, I'll tell you how to 3:23:52 roll it manually. 3:23:53 >> I am going to back since I think I can 3:23:57 still move. If I move away, is Maressa 3:23:59 going to take a swipe at me? 3:24:00 >> Yes, you are in a threatened square 3:24:02 currently. So yeah, she has the chance 3:24:04 to do an attack of opportunity on you, 3:24:06 >> right? So I think I'll just brace myself 3:24:09 for whatever's coming my way. 3:24:12 All right, fantastic. You're staying 3:24:13 there. It is Ruby's turn next. Ruby, 3:24:16 what do you do? [snorts] 3:24:18 >> Ruby would like to 3:24:26 >> crossbow into you. You finished the job 3:24:28 on Maressa. I I was protecting us from 3:24:30 the barrel exploding if that's what is 3:24:33 going to happen. 3:24:34 >> Yeah. I'm going to move back a little 3:24:35 bit and use my bow. I should be able to 3:24:38 use it even in darkness because I can 3:24:40 see. 3:24:43 >> All right, you step back into the 3:24:45 shadows, knock an arrow, and uh you get 3:24:48 the additional D4 roll. So that is how 3:24:50 bless works. Fantastic. 3:24:51 >> Cool. 3:24:52 >> With a 16, you hit an arrow lands in 3:24:55 March. Go ahead and roll some damage. 3:24:57 >> Without the bless. 3:24:59 >> Um 3:25:01 >> possibly. Yes. Um and that is 10 damage. 3:25:04 with that. Uh, Maressa takes an arrow to 3:25:07 the chest, uh, makes a gurgling noise 3:25:11 and 3:25:13 10 damage. She is looking on death's 3:25:15 door right now. She's looking very badly 3:25:17 beaten up, but she's laughing and sort 3:25:20 of as she turns around uh, and takes 3:25:22 this arrow sort of to the chest, she 3:25:24 says, [laughter] 3:25:25 "You're too late. 3:25:27 It's already in there." 3:25:31 And next up, we have Redmond. Redmond uh 3:25:35 basically kind of picks himself up off 3:25:36 the ground, looks at Bro, uh incredibly 3:25:39 weak, like he's sort of his face is pale 3:25:41 as though he's almost been drained of 3:25:42 blood already, and says, "Go take her 3:25:45 on. She'd lost the faith a long time 3:25:48 ago. There's only hatred in her now." 3:25:52 And uh that is going to be all Redmond 3:25:54 can do this turn. He sort of collapses 3:25:56 to the floor underneath this table. It 3:25:58 is Mr. Wizard's turn to act next. Scar, 3:26:01 what does Mr. Wizard do? Oh, you fools. 3:26:05 You thought you could get one on on us, 3:26:06 huh? What if I just magic hand that 3:26:09 barrel and dump out the contents? 3:26:14 >> You can absolutely do that if you want 3:26:15 to if you want to give it a try. 3:26:17 [laughter] 3:26:19 >> Mr. Wizard doesn't know what to do. Um, 3:26:23 I can kill moreisha. 3:26:24 >> Come over here with Ruby. 3:26:25 >> Ads playing. There's ads playing. All 3:26:27 right, we're gonna we're gonna pause for 3:26:29 a second and uh the ad. 3:26:32 >> Yeah, hit yours. Hit yours. Hit yours. 3:26:33 Let's take a second. 3:26:35 >> Maybe we can discuss with Mr. Wizard 3:26:36 what to do. 3:26:37 >> I I will pause the I'll pause the game 3:26:39 so that nothing can uh can happen in the 3:26:41 meantime and we can all have a good chat 3:26:42 about what Mr. Wizard is doing. 3:26:44 >> Mr. Wizard could take his floating disc 3:26:46 and float that barrel away. 3:26:47 >> You have no spells, Mr. Wizard. You have 3:26:50 no slots. You cannot cast anything other 3:26:52 than your can trips. 3:26:54 Okay. 3:26:55 >> Which are light, which you've already 3:26:57 cast, mage hand, which can move stuff 3:26:59 around. Um, 3:27:02 >> magic hand. 3:27:03 >> If whenever you cast a spell, you can 3:27:05 use the hand to manipulate an object, 3:27:06 open an unlocked door or container, stow 3:27:09 or retrieve an item from an open 3:27:10 container, or pour out the contents of a 3:27:12 vial. Um, I don't think mage hand is 3:27:15 powerful enough to be able to move 3:27:17 something as large as the barrel. But, 3:27:19 [clears throat] 3:27:19 >> um, the barrels do have, uh, like corks 3:27:22 and stoppers and things in them. Um, so 3:27:25 potentially you could have a try at 3:27:27 working one of those loose. Um, or you 3:27:30 could use ray of frost to try and deal 3:27:32 as much damage whether to uh to Maressa 3:27:34 herself or to the barrel. 3:27:36 >> Isn't Is Maressa not dead? 3:27:38 >> She's not dead yet. No, she is she is 3:27:40 very badly burn. 3:27:45 >> Mr. Wizard, I think maybe we finish 3:27:48 Maressa cuz she could cause more 3:27:50 problems to us. 3:27:51 >> I'd like to take her out with the staff. 3:27:54 Okay. All right. My ads are done. 3:27:57 >> Give me like 20 seconds. 3:27:59 >> People watching the ads, appreciate you. 3:28:00 We paused the game. We were just 3:28:02 discussing what to do. 3:28:03 >> Oh, I have a question about how 3:28:05 something works. Second. 3:28:07 >> Yeah, go for it. 3:28:08 >> Oh, second. Second win. 3:28:10 >> I want it. I could restore some of my 3:28:11 health points with that, right? 3:28:13 >> Yes. You can use that as a bonus action 3:28:15 on your turn. And uh you so in addition 3:28:19 to moving and taking an attack, you 3:28:21 could use second wind as well. 3:28:24 >> Um and that is something you can use to 3:28:26 restore hit points. Yeah. 3:28:27 >> Okay. And then 3:28:28 >> 1 plus your fighter level, so you'll 3:28:30 always get like a a plus one bonus to a 3:28:32 d10 roll. 3:28:33 >> Can you use ray of frost on the barrel? 3:28:35 Would that freeze the contents? 3:28:37 >> Sorry, Impulse. You had another 3:28:38 question. 3:28:38 >> Yeah, healer's kit. Can Can I save Mr. 3:28:42 Redmond with my healer's kit? Um, you 3:28:45 could definitely, um, yeah, you could 3:28:46 stabilize him maybe with a healer's kit 3:28:48 if it looks like he's dying. As of right 3:28:49 now, it doesn't look like he's dead. It 3:28:51 just looks like he's very weakened. So, 3:28:53 I'd say you can save the healer's kit 3:28:55 for now. But, um, yeah, it it it allows 3:28:57 you to stabilize an unconscious creature 3:28:59 that has no hit points um, without 3:29:02 needing to roll medicine, basically. So, 3:29:04 you can you can prevent somebody from 3:29:05 having to make the uh, the saving throws 3:29:07 that you have to make when you're 3:29:08 actually dying. 3:29:11 >> Got it. Okay. 3:29:12 >> Yeah. Thank you. 3:29:14 Carry on. 3:29:16 >> All right. Are we ready to unpause and 3:29:18 talk about what Mr. Wizard's choices 3:29:20 are? 3:29:21 >> Yes. 3:29:22 >> Yeah. 3:29:23 >> Okie do. What does Mr. Wizard do? 3:29:26 >> Mr. Wizard, 3:29:27 >> you could either attack Marchester or 3:29:29 you Is there a world where we freeze the 3:29:31 contents of the barrel? Cuz you could 3:29:32 use frostbolt on it. 3:29:37 >> Wouldn't that burst the barrel? 3:29:39 >> I don't know. I don't know, 3:29:42 >> Mr. Wizard. 3:29:44 feels the greatest threat is from the 3:29:46 barrel. Morticia's bleeding out. 3:29:48 >> Mortesa 3:29:50 Meso 3:29:55 tied it. 3:29:57 [laughter] 3:29:57 >> You got my tongue tied. 3:30:00 >> All right, I am going to Ray Frost 3:30:02 attack the barrel. 3:30:04 >> Okay, fantastic. Uh, roll your attack 3:30:07 for Ray of Frost. 3:30:12 Oh god. 3:30:14 >> Okay, that is a natural one. Uh, which 3:30:17 means a critical failure. It did still 3:30:19 get you a roll of 11, which is wild. 3:30:22 Bless is amazing. Um, but I will say 3:30:26 what happens is that ray of frost, uh, 3:30:29 it shoots wide of the barrel, but it 3:30:32 just nicks one of the stoppers that is 3:30:34 keeping the barrel sealed. And suddenly 3:30:36 out from the barrel in a flood of this 3:30:40 gray slime emerges something that starts 3:30:44 to ooze out onto the floor. 3:30:48 >> Oh god. 3:30:50 >> And it gathers in the shadows cast by 3:30:53 that pillar over there from the light 3:30:54 sources that you have including I I 3:30:56 should add max blunder. [laughter] Um, 3:30:59 and so some sort of like jelly like 3:31:02 substance pours out of the uh the open 3:31:05 cask of the barrel. Um, and it starts to 3:31:08 form up into a shape in the shadows. 3:31:11 Maressa still kind of leaning up against 3:31:13 the uh the wall here. Arrow in her 3:31:15 chest. [laughter] 3:31:22 All right, that is Mr. Wizard. Do you 3:31:23 move at all? Uh, do you want to get a 3:31:25 look at what this thing is or are you 3:31:26 staying where you are? 3:31:28 I am a weak man. 3:31:30 >> Come to me. 3:31:31 >> Come to me, wizard. 3:31:32 >> I'm going to hide over in the corner. 3:31:34 What' you say? What' you say? Person, 3:31:37 >> I can't see you. 3:31:38 >> Oh, 3:31:39 >> where are you? 3:31:40 >> Uh, up and to the right. Yeah, you you 3:31:42 can you can hear the sound of her voice. 3:31:44 >> I need I need my light, man. [laughter] 3:31:49 >> All right. Uh, Mr. Wizard moves over and 3:31:50 takes shelter behind Ruby somehow, 3:31:52 despite the fact that Ruby is like 4t 3:31:54 taller than Mr. Wizard [laughter] is 3:31:55 massive. I'm enjoying the image of this. 3:31:58 >> Yes. Uh, that is the end of Mr. Wizard's 3:32:00 turn. We're back to the top of the 3:32:01 initiative order with Rohini. Rohini, 3:32:03 what do you do? 3:32:04 >> I I think it's time to finish off. 3:32:06 Maressa. 3:32:07 >> All right. You have enough movement to 3:32:09 run into the room 3:32:11 >> to where I can actually see. Okay. 3:32:12 Excellent. I have no idea. 3:32:14 >> You will have to navigate through the 3:32:15 door and around the wall because 3:32:17 >> it's awkward like that. There you go. 3:32:18 All right. 3:32:19 >> So, you bring you bring yourself up 3:32:21 around behind Max. Um, I don't think 3:32:23 you've necessarily seen what's happened 3:32:25 to the barrel, although you hear like a 3:32:27 a gushing sound as you get closer. Uh, 3:32:30 if you're attacking Marchesteressa, go 3:32:31 ahead and roll that attack. 3:32:33 >> All right. I don't know what I'm 3:32:34 standing, bro. 3:32:36 >> I I I can't hear that stupid laugh of 3:32:38 hers anymore. 3:32:40 [laughter] 3:32:41 >> She sounds so devious. All right. Here 3:32:44 we go. 3:32:46 Oh, it's a good thing we got a little 3:32:48 extra, I think. 3:32:49 >> Yeah. And thanks to Bless. Honestly, at 3:32:51 this point, I would have given you 3:32:52 advantage if you hadn't rolled that 3:32:54 anyway. But, uh, yeah, you managed to 3:32:56 land an attack. Her armor class was 13, 3:32:58 so go ahead and roll that damage for 3:33:00 your break. 3:33:01 >> That was 3:33:01 >> I have a feeling I know how this is 3:33:03 going to go. 3:33:05 >> Well, I mean, she's not dead anyway, 3:33:07 right? 3:33:10 >> Hope that's enough. with six damage. 3:33:14 You slam the great axe into her and uh 3:33:17 you can describe for me what happens. 3:33:22 >> At this point, she's been opened wide, 3:33:24 deep cuts of the great axe, and she's 3:33:27 bleeding out. Can't even speak another 3:33:30 word. I finished her off. 3:33:34 >> All right. Uh yep, she is down. 3:33:37 Maressa's body slumps onto the floor. a 3:33:39 pool of blood kind of pooling around her 3:33:42 and she is out of combat. However, I 3:33:46 have to roll initiative for something 3:33:48 else 3:33:52 because pulling on the floor uh and and 3:33:57 sch sloping its way out from behind this 3:33:59 pillar, you start to 3:34:01 >> you start to get the sense that there is 3:34:03 something else in the room with you and 3:34:05 combat is not over. Rohini, that's your 3:34:08 turn. Wait, can I do my second win? 3:34:10 >> You can absolutely do your second win. 3:34:11 Apologies. Yes. Can I I can heal myself 3:34:13 up before whatever comes next. 3:34:15 >> Yes, probably a good plan. And I will 3:34:18 also invite the party to remember that 3:34:19 you all still have initiative. So, at 3:34:21 any point you can spend that initiative 3:34:23 gem that you have. 3:34:24 >> Uh not not just gem, but the the little 3:34:26 light thing. 3:34:28 >> I I I think of it as a gem. Um yeah, you 3:34:31 can you can spend inspiration. It will 3:34:32 give you advantage on any d20 roll. So, 3:34:34 that includes attacks and stuff. 3:34:36 >> Okay. 3:34:37 >> All right. That gets you six health 3:34:38 back. That's not to be sniffed at. 3:34:40 >> Yeah, I was only down three, so that 3:34:41 that at least gets me full again. 3:34:43 >> Pretty good. It's pretty good. Okay. All 3:34:45 right. It is now Max's turn. You hear a 3:34:48 schllorping noise from behind the 3:34:49 pillar. Max, what do you do? 3:34:52 >> Uh, do you guys hear that schlloring? 3:34:55 [laughter] 3:34:55 >> Uh, I don't, sir. 3:34:59 >> Does he think we're idiots? 3:35:00 >> Also, what are we standing in? It's 3:35:02 gooey. Look, I don't want to be a wet 3:35:05 flannel, but maybe we just like run. 3:35:11 >> I'm good at running. 3:35:14 >> Let's re reassess this situation. 3:35:17 >> Why are you talking? 3:35:19 What are you doing? 3:35:21 I'm going back. I'm going back. 3:35:22 >> Move Mr. Wizard back. 3:35:24 >> Madison, try. 3:35:25 >> Illegal. Illegal move. Traveling. Mr. 3:35:27 Wizard. Traveling. 3:35:28 >> I have no spell slots, right? 3:35:32 You have no canrips, so you can't secret 3:35:34 flame it. 3:35:34 >> I've Yeah, I have uh I have sacred 3:35:36 flame. 3:35:37 >> You've also got a mace. 3:35:39 >> You got a stupid thing. 3:35:42 >> Yeah, this is true. 3:35:44 >> What about the man in the in the room? 3:35:47 >> Raymond, 3:35:48 >> we have to fight this. We can't just let 3:35:49 him die to this. 3:35:50 >> Should we speak with him? 3:35:52 >> No. No. We're in combat before he does. 3:35:54 [laughter] 3:35:56 Um, if Pix, if I move 5 foot, can you 3:35:59 then backtrack five foot or is it one 3:36:01 move done? 3:36:02 >> Uh, it's it's if you move 5T, I will 3:36:05 tell you now, you will be in a 3:36:06 threatened square of the creature that 3:36:07 is forming up on the floor. Uh, if you 3:36:09 move if you move directly down, you stay 3:36:12 5 ft away, and that means you're not 3:36:14 within its attack radius. So, 3:36:16 >> I'm going to move here, and I can just 3:36:18 see the gray ooze. 3:36:19 >> Yes, the gray ooze is starting to form 3:36:21 up on the four on the floor. And I'm 3:36:23 going to I'm going to move it into a 3:36:24 proper square. There we go. 3:36:26 >> I am going to cast uh sacred flame. 3:36:29 >> Fantastic. Okay. 3:36:31 >> Uh and I think I might inspire myself on 3:36:33 this one. 3:36:34 >> Oh. Um yeah. Okay. In that case, if 3:36:36 you're using your inspiration in this 3:36:38 way, that means that it takes 3:36:39 disadvantage on its dexterity saving 3:36:41 throw because this is not one that you 3:36:43 roll. This is one that I roll to dodge. 3:36:45 Um you might be surprised to learn oozes 3:36:47 not the most dextrous things in the 3:36:49 world. 3:36:49 >> All right. So maybe it's not worth it. 3:36:51 Um, but but no, I I I think honestly if 3:36:53 you want to use your your inspiration 3:36:54 for this, it will be a good thing if you 3:36:56 hit. 3:37:02 >> So, uh, is that the plan? 3:37:03 >> Have I Have I got That is the only 3:37:06 option other than going in. I don't want 3:37:08 to go in cuz I don't like this look as 3:37:09 crazy. 3:37:09 >> I feel like I'm in danger over here, 3:37:11 man. 3:37:11 >> I'm going to go for it. I'm going for 3:37:13 sacred flame. 3:37:14 >> All right. 3:37:17 >> Uh, not yet. I'm going to make a 3:37:18 dexterity saving throw. Uh, are you 3:37:20 using initiative? Uh, not initiative. 3:37:22 Sorry. Are you using inspiration for 3:37:23 this or are you 3:37:24 >> Do you think I should squad? 3:37:27 >> I think so. Finish it off. 3:37:29 >> Probably be good to hit it. 3:37:30 >> Yeah, I'll go. I'll use it. 3:37:32 >> Let's do it. 3:37:32 >> All right. I'm giving it disadvantage on 3:37:34 the dexterity saving throw. It needs to 3:37:36 be a 14. 3:37:37 >> And it rolled a two, which means with a 3:37:40 minus two for dexterity, it gets a zero. 3:37:42 So, go ahead and roll damage for sacred 3:37:44 flame. It will take 1d8 radiant damage. 3:37:48 And that is a six. Fantastic. All right, 3:37:50 the grey ooze takes six damage as 3:37:53 radiant light shoots past the pillar and 3:37:55 the rest of you hear this sch sloping 3:37:57 sound as it uh it it takes a substantial 3:38:01 hit. Fantastic. All right, 3:38:03 >> it's still sch sloping everybody. 3:38:05 >> Yeah, the gray the gray ooze is sort of 3:38:07 moving across the floor towards you. 3:38:09 Ruby, you cannot see it. It is currently 3:38:11 on the other side of the pillar. What do 3:38:12 you do? H 3:38:16 I would like to move to a position where 3:38:19 I can see it. 3:38:22 Can I see it if I go there? 3:38:24 >> Uh you should be able to see it if you 3:38:26 move in front of the doorway just about. 3:38:29 You'll be able to see it around the edge 3:38:30 of the pillar. It's kind of like pooling 3:38:31 on the floor just past. 3:38:33 >> I can see it here. 3:38:35 >> All right. 3:38:36 >> Um and then I will shoot it. 3:38:39 >> Okay. 3:38:40 >> I've been enjoying shooting. Do physics 3:38:42 apply in the same way? Here, if you 3:38:44 shoot an arrow into ooze, 3:38:46 >> you are about to find out what happens. 3:38:49 >> Provided that this arrow hits 3:38:50 >> experiment, Max, 3:38:53 >> I grabbed. 3:38:54 >> Oh my god. 3:38:56 >> All right, a 13 hits. So, go ahead and 3:38:58 roll damage for bless. 3:39:01 [laughter] 3:39:02 >> It was a good move, I think. The bless. 3:39:03 >> Yeah, it was really good. 3:39:05 >> Yeah. 3:39:06 >> All right. The ooze takes five damage. 3:39:08 And what happens to the arrow is thanks 3:39:11 to the ooze's corrosive form, any 3:39:14 non-magical ammunition is destroyed 3:39:16 immediately after hitting the gray ooze 3:39:18 and dealing any damage. So as the arrow 3:39:21 uh enters this thing, it just sort of 3:39:23 dissolves even though it seems to have 3:39:26 struck at the heart of whatever this 3:39:27 thing is and still done some damage. The 3:39:29 arrow is now irretrievable. And uh yeah, 3:39:32 the uh 3:39:34 normally if you were attacking it with a 3:39:36 melee weapon, it would be a little bit 3:39:37 different in terms of like the the 3:39:39 impact on it, but your your ammunition 3:39:41 is consumed basically. 3:39:43 >> Uh fantastic. Great move. Um, now it is 3:39:48 the ooz's turn. And the ooze is going to 3:39:51 slurp forward and it's going to uh reach 3:39:55 around past the pillar and and sch slop 3:39:57 at the edge of uh bro's foot as it goes 3:40:01 in for a pseudo pod attack. Um, this is 3:40:05 a melee attack where part of it forms up 3:40:07 and is going to try and slam into you 3:40:09 around this pillar. Um, but 3:40:10 unfortunately I think a 12 doesn't hit 3:40:12 your armor, does it? 3:40:13 >> No, I'm at 16. All right, fantastic. You 3:40:16 managed to like kick the thing away and 3:40:17 repel it before it has a chance to 3:40:19 really properly attack you. 3:40:21 >> Get out of here. 3:40:22 >> And uh yeah, that is going to be the 3:40:24 gray ooz's turn. I think it it might 3:40:27 sort of ooze a little bit further that 3:40:29 way. So, it's not leaving a threatened 3:40:31 square. It doesn't provoke the attack of 3:40:32 opportunity, but it is still trying to 3:40:34 make its way towards the mass of bodies 3:40:37 in this room, which right now is over 3:40:39 here by Ruby and Max. Um, all right. 3:40:42 Next up in the order, it's uh well, it 3:40:44 would be Redmond, but he's currently 3:40:46 unconscious. So, Mr. Wizard, it's your 3:40:48 turn. The ooze is now more visible in 3:40:51 the center of this part of the room. 3:40:52 What do you do? 3:40:53 >> Can Can Mr. Wizard use any of his 3:40:55 intelligence or charisma to figure out a 3:40:57 weakness of this slop on the floor? 3:41:00 >> You You can absolutely give me a nature 3:41:02 check to see if you understand what this 3:41:05 ooz's weaknesses might be. 3:41:07 >> What about a history lesson? No, just 3:41:09 kidding. Okay, here we are. Nature. 3:41:10 Nature. Normal nature roll. Here we are. 3:41:12 Oh, here we are. 3:41:14 Oh. Oh, blast. 3:41:16 >> Okay. Yeah, with a with a nine, you 3:41:18 don't know of any weaknesses of this 3:41:20 kind of thing. And for all you know, 3:41:21 because it was created recently in a 3:41:23 wine barrel, it could have some 3:41:24 resistances to certain effects that you 3:41:26 do not know about. 3:41:29 Okay. [laughter] 3:41:34 All right. That's not the only thing you 3:41:35 can do on your turn. You can still 3:41:36 attack and everything. I I will give you 3:41:38 that free action. Yeah. 3:41:42 I suppose the only thing I'd be able to 3:41:44 do. 3:41:46 >> Can I use Mage hand just to put it back 3:41:48 at the barrel? [laughter] 3:41:50 >> You want to like scoop it up like a 3:41:52 little friend? Um, uh, Mage Han might be 3:41:55 able to like try and push it away. Um, 3:41:57 but I don't think you'd uh be able to 3:41:59 get it back in the barrel at this point. 3:42:00 And it would very easily just slop its 3:42:02 way out of the barrel again. This is 3:42:03 like animated. Our ray frosted. 3:42:07 >> Fantastic. Make an attack with Ray of 3:42:09 Frost. 3:42:11 Nice. Oh, 3:42:13 >> 29. 3:42:14 >> Wow. 3:42:15 >> Again, shout out to Bless. Um, all 3:42:17 right. Roll damage for your ray of 3:42:20 frost. 3:42:20 >> Come on, baby. 3:42:21 >> Hold on. I I dropped my wand onto my 3:42:23 keyboard and it did things. I lost my 3:42:25 thing. Shoot. Oh, dear. [laughter] 3:42:28 Oh, boy. 3:42:30 >> I love our 3:42:31 >> Oh, wizzy. 3:42:33 All right, there we are. There we are. 3:42:34 Hold on. Classic. 3:42:40 All right, four damage. And you notice 3:42:42 that as the damage uh as the ray of 3:42:45 frost streaks across the room, kind of 3:42:47 lighting up the room with this cold 3:42:48 light as it goes and makes impact with 3:42:51 the gray ooze, the gray ooze doesn't 3:42:53 seem as bothered as it might otherwise. 3:42:55 Uh so maybe that uh that roll sort of 3:42:58 catches up with you from earlier, your 3:43:00 nature check, and you realize that 3:43:02 actually you might have forgotten that 3:43:03 these things are actually resistant to 3:43:06 things like cold. Uh, so the the the ice 3:43:08 crystals that form on its surface are 3:43:10 just reabsorbed into the ooze and it 3:43:12 takes [music] half damage from this 3:43:14 attack. 3:43:16 >> Where's the door? This thing. I'm 3:43:17 getting out of here. [laughter] 3:43:20 >> Uh, you are still unable to see the door 3:43:22 because everyone else is a light and you 3:43:24 are not currently. But uh, if you want 3:43:26 to end your turn there, if you want to 3:43:27 move towards the door, that is entirely 3:43:29 up to you. 3:43:30 >> I'll stay. Where's Where's Ruby? I want 3:43:32 to hide. Ruby, 3:43:34 >> stay there. Stay there. 3:43:36 Wizard stay. 3:43:38 >> Mr. Wizard blundering around in the 3:43:39 dark. [laughter] Uh, bro, it's your 3:43:42 turn. What do you do? 3:43:43 >> Oh, 3:43:44 >> wizard stay. 3:43:45 >> Seems to be resistant to attacks. 3:43:49 >> Not sure. 3:43:49 >> It's resistant to cold as far as you've 3:43:51 seen so far. 3:43:52 >> Ax this thing. I think I lost an arrow. 3:43:55 >> Yeah, that's what I was thinking. Um, I 3:43:58 did. 3:43:59 >> Well, I mean, do I know this info, 3:44:00 right? Like because it says 3:44:01 >> Oh, you've you've seen the arrow sort of 3:44:03 dissolve in it. Yeah. Or Ruby could 3:44:05 easily like 3:44:06 >> it did say that it can I read something 3:44:08 that it can eat through 2 in thick 3:44:09 non-manageical metal. Am I am I aware of 3:44:13 this? 3:44:13 >> Uh yeah, I I I think you can infer that 3:44:17 it is uh something corrosive from what 3:44:19 you've seen it do already. 3:44:20 >> So, at this point, I'm not sure hitting 3:44:23 it with any of my weapons is the 3:44:24 smartest thing, unless I'm okay. 3:44:26 >> What can you do? 3:44:29 [sighs] 3:44:30 shout at it really loudly. 3:44:32 >> Can you shoot it? Do you have a bow? 3:44:35 >> Um, yeah. Yeah, I have a 3:44:37 >> Can you just lose an arrow? That's not a 3:44:39 big deal. 3:44:39 >> I also have a hand axe. 3:44:41 >> Um, 3:44:43 >> you can try it out with the handax. See 3:44:45 what happens. 3:44:47 >> Yeah, 3:44:49 I could 3:44:52 um Yeah, let's do it. Let's handax axe 3:44:54 it. Why not? 3:44:55 >> All right, roll for that handax. 3:44:58 >> Okay. Oh, hold on. A whole bunch of 3:45:00 stuff popped up. 3:45:02 >> All right. 3:45:02 >> I think it it attempted to do a shortbow 3:45:04 roll there for a second as well. 3:45:06 >> Oh, jeez. 3:45:07 >> All right. With a nine, you actually hit 3:45:09 this thing. This thing's armor class is 3:45:10 really low because it's this mass of 3:45:12 ooze and it's very easy to hit. 3:45:14 >> Um, so go ahead and roll damage and 3:45:16 we'll resolve what happens next. 3:45:18 >> I'm losing my handaxes. That's what's 3:45:20 happening. 3:45:22 Okay. 3:45:23 >> Okay. Fantastic. You deal seven damage 3:45:25 to this thing, which is a pretty 3:45:27 substantial hit. It is like the ooze is 3:45:30 sort of starting starting to disperse. 3:45:31 It's losing a lot of its mass as you 3:45:33 sort of carve off sections of it with 3:45:34 your hand axe, but your handax does 3:45:37 sizzle as you bring it back up. And it 3:45:40 says any non-magical weapon is going to 3:45:41 take a cumulative negative one penalty 3:45:44 to attack rolls. So, it gets a negative 3:45:46 one penalty to hit next time and a 3:45:49 negative one to damage if this thing 3:45:51 gets another round and you get to uh 3:45:53 attack it. But then um yeah, obviously 3:45:56 >> lose them. They're just weaker. Okay. 3:45:57 >> Yeah. And it would just it would build 3:45:59 and build the more you tried to attack 3:46:00 the thing basically. 3:46:01 >> Okay. Yeah. Um 3:46:02 >> but that was a pretty decent turn. Are 3:46:04 you staying where you are or are you 3:46:05 making any moves? 3:46:07 >> Um [snorts and sighs] 3:46:09 I'm going to stay. 3:46:10 >> All right. Fantastic. 3:46:13 >> Max, it is your turn. What do you do? 3:46:17 >> I think I retreat a little bit and 3:46:22 probably repeat what I did before with 3:46:24 Sacred Flame. 3:46:25 >> Mhm. Sounds like a great plan. I'm going 3:46:28 to make a dexterity saving throw. And 3:46:31 this thing does not have great 3:46:32 dexterity, 3:46:35 but it has been getting smaller. Uh, no. 3:46:39 Okay, that's a 10. So, uh, it doesn't 3:46:40 beat a 14, which was what it needed to 3:46:42 save. So, go ahead and roll an attack 3:46:45 for Sacred Flame. Roll damage. 3:46:49 Okay. Once again, that streak of sacred 3:46:53 flame shoots across the room, dealing 3:46:55 five damage, and the last of the ooze is 3:46:58 just splattered across the back wall 3:47:00 where all of the rocks and stuff uh 3:47:03 start to steam a little bit, but then it 3:47:05 sort of disperses and drips down into 3:47:08 the cracks between the stones and the 3:47:10 great ooze is no more. 3:47:12 >> Congratulations, you are out of combat. 3:47:15 >> Good job, Max. 3:47:17 >> Well done, 3:47:18 >> Max. Can you heal the guy? Can you help 3:47:21 him? 3:47:22 >> Uh, I've used my spell slots. 3:47:26 >> I I blessed us up. So, 3:47:31 >> give him a good spell slots. 3:47:33 >> I think we should definitely investigate 3:47:34 our 3:47:34 >> Everybody loves Raymond. Come on, 3:47:36 Raymond. 3:47:38 >> Where Where can you see your spell 3:47:40 slots? 3:47:41 >> Um, so your spell slots are above the 3:47:43 level one spells on the uh spells page 3:47:47 of your character sheet. the middle tab 3:47:49 with the little book icon. And the two 3:47:51 spell slots are like the two little um 3:47:54 like they look like Monopoly houses to 3:47:57 me, but they're sort of upside down on 3:47:58 the [snorts] on the right hand side 3:47:59 above first level spells. 3:48:03 >> Are you seeing that or do you want me to 3:48:04 highlight it? 3:48:05 >> Oh, yeah. I see it. 3:48:06 >> Yeah, that's the one. Yeah. 3:48:08 >> Oops. 3:48:09 >> Okay. So, those are both. 3:48:10 >> So, we kind of have to mentally keep 3:48:12 track of that. 3:48:13 >> Mhm. Um Yeah. or or um it will tell you 3:48:17 when you can't cast them anymore. But 3:48:18 yeah, it's it's uh something you need to 3:48:20 look at your spell uh 3:48:23 >> character sheet for. 3:48:24 >> Yeah. Okay. 3:48:26 >> I'm taking my arrow out of this lady. 3:48:28 >> Let's go and Raymond. Raymond. 3:48:32 >> All right. 3:48:33 >> Ruby, chap. 3:48:34 >> Ruby reclaims her arrow as the rest of 3:48:36 the group rushes in to see if Redmond is 3:48:39 uh Redmond is currently unconscious, but 3:48:41 he is still breathing. So, he seems 3:48:43 stable, but just very, very weak. 3:48:46 >> I 3:48:47 take his coin. 3:48:50 >> Okay. Interesting. 3:48:51 >> I'm getting paid for this one way or 3:48:52 another. 3:48:53 >> All right. Uh, on Redmond's unconscious 3:48:56 body, you find a pouch containing 60 3:48:59 gold pieces. 3:49:01 [laughter] 3:49:01 >> I put them in. 3:49:02 >> Divvy it up, son. Divvy it up. 3:49:04 >> Uh, sorry. Did you think of this? No. 3:49:10 >> You can have some bore. 3:49:11 >> I'll steal it off. Please teach me to 3:49:12 back. 3:49:15 >> All right. Um, I will let you know, Max, 3:49:17 if you open up your character sheet and 3:49:19 go to the second tab for inventory, um, 3:49:21 the coins are kind of across the top 3:49:24 underneath the little backpack icon. 3:49:26 There's a gold icon there. You currently 3:49:27 have 18 gold. Uh, just add 60 to that. 3:49:33 >> Right. 3:49:34 >> Fantastic. So, yeah, you now have uh 78 3:49:37 gold in your possession. 3:49:38 >> Right. I'm going to wake him up. I grab 3:49:40 him by the the scruff of his collar and 3:49:43 slap him gently. 3:49:45 [laughter] 3:49:47 >> Raymond, Raymond, 3:49:50 >> Raymond. 3:49:52 >> He starts to stir and you can tell he's 3:49:54 still kind of like out of it completely, 3:49:56 but he says, "What's happened? Is Is it 3:49:59 done?" 3:50:01 >> Maressa's gone. 3:50:03 >> She went on holiday or something. Look, 3:50:06 what is going on here? 3:50:08 She was 3:50:11 it was a plan that she hatched a long 3:50:13 time ago. She found out that the the 3:50:15 bore mosque could could be used to 3:50:18 create these creatures. And 3:50:20 after the war we both fought in. 3:50:24 We fought against an enemy who had 3:50:26 overwhelming strength conjured from the 3:50:29 lower plains, the pits of hell or some 3:50:32 such. And 3:50:34 she was never the same after that day. 3:50:36 She she took this place. At least I 3:50:37 thought she was going to be a legitimate 3:50:40 business owner, but in the end, she just 3:50:42 used this place as a a front to create 3:50:44 monsters to do what? I I I don't rightly 3:50:47 know. But 3:50:48 >> so tell me why I shouldn't take this 3:50:50 yellow moss and shove it straight down 3:50:52 your gob. Raymond Redmond, 3:50:55 >> you can you can see that all I've been 3:50:57 is 3:50:58 an unwilling accomplice. She was using 3:51:01 my blood to create those goblins, and 3:51:03 I'm I'm weaker now than ever. I'd be no 3:51:05 use to anyone. 3:51:08 >> [snorts] 3:51:09 >> So, what do we what do we do from here? 3:51:11 Like, what 3:51:13 we were meant to get this moss. Was were 3:51:15 you just trying to get rid of us? 3:51:17 >> Oh, I was [sighs] It It was all for her. 3:51:19 She'd I mean, you you must have seen she 3:51:23 she had me in her thro. She was 3:51:26 She was always stronger than me. And I 3:51:29 think uh it it all drove her mad. Forget 3:51:32 the moss. The moss is is nothing. Throw 3:51:35 Throw it away. Destroy it if you can. 3:51:36 It's It's used for 3:51:39 for for ill and for too much ill. 3:51:45 >> I mean, you you're welcome to whatever 3:51:47 supplies she has. I don't think the 3:51:49 tavern will stay open for much [snorts] 3:51:50 longer. 3:51:54 >> I don't trust you, Redmond. I thought we 3:51:56 had a bond. You see, you promised me a 3:51:58 job, and I love jobs. Gives me money. 3:52:01 Now, listen. What? Give me one good 3:52:06 reason why I shouldn't have bro here 3:52:10 decapitate you right here right now. 3:52:14 Honestly, I deserve worse. 3:52:17 But uh 3:52:19 I was always forced. I was coerced into 3:52:22 doing this. I'll I'll find a way to make 3:52:24 it up to you. 3:52:26 >> Can we check his life? 3:52:28 >> As much as I like swinging my axe, I 3:52:29 believe him. I say we let him live. 3:52:32 You can turn me into the authorities. I 3:52:34 mean, the the Reeve in town must have 3:52:38 men on his way at this point. I imagine 3:52:40 we've caused enough noise. Uh, however 3:52:43 you got in, I expect some of the 3:52:44 neighbors might have seen and they might 3:52:46 have uh alerted the authorities. So, 3:52:48 >> I'm many things, Redmond, but I am no 3:52:50 snitch. 3:52:54 >> Very well. I I'll I'll take that as a 3:52:56 kindness if you don't mean to kill me. 3:52:59 I think party squad friends chums we 3:53:04 should take rest here at the inn before 3:53:09 it's drawn unwanted attention. 3:53:12 Uh ransack the place and uh be on our 3:53:16 way. 3:53:16 >> There's cookies on the upper level. I 3:53:18 saw them. I could go for a good pint of 3:53:21 ale. 3:53:22 >> Renmond, would you like some bore? 3:53:26 I mean if if 3:53:29 this is 3:53:31 if if it's what you got that we could 3:53:32 maybe rost it over the fire. 3:53:34 >> It's too gold. 3:53:36 >> I'd very much like to pick your brains 3:53:38 about this uh funny wine. 3:53:41 >> Very well. But I think I've seen the 3:53:43 last of wine for a long time. Me. 3:53:46 >> Let's help him up the stairs. 3:53:49 >> Yeah. 3:53:50 >> Come on. 3:53:51 >> I'm going to search Mount Chessa. 3:53:55 All right. Um, on Maressa, you find uh 3:53:58 the dagger that she withdrew from the 3:54:00 barrel. Um, let me see what else she has 3:54:03 in her inventory. Um, you find another 3:54:08 uh 45 gold. 3:54:11 Pocket that. Uh, and there are various 3:54:14 like vials and herbs and alchemical 3:54:17 things that she seems to have on her 3:54:19 almost like on a a set of like pouches 3:54:21 and satchels and stuff. Um, but you 3:54:23 don't know what they are. They don't 3:54:24 seem to be potions of any kind. They 3:54:26 just seem to be sort of like uh little 3:54:28 ingredients and alchemical catalysts and 3:54:29 stuff like that. 3:54:32 >> Um, h I just Yeah, I realized you can I 3:54:37 did see chat a second that we could 3:54:39 insight to see if Redmond's like telling 3:54:41 the truth. I would like to We'll do that 3:54:42 over the fire. Maybe. We'll do that over 3:54:44 the fire maybe. 3:54:45 >> I can do my dice thing, right? 3:54:47 >> Yeah, we'll do it We'll do it over the 3:54:48 fire, shall we? I'm going to I'm going 3:54:50 to take this gold. 3:54:51 Can't I make him roll dice with me? And 3:54:53 then 3:54:53 >> Is there an investigation I could do in 3:54:55 this room to find out if there's 3:54:56 anything else to be had? There's discern 3:54:58 whether someone 3:54:58 >> Yeah, I'm going to add add that if 3:55:00 that's all right. 3:55:01 >> Are you going to add what? Sorry. 3:55:02 >> Add the gold. 3:55:04 >> Yes. Yeah. Add add 45 gold to your to 3:55:06 your inventory. Uh Mr. the wizard. As 3:55:08 you're poking around in some of the uh 3:55:09 the sort of alchemical stuff, there's 3:55:11 like crushed glass and like bottles that 3:55:13 have clearly fallen off the table, 3:55:14 things that have been displaced, you 3:55:16 find a notebook uh amongst the things 3:55:19 there which uh includes some of 3:55:21 Maressa's notes that she seemingly took 3:55:24 um about the bore moss. Um and it just 3:55:27 says, I'll read it for the folks who 3:55:29 might not be able to see it if the 3:55:30 interface is too small. On bormos, works 3:55:33 well with blood as a catalyst. responds 3:55:35 to the power of the individual. The 3:55:37 stronger they are, the stronger the 3:55:39 beast produced. It brews quickly, but 3:55:41 let it brew. Cleaning up before it's 3:55:43 matured is a grim business. Without 3:55:46 blood, it quickens fermentation. 3:55:48 Probably agitates the yeast. Drinkable. 3:55:51 >> So, she was making wine with it. 3:55:54 >> Yeah. So, it seems like without the 3:55:56 blood, it was still producing some sort 3:55:59 of wine. Like the recipe seems to have 3:56:01 been legitimate, but uh the consequences 3:56:04 and where she took it was clearly in a 3:56:07 very dark place. 3:56:08 >> Well, I'm glad we didn't shove it up the 3:56:09 board that we killed. [laughter] 3:56:12 >> I will return the group of you to the 3:56:14 Fiveways Tavern ground floor. Uh if we 3:56:17 can huddle everyone together, I can copy 3:56:19 paste a lot of you. Uh fantastic. I also 3:56:23 recognize that I don't know how long 3:56:24 bless lasts for, so I'm not certain if 3:56:27 that should have run out at a certain 3:56:28 point. 3:56:28 >> Probably. Probably surely it's 3:56:30 [laughter] like end of combat. It should 3:56:31 be gone, right? 3:56:32 >> Yeah. Yeah. So, we will we will try and 3:56:34 uh fix that in just a second. But for 3:56:37 now, we can turn the music back to 3:56:39 something a little bit more jolly. 3:56:42 >> There we go. As the group of you heads 3:56:44 up the stairs. 3:56:45 >> Yeah, there we go. 3:56:47 >> Let's just pause for a second. Play your 3:56:48 ads, guys, if you need to. 3:56:50 >> Yeah, we'll do that now. 3:56:54 I 3:56:54 >> think it's going well so far. 3:56:57 All right, there we go. Um, 3:57:01 >> Max is starting to show that he's not 3:57:03 such a thoughtless 3:57:05 person. 3:57:06 >> Yeah. Yeah. I I like the fact that we're 3:57:08 seeing a little bit more of the uh, you 3:57:10 know, he he's he's sort of a little bit 3:57:13 aloof, but not necessarily unkind. And I 3:57:15 think that's that's a really great side 3:57:17 of Max that we're seeing. 3:57:21 All right. How do I end the blessed 3:57:23 effect? Oh, interesting. Okay, so it 3:57:26 tracks how long it's going to be used in 3:57:27 combat based on round timers. So you've 3:57:30 already had 12 seconds because two 3:57:32 rounds passed, but it lasts for a full 3:57:33 like a full minute and a round of combat 3:57:36 is 6 seconds. So that's actually uh 3:57:39 that's actually all good. Fantastic. 3:57:42 We'll we'll remove that from the 3:57:43 >> did help. It did a lot it did a lot of 3:57:45 work. It wasn't 3:57:46 >> it was it was boosting people's roles in 3:57:48 a very effective way. Yeah, 3:57:49 >> it wasn't uh as formidable a foe as I 3:57:53 thought, but we kind of got away. Like 3:57:55 it they didn't really get none of the 3:57:57 enemies we fought really had a uh a 3:58:01 chance. 3:58:03 >> There we go. Yeah, I think um for level 3:58:07 one characters, you guys have got really 3:58:08 good skill sets. You're using your 3:58:10 abilities well. You're hitting a lot of 3:58:11 these rolls, which is is very good. Like 3:58:13 we haven't had too many misses. And uh 3:58:16 yeah, you guys are I think doing very 3:58:20 very well for firsttime players. 3:58:23 >> How do I have more of the uh so there's 3:58:25 the cantrells. I can use that magic 3:58:27 every round, right? Like a ray of ray of 3:58:29 frost. But magic missiles, that's 3:58:32 >> can trips. That's right. Um so magic 3:58:34 missiles, that's a different type of 3:58:36 spell, right? 3:58:36 >> Yeah, that's a first level spell. That's 3:58:38 the one you have spell slots for that 3:58:40 you would need to 3:58:42 >> recover by resting for a long time. I'm 3:58:44 hoping we're doing a long rest now so 3:58:46 that we can re regain those spell slots. 3:58:50 >> Yeah. Well, uh yeah, we we will we will 3:58:52 end the session basically with you guys 3:58:53 taking a long rest cuz we are about to 3:58:55 wrap this up, but we have one last scene 3:58:57 to do as we uh as we take in the 3:59:00 aftermath of what has just happened. 3:59:03 Um is everybody ready to continue? Are 3:59:06 we back from ads and stuff? 3:59:07 >> I'm ready. 3:59:07 >> Yeah. 3:59:08 >> All right. Fantastic. So, you all emerge 3:59:10 from the cellar and make your way up to 3:59:12 the barroom. battered but alive and 3:59:15 honestly doing pretty well. Uh Redmond 3:59:17 is definitely the worse off out of all 3:59:19 of you. And uh when he's heaved into an 3:59:21 armchair by the fireplace and uh plays 3:59:23 dice with Bro for a while. I believe you 3:59:25 wanted to make an insight check to see 3:59:27 if uh you know you think he was telling 3:59:29 the truth. 3:59:30 >> Yeah. Well, what I was going to say if I 3:59:32 roll my dieice, but that's for cheating, 3:59:34 so that's not really an insight check. 3:59:36 >> I have plus six on his insight, but I 3:59:38 think 3:59:38 >> maybe I think you've you've been able to 3:59:40 size him up at this point. Make me an 3:59:42 insight check and you can probably make 3:59:43 it with advantage at this stage because 3:59:45 you spent a lot of time questioning 3:59:46 Redmond already. 3:59:50 All right, fantastic. With a 20, you get 3:59:52 the sense that yeah, he was just in over 3:59:53 his head. He was an accomplice in this 3:59:55 and probably an unwilling accomplice, 3:59:57 especially as Maressa's sort of fervor 3:59:59 for this uh creating of goblins 4:00:02 deepened. But yeah, like I was he seems 4:00:05 like ultimately an honest man, even if 4:00:07 he was led to deceive the group of you 4:00:09 in the process. 4:00:11 Um, 4:00:13 so, uh, you know, you don't quite know 4:00:16 how long you were down in the cellar, 4:00:18 but the light is fading outside [music] 4:00:21 and, uh, after a short time, you hear a 4:00:26 couple of voices outside the main door 4:00:29 and a thumping noise and then, uh, a 4:00:33 group of people breaks down the door and 4:00:36 enters. 4:00:38 Well, some I'm glad somebody could break 4:00:40 the stupid door. [laughter] 4:00:43 >> Yeah, see if we just worked together. It 4:00:45 took three of us. 4:00:46 >> I definitely weakened it. 4:00:48 >> Who are you? 4:00:49 >> There's an official looking orc man who 4:00:51 is flanked by two humans. Um, one looks 4:00:55 like uh, you know, potentially like a uh 4:00:58 a a a conscientious neighbor who has 4:01:01 alerted them to the sound of all of 4:01:02 this, and another looks like maybe a uh 4:01:04 a bodyguard. Um, but this this orc man 4:01:07 steps forward and says, "What in the 4:01:09 name of the gods happened here?" 4:01:13 >> Uh, well, you know, standard thing, 4:01:16 barmaid, bad lady, uh, making some 4:01:19 goblins of some sort. Uh, it's all 4:01:20 sorted now. 4:01:21 >> Uh, Maressa, 4:01:24 the the the owner of this tavern, what 4:01:26 what are you see, does she? I mean, come 4:01:29 on. Um, Redmond sort of turns around in 4:01:32 his chair and says, "It it's true, 4:01:35 Silus. It's true. Uh, she was creating 4:01:39 things using some kind of dark alchemy 4:01:41 in the in the cellar. Uh, this this man 4:01:44 who's just addressed as Silus says, "Uh, 4:01:46 Redmond, 4:01:48 very well. If you can corroborate what 4:01:49 these adventurers are saying, then I see 4:01:53 I see no reason to doubt you. I 4:01:56 [clears throat] I am uh Silus Wentworth, 4:01:58 the Reev of the town. Uh these are my uh 4:02:02 this is my my associates. Uh this is 4:02:04 Estelle and um 4:02:08 this is a uh a neighbor of ours. Uh who 4:02:10 who is simply here to to alert us to the 4:02:13 the concerns that we heard some some 4:02:15 noises. We heard there were people 4:02:17 trying to break in. And uh it rather 4:02:19 seems that uh yes, you have you have 4:02:21 dealt with some sort of problem with the 4:02:24 the the tavern master here. Well uh we 4:02:27 shall investigate. I shall send uh 4:02:29 Estelle to to go and look in the in in 4:02:32 the cellar. Um but uh I I I assumed that 4:02:37 you were drunken adventurers who had 4:02:39 raided the tavern for for gold and 4:02:41 libations, but I I 4:02:43 >> I would never take illotten gains from a 4:02:46 bar. 4:02:49 As you say that, 4:02:50 >> comp. 4:02:51 >> As you say that, um, you hear the cellar 4:02:56 door creek open 4:02:58 and rushing from it. As you turn, you 4:03:02 see Maressa, the tavern master, dragging 4:03:06 herself up from the cellar, still 4:03:08 bleeding. 4:03:11 She emerges from the door. There's blood 4:03:13 dripping down over her right eye. She 4:03:14 looks like a hag dragged from the 4:03:16 shadowy pit. 4:03:17 >> The plot thickens. 4:03:19 >> You can feel the hatred coming off of 4:03:20 her in waves. She takes one look at the 4:03:22 assembled party, locks eyes with the 4:03:25 reeve, and lunges at him across the bar. 4:03:28 Uh pulling a dagger from some unseen 4:03:30 sheath in her robe and screeching at 4:03:33 him, "Your blood will be mine." 4:03:36 And now, as the climax of this session, 4:03:39 I would like everybody to roll 1d20. 4:03:43 Uh, and we'll see what happens next. Uh, 4:03:47 so in the chat you can type sl20 4:03:51 and it will roll a d20 for you. I'm 4:03:52 going to roll mine privately. 4:03:58 >> That was not private. 4:04:00 >> Oh, I guess it wasn't. 4:04:01 >> Oh, wait. That was No, that was Ruby's 4:04:03 mine. I got 20. 4:04:04 >> Oh, mine didn't. 4:04:06 >> Oh, there it goes. [snorts] 4:04:08 >> All right. Ruby gets an actual 20. Um, 4:04:12 [laughter] 4:04:13 uh, fantastic, Max. Um, all right. We're 4:04:16 missing one from Mr. Wizards. 4:04:20 What am I missing? 4:04:22 >> Uh, 4:04:24 [laughter] 4:04:25 why is that not working? Chat, 4:04:28 look at chat real quick. Wait, roll 4:04:32 space d20. 4:04:33 >> Like you're typing a chat command from 4:04:35 Minecraft. 4:04:36 >> I did sl I did slash. 4:04:41 I'm going to guess who spelled it wrong. 4:04:42 >> If you want to do slash roll and then 4:04:44 space d20. Oh, whoa. 4:04:46 >> Oh, you did exclamation mark. You need 4:04:48 to do you need to do slash space. It's 4:04:51 like this. It's like this. 4:04:52 >> Like that. Scar. 4:04:56 >> I like the [laughter] fact this shows up 4:04:57 as like little text boxes above you. 4:04:58 >> What am I doing wrong? 4:05:02 >> You're not putting a space after. 4:05:05 >> Oh, is there supposed to be a space? 4:05:06 >> There is supposed to be a space after 4:05:07 me. There we go. Oh my god. 4:05:12 >> OP gets the 20. 4:05:16 >> All right, Ruby and Mr. Wizard, in this 4:05:18 split second, 4:05:20 >> uh, you get to decide what happens to 4:05:22 Maressa. 4:05:25 >> She dies. 4:05:27 >> I think we should put her in my land 4:05:29 vehicle. 4:05:30 >> I want to jump on her shoulders and kill 4:05:32 her. 4:05:35 >> All right, you leap to the bar. You jump 4:05:38 on her shoulders. I'll move Ruby over 4:05:40 there. 4:05:42 And uh what happens next? You like 4:05:46 getting up onto the bar. The thump that 4:05:48 she creates when she hits the bar. You 4:05:51 hear the sound of a nail giving way. 4:05:57 You sort of pivot over her, ready to 4:05:59 strike, ready to land that final blow. 4:06:01 And by some strange fluke, some sort of 4:06:05 cosmic accident, you hear a plink as a 4:06:08 nail hits the floor, and the events that 4:06:10 happen next seem to occur in slow 4:06:12 motion. That enormous claymore, the 4:06:15 two-handed greats sword that Maressa 4:06:17 once wielded on the battlefield as a 4:06:18 champion of the light falls from its 4:06:21 mounting above the bar, swinging down 4:06:23 blade first, and with the force of 4:06:25 gravity buries itself in her back, pins 4:06:29 her to the bar. She chokes just once and 4:06:32 then slumps forward. 4:06:34 >> What goes around comes around. Am I 4:06:36 right, boys? 4:06:37 >> A good way for a paladin to go. 4:06:39 >> I knew I shouldn't have sat under that. 4:06:44 >> She was evil. 4:06:45 >> And the Reeve, uh, you know, with 4:06:49 characteristically slow reactions for a 4:06:51 civic official goes and and steps 4:06:53 backwards as this grizzly scene unfolds. 4:06:56 But uh Maressa breathes her last breath 4:06:59 and collapses. Um 4:07:03 and uh the the Reeves says, "Well, I I I 4:07:06 rather think our investigation here has 4:07:08 concluded and um well, perhaps you would 4:07:12 like to uh stay the night here since 4:07:15 there is uh perhaps a little cleaning up 4:07:17 to do. I'm sure Redmond can take care of 4:07:19 that and you have earned at least room 4:07:22 and board for the night. I'm afraid uh 4:07:23 we will have to see what happens to the 4:07:26 inn in the morning, but uh I think you 4:07:28 have all earned a a very long rest. 4:07:33 >> Cyrus Estelle. 4:07:35 >> Uh Silus. Yes. Silus. 4:07:36 >> Silus. Silus. Sorry. 4:07:38 >> Silence. 4:07:39 >> I've been terrible with names today. You 4:07:41 wouldn't believe. Uh would you like to 4:07:44 see a backflip? 4:07:46 >> Absolutely. I haven't seen the circus 4:07:48 come to town in many a year. completely 4:07:50 disregarding the weird sort of like 4:07:52 [laughter] 4:07:53 uh fanatical cultist running at him 4:07:55 earlier. He's distracted by the thought 4:07:56 of a backflip. So, let's give us one 4:07:58 final backflip as the scene fades out. 4:08:00 >> Let me level this floor real quick. 4:08:03 >> You got this. 4:08:07 >> And what a perfect way to end our 4:08:10 session, friends. Thank you so much. All 4:08:13 right. Uh so, everyone, mechanically 4:08:15 speaking, everyone would get a long 4:08:16 rest. And I think you guys have earned 4:08:18 the opportunity to level up. So, if we 4:08:20 choose to continue the game, you'll be 4:08:22 continuing it at level two. But this has 4:08:25 been our adventure for today, folks. 4:08:27 Thank you so much for watching Giggs D 4:08:29 and D. Let's have a quick debrief. I 4:08:31 know it's getting late, but how did 4:08:32 everyone enjoy their first proper D and 4:08:34 D adventure? 4:08:35 >> That was fun. 4:08:37 >> I enjoyed it. Much much enjoyment. 4:08:40 >> Have you got ideas for where this heads 4:08:42 next or would you have to cook something 4:08:44 up? Oh, I have I have ideas. I don't 4:08:46 have stuff like prepped and ready to go 4:08:48 in Foundry, but I have story ideas. I 4:08:52 have a lot of a lot of things that I can 4:08:54 throw at you guys if you're interested. 4:08:56 >> The adventure can continue if we so 4:08:58 choose to. 4:08:59 >> That was amazing. 4:09:01 >> And uh it's up to chat, isn't it? 4:09:03 >> Yeah, exactly. I was going to say 4:09:04 >> it's up to support levels really because 4:09:06 I mean it's a huge amount of uh time and 4:09:09 effort to do. 4:09:10 >> Yes. So, if people wanted to continue, I 4:09:13 would just suggest popping on our VODs 4:09:15 when we're on, you know, give give the 4:09:17 view, you know, the the video a comment 4:09:19 and stuff just to support the the cause 4:09:22 cuz 4:09:22 >> D and D content. I know nothing about it 4:09:24 on YouTube. It's completely new to me. 4:09:28 seems like an insane amount of work for 4:09:30 for pics and and I know I know we you 4:09:33 know we had a bunch of stuff going on 4:09:35 too with the tech and everything to make 4:09:36 this look and sound good and everything 4:09:39 but now we have it which is nice but 4:09:41 yeah the the work will continue for Pix 4:09:43 to to write these stories and stuff. So, 4:09:46 um, you know, obviously no pressure 4:09:47 there. Uh, if 4:09:48 >> let's get a let's get a round of 4:09:50 applause for Pix who has done amazing 4:09:52 job. 4:09:55 >> It's [cheering] so immersive. So so 4:09:57 immersive. Like really really good. 4:10:00 >> I'm I'm so happy. It's It's been 4:10:01 genuinely a pleasure. I was so excited 4:10:03 when you approached me about doing this 4:10:05 and like you guys have been a treat to 4:10:07 work with from start to finish. Like 4:10:09 genuinely this has been the time of my 4:10:11 life. So, [laughter] if we want to do 4:10:13 more of this, I would absolutely love 4:10:14 to, but of course, it is up to the 4:10:16 support from the community. And if you 4:10:18 want to see more gigs, D and D, get the 4:10:20 word out. Uh, I have been absolutely 4:10:22 loving seeing everyone's art of all of 4:10:25 this. Like, the characters right now, I 4:10:26 think, are cemented in our minds a 4:10:28 little bit better. Um, so, so hopefully 4:10:31 everyone can can celebrate what we've 4:10:33 done here, even if it doesn't continue. 4:10:35 But if it does, you will see these 4:10:36 characters again at level two very, very 4:10:38 soon. Woo. And shout out to Cocoats for 4:10:41 the overlays. 4:10:41 >> Yes. 4:10:42 >> Yeah, Cocoats. Incredible job, 4:10:44 >> Juliet. 4:10:45 >> Yeah. Thank you so much to Sabra for 4:10:47 providing the NPC art for Marcha and 4:10:49 Redmond. Thank you so much to the 4:10:50 artists who we selected for the 4:10:52 character portraits. They all look 4:10:54 stunning. And uh yeah, we will uh we 4:10:57 will see what else uh we are capable of 4:10:59 in future. 4:11:00 >> I wonder if someone's going to do an 4:11:01 animatic like just the you know, the 4:11:03 scenes in you know, in quick 4:11:06 fire. I mean, this community works so 4:11:08 fast as well. Like, obviously, take your 4:11:10 time if you want to do some cool stuff, 4:11:12 but man, like, I'm just the sheer amount 4:11:14 of the sheer amount of fan art that came 4:11:17 up like literally overnight is is 4:11:20 mindblowing to me. You're all so 4:11:22 talented. 4:11:23 >> It was so hard to choose. 4:11:26 >> Yeah, your your voice acting picks for 4:11:28 every NPC was spot on. I mean, I my 4:11:31 first like doing anything like that. 4:11:33 Honestly, my Welsh accent was a little 4:11:35 bit shaky in places, but I was like, 4:11:38 [laughter] 4:11:39 >> and uh yeah, no, this this has been this 4:11:41 has been great great fun. I I sort of 4:11:43 don't want it to end, but I recognize we 4:11:44 got to respect everyone's time and 4:11:45 probably end the vod sooner or later. 4:11:47 So, uh anything we want to say to chat 4:11:49 before we uh wrap everything up here? 4:11:50 I'm probably going to pop out and say hi 4:11:52 to everyone who's been so supportive in 4:11:53 chat right after we end the 4:11:55 >> the call. But uh any any final thoughts 4:11:57 we end 4:11:58 >> final words about smashing joyous time. 4:12:01 I loved Raymond. everyone loves him and 4:12:03 everyone just I was going to say there's 4:12:06 there's moments where like when you hit 4:12:08 you hit like a crossroads in the story 4:12:11 and you you're kind of I'm thinking like 4:12:14 well where do we take this from here? 4:12:17 >> Yeah. 4:12:18 >> And 4:12:19 yeah cuz you know we were offered jobs 4:12:22 from Redmond and Maressa and part of my 4:12:26 brain is thinking well what if we just 4:12:27 threw picks a curveball and just now 4:12:29 didn't take the didn't didn't take 4:12:30 [laughter] the job. You're like, "Well, 4:12:32 uh, yeah, look, looking forward to doing 4:12:34 all of this in theater of the mind 4:12:36 because I don't have maps prepared for 4:12:37 wherever the heck else you would go." 4:12:39 But there are genuinely like there are 4:12:40 campaign settings that are like 4:12:42 pre-written modules where there are just 4:12:44 giant sandbox style worlds you can 4:12:46 explore and you can kind of go 4:12:47 everywhere and do whatever you want. I 4:12:49 don't have one of those ready to go, but 4:12:51 if you gave me like, you know, six 4:12:53 months and said like, "Come back in 4:12:55 summer and we'll do like a big expansive 4:12:57 exploration and see where the journeys 4:13:00 uh take these characters," like I would 4:13:02 I would absolutely do that. If we want 4:13:03 to have like episode byep episode stuff, 4:13:05 that might happen a little sooner, but 4:13:07 again, if the community wants it. 4:13:09 >> Yeah, absolutely. Fantastic. I love 4:13:11 leaning into and figuring out who Max 4:13:14 Blunder is. Cuz if I was like a if I was 4:13:17 a truly like chaotic evil kind of 4:13:19 character, I would have shoved that Moss 4:13:21 in Red in Redmond's [laughter] mouth and 4:13:23 just let him like dissolve. 4:13:25 >> But it just it isn't my guy. And I'm I'm 4:13:27 enjoying like getting these um scenarios 4:13:31 and then having to make a decision not 4:13:32 based on what I want to happen, but what 4:13:34 on what Max would do. 4:13:36 >> Yeah. Yeah. that that's really the 4:13:38 essence of role playing is like figuring 4:13:40 out what your character would do in 4:13:41 these situations and putting yourself in 4:13:43 their shoes. And I want to say like 4:13:46 congrats to all of you as first time 4:13:48 players for a phenomenally played 4:13:51 session. Like the characters really came 4:13:53 through. I think for a start you all had 4:13:56 incredible like props and costumes. Like 4:13:59 Impulse's beard is literally glued to 4:14:01 his face. I want to make that very 4:14:03 clear. 4:14:03 >> I wonder if if I'm going to be able to 4:14:05 get this off. I feel like you're going 4:14:07 to bed that way, my dude. Like 4:14:09 [laughter] 4:14:10 >> he has these kind of beards. Like how do 4:14:12 you not eat all the hair? Like every 4:14:15 time I ended up with hair in my mouth. 4:14:17 I'm like, "What the hell?" 4:14:20 >> That's crazy. [laughter] 4:14:21 >> Oh my goodness. 4:14:22 >> Scar Scar looks like the wizard from the 4:14:24 Sorcerers Apprentice. Um and and Grian 4:14:26 has like the fantastic Hobbit cloak and 4:14:28 everything. And Jen was working the 4:14:30 dagger and like Yeah, I think I think 4:14:33 it's great. I think that the commitment 4:14:34 you all showed to just doing like a 4:14:36 couple of short sessions of this, I 4:14:38 think, has been has been stellar. So, 4:14:40 pat yourselves on the back for being 4:14:42 excellent first time D and D players. 4:14:44 And that's from somebody who's been 4:14:45 running this game for a little while 4:14:46 now. [laughter and gasps] 4:14:48 >> It was fun. I I didn't get ahead but 4:14:50 enough things. I I will say, but um it 4:14:52 was it was 4:14:53 >> Well, that's another reason for us to 4:14:54 keep the campaign going. More 4:14:55 opportunities to headbutt. 4:14:56 >> Yeah. 4:14:58 >> All right. Right. We'll uh we'll wrap 4:14:59 things up there, I think, friends. Uh 4:15:01 once again, thank you so much for 4:15:02 sharing the story with us in the 4:15:04 audience. Thank you so much players and 4:15:06 uh and the artists and all that. We will 4:15:08 see you all again hopefully very soon. 4:15:10 The gig stuff, I'm sure, will continue 4:15:11 in whatever you guys are playing next 4:15:13 and I'm looking forward to watching it. 4:15:15 >> That was amazing. 4:15:16 >> This was good. Thank you, 4:15:17 >> P. 4:15:19 Bye, friends. See you soon. 4:15:21 >> Goodbye. 4:15:23 Gosh, what a stream. 4:15:26 I'm [snorts] sorry that I am under the 4:15:27 weather for this stream. I hope I hope 4:15:30 to get better soon. God, I hope I get 4:15:33 better soon. Um, this was so fun though. 4:15:36 I really like playing the little 4:15:38 peeling. 4:15:40 I think I find it hard to be a criminal. 4:15:43 Um, but it was good. It was good. 4:15:47 [laughter] 4:15:48 I hope you guys enjoyed. I hope you guys 4:15:50 will check out the VODs if you didn't 4:15:52 manage to catch the whole thing. Will 4:15:53 be, of course, up on all of our second 4:15:56 channels probably tomorrow. Um, 4:16:00 this was super good. I guess Ruby is 4:16:02 probably not a criminal anymore. It's 4:16:05 just her background. Although, I did 4:16:06 steal from the wizard. That was funny. 4:16:10 [laughter] I think I would have needed a 4:16:11 lot more roleplay moments [music] to 4:16:13 have that actually go somewhere. But it 4:16:14 was cool. It was cool to get to do. 4:16:19 Ah, thank you everybody.